Wow.
I Thank you for the responce once again, and thank you for explaning it so throughly, but I have to agree with nearly everyone here...how did this get through testing? It is pretty bad especially for the people who subscribe, I do hope those customers get some kind of reimbursement.
Unfortunatly as much as all of us unlike this not much we can do but wait until its fixed.
I suggest PVP players give Battlefront 2 a go i'm having a blast.
Apache_Kid wrote: »For those who want an example of this happening before... try Orsinium. I believe it was almost two months before some players could log in and finish their crafting writs there, each time they tried they crashed, some players had to send ZOS tickets because their characters were stuck there.
Further, those complaining about wanting compensation, the 'game' is not inaccessible or broken, a specific section of the game- much like Orsinium was- is problematic. If 90% of the game is working fine, then they're not going to compensate anyone simply because the one section you are choosing only to play doesn't work... go play in another area until it's fixed. If they started compensating now, they'd set a precedent, and any problem from then on would have players using this precedent to demand compensation... the easiest way is to not compensate anyone.
Also, for those who don't get it, ESO+ isn't enough to support the game... if it were, it would have stayed subscription based. Fact is, ESO+ is just icing on the cake, the real cake, the real aspect that supports the game are Crown Store purchases. So saying you're going to cancel ESO+ doesn't cause ZOS to blink twice, it didn't support the game before, isn't supporting it now, so they're not going to listen to your tantrums.
Sorry I refuse to adopt an attitude where i just excuse things that don't work. The squeaky wheel gets the grease.
Oh hey, i was right about what was causing the problems.
*pats self on back*
As far as the solution, you guys just need to update the criteria that prompts a 'load check' and 'load complete' to match the new priorities (or pipeline as you call it) for textures... and make sure the precache file priority is actually working.
infinite loading screens have been around for a while. its always the same problem.
And on xbox.. its not an issue when people zone in.. its an issue when they die and respawn. Why? because the first time they zone in, they dont have any of the models cache'd.
The cache needs to be updated to match the new loading priorities, and the load screen's criteria for passing into the actual game need to be updated as well..
Need a job @Thogard ? If we're lucky, one may open up soon. Have resume handy.
Apache_Kid wrote: »davidj8291 wrote: »Apache_Kid wrote: »davidj8291 wrote: »ZOS_GinaBruno wrote: »Hey everyone,
We’d like to explain what happened to cause the recent issue with long loading screens, and what we’re doing to make sure it doesn’t happen again. The source of the long loading screens came down to a bug we introduced in the Clockwork City DLC.
So, what was the bug? In Update 16, we added in a new system that refined the character texture loading pipeline as part of our ongoing effort to increase performance and framerate in high-intensity situations (such as in Cyrodiil and densely-populated cities). Unfortunately, this new pipeline was causing some character textures to get lost, which was causing the load screen to never drop because there were still textures that need to be loaded.
While we continue to work on fixing this issue fully, we’re going to be making two changes to an upcoming incremental patch. First, we’re going to be reverting to the old pipeline which doesn’t have this issue, but may affect how quickly you see other characters loading in (this will essentially be the same as it was before Clockwork City). Further, we’re introducing a new failsafe that will force your load screen to drop after two minutes if it is only waiting on textures. This patch is currently with first party certification for testing; the patch for PlayStation 4 and PC/Mac will be published next Tuesday, November 28. The patch for Xbox One requires a bit more time with first party certification, and we’re targeting a publish during the week of December 4.
In the future when we have a more permanent fix, we plan to re-enable the new pipeline because it makes for better game performance, but when we do that, we’ll be adding the equivalent of a switch on our side that we can turn off (to fall back to the old system) if we see these kinds of issues crop up again, rather than make you wait for another patch.
We sincerely apologize for the disruption this has caused, and we will endeavor to make sure that problems like these aren’t introduced in the future when adding new systems or making performance enhancements.
Nah. You guys are done. You won’t be getting my subscription back. This is ridiculous. A MONTH of being completely unable to play the one element of the game I play?!? If Netflix or Hulu did this, they would no longer be in business.
But it’s okay for y’all? Nah. Good riddance.
