GoodFella146 wrote: »Yeah well most dungeons don't even need a tank so too bad
Most vet dungeons work best with a tank and 3 strong self-healing / self-sustaining DDs.
ForsakenSin wrote: »Just last night we had a sorc dps que up as tank to do Vet City of Ash II and he had a ice staff, we all finished it soo damm quick we had to wait for few min until next boss as we were going too quick.
Im happy with that as long as people know what they are doing no problems here
ForsakenSin wrote: »Just last night we had a sorc dps que up as tank to do Vet City of Ash II and he had a ice staff, we all finished it soo damm quick we had to wait for few min until next boss as we were going too quick.
Im happy with that as long as people know what they are doing no problems here
GoodFella146 wrote: »Yeah well some ppl may prefer to have 4 dps and finish quickly, not waste time with two players doing unnecessary things like tanking and healing. idk why it's such a big deal in easy dungeons
Yeah well it's a big deal in harder dungeons. OP is talking about how dps cheat the system is wrong. Sure, if you get an easy dungeon no problem. But if you get like vet CoA2 or any vet dlc you just screwed the group or made their run 10x harder. Therefore, dps should adhere to the system by either being patient or rolling a tank. If you want to finish a dungeon quickly, either form a pre-made group or solo it and don't potentially waste anyone else's time.
GoodFella146 wrote: »Yeah well some ppl may prefer to have 4 dps and finish quickly, not waste time with two players doing unnecessary things like tanking and healing. idk why it's such a big deal in easy dungeons
Yeah well it's a big deal in harder dungeons. OP is talking about how dps cheat the system is wrong. Sure, if you get an easy dungeon no problem. But if you get like vet CoA2 or any vet dlc you just screwed the group or made their run 10x harder. Therefore, dps should adhere to the system by either being patient or rolling a tank. If you want to finish a dungeon quickly, either form a pre-made group or solo it and don't potentially waste anyone else's time.
GoodFella146 wrote: »Yeah well some ppl may prefer to have 4 dps and finish quickly, not waste time with two players doing unnecessary things like tanking and healing. idk why it's such a big deal in easy dungeons
Yeah well it's a big deal in harder dungeons. OP is talking about how dps cheat the system is wrong. Sure, if you get an easy dungeon no problem. But if you get like vet CoA2 or any vet dlc you just screwed the group or made their run 10x harder. Therefore, dps should adhere to the system by either being patient or rolling a tank. If you want to finish a dungeon quickly, either form a pre-made group or solo it and don't potentially waste anyone else's time.
Dysprosium wrote: »I find it irritating that DPS que as tanks for faster que. If you want the tank que - be a tank then. Yes no doubt there are a goodly number of dungeons easily do-able without a tank. I played another mmo where there was a pop up option to either wait que for tank or que without a tank. At least then people are choosing and not falsely cheating the system by lying about be a tank.
My 2 cents anyway.
All I can say is blame it on ZOS, bad and long dps queue, plus no tutorial on what’s tank job and how to tank.
So noobs and dps have no choices.
It’s ZOS that’s trolling us.
VaranisArano wrote: »1. The reward for being a tank is a faster queue. If I want to do a random dungeon, or any dungeon, I hop on my tank. I might have to wait for 30 seconds. Oh, and if I don't like the group I'm with, I will queue in 30 seconds, at least once my queue penalty runs out.
- Another reward for being a tank is that if I can tank the content, I don't have to worry about DPS. I don't have to chase the carrot of the perfect rotation, as long as I do my job as an effective tank.
- Another reward is the ability to complete content. If the group DPS is low, I can endure. If the heals are bad, I can endure. My role is not as dependent on others to do their job properly - though it certainly helps when the others do.
- Another reward is getting to control the fight. A good tank controls the fight and how it goes, and so I get to avoid a lot of nasty surprises. All I have to worry about is whether the DPS have a decent amount of DPS and if the healer can heal - and neither one impacts what I'm going to do as the tank. Consider the alternative - that healers have to worry about spamming heals to keep a bad tank alive or DPS have to scramble to compensate for a tank who can't taunt the boss in place or keeps dying. I know that I'm solid, and the other members of the party work around what I do, not the other way around.
- Another reward is the reward of supporting the group as you complete group content. This is a personal reward, not an in game reward, but nonetheless, I feel rewarded when my tanking helps a group complete the dungeon. There are few things in game that make me feel as satisfied as getting a compliment for being a good tank.
2. Maybe I've run with different groups, but I've never had a group complain about my DPS (about 4-6K on the boss with a MagDK). Now, if I weren't keeping the boss taunted, providing crowd control, debuffing, buffing, or I was dying a lot the group might have reason to complain.
3. I agree here that I wouldn't want to level as a tank, unless I were leveling through the random dungeon finder, now that ZOS has adjusted which dungeons show up at different levels. I was fortunate enough to level my tank in the company of a friend leveling his squishy DPS, so we made a nice pair. For overland content, I definitely switch to a more DPS oriented build, changing around a few skills and not going full tank because that isn't required in overland PVE outside of maybe world bosses.
