Uriel_Nocturne wrote: »MLGProPlayer wrote: »Uriel_Nocturne wrote: »I guess, as much as I love the look of liquid-paper-white skin (for those of you younger than Gen X, liquid-paper was a way to correct misspellings before there was a delete button...) on my Vamps, if Zeni -HAD TO- change it...
I guess let the normal skin tones come back, but keep the glaring yellow eyes the same.
Those eyes look sick as hell.
But personally, I love the look of Vamps as they are.
If you want the end-game buffs, you get the vamp look. That's the trade off, IMO.
I've read every page since I commented back on Page 1. All I can take from the convo since then is: People want a toggle, so that they can keep the Vampire Buffs in PvP, but not give away that they're a Vampire. They want to snicker about how they nuked some poor n00b, who attacked them and had no idea that they've Min-Maxed through Vampirism.
Dishonesty, and the desire for a (possibly minor) but still noteworthy deception in PvP; -IS NOT- a good reason for Zenimax to change anything about vampirism in ESO.
If you want the buffs, accept the look.
If the arguments of the people who want the Vampire looks changed actually had any merit, then Werewolf characters would be able to argue that it places them at an unfair disadvantage to have to shapeshift into a Werewolf in order to get the Werewolf buffs.
This argument to change Vampires is just as ignorant IMO (and it's purely my opinion).
Again; if you want the buffs, accept the look. Such is the price of horribly min-maxed power.
That's your trade-off.
Clearly your reading comprehension skills need some improvement then.
You can already hide vampirism in PvP with masks, disguiaes, ans polymorphs.
Vampirism is mandatory for endgame PvE. People also want to be able to look good in PvE because that's what MMOs are about. Putting on polymorphs or disguises greatly reduces your customisation options.
My reading comprehension skills are functioning just fine.
I just don't agree with you.
Tan9oSuccka wrote: »Tan9oSuccka wrote: »Vile creatures. Where’s the issue?
Lore. Where's the issue?
So people want to hide the foul appearance of vampirism but people have sore lore holes about it?
People want to hide the foul appearance of vampirism because as you stated, it is foul. Lore allows it so I see no problem.
MLGProPlayer wrote: »But they limit your ability to customize your appearance. Customizing your appearance is a hallmark of the MMO genre.
I TRIED to read this thread...but it's just...
I just want to suggest that Zeni could probably make a small mint by selling vampire costmetics (makeup) that allows you to be stage 4 but only appear to be stage 1. I would be interested in something like that.
It seems to me that with all the vamps running around in broad daylight that they MUST be using some kind of sun block, right?
I TRIED to read this thread...but it's just...
I just want to suggest that Zeni could probably make a small mint by selling vampire costmetics (makeup) that allows you to be stage 4 but only appear to be stage 1. I would be interested in something like that.
It seems to me that with all the vamps running around in broad daylight that they MUST be using some kind of sun block, right?
be stage 4 but appear as stage 1? Stage 1 doesn't show you vanilla character, it shows vampirism
Gandrhulf_Harbard wrote: »Uriel_Nocturne wrote: »Storymaster wrote: »(Argh. Double post.)
Is that the Nosferatu from V:TM?
It is indeed.
#Lasombra The only Clan that matters.
Have you seen this: http://werewolf-videogame.com/en
Seems the plan is to do Vampire The Masquerade as well.
Shame that so far it looks like being single player only.
A Werewolf The Apocalypse MMORPG would pretty much steal my life.
All The Best
BrightOblivion wrote: »Uriel_Nocturne wrote: »MLGProPlayer wrote: »Uriel_Nocturne wrote: »I guess, as much as I love the look of liquid-paper-white skin (for those of you younger than Gen X, liquid-paper was a way to correct misspellings before there was a delete button...) on my Vamps, if Zeni -HAD TO- change it...
I guess let the normal skin tones come back, but keep the glaring yellow eyes the same.
Those eyes look sick as hell.
But personally, I love the look of Vamps as they are.
If you want the end-game buffs, you get the vamp look. That's the trade off, IMO.
I've read every page since I commented back on Page 1. All I can take from the convo since then is: People want a toggle, so that they can keep the Vampire Buffs in PvP, but not give away that they're a Vampire. They want to snicker about how they nuked some poor n00b, who attacked them and had no idea that they've Min-Maxed through Vampirism.
Dishonesty, and the desire for a (possibly minor) but still noteworthy deception in PvP; -IS NOT- a good reason for Zenimax to change anything about vampirism in ESO.
If you want the buffs, accept the look.
If the arguments of the people who want the Vampire looks changed actually had any merit, then Werewolf characters would be able to argue that it places them at an unfair disadvantage to have to shapeshift into a Werewolf in order to get the Werewolf buffs.
This argument to change Vampires is just as ignorant IMO (and it's purely my opinion).
Again; if you want the buffs, accept the look. Such is the price of horribly min-maxed power.
That's your trade-off.
