Do we really need a school for permablock?
Awesome. This was exactly the type of stuff I was looking for. I'm going to make a set of the new clockwork armor right now. Gotta figure out what to combine it with. Off to do some theory crafting and price checking on Traders.
VaranisArano wrote: »Something for tanks to keep in mind is that even when you feel useless in a fight, the part of your job that is debuffing the boss and buffing the group is still important and still useful. Its good to be able to do DPS when needed, but make sure you keep up with the debuffs, buffs, and crowd control that a tank does very well.
So having some luck with dungeons, but had a question. How do you know when it is ok to stand in the red and when not to? I have only been doing regular dungeons. I know Veteran are much harder.
For instance, CoA2 regular I pretty much stayed in the red with all the fire aoes. Didn't really damage me. I know eventually it will not turn out well if I stay in the red, but how will I know when I can or can't ?
So having some luck with dungeons, but had a question. How do you know when it is ok to stand in the red and when not to? I have only been doing regular dungeons. I know Veteran are much harder.
For instance, CoA2 regular I pretty much stayed in the red with all the fire aoes. Didn't really damage me. I know eventually it will not turn out well if I stay in the red, but how will I know when I can or can't ?
DeathHouseInc wrote: »Really glad you made this post. I just started tanking since XP bonus and love normal dungeons but tried a vet (falkreath) the other day and damn I will be really disappointed if tanking turns out to be 24/7 block fest ;\ My sustain was terrible and I could not block the minotaurs enough to stave off the one hit club skill. I wreck normal dungeons they are a complete breeze but fun because of tactics. Vet dungeons have me worried I will no longer like tank play style though.
I play a NB tank btw and it is a ton of fun. I really don't like the idea of the stam DK tank.
I'm going to search for a video to help me see these red and white lines people are talking about. Currently I don't see #&*!, except for a massive screen splash of color. I can't tell the difference between an aoe attack, a cone attack, a special attack etc.
VaranisArano wrote: »
- Interrupt-able Attacks - Signaled by red streaky lines, this attack can be interrupted by a shield bash or interrupt. The tank needs to interrupt this attacks as soon as possible. You can stop these attacks from damaging your party or stop the enemy from healing itself or others. Examples: Hive Lord - Darkshade Caverns 1, various enemies who can self heal like Xivkyn Cauterizers, ogrim, healers, Head Shepherd Neloren, and various enemies with interrupt-able attacks like storm atronachs, Xivkyn, spiders, etc. If you need practice, I'd practice on Xivkyn, as they have a lot of interrupt-able attacks that make the fight difficult if you miss the interrupt.