Agrippa_Invisus wrote: »At this point I think we seriously need to consider whether ZOS has just stopped giving a care when it comes to PVP in general.
Chronic issues that would be simple to address (empty temporary campaigns that badly need to be closed) have not even been commented on. Numerous feedback threads with long, thoughtful writeups that were posted in extremely constructive manners have been ignored. The PVP population dwindles more and more every day with Sotha Sil now essentially dead and all NA PC players not even able to keep the one remaining active campaign pop locked through the entirety of prime time.
At what point is the dream dead? Is this the equivalent of maintenance mode, just for one section of the game?
When do we give up? At what point does ZOS even reply to us?
tinythinker wrote: »Agrippa_Invisus wrote: »At this point I think we seriously need to consider whether ZOS has just stopped giving a care when it comes to PVP in general.
Chronic issues that would be simple to address (empty temporary campaigns that badly need to be closed) have not even been commented on. Numerous feedback threads with long, thoughtful writeups that were posted in extremely constructive manners have been ignored. The PVP population dwindles more and more every day with Sotha Sil now essentially dead and all NA PC players not even able to keep the one remaining active campaign pop locked through the entirety of prime time.
At what point is the dream dead? Is this the equivalent of maintenance mode, just for one section of the game?
When do we give up? At what point does ZOS even reply to us?
Sorry if others in the thread have already made the same points, but short on time.
ZOS initially planned for AvAvA to be huge, as you and I others recall from the promotional hype prior to release, the large number of campaigns at launch, and the 90 day length of campaigns.
Yet AvAvA has shrunk quite a bit since launch, with changes to balance, combat, class focus, etc, etc, plus never-ending performance issues. Campaigns closed, populations caps lowered, etc. Cyrodiil was designed for mass combat, players try mass combat, then ZOS attempts to undo that with incentives and penalties to get players to spread out really thin. Plus, the first year I felt I was getting better/had room to grow, but variety in play has gone down and disparity in relative player power has gone up, so those not at the top quit or zerg, feeding back into other issues.
ZOS miscalculated with Imperial City, walking back how integrated it would be with the rest of Cyrodiil and trying to make it a ganker's paradise. Average to below average PvPers don't like being ganked, so they group up, but there's not much to fight for with rewards that aren't that great anymore and no effect on Cyrodiil at large as that would be pay-to-win. And PvEers lured to try the zone don't like being attacked by other players. If they bundle it with the base game it could be made more interesting and strategic, but the DLC includes the dungeons and they won't want to give those away.
But ZOS made a good move with capturable towns, as it gave a new objective, but more is needed. Special areas for unique rewards/challenges, being able to attack and capture npc transports or other objectives, reskinning outposts/keeps by faction, more achievements, just more things that tie into the theme of the zone and make it more interactive.
Now ZOS has moved on to Battegrounds, which are the new focus on PvP and which could, at least in theory, be a move towards esports for ESO. The devs can be really creative with BGs as opposed to the pain it would be to redesign or remodel sections of Cyrodiil or the effort it would take to create a new PvP zone.
So they don't seem to have abandoned PvP, but they do seem to have left Cyrodiil behind in terms of new content.
DC PVP is in trouble.
We are having large numbers of people move to AD.
The cause is one player who is delib helping keeps get taken so that person can then turn around and re take them all for AP to stay emperor.
This person did the same thing on their previous campaign to the point Sotha is almost totally deserted.
No other player could emp there, and now also on NA.
What we need from Zos is a immediate change to the Emperor system.
Agrippa_Invisus wrote: »DC PVP is in trouble.
We are having large numbers of people move to AD.
The cause is one player who is delib helping keeps get taken so that person can then turn around and re take them all for AP to stay emperor.
This person did the same thing on their previous campaign to the point Sotha is almost totally deserted.
No other player could emp there, and now also on NA.
What we need from Zos is a immediate change to the Emperor system.
Too bad there's no way to "chuck" that person to the curb.
Agrippa_Invisus wrote: »DC PVP is in trouble.
We are having large numbers of people move to AD.
The cause is one player who is delib helping keeps get taken so that person can then turn around and re take them all for AP to stay emperor.
This person did the same thing on their previous campaign to the point Sotha is almost totally deserted.
No other player could emp there, and now also on NA.
What we need from Zos is a immediate change to the Emperor system.
Too bad there's no way to "chuck" that person to the curb.