Clearly your reading comprehension skills need some improvement then.
You can already hide vampirism in PvP with masks, disguiaes, ans polymorphs.
Vampirism is mandatory for endgame PvE. People also want to be able to look good in PvE because that's what MMOs are about. Putting on polymorphs or disguises greatly reduces your customisation options.
My reading comprehension skills are functioning just fine.
I just don't agree with you.
No, sir. What you're "just" doing is attributing motives and moral choices to people who have either never suggested them or outright refused and refuted them.
I have never suggested any inclination to make it unclear to anyone in PvP that anyone's a vampire. In fact, I've repeatedly suggested a blatantly obvious buff icon to make abso-friggin-lutely sure you and everyone can tell without question that that person there is a vampire, regardless of what costume or skin or armor they're wearing. I have at no point seen anyone object to this point in any of the now-six pages of this topic or anywhere else I've mentioned it, so I have zero idea where you're getting this idea.
Either, as MLG suggested, your reading's not that great and you were just mistaken or, ironically, you're guilty of the same exact thing you're (falsely) accusing others of- blatant, unvarnished dishonesty. Not "just not agreeing." Outright attributing motives and intentions to others that just aren't true.
I am getting extremely tired of the false attributions and "you just wants" being hurled about. Unless I'm mistaken, none of the people on this forum has telepathic powers and absolutely none of you has better insight into my motives, thoughts, and opinions than I do. I endeavor to be incredibly clear in what I say, even if I am more than a little longwinded about it. So if I've said repeatedly that I want X, Y, and Z for reasons R, S, and T, then that's exactly what I want, for exactly those reasons. Kindly, for the love of all that is good, stop claiming otherwise when you have zero proof of it.
There are many good points in this thread, and many not so good or pointless ones as well.
Perks and drawbacks. One could argue that the regen/resistance perks are balanced by the health/fire weakness drawbacks. From a gameplay point of view this sounds fair. From a lore point of view, most vampire NPCs we find in other ES games manage to blend in with human NPCs but when the player faces them it's obvious they are vampires. Count Hassildor for example keeps most to himself but the moment we talk to him face to face the pink eyes are a dead giveaway that he's a vampire. Some of his human servants may not notice this but we as players do. Why is this? Are the regular NPCs unaware of the physical traits that are exclusive to vampires? What about Jakben? He's a vampire hiding in IC and that is clear to the player the moment we face him, but none of the IC residents seem to know. Why? Are pink eyes common among the healthy mortal community? I don't think so.
Then again we have the other side of it. Anyone remembers that vampire woman in Morthal? She was a bloodsucker, and just a lowly one at that. And yet she had zero physical traits to give that away. The only way for a player character to realize she's a vampire before going through the quest is by being a vampire as well when talking to her; at which point she'd make a comment about the world belonging to "our" kind or something like that.
Why then do we have some vampires that can fully hide what they are to the point they can fool the player, while others seem incapable of this regardless of age, bloodline, and skills? Oversight on the devs' part or totally intended? If some vampires can fully hide their looks from the player, why shouldn't players be allowed to fully hide their vampire looks from other players?
The whole "yer a vampire, you must look like one for PvP purposes" argument kind of goes out the window when we consider what I said above, plus the fact that nothing stops players from slapping on a full body armor/costume/skin/polymorph to achieve the same, and that buff trackers will still give away the character nature regardless of how they look. So it's impossible to fool another player and pretend to be human. Of course being pasty and publicly displaying it makes it obvious, but looks are not the only way to find that out.
What about tattoos and body paint/makeup? I can understand that the decay of a corpse would influence the way tattoo ink holds. Make them fade a bit. Maybe not to the point of almost invisibility like it is now, but slightly less visible than on a mortal character. But body paint? Why should the soot/paint from many tribal decorations vanish as well? Does the black stuff ashlanders rub on their skins magically become pale and undead too upon contact with vampire skin? What about makeup? Why should it fade too? And why are there some that do not?
Which brings us to something that has been suggested before and that I think would be a decent compromise. Add a passive to the vampire skill line that reduces the apparent stage by one per skill point invested, up to a maximum of four. Put one point and you'll look human while in stage 1, and look like stage 3 while in stage four. Put the full 4 points in and you'll look human in all stages. This gives more control over the way players look without making it a "free" toggle.
MLGProPlayer wrote: »But they limit your ability to customize your appearance. Customizing your appearance is a hallmark of the MMO genre.
There are many good points in this thread, and many not so good or pointless ones as well.
Perks and drawbacks. One could argue that the regen/resistance perks are balanced by the health/fire weakness drawbacks. From a gameplay point of view this sounds fair. From a lore point of view, most vampire NPCs we find in other ES games manage to blend in with human NPCs but when the player faces them it's obvious they are vampires. Count Hassildor for example keeps most to himself but the moment we talk to him face to face the pink eyes are a dead giveaway that he's a vampire. Some of his human servants may not notice this but we as players do. Why is this? Are the regular NPCs unaware of the physical traits that are exclusive to vampires? What about Jakben? He's a vampire hiding in IC and that is clear to the player the moment we face him, but none of the IC residents seem to know. Why? Are pink eyes common among the healthy mortal community? I don't think so.
