Stovahkiin wrote: »I don't think it's that much at all. The forums are known for whiny, entitled brats that would complain about anything.Stovahkiin wrote: »
That is indeed largely true. The fact remains though that Zeni has neglected to make any substantial, necessary change for its PvP base, and more and more people will become vocal about that as time goes on.
Until there are less and less people interested and they shut them up by attrition. This feels like deja vu all over again.
Seen it in EQ2, seen it in Vanguard. Both great games with tons of potential for pvp, but resources were pulled on them
for pvp. This game has them both beat by a country mile with the potential it has, and what it does already have. It's too
bad. I read somewhere that initially there were like 10 servers with 600v600v600 on them and no lag, now we have.....
That's a lot of lost revenue if that is accurate. Crazy thing is if they had given it the attention 10 servers wouldn't be enough.
ESO has unfortunately been mismanaged from the very beginning. The original Dev team, while miles ahead of this current team, was too skiddish to commit to their original design plan and made a last-minute overhaul resulting in the horrible Vet Rank System which is largely to blame for why this game staggered at launch.
But at least that Dev team was driven by gameplay and game design. ZOS fired most of those guys and hired the current team which is mostly project managers who oversee the outsourcing of coding and artists who who drive the crown store. When that transition happened the game basically went on life support / low-power mode where actual gameplay expenses are minimized so that CS profits are maximized.
Agrippa_Invisus wrote: »Stovahkiin wrote: »I don't think it's that much at all. The forums are known for whiny, entitled brats that would complain about anything.Stovahkiin wrote: »
That is indeed largely true. The fact remains though that Zeni has neglected to make any substantial, necessary change for its PvP base, and more and more people will become vocal about that as time goes on.
Or, has been shown to be true in the past, simply stop logging on in favor of other games.
Take into account the remaining game release lineup for 2017 and just imagine how many players going to be sucked up by these games --
Oct 2017
Wolfenstein 2
Destiny 2 (for PC)
Assassin's Creed: Origins
Nov 2017
Call of Duty WWII
Hand of Fate 2
Nioh
Need for Speed Payback
Star Wars Battlefront II
Dec 2017
Call of Cthulhu
Dead Island 2
And in 2018 you have such monsters on the horizon as:
Anthem
Far Cry 5
Final Fantasy XV (for PC)
... and many, many others.
The games that'll have the biggest impact on the PVP community are likely to be CoD, Battlefront, and next year's Anthem.
I know when Wolfenstein releases this game can rot for a bit while I play my fill of it.
Warframe's been drawing me back as well, due to their new miniXpack that's actually quite good.
And I neither game's devs have ZOS's history of failing to communicate with the community I've chosen to be a part of.
ZOS_GinaBruno wrote: »We'll be making campaign adjustments when Update 16 goes live, and will post more information about it in the next few days.
ZOS_GinaBruno wrote: »We'll be making campaign adjustments when Update 16 goes live, and will post more information about it in the next few days.
@ZOS_GinaBruno will this information be posted before CWC on Monday or some time after? Looking forward to hearing what changes are coming to Cyrodiil!
ZOS_GinaBruno wrote: »We'll be making campaign adjustments when Update 16 goes live, and will post more information about it in the next few WEEKS.
RandomName123 wrote: »Can we trade for Mark Jacobs?
RandomName123 wrote: »ZOS_GinaBruno wrote: »We'll be making campaign adjustments when Update 16 goes live, and will post more information about it in the next few days.
@ZOS_GinaBruno will this information be posted before CWC on Monday or some time after? Looking forward to hearing what changes are coming to Cyrodiil!
"Soon". It's always "soon". Remember Matt Firor said that lag and PvP performance was a top priority, like almost two years ago? It's only gotten worse. What about the double AP testing? What's come of that? Is anyone from ZOS even reading our concerns? Can we trade for Mark Jacobs?
ZOS_GinaBruno wrote: »We'll be making campaign adjustments when Update 16 goes live, and will post more information about it in the next few MONTHS.