There is - flood the market with stuff from the Vaarden pvp trader at 1 coin -it's what they're doing with all the AP - Price fixing the Battlegrounds gear market.
PvP NEVER recovered from the lighting and FX package upgrade around 1.2, 1.3. It ran smooth as silk for most people before that, even during large battles. Now...not so much.
ThyIronFist wrote: »PvP NEVER recovered from the lighting and FX package upgrade around 1.2, 1.3. It ran smooth as silk for most people before that, even during large battles. Now...not so much.
This. Look at YouTube videos pre-2015, easily 200 players on screen, big sieges, literally NO lag and no massive frame drops. I've lost count how many times the server crashed when more than 40 players were at the same keep using abilities.
I no-lifed the game since beta but after 1.6 and the Imperial City I left for a long time and been a super-casual ever since. PvP took a big hit in patch 1.2.4 and I still believe the game suffers from whatever they did in that dreadful patch. Tamriel One and Imperial City was the final nail in the coffin for PvP and I don't think it will ever recover. The only thing left is pug zergs and because they are 99% of the playerbase in Cyrodiil Zenimax will listen to anything they say and cry about.
Agrippa_Invisus wrote: »ThyIronFist wrote: »PvP NEVER recovered from the lighting and FX package upgrade around 1.2, 1.3. It ran smooth as silk for most people before that, even during large battles. Now...not so much.
This. Look at YouTube videos pre-2015, easily 200 players on screen, big sieges, literally NO lag and no massive frame drops. I've lost count how many times the server crashed when more than 40 players were at the same keep using abilities.
I no-lifed the game since beta but after 1.6 and the Imperial City I left for a long time and been a super-casual ever since. PvP took a big hit in patch 1.2.4 and I still believe the game suffers from whatever they did in that dreadful patch. Tamriel One and Imperial City was the final nail in the coffin for PvP and I don't think it will ever recover. The only thing left is pug zergs and because they are 99% of the playerbase in Cyrodiil Zenimax will listen to anything they say and cry about.
I would pay good money to play a version of this game that did not have whatever the heck it was that ZOS put into the Lighting Patch that destroyed game performance so thoroughly.
.5 FPS battles for days on end, with MAYBE 16-18 FPS after their dirty, 2AM fix that they finally implemented... what?... two weeks later?
And it only ever marginally improved in fits and starts. Any other coder, game dev, or anyone with pride in their product would have rolled that patch back within 24 hours and said 'whoa, our bad, we need to test and QA this more' and then either FIXED IT or TOSSED IT.
That they didn't is one of the greatest failures of ZOS's administration of this game because that patch destroyed the PVP community of this game in ways that can never be rectified.
Stovahkiin wrote: »Agrippa_Invisus wrote: »ThyIronFist wrote: »PvP NEVER recovered from the lighting and FX package upgrade around 1.2, 1.3. It ran smooth as silk for most people before that, even during large battles. Now...not so much.
This. Look at YouTube videos pre-2015, easily 200 players on screen, big sieges, literally NO lag and no massive frame drops. I've lost count how many times the server crashed when more than 40 players were at the same keep using abilities.
I no-lifed the game since beta but after 1.6 and the Imperial City I left for a long time and been a super-casual ever since. PvP took a big hit in patch 1.2.4 and I still believe the game suffers from whatever they did in that dreadful patch. Tamriel One and Imperial City was the final nail in the coffin for PvP and I don't think it will ever recover. The only thing left is pug zergs and because they are 99% of the playerbase in Cyrodiil Zenimax will listen to anything they say and cry about.
I would pay good money to play a version of this game that did not have whatever the heck it was that ZOS put into the Lighting Patch that destroyed game performance so thoroughly.
.5 FPS battles for days on end, with MAYBE 16-18 FPS after their dirty, 2AM fix that they finally implemented... what?... two weeks later?
And it only ever marginally improved in fits and starts. Any other coder, game dev, or anyone with pride in their product would have rolled that patch back within 24 hours and said 'whoa, our bad, we need to test and QA this more' and then either FIXED IT or TOSSED IT.
That they didn't is one of the greatest failures of ZOS's administration of this game because that patch destroyed the PVP community of this game in ways that can never be rectified.
Zeni + Sensible Decisions = Error, Does Not Compute.
If it doesn’t put cash in their pocket, they’re not gonna do anything about it. If they could find a way to monetize Cyrodiil, believe me it’s performance would be significantly better.