Then again we have the other side of it. Anyone remembers that vampire woman in Morthal? She was a bloodsucker, and just a lowly one at that. And yet she had zero physical traits to give that away. The only way for a player character to realize she's a vampire before going through the quest is by being a vampire as well when talking to her; at which point she'd make a comment about the world belonging to "our" kind or something like that.
Why then do we have some vampires that can fully hide what they are to the point they can fool the player, while others seem incapable of this regardless of age, bloodline, and skills? Oversight on the devs' part or totally intended? If some vampires can fully hide their looks from the player, why shouldn't players be allowed to fully hide their vampire looks from other players?
The whole "yer a vampire, you must look like one for PvP purposes" argument kind of goes out the window when we consider what I said above, plus the fact that nothing stops players from slapping on a full body armor/costume/skin/polymorph to achieve the same, and that buff trackers will still give away the character nature regardless of how they look. So it's impossible to fool another player and pretend to be human. Of course being pasty and publicly displaying it makes it obvious, but looks are not the only way to find that out.
What about tattoos and body paint/makeup? I can understand that the decay of a corpse would influence the way tattoo ink holds. Make them fade a bit. Maybe not to the point of almost invisibility like it is now, but slightly less visible than on a mortal character. But body paint? Why should the soot/paint from many tribal decorations vanish as well? Does the black stuff ashlanders rub on their skins magically become pale and undead too upon contact with vampire skin? What about makeup? Why should it fade too? And why are there some that do not?
Which brings us to something that has been suggested before and that I think would be a decent compromise. Add a passive to the vampire skill line that reduces the apparent stage by one per skill point invested, up to a maximum of four. Put one point and you'll look human while in stage 1, and look like stage 3 while in stage four. Put the full 4 points in and you'll look human in all stages. This gives more control over the way players look without making it a "free" toggle.
Actually_Goku wrote: »Man this has been going on for as long as I can remember
I am a vampire on every single toon I have! I made the choice to become a vampire. I live with the consequences of that choice! I am undead. I don't *transform into a vampire in the same way Werewolves do, I am inherently a vampire.
I hope nothing is ever done about this, I'm sorry. Lore-wise, vampires are discernible from the regular citizen. You don't like the look? Craft gear that covers it up!
ZOS shouldn't have to offer you a recourse for a choice you made willingly. Yes, the endgame buffs are powerful. But they are not necessary. It is not "poor game design" to have a powerful endgame build have an aesthetic pre-requisite.
I personally hate the way Valkyn Skoria looks on my Mag DK, but I'm hardly about to whine about letting me have a new skin so my endgame character doesn't look like he's wearing a pumpkin previously exposed to radioactivity!
Deal with it. It's not hard to counteract.
PrinceShroob wrote: »More germane to the topic at hand, if there were a toggle for vampiric appearance, why not have it only affect the user? Others viewing the same character would still see a vampire.
mirta000b16_ESO wrote: »MLGProPlayer wrote: »But they limit your ability to customize your appearance. Customizing your appearance is a hallmark of the MMO genre.
And you just "customized it" by becoming a vampire. You can uncustomize it by curing vampirism.
Gandrhulf_Harbard wrote: »MLGProPlayer wrote: »But they limit your ability to customize your appearance. Customizing your appearance is a hallmark of the MMO genre.
So is living with the consequences of your choices.
Funny how you demand one, but not the other.
All The Best
TheTwistedRune wrote: »
The consequence of being a vampire is getting one shotted by dawnbreakers in pvp and any fire dmg in vet trials.
Gandrhulf_Harbard wrote: »TheTwistedRune wrote: »
The consequence of being a vampire is getting one shotted by dawnbreakers in pvp and any fire dmg in vet trials.
Then don't be a vampire.
There... ...simple, wasn't it.
The reason I think Stage 4 Vamps should remain ugly as roadkill is because the Lore says that is how they should look.
There, that was simple too.
All The Best
MLGProPlayer wrote: »Gandrhulf_Harbard wrote: »MLGProPlayer wrote: »Gandrhulf_Harbard wrote: »Don't want to look like a corpse?
Don't become a Vampire!
Simples!
All The Best
The problem is that ZOS attached insanely powerful endgame buffs to being a vampire.
So?
If you want those buffs put up with looking like a corpse.
I can't stand looking like a corpse so my end-game MagPlar is not a Vampire.
Simples.
All The Best
But this is an MMO.
MMOs are about min-maxing for endgame and looking good. You shouldn't have to decide between the two. That's bad MMO game design.
Gameplay benefits should only have gameplay drawbacks. Right now, you are punished, pretty severely, for caring how you character looks, in an MMO.