I have a feeling their announcement might be the termination of cyro open PvP and full scale support of BGs as the main PvP offering. Tbh, I wouldn't mind that as it would be easier to get new BG maps than to add ways to fix cyro.
RandomName123 wrote: »ZOS_GinaBruno wrote: »We'll be making campaign adjustments when Update 16 goes live, and will post more information about it in the next few days.
@ZOS_GinaBruno will this information be posted before CWC on Monday or some time after? Looking forward to hearing what changes are coming to Cyrodiil!
"Soon". It's always "soon". Remember Matt Firor said that lag and PvP performance was a top priority, like almost two years ago? It's only gotten worse. What about the double AP testing? What's come of that? Is anyone from ZOS even reading our concerns? Can we trade for Mark Jacobs?
If you play BGs, lag is instantly removed and performance is better.
I have a feeling their announcement might be the termination of cyro open PvP and full scale support of BGs as the main PvP offering. Tbh, I wouldn't mind that as it would be easier to get new BG maps than to add ways to fix cyro.
RandomName123 wrote: »ZOS_GinaBruno wrote: »We'll be making campaign adjustments when Update 16 goes live, and will post more information about it in the next few days.
@ZOS_GinaBruno will this information be posted before CWC on Monday or some time after? Looking forward to hearing what changes are coming to Cyrodiil!
"Soon". It's always "soon". Remember Matt Firor said that lag and PvP performance was a top priority, like almost two years ago? It's only gotten worse. What about the double AP testing? What's come of that? Is anyone from ZOS even reading our concerns? Can we trade for Mark Jacobs?
If you play BGs, lag is instantly removed and performance is better.
I have a feeling their announcement might be the termination of cyro open PvP and full scale support of BGs as the main PvP offering. Tbh, I wouldn't mind that as it would be easier to get new BG maps than to add ways to fix cyro.
There would be little point in me playing this game at that point. Can get battlegrounds anywhere. Can get RvRvR in like a couple of places.
RandomName123 wrote: »ZOS_GinaBruno wrote: »We'll be making campaign adjustments when Update 16 goes live, and will post more information about it in the next few days.
@ZOS_GinaBruno will this information be posted before CWC on Monday or some time after? Looking forward to hearing what changes are coming to Cyrodiil!
"Soon". It's always "soon". Remember Matt Firor said that lag and PvP performance was a top priority, like almost two years ago? It's only gotten worse. What about the double AP testing? What's come of that? Is anyone from ZOS even reading our concerns? Can we trade for Mark Jacobs?
If you play BGs, lag is instantly removed and performance is better.
I have a feeling their announcement might be the termination of cyro open PvP and full scale support of BGs as the main PvP offering. Tbh, I wouldn't mind that as it would be easier to get new BG maps than to add ways to fix cyro.
There would be little point in me playing this game at that point. Can get battlegrounds anywhere. Can get RvRvR in like a couple of places.
True, but considering the dev team in place which would be better use of their resources:
- finding a way to make huge battles less laggy in cyro but make no money due to cyro being free or
- balance PvP based on BGs/duels, offer new bg maps in paid DLC, completely remove lag/zergs the only two complaints in PvP players have been saying consistently for 2 years straight, still offer AvAvA and make money.
Hate to say it, but deep down you know BGs are the future of PvP. They solve a collection of issues we have been wanting the team to address for years; PvP content updates with interesting objectives other than keeps/flags, lag free environment, and small scale combat with a focus on teamwork/ability use.
RandomName123 wrote: »ZOS_GinaBruno wrote: »We'll be making campaign adjustments when Update 16 goes live, and will post more information about it in the next few days.
@ZOS_GinaBruno will this information be posted before CWC on Monday or some time after? Looking forward to hearing what changes are coming to Cyrodiil!
"Soon". It's always "soon". Remember Matt Firor said that lag and PvP performance was a top priority, like almost two years ago? It's only gotten worse. What about the double AP testing? What's come of that? Is anyone from ZOS even reading our concerns? Can we trade for Mark Jacobs?