It died a long time ago. Zos isn't that stupid, they know where the money's at. New dlc centered on pve. The PvE player base is significantly larger and maybe the PvP community could thrive if they worked with pvp but frankly at this point it would need a major overhaul. That's an investment and time consuming risk I doubt they're willing to take.
FireCowCommando wrote: »For those who laughed at BDO and never looked back, their dev team is currently taking on the tasks of:
- Redesigning class abilities in regards to utility and damage
- Changing the Nodewar/siege rules (their first attempt was rebuked by the community so they are in the redesign phase again)
- Have ALREADY transferred their servers to a more reliable hosting company (uniquely affects PvPer's)
- Trying to improve the base code to improve both server and client performance
I can't find where ESO developers are on the improvements exactly?
This is not meant to be a pure flame post, honestly. I dont understand how ESO can expect to survive if not just their current competition continues to dwarf them in performance AND gameplay gains, but additional games come into the market?
Rohamad_Ali wrote: »Feels like a Cold War or a boycott maybe . I don't know . No ones talking about it .
MaximillianDiE wrote: »FireCowCommando wrote: »For those who laughed at BDO and never looked back, their dev team is currently taking on the tasks of:
- Redesigning class abilities in regards to utility and damage
- Changing the Nodewar/siege rules (their first attempt was rebuked by the community so they are in the redesign phase again)
- Have ALREADY transferred their servers to a more reliable hosting company (uniquely affects PvPer's)
- Trying to improve the base code to improve both server and client performance
I can't find where ESO developers are on the improvements exactly?
This is not meant to be a pure flame post, honestly. I dont understand how ESO can expect to survive if not just their current competition continues to dwarf them in performance AND gameplay gains, but additional games come into the market?
I played BDO and quite and retried it a few times now - its an AZN gear focused grind game. I already have a job IRL - I don't want another one in my spare time which forces me to grind at something I don't want to do to compete. I'm not going back to it again as none of those changes you list remotely change the fact its a tedious grindfest.
A lot of the people I came into this game with came via DAOC, WAR and immediately before this GW2. I've played since closed beta (Feb 2014). ESO seemed to be the next in line in this pvp focussed tradition and to some extent it is. The sad thing is that probably 90% of the pvpers I came into this game left as a result of the poor performance/lag that arose directly as a result of the lighting patch with the rest leaving gradually over the next few years as a result of a combination of burnout due to frustration about those same issues and the lack of ESO prioritizing that and fixing it. So far, despite a few tweaks and the continual breaking of the meta before it by ZOS the game really isn't any more playable than it was 4 years ago and from a performance perspective its arguably worse.
We brought 50 odd players into this game at launch as an organised guild from GW2 and WAR before that and there's two of us left that I'm aware of. A number of them came back a couple of patches ago but could not get through or abide by having to grind pve levels in the form of CP as although they were really high Alliance Ranks in their time. Moon Die was a legate within 2014 which would have been the equivalent of GO now given how hard it was to get AP compared to now and we had others in guild of similar ranks so it was just too frustrating for them having to spend weeks grinding CP. They had to start in the low hundreds of CP when the thing bringing them back to the game was to try out the pvp again so they said "f this" and stopped playing and I doubt they will ever look at this game again sadly.
The pvp side of this game is dying due to the usual attrition and burn out you get from any mmo with a ridiculously high barrier for those who played it initially getting back to it. ESO has only survived this long because there hasn't been a decent pvp focused game launched since its launch. You can't compare games like BDO, Archeage (or what Blessed Online looks to be like) which are AZN gear focused pve grind fests with a little pvp on the side where you can realistically only pvp if you've grinded sufficiently to compete with the pve'rs equipment wise. While pvper's dabble with those games, they're not playing to spend hours at spawns grinding mobs so all the ones I know have ended up leaving those games too relatively quickly and are floating around fps and battle royals waiting for the next pvp focused mmos.
Sadly, my prediction is that the next truly pvp focused game will kill the pvp side of this game as those of us vets who are left will leave in droves to play again with the people we came into this game with or who we lost to attrition over the past four years as there is a large pvp community out there looking for the next pvp (or largely pvp with a side of pve) focused game. Sadly there really is no way to get them back unless the performance of the client in pvp changes drastically and they make it more accessible to the pvp community who tried this game out at launch in huge numbers and then subsequently gave it away to get back into it. I still get real enjoyment out of the game but I think that's probably too big an ask of ZOS at this stage in the life cycle of this game.