If you play ESO only for the PVP then good riddance, indeed. There is a ton of PVP centric games out there. ESO is an MMORPG and has a metric *beep* ton of content outside of Cyrodiil.
People want to play a large portion of the game that is broken. There being "a ton of PvP centric games out there" does not change that. I promise you that none of us care about your suggestions on how we spend our free time.
Where did I suggest anything? I stated a fact about the game of Elder Scrolls Online. There is so much more to this game than PVP'ing in the Heartland. If you can't handle PVP being a cluster for a few weeks then maybe the game isn't for you, since you're blatantly ignoring the other 99% of it.
Considering you hardly PvP, you have no place to comment on the state of PvP or what someone else enjoys. So, stow it.
Yet here you are. If you don't like something, you stow it.
This is a message board/forum. One of it's main functions is literally for players to use it to cite issues with the game and things they don't like.
Wow.
I Thank you for the responce once again, and thank you for explaning it so throughly, but I have to agree with nearly everyone here...how did this get through testing? It is pretty bad especially for the people who subscribe, I do hope those customers get some kind of reimbursement.
Unfortunatly as much as all of us unlike this not much we can do but wait until its fixed.
I suggest PVP players give Battlefront 2 a go i'm having a blast.
killing em softly with the gifs
Apache_Kid wrote: »davidj8291 wrote: »Apache_Kid wrote: »davidj8291 wrote: »ZOS_GinaBruno wrote: »Hey everyone,
We’d like to explain what happened to cause the recent issue with long loading screens, and what we’re doing to make sure it doesn’t happen again. The source of the long loading screens came down to a bug we introduced in the Clockwork City DLC.
So, what was the bug? In Update 16, we added in a new system that refined the character texture loading pipeline as part of our ongoing effort to increase performance and framerate in high-intensity situations (such as in Cyrodiil and densely-populated cities). Unfortunately, this new pipeline was causing some character textures to get lost, which was causing the load screen to never drop because there were still textures that need to be loaded.
While we continue to work on fixing this issue fully, we’re going to be making two changes to an upcoming incremental patch. First, we’re going to be reverting to the old pipeline which doesn’t have this issue, but may affect how quickly you see other characters loading in (this will essentially be the same as it was before Clockwork City). Further, we’re introducing a new failsafe that will force your load screen to drop after two minutes if it is only waiting on textures. This patch is currently with first party certification for testing; the patch for PlayStation 4 and PC/Mac will be published next Tuesday, November 28. The patch for Xbox One requires a bit more time with first party certification, and we’re targeting a publish during the week of December 4.
In the future when we have a more permanent fix, we plan to re-enable the new pipeline because it makes for better game performance, but when we do that, we’ll be adding the equivalent of a switch on our side that we can turn off (to fall back to the old system) if we see these kinds of issues crop up again, rather than make you wait for another patch.
We sincerely apologize for the disruption this has caused, and we will endeavor to make sure that problems like these aren’t introduced in the future when adding new systems or making performance enhancements.
Nah. You guys are done. You won’t be getting my subscription back. This is ridiculous. A MONTH of being completely unable to play the one element of the game I play?!? If Netflix or Hulu did this, they would no longer be in business.
But it’s okay for y’all? Nah. Good riddance.
If you play ESO only for the PVP then good riddance, indeed. There is a ton of PVP centric games out there. ESO is an MMORPG and has a metric *beep* ton of content outside of Cyrodiil.
People want to play a large portion of the game that is broken. There being "a ton of PvP centric games out there" does not change that. I promise you that none of us care about your suggestions on how we spend our free time.
Where did I suggest anything? I stated a fact about the game of Elder Scrolls Online. There is so much more to this game than PVP'ing in the Heartland. If you can't handle PVP being a cluster for a few weeks then maybe the game isn't for you, since you're blatantly ignoring the other 99% of it.
Considering you hardly PvP, you have no place to comment on the state of PvP or what someone else enjoys. So, stow it.
Yet here you are. If you don't like something, you stow it.
This is a message board/forum. One of it's main functions is literally for players to use it to cite issues with the game and things they don't like.
The issue has been addressed already and has been confirmed to have a fix on the way. At this point, you're just being redundant. Take a break from the game, go play something else in the meantime.
