DoonerSeraph wrote: »Yes. Agreed. Kinda like the "Feedback Threads for W/E", but since the OP of these threads is a ZOS employee, they dont give a flying f about that. The way they take care of these threads shows how much they care about feedback.
OP, the developers dont come here man. The community managers watch the forums like hawks, but mostly just to remove child *** and off-color jokes.
Granted if everyone followed your suggestion the devs -might- come here, but getting everyone to do that would be like herding cats... cats on skooma.
The actual paid moderators could do it, start a community thread about this or that popular grievance, people would flock to it. That would probably take considerably more time and effort though than what they're currently paid to do. It would also take a much more proactive rather than laissez faire company policy.
I like the concept, but as mentioned above the only way it would be even remotely effective is to have these threads maintained by a paid moderator and stickied.
Even with better organization of grievances though, we are still likely to be just as frustrated by all the same lack of attention and/or apathy from the devs.
I've always wondered if this game would be better off if ZOS' combat/class/skill design team was NOT also a development team.
The combat devs seem to be mostly competent coders, but they are pretty awful game designers. Wouldn't it be better to have two smallish teams that work closely together, one to code / implement new features / fix bugs, and another team to PLAY THE FREAKING GAME / brainstorm about class design / make balance decisions / counterplay / character mechanics?
Avran_Sylt wrote: »
I think that's how they already work. The Leads for each team act as the main brainstormers, while the nameless coders work in the background. Think of leads like Wrobel as spokesmen for their respective department. While they can code, hey also have additional responsibilities. There just isn't a consumer facing role.
Then why is design so uninspired and unthoughtful? Champion system as exhibit number 1.
This isn't correct. The developers do come on the forums almost daily, and they do read the feedback threads we create when we're active on the PTS; we've said this many times in the past. Also, Jess and I (as the Community Managers) frequently bring threads to the attention of devs to make sure they've seen it, and many times, they already have. The moderators are responsible for removing posts that break our forum rules.OP, the developers dont come here man. The community managers watch the forums like hawks, but mostly just to remove child *** and off-color jokes.
Granted if everyone followed your suggestion the devs -might- come here, but getting everyone to do that would be like herding cats... cats on skooma.
The actual paid moderators could do it, start a community thread about this or that popular grievance, people would flock to it. That would probably take considerably more time and effort though than what they're currently paid to do. It would also take a much more proactive rather than laissez faire company policy.
At the risk of replying to a pretty rude post, our combat developers are not engineers - these are two different teams. What you're suggesting is essentially what we already do. What is it that you're unhappy with, exactly?I've always wondered if this game would be better off if ZOS' combat/class/skill design team was NOT also a development team.
The combat devs seem to be mostly competent coders, but they are pretty awful game designers. Wouldn't it be better to have two smallish teams that work closely together, one to code / implement new features / fix bugs, and another team to PLAY THE FREAKING GAME / brainstorm about class design / make balance decisions / counterplay / character mechanics?
That's the thing - it's almost impossible to make a change that every player will agree with. Our job is to make changes that are best for the overall game. It may not always be popular with everyone, such as nerfing a specific ability, but we look at the big picture to see what needs to be done for the betterment of the game as a whole and how something will affect all aspects (PvE, PvP, dungeons, Trials, etc).The thing is getting the community to agree on anything is almost impossible, other than "nerfs are bad, don't take my toys away"
ZOS_GinaBruno wrote: »This isn't correct. The developers do come on the forums almost daily, and they do read the feedback threads we create when we're active on the PTS; we've said this many times in the past. Also, Jess and I (as the Community Managers) frequently bring threads to the attention of devs to make sure they've seen it, and many times, they already have. The moderators are responsible for removing posts that break our forum rules.
At the risk of replying to a pretty rude post, our combat developers are not engineers - these are two different teams. What you're suggesting is essentially what we already do. What is it that you're unhappy with, exactly?
That's the thing - it's almost impossible to make a change that every player will agree with. Our job is to make changes that are best for the overall game. It may not always be popular with everyone, such as nerfing a specific ability, but we look at the big picture to see what needs to be done for the betterment of the game as a whole and how something will affect all aspects (PvE, PvP, dungeons, Trials, etc).
