The problem is vampire should be a choice around RP and theme. Not pretty much compulsory for the stats. When people are vamp who don't want to be, problems start.
That's the root cause here. You should want to be a vamp for the playstyle, the skills, the RP, the look.
Either way Vamps should look like vamps in my book.
mirta000b16_ESO wrote: »This is actually GOOD RPG design. Want to be powerful? Then you have to live with the choice that makes you powerful. You don't just walk away with no consequence added to your choice. If anything, more choices should have strong consequences.
MLGProPlayer wrote: »Good game design separates gameplay and RP mechanics.
Gameplay benefits should have gameplay drawbacks only.
mirta000b16_ESO wrote: »MLGProPlayer wrote: »Good game design separates gameplay and RP mechanics.
Gameplay benefits should have gameplay drawbacks only.
doesn't work like that in pen and paper RPGs, doesn't work like that in MUDs, doesn't work like that in early RPGs, like Fable.
You don't get to be something as evil as a non fed vampire and pretty. If anything this should be enforced on more things.
JackWest92 wrote: »[Snip]. Combat and cosmetics should never be connected in any MMO. And about 'drawbags', being a vampire makes you take more fire damage, so whatever wasnt killing you in vet content before, is gonna 1 shot you now, so the room for error is less. Thats fair price to be paid for the passives
mirta000b16_ESO wrote: »JackWest92 wrote: »[Snip]. Combat and cosmetics should never be connected in any MMO. And about 'drawbags', being a vampire makes you take more fire damage, so whatever wasnt killing you in vet content before, is gonna 1 shot you now, so the room for error is less. Thats fair price to be paid for the passives
So just because I disagree with you, I'm stupid?
JackWest92 wrote: »Because you are convined in MMOs people should choose between character progression and how their character looks
mirta000b16_ESO wrote: »JackWest92 wrote: »[Snip]. Combat and cosmetics should never be connected in any MMO. And about 'drawbags', being a vampire makes you take more fire damage, so whatever wasnt killing you in vet content before, is gonna 1 shot you now, so the room for error is less. Thats fair price to be paid for the passives
Either way, devs obviously decided that the looks is a fair drawback for a vampire.
The RP aspect of it shouldnt be 'enforced'. If you want to RP be my guest, but if i wanna stay away from it i shouldnt make my character weaker. Thats why so many games implement the transmog/costume feature, but no RPG games have it. I wonder whymirta000b16_ESO wrote: »JackWest92 wrote: »Because you are convined in MMOs people should choose between character progression and how their character looks
I'm convinced that an MMO is also an RPG. And yes, in the roots of RPG your decisions change your appearance.
mirta000b16_ESO wrote: »MLGProPlayer wrote: »Good game design separates gameplay and RP mechanics.
Gameplay benefits should have gameplay drawbacks only.
doesn't work like that in pen and paper RPGs, doesn't work like that in MUDs, doesn't work like that in early RPGs, like Fable.
You don't get to be something as evil as a non fed vampire and pretty. If anything this should be enforced on more things.
MLGProPlayer wrote: »
None of those games have leader boards. MMOs introduce a competitive element. You need to min-max your stats in order to be as competitive as possible. In ESO, this means becoming a vampire. Taking two players of equal skill into a trial, the one with vampirism will always outperform the one without. This is why it's a mandatory gameplay decision. Players who are vampires don't actually want to be vampires, but the competitive pressures of the game force them into it.
There are no competitive pressures in pen-and-paper and single player RPGs.
Likewise, other people see you in MMOs. Stylizing your character is one of the draws of being an endgame player. It let's you show off your status through unique visual markers. This is why almost every MMO on the market has a transmogrification system, and why ESO is also getting one. It's why developers continue to design and sell costumes. Appearance is important in this genre.
This is why you need to separate gameplay and RP in MMOs. It's irrelevant in games that don't have a multiplayer element.
JackWest92 wrote: »The RP aspect of it shouldnt be 'enforced'. If you want to RP be my guest, but if i wanna stay away from it i shouldnt make my character weaker. Thats why so many games implement the transmog/costume feature, but no RPG games have it. I wonder why
mirta000b16_ESO wrote: »MLGProPlayer wrote: »
None of those games have leader boards. MMOs introduce a competitive element. You need to min-max your stats in order to be as competitive as possible. In ESO, this means becoming a vampire. Taking two players of equal skill into a trial, the one with vampirism will always outperform the one without. This is why it's a mandatory gameplay decision. Players who are vampires don't actually want to be vampires, but the competitive pressures of the game force them into it.