Issues with loading screens when a group member dosen't render properly in Cyrodiil have been happening since well before Clockwork. So I'm not sure how an issue introduced with Clockwork is going to fix that.
Soo is this right?
They’re not fixing but just going back to an old patch and later they’ll try the cwc patch to see if it works again?
In the future when we have a more permanent fix, we plan to re-enable the new pipeline because it makes for better game performance, but when we do that, we’ll be adding the equivalent of a switch on our side that we can turn off (to fall back to the old system) if we see these kinds of issues crop up again, rather than make you wait for another patch.
ZOS_GinaBruno wrote: »Hey everyone,
We’d like to explain what happened to cause the recent issue with long loading screens, and what we’re doing to make sure it doesn’t happen again. The source of the long loading screens came down to a bug we introduced in the Clockwork City DLC.
So, what was the bug? In Update 16, we added in a new system that refined the character texture loading pipeline as part of our ongoing effort to increase performance and framerate in high-intensity situations (such as in Cyrodiil and densely-populated cities). Unfortunately, this new pipeline was causing some character textures to get lost, which was causing the load screen to never drop because there were still textures that need to be loaded.
While we continue to work on fixing this issue fully, we’re going to be making two changes to an upcoming incremental patch. First, we’re going to be reverting to the old pipeline which doesn’t have this issue, but may affect how quickly you see other characters loading in (this will essentially be the same as it was before Clockwork City). Further, we’re introducing a new failsafe that will force your load screen to drop after two minutes if it is only waiting on textures. This patch is currently with first party certification for testing; the patch for PlayStation 4 and PC/Mac will be published next Tuesday, November 28. The patch for Xbox One requires a bit more time with first party certification, and we’re targeting a publish during the week of December 4.
In the future when we have a more permanent fix, we plan to re-enable the new pipeline because it makes for better game performance, but when we do that, we’ll be adding the equivalent of a switch on our side that we can turn off (to fall back to the old system) if we see these kinds of issues crop up again, rather than make you wait for another patch.
We sincerely apologize for the disruption this has caused, and we will endeavor to make sure that problems like these aren’t introduced in the future when adding new systems or making performance enhancements.
Issues with loading screens when a group member dosen't render properly in Cyrodiil have been happening since well before Clockwork. So I'm not sure how an issue introduced with Clockwork is going to fix that.
Apache_Kid wrote: »Apache_Kid wrote: »davidj8291 wrote: »Apache_Kid wrote: »davidj8291 wrote: »ZOS_GinaBruno wrote: »Hey everyone,
We’d like to explain what happened to cause the recent issue with long loading screens, and what we’re doing to make sure it doesn’t happen again. The source of the long loading screens came down to a bug we introduced in the Clockwork City DLC.
So, what was the bug? In Update 16, we added in a new system that refined the character texture loading pipeline as part of our ongoing effort to increase performance and framerate in high-intensity situations (such as in Cyrodiil and densely-populated cities). Unfortunately, this new pipeline was causing some character textures to get lost, which was causing the load screen to never drop because there were still textures that need to be loaded.
While we continue to work on fixing this issue fully, we’re going to be making two changes to an upcoming incremental patch. First, we’re going to be reverting to the old pipeline which doesn’t have this issue, but may affect how quickly you see other characters loading in (this will essentially be the same as it was before Clockwork City). Further, we’re introducing a new failsafe that will force your load screen to drop after two minutes if it is only waiting on textures. This patch is currently with first party certification for testing; the patch for PlayStation 4 and PC/Mac will be published next Tuesday, November 28. The patch for Xbox One requires a bit more time with first party certification, and we’re targeting a publish during the week of December 4.
In the future when we have a more permanent fix, we plan to re-enable the new pipeline because it makes for better game performance, but when we do that, we’ll be adding the equivalent of a switch on our side that we can turn off (to fall back to the old system) if we see these kinds of issues crop up again, rather than make you wait for another patch.
We sincerely apologize for the disruption this has caused, and we will endeavor to make sure that problems like these aren’t introduced in the future when adding new systems or making performance enhancements.
Nah. You guys are done. You won’t be getting my subscription back. This is ridiculous. A MONTH of being completely unable to play the one element of the game I play?!? If Netflix or Hulu did this, they would no longer be in business.