ZOS_GinaBruno wrote: »That's the thing - it's almost impossible to make a change that every player will agree with. Our job is to make changes that are best for the overall game. It may not always be popular with everyone, such as nerfing a specific ability, but we look at the big picture to see what needs to be done for the betterment of the game as a whole and how something will affect all aspects (PvE, PvP, dungeons, Trials, etc).
WhiteNoiseMaker wrote: »
@ZOS_GinaBruno
The straw that finally broke the camel's back for me was the very lazy and flippant response from Wrobel about the improved Petrify and how he changed it to make Stonefist more attractive. This was NOT a balance issue as you gave Sorcerers the EXACT SAME mechanics as the improved Petrify, and yet did NOT nerf theirs. This was a big middle-finger from Wrobel to those of us that took the time to try and give meaningful feedback. There's no 'big picture' here as there is an obvious double standard in regards to how Wrobel treats balance passes. Two powers with the exact same mechanics entered into the PTS, and one was gimped after feedback while the other was kept exactly the same.
I for one take exception to the fact that you're painting us with broad strokes about being unhappy because we didn't like your changes. That's not what most people are mad about. We're mad because the Dev Team Lead is inconsistent, non-communicative, and has a very opaque manner of posting that borders on disdain.
You've never been anything but polite and try to show another POV, which I for one appreciate. Wrobel on the other hand has demonstrated nothing but contempt for these forums.
Avran_Sylt wrote: »@WhiteNoiseMaker
Okay, bud. I know this is hard, and I suffer from outbursts too, but if you REALLY want to have more constructive input with devs (and people in general) , please keep the tone respectful.
Falling down to, as you put it "Wrobels'" level will only lead to a vicious cycle where eventually both parties stop listening to one another.
It's difficult, but try to gut it of the emotion:
"The change to the reworked Petrify was rather surprising, as the Sorcerer version of the ability (which functions just the same) was left alone even though the change to petrify was for the sake of 'balance' between itself and Stonefist. If there are two skills whose function is nearly identical, should that not mean that there is room for a more drastic change than that of range?"
The reason broad strokes are being used is because if you didn't generalize the statement, you'd need to write a goddamned essay that takes everything into account. Gina has to function as some kind of Filter for all the input, and that means that what she finds to be a consensus may not agree with you fully.
The dev team is comprised of several different people with several different individual ideas of the game and its direction (because not everyone thinks the exact same thoughts, you have to create a robust document that describes your goal, and even then it may not have everyone on the same page, this becomes exacerbated the larger a team gets). Expecting personal level feedback that is unanimous among everyone on the dev team is not feasible, as noted by your pointing out of the inconsistencies.
And given that the community has so many varied concerns and opinions of the game, it is impossible for the devs to all convene and reach a consensus for themselves for every single topic the community makes about the game. Hench my suggestion that a living document for various aspects of the game is headed by the community, to act as a way for the devs to get the sparknotes of the community consensus so that they can actually all come to a conclusion in a reasonable amount of time that fits in with their work schedule.
ZOS_GinaBruno wrote: »... of the game as a whole and how something will affect all aspects (PvE, PvP, dungeons, Trials, etc).
ZOS_GinaBruno wrote: »...we look at the big picture to see what needs to be done for the betterment of the game as a whole and how something will affect all aspects (PvE, PvP, dungeons, Trials, etc).
... i´m only blaming you for making the statement that there is anything done for the betterment of pvp - simply because it´s a lie)....
ZOS_GinaBruno wrote: »This isn't correct. The developers do come on the forums almost daily, and they do read the feedback threads we create when we're active on the PTS; we've said this many times in the past. Also, Jess and I (as the Community Managers) frequently bring threads to the attention of devs to make sure they've seen it, and many times, they already have. The moderators are responsible for removing posts that break our forum rules.
At the risk of replying to a pretty rude post, our combat developers are not engineers - these are two different teams. What you're suggesting is essentially what we already do. What is it that you're unhappy with, exactly?
That's the thing - it's almost impossible to make a change that every player will agree with. Our job is to make changes that are best for the overall game. It may not always be popular with everyone, such as nerfing a specific ability, but we look at the big picture to see what needs to be done for the betterment of the game as a whole and how something will affect all aspects (PvE, PvP, dungeons, Trials, etc).
ZOS_GinaBruno wrote: »That's the thing - it's almost impossible to make a change that every player will agree with. Our job is to make changes that are best for the overall game. It may not always be popular with everyone, such as nerfing a specific ability, but we look at the big picture to see what needs to be done for the betterment of the game as a whole and how something will affect all aspects (PvE, PvP, dungeons, Trials, etc).
