I'm guessing they lowered the threshold at which sound disappears to try and improve performance, it happens with a lot fewer people fighting than it did before.
During that epic 3-faction fight at chal on Vivec last night I think we fought without sound for like an hour.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
ZOS_CaseyCoffman wrote: »Hey folks,
I have a few questions for those of you experiencing this problem:
1) Roughly how many combatants are in the fight when you experience this? 5? 10? 50? 100?
2) In which areas do you experience this problem? Just in keeps, resource points, or bridge choke points? Or anywhere there seem to be enough people fighting?
3) What other performance issues do you note occurring, if any, while this happens? IE does the game also lag, do you notice any missing visual effects, etc?
4) After leaving combat does your audio return to normal? If not, what sounds seem to not return as you would expect?
ZOS_CaseyCoffman wrote: »Hey folks,
I have a few questions for those of you experiencing this problem:
1) Roughly how many combatants are in the fight when you experience this? 5? 10? 50? 100?
2) In which areas do you experience this problem? Just in keeps, resource points, or bridge choke points? Or anywhere there seem to be enough people fighting?
3) What other performance issues do you note occurring, if any, while this happens? IE does the game also lag, do you notice any missing visual effects, etc?
4) After leaving combat does your audio return to normal? If not, what sounds seem to not return as you would expect?
ZOS_CaseyCoffman wrote: »Hey folks,
I have a few questions for those of you experiencing this problem:
1) Roughly how many combatants are in the fight when you experience this? 5? 10? 50? 100?
2) In which areas do you experience this problem? Just in keeps, resource points, or bridge choke points? Or anywhere there seem to be enough people fighting?
3) What other performance issues do you note occurring, if any, while this happens? IE does the game also lag, do you notice any missing visual effects, etc?
4) After leaving combat does your audio return to normal? If not, what sounds seem to not return as you would expect?
ZOS_CaseyCoffman wrote: »Hey folks,
I have a few questions for those of you experiencing this problem:
1) Roughly how many combatants are in the fight when you experience this? 5? 10? 50? 100?
2) In which areas do you experience this problem? Just in keeps, resource points, or bridge choke points? Or anywhere there seem to be enough people fighting?
3) What other performance issues do you note occurring, if any, while this happens? IE does the game also lag, do you notice any missing visual effects, etc?
4) After leaving combat does your audio return to normal? If not, what sounds seem to not return as you would expect?
ZOS_CaseyCoffman wrote: »Hey folks,
I have a few questions for those of you experiencing this problem:
1) Roughly how many combatants are in the fight when you experience this? 5? 10? 50? 100?
2) In which areas do you experience this problem? Just in keeps, resource points, or bridge choke points? Or anywhere there seem to be enough people fighting?
3) What other performance issues do you note occurring, if any, while this happens? IE does the game also lag, do you notice any missing visual effects, etc?
4) After leaving combat does your audio return to normal? If not, what sounds seem to not return as you would expect?
ZOS_CaseyCoffman wrote: »Hey folks,
I have a few questions for those of you experiencing this problem:
1) Roughly how many combatants are in the fight when you experience this? 5? 10? 50? 100?
2) In which areas do you experience this problem? Just in keeps, resource points, or bridge choke points? Or anywhere there seem to be enough people fighting?
3) What other performance issues do you note occurring, if any, while this happens? IE does the game also lag, do you notice any missing visual effects, etc?
4) After leaving combat does your audio return to normal? If not, what sounds seem to not return as you would expect?