But it’s okay for y’all? Nah. Good riddance.
If you play ESO only for the PVP then good riddance, indeed. There is a ton of PVP centric games out there. ESO is an MMORPG and has a metric *beep* ton of content outside of Cyrodiil.
People want to play a large portion of the game that is broken. There being "a ton of PvP centric games out there" does not change that. I promise you that none of us care about your suggestions on how we spend our free time.
Where did I suggest anything? I stated a fact about the game of Elder Scrolls Online. There is so much more to this game than PVP'ing in the Heartland. If you can't handle PVP being a cluster for a few weeks then maybe the game isn't for you, since you're blatantly ignoring the other 99% of it.
Considering you hardly PvP, you have no place to comment on the state of PvP or what someone else enjoys. So, stow it.
Yet here you are. If you don't like something, you stow it.
This is a message board/forum. One of it's main functions is literally for players to use it to cite issues with the game and things they don't like.
The issue has been addressed already and has been confirmed to have a fix on the way. At this point, you're just being redundant. Take a break from the game, go play something else in the meantime.
I've done many other things besides play the game. What is it with people on this message board feeling the need to tell others how to spend their free time? It's really weird.
I've had no choice but to not play as PvP has been my preferred content lately. Did some vMA but once I got what I needed I was out of there as getting stuck in infinite load-screens inbetween stages is annoying.
As someone who paid a $15 premium tier sub for the last month, I am interested to see if we who sub are getting any compensation for this bug breaking PvP on Xbox for one whole month. Doesn't look like that will be coming. Now I need to assess on whether or not I need to continue subbing and making purchases from the store.
Now can we discuss your weird obsession with what games I am playing?
Issues with loading screens when a group member dosen't render properly in Cyrodiil have been happening since well before Clockwork. So I'm not sure how an issue introduced with Clockwork is going to fix that.
The issue with that whole group member thing is caused by the system thinking it cache'd your groupmate, when in actuality it didn't... the loader continuously tried to load your groupmates' graphics, but your cache file keeps saying "It's already there i promise!" and this goes on for infinity.
The problem on xbox is a similar root problem but a different cause. The similar root problem is that its the cache saying something is loaded when it actually isn't. The difference is that it isn't a groupmate... it's virtually everything.
The new patch changes which files are rendered "super clear', "kinda clear" "blurry" etc.... you notice how when you zone in things might start off low qual and then improv? What this most recent patch does was change the order in which those things go from low quality to high quality. It emphasized this in PvP - huge emphasis on player characters.
Why is this a problem? Well you might cache a high quality file, when in fact it should be low quality based on how far away they are.... Or vice versa. Lot of combinations. But when your loader checks to see if the file is the right "quality" and finds out that it isn't, it goes to the loading screen. then your cache keeps saying "IT IS the right quality i promise!" and the system repeats.
Same root problem but different catalyst.
They need to change the precache files (or whatever they call the files that are stored on your RAM / VRAM, as opposed to the files it has to load as you walk in range) priority to match their new rendering (shading?) priority. That's all.
As for why this is a problem on xbox and ps but not PC? i'd bet it has something to do with the RAM and the fact that its storing too many high quality files and then trying to load the low qual ones... in PC it can just dump the spare data in your regular ram or even on the hard drive.. and also on PC we can easily delete our shader cache file, whereas i don't think xbox and ps4 allow that..
I'm probably grossly oversimplifying things . I'm actually a stock broker, not a programmer. but i used to program a fair amount back in the day.
ZOS_GinaBruno wrote: »Hey everyone,
We’d like to explain what happened to cause the recent issue with long loading screens, and what we’re doing to make sure it doesn’t happen again. The source of the long loading screens came down to a bug we introduced in the Clockwork City DLC.
So, what was the bug? In Update 16, we added in a new system that refined the character texture loading pipeline as part of our ongoing effort to increase performance and framerate in high-intensity situations (such as in Cyrodiil and densely-populated cities). Unfortunately, this new pipeline was causing some character textures to get lost, which was causing the load screen to never drop because there were still textures that need to be loaded.