ReverseVenom wrote: »I've cancelled my Eso+ subscription because of how *** ridiculous this is. I've done 90% of PVE content so there is no reason to keep it and frankly the most engaging thing in PVE is walking around farming and reading dialogue/written pieces. Dungeons are so ridiculously easy and I've farmed all my gear so there is zero incentive to PVE which left me with PVP.
I've always enjoyed PvP. In fact literally all my characters made start out with a PvP role in mind (the projects that failed were turned into a PVE healer, tank, and DPS. Noticeably less failures in that regard) PvP has always been big for me in gaming and elder scrolls themed PVP is what got me hooked. Now I'm utterly disgusted with the constant infinite load screens, communication failings, rediculous lag/crashes, and sheer neglect at obvious faults in the AvA system. Now to learn that most of the problems stemmed from a *** lighting patch. God dammit Zenimax.
You guys do not release enough PVE incentives to keep someone hooked on the game solely for that and I swear to god this is not a sentence for you to twist into "so we need more PVE" this is a plea for you to look at your original plan for the game (90 day campaigns, multiple campaigns, FACTION LOCK, IC, pre one tamriel) and return cyrodiil to what you orginially marketed eso for.
Remember this
FireCowCommando wrote: »For those who laughed at BDO and never looked back, their dev team is currently taking on the tasks of:
- Redesigning class abilities in regards to utility and damage
- Changing the Nodewar/siege rules (their first attempt was rebuked by the community so they are in the redesign phase again)
- Have ALREADY transferred their servers to a more reliable hosting company (uniquely affects PvPer's)
- Trying to improve the base code to improve both server and client performance
I can't find where ESO developers are on the improvements exactly?
This is not meant to be a pure flame post, honestly. I dont understand how ESO can expect to survive if not just their current competition continues to dwarf them in performance AND gameplay gains, but additional games come into the market?
antihero727 wrote: »MaximillianDiE wrote: »FireCowCommando wrote: »For those who laughed at BDO and never looked back, their dev team is currently taking on the tasks of:
- Redesigning class abilities in regards to utility and damage
- Changing the Nodewar/siege rules (their first attempt was rebuked by the community so they are in the redesign phase again)
- Have ALREADY transferred their servers to a more reliable hosting company (uniquely affects PvPer's)
- Trying to improve the base code to improve both server and client performance
I can't find where ESO developers are on the improvements exactly?
This is not meant to be a pure flame post, honestly. I dont understand how ESO can expect to survive if not just their current competition continues to dwarf them in performance AND gameplay gains, but additional games come into the market?
I played BDO and quite and retried it a few times now - its an AZN gear focused grind game. I already have a job IRL - I don't want another one in my spare time which forces me to grind at something I don't want to do to compete. I'm not going back to it again as none of those changes you list remotely change the fact its a tedious grindfest.
A lot of the people I came into this game with came via DAOC, WAR and immediately before this GW2. I've played since closed beta (Feb 2014). ESO seemed to be the next in line in this pvp focussed tradition and to some extent it is. The sad thing is that probably 90% of the pvpers I came into this game left as a result of the poor performance/lag that arose directly as a result of the lighting patch with the rest leaving gradually over the next few years as a result of a combination of burnout due to frustration about those same issues and the lack of ESO prioritizing that and fixing it. So far, despite a few tweaks and the continual breaking of the meta before it by ZOS the game really isn't any more playable than it was 4 years ago and from a performance perspective its arguably worse.
We brought 50 odd players into this game at launch as an organised guild from GW2 and WAR before that and there's two of us left that I'm aware of. A number of them came back a couple of patches ago but could not get through or abide by having to grind pve levels in the form of CP as although they were really high Alliance Ranks in their time. Moon Die was a legate within 2014 which would have been the equivalent of GO now given how hard it was to get AP compared to now and we had others in guild of similar ranks so it was just too frustrating for them having to spend weeks grinding CP. They had to start in the low hundreds of CP when the thing bringing them back to the game was to try out the pvp again so they said "f this" and stopped playing and I doubt they will ever look at this game again sadly.
The pvp side of this game is dying due to the usual attrition and burn out you get from any mmo with a ridiculously high barrier for those who played it initially getting back to it. ESO has only survived this long because there hasn't been a decent pvp focused game launched since its launch. You can't compare games like BDO, Archeage (or what Blessed Online looks to be like) which are AZN gear focused pve grind fests with a little pvp on the side where you can realistically only pvp if you've grinded sufficiently to compete with the pve'rs equipment wise. While pvper's dabble with those games, they're not playing to spend hours at spawns grinding mobs so all the ones I know have ended up leaving those games too relatively quickly and are floating around fps and battle royals waiting for the next pvp focused mmos.
