ZOS_CaseyCoffman wrote: »Hey folks,
I have a few questions for those of you experiencing this problem:
1) Roughly how many combatants are in the fight when you experience this? 5? 10? 50? 100?
2) In which areas do you experience this problem? Just in keeps, resource points, or bridge choke points? Or anywhere there seem to be enough people fighting?
3) What other performance issues do you note occurring, if any, while this happens? IE does the game also lag, do you notice any missing visual effects, etc?
4) After leaving combat does your audio return to normal? If not, what sounds seem to not return as you would expect?
Thanks for popping in.
From my experience on PC/EU Sotha Sil (windows 7, nVidia GTX680m with latest drivers) :
1) 20+, sometimes just against mobs in keeps, and no enemy players around.
2) Anywhere, as long as there are a lot of fighting people around.
3) No other issues apart from sound loss.
4) Sometimes just taking a few steps away from the fight gradually brings the sound back. It sort of fades back in.
ZOS_CaseyCoffman wrote: »Hey folks,
I have a few questions for those of you experiencing this problem:
1) Roughly how many combatants are in the fight when you experience this? 5? 10? 50? 100?
2) In which areas do you experience this problem? Just in keeps, resource points, or bridge choke points? Or anywhere there seem to be enough people fighting?
3) What other performance issues do you note occurring, if any, while this happens? IE does the game also lag, do you notice any missing visual effects, etc?
4) After leaving combat does your audio return to normal? If not, what sounds seem to not return as you would expect?
ZOS_CaseyCoffman wrote: »Hey folks,
I have a few questions for those of you experiencing this problem:
1) Roughly how many combatants are in the fight when you experience this? 5? 10? 50? 100?
2) In which areas do you experience this problem? Just in keeps, resource points, or bridge choke points? Or anywhere there seem to be enough people fighting?
3) What other performance issues do you note occurring, if any, while this happens? IE does the game also lag, do you notice any missing visual effects, etc?
4) After leaving combat does your audio return to normal? If not, what sounds seem to not return as you would expect?
ZOS_CaseyCoffman wrote: »Hey folks,
I have a few questions for those of you experiencing this problem:
1) Roughly how many combatants are in the fight when you experience this? 5? 10? 50? 100?
2) In which areas do you experience this problem? Just in keeps, resource points, or bridge choke points? Or anywhere there seem to be enough people fighting?
3) What other performance issues do you note occurring, if any, while this happens? IE does the game also lag, do you notice any missing visual effects, etc?
4) After leaving combat does your audio return to normal? If not, what sounds seem to not return as you would expect?
ZOS_CaseyCoffman wrote: »Hey folks,
I have a few questions for those of you experiencing this problem:
1) Roughly how many combatants are in the fight when you experience this? 5? 10? 50? 100?
2) In which areas do you experience this problem? Just in keeps, resource points, or bridge choke points? Or anywhere there seem to be enough people fighting?
3) What other performance issues do you note occurring, if any, while this happens? IE does the game also lag, do you notice any missing visual effects, etc?
4) After leaving combat does your audio return to normal? If not, what sounds seem to not return as you would expect?
That can't be right. ZOS improved performance, there are no issues!
Jokes aside. Gina said there will be campaigne adjustments when update 16 goes live. No informations about that until today but many many many new bugs.
No sound is the most annoying. But seriously ZOS do something about the population imbalance. On Vivec EP is always low and on Sotha its AD and DC while EP is locked (speaking for EU). Its no fun for either party. We are complaining about this for years. DO SOMETHING FFS before all long time players leave. Plainly speaking the system is *** at the moment.
ZOS_CaseyCoffman wrote: »Hey folks,
I have a few questions for those of you experiencing this problem:
1) Roughly how many combatants are in the fight when you experience this? 5? 10? 50? 100?
2) In which areas do you experience this problem? Just in keeps, resource points, or bridge choke points? Or anywhere there seem to be enough people fighting?
3) What other performance issues do you note occurring, if any, while this happens? IE does the game also lag, do you notice any missing visual effects, etc?
4) After leaving combat does your audio return to normal? If not, what sounds seem to not return as you would expect?
ZOS_CaseyCoffman wrote: »Hey folks,
I have a few questions for those of you experiencing this problem:
1) Roughly how many combatants are in the fight when you experience this? 5? 10? 50? 100?
2) In which areas do you experience this problem? Just in keeps, resource points, or bridge choke points? Or anywhere there seem to be enough people fighting?
3) What other performance issues do you note occurring, if any, while this happens? IE does the game also lag, do you notice any missing visual effects, etc?
4) After leaving combat does your audio return to normal? If not, what sounds seem to not return as you would expect?
ZOS_CaseyCoffman wrote: »Hey folks,
I have a few questions for those of you experiencing this problem:
1) Roughly how many combatants are in the fight when you experience this? 5? 10? 50? 100?
2) In which areas do you experience this problem? Just in keeps, resource points, or bridge choke points? Or anywhere there seem to be enough people fighting?
3) What other performance issues do you note occurring, if any, while this happens? IE does the game also lag, do you notice any missing visual effects, etc?
4) After leaving combat does your audio return to normal? If not, what sounds seem to not return as you would expect?
kyle.wilson wrote: »At least we are getting response from ZOS faster than last time this happened.
ZOS_CaseyCoffman wrote: »Hey folks,
I have a few questions for those of you experiencing this problem:
1) Roughly how many combatants are in the fight when you experience this? 5? 10? 50? 100?
2) In which areas do you experience this problem? Just in keeps, resource points, or bridge choke points? Or anywhere there seem to be enough people fighting?
3) What other performance issues do you note occurring, if any, while this happens? IE does the game also lag, do you notice any missing visual effects, etc?
4) After leaving combat does your audio return to normal? If not, what sounds seem to not return as you would expect?
ZOS_CaseyCoffman wrote: »Hey folks,
I have a few questions for those of you experiencing this problem:
1) Roughly how many combatants are in the fight when you experience this? 5? 10? 50? 100?
2) In which areas do you experience this problem? Just in keeps, resource points, or bridge choke points? Or anywhere there seem to be enough people fighting?
3) What other performance issues do you note occurring, if any, while this happens? IE does the game also lag, do you notice any missing visual effects, etc?
4) After leaving combat does your audio return to normal? If not, what sounds seem to not return as you would expect?
ZOS_CaseyCoffman wrote: »Hey folks,
I have a few questions for those of you experiencing this problem:
1) Roughly how many combatants are in the fight when you experience this? 5? 10? 50? 100?
2) In which areas do you experience this problem? Just in keeps, resource points, or bridge choke points? Or anywhere there seem to be enough people fighting?
3) What other performance issues do you note occurring, if any, while this happens? IE does the game also lag, do you notice any missing visual effects, etc?
4) After leaving combat does your audio return to normal? If not, what sounds seem to not return as you would expect?
1) 20+, sometimes just against mobs in keeps, and no enemy players around.
2) Anywhere, as long as there are a lot of fighting people around.
3) No other issues apart from sound loss.
4) Sometimes just taking a few steps away from the fight gradually brings the sound back. It sort of fades back in.
ZOS_CaseyCoffman wrote: »Hey folks,
I have a few questions for those of you experiencing this problem:
1) Roughly how many combatants are in the fight when you experience this? 5? 10? 50? 100?
2) In which areas do you experience this problem? Just in keeps, resource points, or bridge choke points? Or anywhere there seem to be enough people fighting?
3) What other performance issues do you note occurring, if any, while this happens? IE does the game also lag, do you notice any missing visual effects, etc?
4) After leaving combat does your audio return to normal? If not, what sounds seem to not return as you would expect?