While we continue to work on fixing this issue fully, we’re going to be making two changes to an upcoming incremental patch. First, we’re going to be reverting to the old pipeline which doesn’t have this issue, but may affect how quickly you see other characters loading in (this will essentially be the same as it was before Clockwork City). Further, we’re introducing a new failsafe that will force your load screen to drop after two minutes if it is only waiting on textures. This patch is currently with first party certification for testing; the patch for PlayStation 4 and PC/Mac will be published next Tuesday, November 28. The patch for Xbox One requires a bit more time with first party certification, and we’re targeting a publish during the week of December 4.
In the future when we have a more permanent fix, we plan to re-enable the new pipeline because it makes for better game performance, but when we do that, we’ll be adding the equivalent of a switch on our side that we can turn off (to fall back to the old system) if we see these kinds of issues crop up again, rather than make you wait for another patch.
We sincerely apologize for the disruption this has caused, and we will endeavor to make sure that problems like these aren’t introduced in the future when adding new systems or making performance enhancements.
ZOS_GinaBruno wrote: »KrishakPanettier wrote: »ZOS, should have reverted to the old pipeline immediately, not two weeks later? With incremental updates, you should be able to roll back quickly if it impacts Live as much as it did.
Unfortunately, this is the fastest we can do this, and it is happening in an incremental patch. Big code changes like this aren't something we can quickly hotfix on console; it needs to go through a full patch with certification.
I understand but I am afraid a apology isn't enough, I want some kind of recompensation on in-game contents. I think that the least you should doZOS_GinaBruno wrote: »Hey everyone,
We’d like to explain what happened to cause the recent issue with long loading screens, and what we’re doing to make sure it doesn’t happen again. The source of the long loading screens came down to a bug we introduced in the Clockwork City DLC.
So, what was the bug? In Update 16, we added in a new system that refined the character texture loading pipeline as part of our ongoing effort to increase performance and framerate in high-intensity situations (such as in Cyrodiil and densely-populated cities). Unfortunately, this new pipeline was causing some character textures to get lost, which was causing the load screen to never drop because there were still textures that need to be loaded.
While we continue to work on fixing this issue fully, we’re going to be making two changes to an upcoming incremental patch. First, we’re going to be reverting to the old pipeline which doesn’t have this issue, but may affect how quickly you see other characters loading in (this will essentially be the same as it was before Clockwork City). Further, we’re introducing a new failsafe that will force your load screen to drop after two minutes if it is only waiting on textures. This patch is currently with first party certification for testing; the patch for PlayStation 4 and PC/Mac will be published next Tuesday, November 28. The patch for Xbox One requires a bit more time with first party certification, and we’re targeting a publish during the week of December 4.
In the future when we have a more permanent fix, we plan to re-enable the new pipeline because it makes for better game performance, but when we do that, we’ll be adding the equivalent of a switch on our side that we can turn off (to fall back to the old system) if we see these kinds of issues crop up again, rather than make you wait for another patch.
We sincerely apologize for the disruption this has caused, and we will endeavor to make sure that problems like these aren’t introduced in the future when adding new systems or making performance enhancements.
For those who want an example of this happening before... try Orsinium. I believe it was almost two months before some players could log in and finish their crafting writs there, each time they tried they crashed, some players had to send ZOS tickets because their characters were stuck there.
Further, those complaining about wanting compensation, the 'game' is not inaccessible or broken, a specific section of the game- much like Orsinium was- is problematic. If 90% of the game is working fine, then they're not going to compensate anyone simply because the one section you are choosing only to play doesn't work... go play in another area until it's fixed. If they started compensating now, they'd set a precedent, and any problem from then on would have players using this precedent to demand compensation... the easiest way is to not compensate anyone.
Also, for those who don't get it, ESO+ isn't enough to support the game... if it were, it would have stayed subscription based. Fact is, ESO+ is just icing on the cake, the real cake, the real aspect that supports the game are Crown Store purchases. So saying you're going to cancel ESO+ doesn't cause ZOS to blink twice, it didn't support the game before, isn't supporting it now, so they're not going to listen to your tantrums.
ZOS_GinaBruno wrote: »KrishakPanettier wrote: »ZOS, should have reverted to the old pipeline immediately, not two weeks later? With incremental updates, you should be able to roll back quickly if it impacts Live as much as it did.