Sadly, my prediction is that the next truly pvp focused game will kill the pvp side of this game as those of us vets who are left will leave in droves to play again with the people we came into this game with or who we lost to attrition over the past four years as there is a large pvp community out there looking for the next pvp (or largely pvp with a side of pve) focused game. Sadly there really is no way to get them back unless the performance of the client in pvp changes drastically and they make it more accessible to the pvp community who tried this game out at launch in huge numbers and then subsequently gave it away to get back into it. I still get real enjoyment out of the game but I think that's probably too big an ask of ZOS at this stage in the life cycle of this game.
I miss the old days of wabberjack and Hadrus fighting khole. IMO the general spirit of the game was in an accepting place even when we had lag and other buggy factors involved back then. You are right a lot of my old officers now are in FPS or battle royal games atm including myself. Hope to see some of old crews from both sides meet in Camalot again. I just come to the forums to dump salt for my low sodium diet. It’s been 2 months since I logged in with no plans for it in the future. Good luck, the lag and general management of this game finally broke my spirit with a few more people I know quitting every month.
ReverseVenom wrote: »I've cancelled my Eso+ subscription because of how *** ridiculous this is. I've done 90% of PVE content so there is no reason to keep it and frankly the most engaging thing in PVE is walking around farming and reading dialogue/written pieces. Dungeons are so ridiculously easy and I've farmed all my gear so there is zero incentive to PVE which left me with PVP.
I've always enjoyed PvP. In fact literally all my characters made start out with a PvP role in mind (the projects that failed were turned into a PVE healer, tank, and DPS. Noticeably less failures in that regard) PvP has always been big for me in gaming and elder scrolls themed PVP is what got me hooked. Now I'm utterly disgusted with the constant infinite load screens, communication failings, rediculous lag/crashes, and sheer neglect at obvious faults in the AvA system. Now to learn that most of the problems stemmed from a *** lighting patch. God dammit Zenimax.
You guys do not release enough PVE incentives to keep someone hooked on the game solely for that and I swear to god this is not a sentence for you to twist into "so we need more PVE" this is a plea for you to look at your original plan for the game (90 day campaigns, multiple campaigns, FACTION LOCK, IC, pre one tamriel) and return cyrodiil to what you orginially marketed eso for.
Remember this
There's a reason this game's pvp community is 1/100 of the size and 1/10,000 as competitive as it used to be. It is quite sad and disheartening to relive what could have been with this game, the entire pre-launch hype/launch direction was centered around rvr based events, both within Cyrodiil and outside. It was the focus of every cinematic trailer this game had up to the Imperial City.
From unplayable periods of extreme lag, long periods of bugs left unchecked, slow and ineffective class balancing, minimal to no post-launch pvp content additions, several months of no pc support while a year late console ports were finished, etc. led to a constantly decreasing pvp population. Somewhere down the line ZOS caught onto this and gave up on pvp/Cyrodiil and instead focused on being the go-to-Elder Scrolls game in place of Elder Scrolls 6. One Tamriel and allowing people to play on multiple factions within the same campaign were the last straws finally breaking to make room for ESO's new casual pve/rp friendly direction.FireCowCommando wrote: »For those who laughed at BDO and never looked back, their dev team is currently taking on the tasks of:
- Redesigning class abilities in regards to utility and damage
- Changing the Nodewar/siege rules (their first attempt was rebuked by the community so they are in the redesign phase again)
- Have ALREADY transferred their servers to a more reliable hosting company (uniquely affects PvPer's)
- Trying to improve the base code to improve both server and client performance
I can't find where ESO developers are on the improvements exactly?
This is not meant to be a pure flame post, honestly. I dont understand how ESO can expect to survive if not just their current competition continues to dwarf them in performance AND gameplay gains, but additional games come into the market?