There are no competitive pressures in pen-and-paper and single player RPGs.
Likewise, other people see you in MMOs. Stylizing your character is one of the draws of being an endgame player. It let's you show off your status through unique visual markers. This is why almost every MMO on the market has a transmogrification system, and why ESO is also getting one. It's why developers continue to design and sell costumes. Appearance is important in this genre.
This is why you need to separate gameplay and RP in MMOs. It's irrelevant in games that don't have a multiplayer element.
Want undead passives in WoW? Well sorry, but you can't look like a night elf. Before transmog you wanted gear that's strong at a specific gamemode? You wore it no matter how ugly it was.JackWest92 wrote: »The RP aspect of it shouldnt be 'enforced'. If you want to RP be my guest, but if i wanna stay away from it i shouldnt make my character weaker. Thats why so many games implement the transmog/costume feature, but no RPG games have it. I wonder why
then do not play an MMORPG. I'm sorry, but we should not be removing roleplay from a genre just because you don't like that actions have consequences.
Titansteele wrote: »Guilty of sensationalising this issue much?
300+ upvotes? Hardly enough to warrant the title chosen .... if you created a new guild, called it "Change Vamps NOW!" and got everyone that you are hoping people will listen too in said guild you wouldn't even need an overflow guild.
Where I understand and respect your opinion I know far more end game players who couldn't care less about the appearance than those that do. The vet skins are used to show off achievements and hide the ugly so spending time coding a cosmetic change seems like a waste of time and effort in my experience.
JackWest92 wrote: »I am not asking the rpg aspect to be removed. I am saying it shouldnt be mandatory.
MLGProPlayer wrote: »A sample size of 300 is statistically significant.
mirta000b16_ESO wrote: »JackWest92 wrote: »I am not asking the rpg aspect to be removed. I am saying it shouldnt be mandatory.
why don't you play something that suits you better, like a MOBA. Pre-set character appearance unless you buy a skin and items gotten through no RNG during gametime. Should suit your min-max needs perfectly.
JackWest92 wrote: »Now, if you have so many issues with character progression and cosmetics being separate, why dont you stop with the attention seeking and go back to the single player RPGs?ohh, coz they wont give you the attention your mom didnt give you as a child. Sry my bad
.mirta000b16_ESO wrote: »JackWest92 wrote: »Now, if you have so many issues with character progression and cosmetics being separate, why dont you stop with the attention seeking and go back to the single player RPGs?ohh, coz they wont give you the attention your mom didnt give you as a child. Sry my bad
Because I advocate for no change from how we are now. Meaning I'm fully satisfied. You are not. You have this false presumption that the game should be the way that YOU and only YOU want and take no consideration for other players that are perfectly fine with status quo and like a bit of consequence in their lives.
JackWest92 wrote: »'Fully satisfied' kinda contradicts the 'if it was up to me i would enforce bigger consequences' for character progression skills such as vampirism or fighter's guild. And tie them even more to character look. Which is something you said earlier
mirta000b16_ESO wrote: »JackWest92 wrote: »'Fully satisfied' kinda contradicts the 'if it was up to me i would enforce bigger consequences' for character progression skills such as vampirism or fighter's guild. And tie them even more to character look. Which is something you said earlier
Enhancements could be made, but you don't see me creating forum threads, or sitting complaining about it. I'm okay with status quo.
JackWest92 wrote: »Thats right. I dont, but you do see you furiously arguing with anyone saying what we have right now is stupid and should be changed. Which isnt very different than 'making forum threads, or sitting complaining about it'
mirta000b16_ESO wrote: »JackWest92 wrote: »Thats right. I dont, but you do see you furiously arguing with anyone saying what we have right now is stupid and should be changed. Which isnt very different than 'making forum threads, or sitting complaining about it'
Because I enjoy status quo and think that avoiding the consequences in order to get a pure stat increase would be a stupid system? Why not just open a thread stating "I just want to buy the passives from vampirism, but not vampirism please". Because that's what you're asking for. You want to avoid one of the drawbacks, instead of just weighing pros and cons of a decision and making a decision based on that.
JackWest92 wrote: »Please enlighten me how taking up to 45% more fire damage is 'avoiding drawbacks'? Also, do explain why combat should be opposite proportional to cosmetics? You said skills and passives should alter your character look. Why?