Normal dungeons need to get rid of roles, I queue as a DPS because doing the tank thing it’s clear some people think you need a tank and rely on one, I’d rather not risk getting kicked from those idiots and just queue the long way.
No, the terrible players you come across who “need” a tank for content a level 10 dps would be better suited for forces it upon me.
No, the terrible players you come across who “need” a tank for content a level 10 dps would be better suited for forces it upon me.
And simply being "honest" isn't enough of a motivation, I suppose?
No, the terrible players you come across who “need” a tank for content a level 10 dps would be better suited for forces it upon me.
And simply being "honest" isn't enough of a motivation, I suppose?
No, the terrible players you come across who “need” a tank for content a level 10 dps would be better suited for forces it upon me.
And simply being "honest" isn't enough of a motivation, I suppose?
You like to spit-shine that hall monitor badge do you? Geeze man. I hope you are honest about everything in your life with how you stress it in a video game.
No, the terrible players you come across who “need” a tank for content a level 10 dps would be better suited for forces it upon me.
And simply being "honest" isn't enough of a motivation, I suppose?
You like to spit-shine that hall monitor badge do you? Geeze man. I hope you are honest about everything in your life with how you stress it in a video game.
Tanks have been nerfed every patch last two years. Who the hell wants to tank.
my 17k health is in a safe range with most vet dungeon bosses. i have 100% up time on Major Fracture/Breach, Minor Maim, Major Ward/Resolve, Minor Ward/Resolve, and recast a 8400 damage shield every 8 seconds, self heal 3000 every 1 second. why would i be unable to tank the first mini bosses? in all medium armor i can add 10~15k single target dps in boss fight, so most dungeons can be run smoothly.
caution to fellow "fake tanks" tho: a few bosses in easier dungeons such as WS1 and spindle1 does particularly high burst damage so it's better to switch to heavy armor to get >30k health at the final boss fight.
What's even worse is when a tank queues as a DPS.
For players who dont like the 4 dd approach, why would you rather spend extra time in the dugeon then necessary? Unless its for story or teaching mechanics. And again you wouldnt be teaching in group finder.
VaranisArano wrote: »
I have to adjust as a DPS when there is no tank (more self-heals, more aware of my placement, casting ground aoes more often because of boss movement, etc.). If I get to choose to run like that, I'm fine. If I have that forced upon me, I'm going to be crabby about it. I would rather spend a little more time in a dungeon with the tank I requested by queuing in the random group finder, than finish a little faster but with considerably more aggravation because I had to adjust to someone who queued as tank but can't meet the bare minimum of the tank role. One option makes me take a little longer. The other option means I had to deal with a selfish jerk.
GoodFella146 wrote: »Yeah well most dungeons don't even need a tank so too bad
Disagree: do we talk normal or vet? Anyway you need always a Tank in dungeons.
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
DiePainPain wrote: »No problem with easy vet dungeon but absolute annoying when they try random and ended up BC I or BC II with them, fake tank just can't do it.
Speaking of an all DPS group, there should be a queue for DPS only groups (4 DPS. No tank. No heals. Pure brute force beauty.).
GoodFella146 wrote: »Dysprosium wrote: »Do you think people are bringing it up for the fun of it? If there were no issues arising from this then people wouldn't be bringing this forward as a problem.
Bring it up when it's a problem. Usually it isn't. If you need both a tank and healer for the Blood Spawn that's a learn to play issue and nothing more