You know what would be good for the game?
If pvp worked during primetime.
You´d have 10 times the pvp playerbase if pvp wasn´t a freaking lagfest when you try to play it between 7 to 11pm on EU PC.
I´ll put it quite simple: Everyone i´ve played with in my guild since release. Literally everyone. Everyone of those people quit your game because it does not work during primetime in pvp.
Not because of anything else. Only because it does not work.
Over the past 3 years you have not been able to get your game to work during primetime.
ZOS_GinaBruno wrote: »This isn't correct. The developers do come on the forums almost daily, and they do read the feedback threads we create when we're active on the PTS; we've said this many times in the past. Also, Jess and I (as the Community Managers) frequently bring threads to the attention of devs to make sure they've seen it, and many times, they already have. The moderators are responsible for removing posts that break our forum rules.
At the risk of replying to a pretty rude post, our combat developers are not engineers - these are two different teams. What you're suggesting is essentially what we already do. What is it that you're unhappy with, exactly?
That's the thing - it's almost impossible to make a change that every player will agree with. Our job is to make changes that are best for the overall game. It may not always be popular with everyone, such as nerfing a specific ability, but we look at the big picture to see what needs to be done for the betterment of the game as a whole and how something will affect all aspects (PvE, PvP, dungeons, Trials, etc).
This is hard. I think it is only an unlucky way of communication.
DRXHarbinger wrote: »Explain the process on how you go about making changes? I see you say the developers read feedback from the PTS feedback threads? But isn't it important to listen to real world in game feedback, not the feedback on the changes that 99% of the player base never wanted in the 1st place?
It seems apparent to a lot of people that some of the desirable and required changes are ignored now for ... well a very very very long time.
I think it just the process that you have in place is what people don't like. The nerf or buff hammer comes out and it seems like a fight against or for it everytime but largely none of it came from the community in the 1st place.
Would it not be possible to perhaps have something like a "what do you think poll" just post out desired changes you would like to make and give perhaps a few options and let the players decide by majority vote.
It just seems there is a huge disconnect between the players and the dev team. I have no desire of having Eric's phone number or email or any means but perhaps just some engagement from the core team.
DRXHarbinger wrote: »
Would it not be possible to perhaps have something like a "what do you think poll" just post out desired changes you would like to make and give perhaps a few options and let the players decide by majority vote.
It just seems there is a huge disconnect between the players and the dev team. I have no desire of having Eric's phone number or email or any means but perhaps just some engagement from the core team.
Such as,
we are thinking of removing the stun from Templar shards and givin x in return... who wants this? (99% vote no)
We are thinking of removing sorc proc frag stun, what think? (non sorcs vote yes overwhelmingly)
Potentially we are thinking of making these changes to DK's (options inserted here) feedback begins, if felt is desired THEN goes into PTS for testing)
Just feels a bit defeating that the majority of changes made each and everytime are there to stay regardless of feedback AND on the flip side if overwhelmingly opposed to the changes... saves time of development work.
ZOS_GinaBruno wrote: »... of the game as a whole and how something will affect all aspects (PvE, PvP, dungeons, Trials, etc).
In my eyes you do not enough for PvP part of the game. There is only 1 DLC which is concentrated on PvP. All other DLC's or Chapter Morrorwind does have only PvP as small part.
What is with Cyrodiil? Will there be changes in future?
What is with IC<>Cyrodiil connection?
What is with implementing a better UI for battlegrounds?
The pvp community is very active in case of suggestions. You know this thread: https://forums.elderscrollsonline.com/en/discussion/comment/4498190
But with your silence in PvP part you suggest us: "PvP is not relevant". You said 10 days before in this Thread -> https://forums.elderscrollsonline.com/en/discussion/375281/has-zos-abandoned-pvp/p1
that you will say something about campaign adjustments. Ok, it's friday now. Eventually today or monday?
Next is that @ZOS_BrianWheeler does stopped communication to us PvP players. Is he still there? On what he is working now? How large is his team for PvP? It is shrunken or growing? Are there a road ahead for PvP or not?