BDO's launch was pretty fun where I partook in fights of 400-500 all of which barely lagged compared to ESO, and encountered many guilds that once played in ESO and have since left. BDO is a great mmo with several major flaws, holding it back from being the go-to mmo for open world mmo pvpers. The combat is great, animations are spot on, and the graphics are amazeballs. What holds it back is the rng, which has increased two-fold since launch, and the non-stop mindless xp mob grinding necessary to stay at the top to compete.antihero727 wrote: »MaximillianDiE wrote: »FireCowCommando wrote: »For those who laughed at BDO and never looked back, their dev team is currently taking on the tasks of:
- Redesigning class abilities in regards to utility and damage
- Changing the Nodewar/siege rules (their first attempt was rebuked by the community so they are in the redesign phase again)
- Have ALREADY transferred their servers to a more reliable hosting company (uniquely affects PvPer's)
- Trying to improve the base code to improve both server and client performance
I can't find where ESO developers are on the improvements exactly?
This is not meant to be a pure flame post, honestly. I dont understand how ESO can expect to survive if not just their current competition continues to dwarf them in performance AND gameplay gains, but additional games come into the market?
I played BDO and quite and retried it a few times now - its an AZN gear focused grind game. I already have a job IRL - I don't want another one in my spare time which forces me to grind at something I don't want to do to compete. I'm not going back to it again as none of those changes you list remotely change the fact its a tedious grindfest.
A lot of the people I came into this game with came via DAOC, WAR and immediately before this GW2. I've played since closed beta (Feb 2014). ESO seemed to be the next in line in this pvp focussed tradition and to some extent it is. The sad thing is that probably 90% of the pvpers I came into this game left as a result of the poor performance/lag that arose directly as a result of the lighting patch with the rest leaving gradually over the next few years as a result of a combination of burnout due to frustration about those same issues and the lack of ESO prioritizing that and fixing it. So far, despite a few tweaks and the continual breaking of the meta before it by ZOS the game really isn't any more playable than it was 4 years ago and from a performance perspective its arguably worse.
We brought 50 odd players into this game at launch as an organised guild from GW2 and WAR before that and there's two of us left that I'm aware of. A number of them came back a couple of patches ago but could not get through or abide by having to grind pve levels in the form of CP as although they were really high Alliance Ranks in their time. Moon Die was a legate within 2014 which would have been the equivalent of GO now given how hard it was to get AP compared to now and we had others in guild of similar ranks so it was just too frustrating for them having to spend weeks grinding CP. They had to start in the low hundreds of CP when the thing bringing them back to the game was to try out the pvp again so they said "f this" and stopped playing and I doubt they will ever look at this game again sadly.
The pvp side of this game is dying due to the usual attrition and burn out you get from any mmo with a ridiculously high barrier for those who played it initially getting back to it. ESO has only survived this long because there hasn't been a decent pvp focused game launched since its launch. You can't compare games like BDO, Archeage (or what Blessed Online looks to be like) which are AZN gear focused pve grind fests with a little pvp on the side where you can realistically only pvp if you've grinded sufficiently to compete with the pve'rs equipment wise. While pvper's dabble with those games, they're not playing to spend hours at spawns grinding mobs so all the ones I know have ended up leaving those games too relatively quickly and are floating around fps and battle royals waiting for the next pvp focused mmos.
Sadly, my prediction is that the next truly pvp focused game will kill the pvp side of this game as those of us vets who are left will leave in droves to play again with the people we came into this game with or who we lost to attrition over the past four years as there is a large pvp community out there looking for the next pvp (or largely pvp with a side of pve) focused game. Sadly there really is no way to get them back unless the performance of the client in pvp changes drastically and they make it more accessible to the pvp community who tried this game out at launch in huge numbers and then subsequently gave it away to get back into it. I still get real enjoyment out of the game but I think that's probably too big an ask of ZOS at this stage in the life cycle of this game.
I miss the old days of wabberjack and Hadrus fighting khole. IMO the general spirit of the game was in an accepting place even when we had lag and other buggy factors involved back then. You are right a lot of my old officers now are in FPS or battle royal games atm including myself. Hope to see some of old crews from both sides meet in Camalot again. I just come to the forums to dump salt for my low sodium diet. It’s been 2 months since I logged in with no plans for it in the future. Good luck, the lag and general management of this game finally broke my spirit with a few more people I know quitting every month.
We all miss that, but I don't see it ever returning as the addition of a new class and battlegrounds within Morrowind was the most positive change this game's pvp will ever likely have. People don't want to return to fight over the same meaningless keeps/outposts they did while having much more fun 4 years ago. At this point we'll all see each other, and the many who left long ago, within Crowfall and/or Camelot Unchained in the years to come. I myself will be leaving ESO for good this month heading into Conan Exiles, Bless Online, and then either CU or Crowfall whichever has a playable beta first.