Unfortunately, this is the fastest we can do this, and it is happening in an incremental patch. Big code changes like this aren't something we can quickly hotfix on console; it needs to go through a full patch with certification.
ZOS_GinaBruno wrote: »The source of the long loading screens came down to a bug we introduced in the Clockwork City DLC.
Umm, the infinite loading screens have been an issue in Cyrodiil for nearly a year now.
And maybe you would like to decide which mount you get? Or would you prefer one of those hidden that you can't buy with gems? It's a game, you should have fun, not get frustrated. What you ask is totally exagerated.Twohothardware wrote: »Are you guys considering any compensation for at least the ESO Plus subscribers? Like free Crowns or one of the new mounts from the Flame Atronach Crown Crates or something if you're currently subscribed? Would go a long ways to show you guys care about your player base that invest monthly into the game when a game breaking issue like this comes up and takes you guys a full month to address.
The fail safe is just a hack. You guys are adding a huge tech debt to pay in the future. I hope that time will be given to the devs to fix this. Usually these hack stay there undocumented just to explode in six months.ZOS_GinaBruno wrote: »Hey everyone,
We’d like to explain what happened to cause the recent issue with long loading screens, and what we’re doing to make sure it doesn’t happen again. The source of the long loading screens came down to a bug we introduced in the Clockwork City DLC.
So, what was the bug? In Update 16, we added in a new system that refined the character texture loading pipeline as part of our ongoing effort to increase performance and framerate in high-intensity situations (such as in Cyrodiil and densely-populated cities). Unfortunately, this new pipeline was causing some character textures to get lost, which was causing the load screen to never drop because there were still textures that need to be loaded.
It feels like watching Jersey Shore. What a drama! The game was not unplayable. Some activies were more affected than others (PvP, Aetherial Archive, ...) but overall the game was playable as usual.yea my subbing days are over, Whether I keep playing is a matter of how addicted I get to whatever game I pick up tomorrow....cant go through all of Thanksgiving break from work with no gaming.
The updates are appreciated but an entire month with a game unplayable when people like me have been subbing for quite a while is just too much with a game that has been out for 2.5 years
jaschacasadiob16_ESO wrote: »It feels like watching Jersey Shore. What a drama! The game was not unplayable. Some activies were more affected than others (PvP, Aetherial Archive, ...) but overall the game was playable as usual.yea my subbing days are over, Whether I keep playing is a matter of how addicted I get to whatever game I pick up tomorrow....cant go through all of Thanksgiving break from work with no gaming.
The updates are appreciated but an entire month with a game unplayable when people like me have been subbing for quite a while is just too much with a game that has been out for 2.5 years
The game is out since 2014 but evolves. New features and improvements are added every week. Not all of them are perfect. You should understand this and be supportive. Otherwise, if Microsoft Office/Libre Office crashes what you gonna do? Stop writing for the rest of your life?
jaschacasadiob16_ESO wrote: »It feels like watching Jersey Shore. What a drama! The game was not unplayable. Some activies were more affected than others (PvP, Aetherial Archive, ...) but overall the game was playable as usual.yea my subbing days are over, Whether I keep playing is a matter of how addicted I get to whatever game I pick up tomorrow....cant go through all of Thanksgiving break from work with no gaming.
The updates are appreciated but an entire month with a game unplayable when people like me have been subbing for quite a while is just too much with a game that has been out for 2.5 years
The game is out since 2014 but evolves. New features and improvements are added every week. Not all of them are perfect. You should understand this and be supportive. Otherwise, if Microsoft Office/Libre Office crashes what you gonna do? Stop writing for the rest of your life?
PVP on console is unplayable. You enter, if you die, unless you get a rez you have to reboot your entire xbox. I don't pve at all. Its boring, unskilled, repetitive nonsense and not what i bought the game for. Therefore, for me the game is unplayable. PVP was advertised as a major part of ESO back pre release and it has been neglected ever since. I purchased Morrowind on the basis it had no cp battlegrounds, the next dlc they got rid of that. Its shambolic at best. Be supportive, you may be a snowflake and blindly accept whatever broken content zenimax throw at you. I however, will not.