As for people queuing as tanks when they are generally proficient, look, I've got an off tank. I've got my stam sorc DPS/tank who runs with my friends in a pre-made. She's tanky enough, she's got a taunt, she debuffs and does crowd control, she doesn't die on most dungeons... But I don't queue with her for randoms because she can't meet the basic requirements of a tank (hold boss aggro, use a taunt, and don't die) on ALL the dungeons she could wind up in. She's not tanky enough to not die on harder or DLC normal dungeons, so I don't bring her into random dungeons. Its a matter of being aware of what I can and cannot do as a tank, and a matter of being unwilling to subject groups to me attempting content that I know I can't do as a tank.
ForsakenSin wrote: »Just last night we had a sorc dps que up as tank to do Vet City of Ash II and he had a ice staff, we all finished it soo damm quick we had to wait for few min until next boss as we were going too quick.
Im happy with that as long as people know what they are doing no problems here
Haha I know the feels! It’s like the bosses are out for their coffee breaks ‘Come ON Earl, it’s your turn! Get off the crapper and into the ring!’ The feels of finish Skoria on first pad are Pure Love!
ForsakenSin wrote: »Just last night we had a sorc dps que up as tank to do Vet City of Ash II and he had a ice staff, we all finished it soo damm quick we had to wait for few min until next boss as we were going too quick.
Im happy with that as long as people know what they are doing no problems here
Ya know, I just created a joke tank with the sole purpose of making him frost-based DPS with the Warden's ultimate. Obviously the frost staff will be his secondary weapon and main source of taunting, while using the Warden frost abilities for tanking reasons and the frost staff abilities for damage output.
Glad to hear that it can be effective.
Dysprosium wrote: »
Ok spelling police. Most people do know it's queue but they are taking the shortcut spelling. Just like gf for girlfriend. Most people do realize that is not the actual spelling. Not tossing in a Spanish word in the midst of English words.
onemoxygirl wrote: »What is the ideal tank? I'm a bit new to dungeons etc... and I'm not generally a fan of queuing because I have had the worst luck with useless players... sorry to say... So I don't tend to do dungeons because of this... a little lonely and sad on ESO lol.
onemoxygirl wrote: »What is the ideal tank? I'm a bit new to dungeons etc... and I'm not generally a fan of queuing because I have had the worst luck with useless players... sorry to say... So I don't tend to do dungeons because of this... a little lonely and sad on ESO lol.
You're that new and already calling other players useless? Wow, you must be good! lol
To answer your question, the ideal tank is one who never (ever) dies, holds agro at all the right times, and provides buffs when/if needed.
They're more prevalent then you'd think.
onemoxygirl wrote: »onemoxygirl wrote: »What is the ideal tank? I'm a bit new to dungeons etc... and I'm not generally a fan of queuing because I have had the worst luck with useless players... sorry to say... So I don't tend to do dungeons because of this... a little lonely and sad on ESO lol.
You're that new and already calling other players useless? Wow, you must be good! lol
To answer your question, the ideal tank is one who never (ever) dies, holds agro at all the right times, and provides buffs when/if needed.
They're more prevalent then you'd think.
I'm not exactly "new" I have a decent character and when I go into a dungeon I expect to get through it... that's not exactly the highest of expectations.... I'm a little older maybe that's why I expect *** to get done. lol
I realize the game had a larger learning curve... I was on PS4 for a few years before switching to PC :P
onemoxygirl wrote: »onemoxygirl wrote: »What is the ideal tank? I'm a bit new to dungeons etc... and I'm not generally a fan of queuing because I have had the worst luck with useless players... sorry to say... So I don't tend to do dungeons because of this... a little lonely and sad on ESO lol.
You're that new and already calling other players useless? Wow, you must be good! lol
To answer your question, the ideal tank is one who never (ever) dies, holds agro at all the right times, and provides buffs when/if needed.
They're more prevalent then you'd think.
I'm not exactly "new" I have a decent character and when I go into a dungeon I expect to get through it... that's not exactly the highest of expectations.... I'm a little older maybe that's why I expect *** to get done. lol
I realize the game had a larger learning curve... I was on PS4 for a few years before switching to PC :P
Nobody expects it to get done more than me.
I'll agree it is sometimes an issue. That is why I'll "vote to kick" lol.
As I've said before, I always vote to kick a fake tank. About 75% of the time the vote will pass. Rest of times I simply leave party even when I could solo the dungeon myself. For example the past week I've either left or kicked fake tanks in normal Fungal, Elden, etc. All easy dungeons that could be done in 10 min or even less. Why? Others here have said why.
With scaling really the most powerfull chars are CP cap level 48-49 alts with at level gear but not lev 50 CP cap ))).onemoxygirl wrote: »Also if the players are not about the same levels it's an issue I've noticed... I think the difficulty goes by the highest CP?? I'm not sure 100% but I've defiantly seen issues with different player levels... I wish you could pick or know this before you join the group. See the players' stats before accepting... but I'm sure that would be too discriminatory in this world we live... "rolls eyes* lol