Your lack of communication does subtly say to us "PvP is not relevant". Sooner or later PvP will sleep in in ESO and then it is realy not relevant. If you not want this, you should change something in your way of communication. We need information. Information is the community air to breathe. You should know this @ZOS_GinaBruno .
ZOS_GinaBruno wrote: »...we look at the big picture to see what needs to be done for the betterment of the game as a whole and how something will affect all aspects (PvE, PvP, dungeons, Trials, etc).
You know what would be good for the game?
If pvp worked during primetime.
You´d have 10 times the pvp playerbase if pvp wasn´t a freaking lagfest when you try to play it between 7 to 11pm on EU PC.
I´ll put it quite simple: Everyone i´ve played with in my guild since release. Literally everyone. Everyone of those people quit your game because it does not work during primetime in pvp.
Not because of anything else. Only because it does not work.
Over the past 3 years you have not been able to get your game to work during primetime.
How you can come here and have the audacity to tell people you´re doing anything for the betterment of the game in pvp is beyond me and i find that statement infuriating and straightup insulting (i know you´re not to blame for the state of affairs in general - i´m only blaming you for making the statement that there is anything done for the betterment of pvp - simply because it´s a lie).
Your game does not even work unless you play it in the morning.
Seriously
DoonerSeraph wrote: »ZOS_GinaBruno wrote: »This isn't correct. The developers do come on the forums almost daily, and they do read the feedback threads we create when we're active on the PTS; we've said this many times in the past. Also, Jess and I (as the Community Managers) frequently bring threads to the attention of devs to make sure they've seen it, and many times, they already have. The moderators are responsible for removing posts that break our forum rules.OP, the developers dont come here man. The community managers watch the forums like hawks, but mostly just to remove child *** and off-color jokes.
Granted if everyone followed your suggestion the devs -might- come here, but getting everyone to do that would be like herding cats... cats on skooma.
The actual paid moderators could do it, start a community thread about this or that popular grievance, people would flock to it. That would probably take considerably more time and effort though than what they're currently paid to do. It would also take a much more proactive rather than laissez faire company policy.At the risk of replying to a pretty rude post, our combat developers are not engineers - these are two different teams. What you're suggesting is essentially what we already do. What is it that you're unhappy with, exactly?I've always wondered if this game would be better off if ZOS' combat/class/skill design team was NOT also a development team.
The combat devs seem to be mostly competent coders, but they are pretty awful game designers. Wouldn't it be better to have two smallish teams that work closely together, one to code / implement new features / fix bugs, and another team to PLAY THE FREAKING GAME / brainstorm about class design / make balance decisions / counterplay / character mechanics?That's the thing - it's almost impossible to make a change that every player will agree with. Our job is to make changes that are best for the overall game. It may not always be popular with everyone, such as nerfing a specific ability, but we look at the big picture to see what needs to be done for the betterment of the game as a whole and how something will affect all aspects (PvE, PvP, dungeons, Trials, etc).The thing is getting the community to agree on anything is almost impossible, other than "nerfs are bad, don't take my toys away"
Unfortunately, all the nice words you write pale in comparison of the actions ZOS take patch after patch. You can't expect us to believe that you come here and read posts when every patch and lack of response screams in booming voice: "WEEEEE DOOOOON'T CAAAARE".
You know what would be good for the game?
If pvp worked during primetime.
You´d have 10 times the pvp playerbase if pvp wasn´t a freaking lagfest when you try to play it between 7 to 11pm on EU PC.
I´ll put it quite simple: Everyone i´ve played with in my guild since release. Literally everyone. Everyone of those people quit your game because it does not work during primetime in pvp.
Not because of anything else. Only because it does not work.
Over the past 3 years you have not been able to get your game to work during primetime.
How you can come here and have the audacity to tell people you´re doing anything for the betterment of the game in pvp is beyond me and i find that statement infuriating and straightup insulting (i know you´re not to blame for the state of affairs in general - i´m only blaming you for making the statement that there is anything done for the betterment of pvp - simply because it´s a lie).
Your game does not even work unless you play it in the morning.
Seriously
ZOS_GinaBruno wrote: »
That's the thing - it's almost impossible to make a change that every player will agree with. Our job is to make changes that are best for the overall game. It may not always be popular with everyone, such as nerfing a specific ability, but we look at the big picture to see what needs to be done for the betterment of the game as a whole and how something will affect all aspects (PvE, PvP, dungeons, Trials, etc).