If you play BGs, lag is instantly removed and performance is better.
I have a feeling their announcement might be the termination of cyro open PvP and full scale support of BGs as the main PvP offering. Tbh, I wouldn't mind that as it would be easier to get new BG maps than to add ways to fix cyro.
There would be little point in me playing this game at that point. Can get battlegrounds anywhere. Can get RvRvR in like a couple of places.
RandomName123 wrote: »ZOS_GinaBruno wrote: »We'll be making campaign adjustments when Update 16 goes live, and will post more information about it in the next few days.
@ZOS_GinaBruno will this information be posted before CWC on Monday or some time after? Looking forward to hearing what changes are coming to Cyrodiil!
"Soon". It's always "soon". Remember Matt Firor said that lag and PvP performance was a top priority, like almost two years ago? It's only gotten worse. What about the double AP testing? What's come of that? Is anyone from ZOS even reading our concerns? Can we trade for Mark Jacobs?
If you play BGs, lag is instantly removed and performance is better.
I have a feeling their announcement might be the termination of cyro open PvP and full scale support of BGs as the main PvP offering. Tbh, I wouldn't mind that as it would be easier to get new BG maps than to add ways to fix cyro.
James-Wayne wrote: »I thought Update 17 was a massive PvP system or was this just the updated crafting system, can't remember.
Either way I'm sure something big is being worked on PvP wise which should be Update 18 (Chapter) at the latest.
SirCritical wrote: »Wut? Gimme you stuff. ZOS is continuously nerfing PvE because of PvP reasons! Abandoned?!
RandomName123 wrote: »ZOS_GinaBruno wrote: »We'll be making campaign adjustments when Update 16 goes live, and will post more information about it in the next few days.
@ZOS_GinaBruno will this information be posted before CWC on Monday or some time after? Looking forward to hearing what changes are coming to Cyrodiil!
"Soon". It's always "soon". Remember Matt Firor said that lag and PvP performance was a top priority, like almost two years ago? It's only gotten worse. What about the double AP testing? What's come of that? Is anyone from ZOS even reading our concerns? Can we trade for Mark Jacobs?
If you play BGs, lag is instantly removed and performance is better.
I have a feeling their announcement might be the termination of cyro open PvP and full scale support of BGs as the main PvP offering. Tbh, I wouldn't mind that as it would be easier to get new BG maps than to add ways to fix cyro.
ZOS_PaulSage wrote: »
https://forums.elderscrollsonline.com/en/discussion/157157/update-on-cyrodiil-performance/p1
Hello everyone,
Our Cyrodiil performance is something we are very aware of. Performance drags when there are numerous players in the same place at the same time. This is why performance in Cyrodiil is fine for much of the day, but gets worse during more popular times. We are currently investigating ways in which we can reduce the spike of performance loss. We added in some features for Update 6 which we hoped would help, but ultimately did not. This is not a situation where we can just add more hardware. Player population in a given area hurts the performance and the more people that are in one area, the more performance is going to be hurt.
Actively, we are looking at changing the behavior of the players to remove incentives for large groups to stay in the same area. We want to do this by providing larger incentives for Alliances to split up and take on multiple-challenges in Cyrodiil. We’ll continue to work on this. We are also asked by players if there is anything they can do to help. In this situation, the best thing you can do is split off to different objectives when you notice performance going down. Cyrodiil is a big place with lots of different things to do. And thank you for asking.
RandomName123 wrote: »ZOS_GinaBruno wrote: »We'll be making campaign adjustments when Update 16 goes live, and will post more information about it in the next few days.
@ZOS_GinaBruno will this information be posted before CWC on Monday or some time after? Looking forward to hearing what changes are coming to Cyrodiil!
"Soon". It's always "soon". Remember Matt Firor said that lag and PvP performance was a top priority, like almost two years ago? It's only gotten worse. What about the double AP testing? What's come of that? Is anyone from ZOS even reading our concerns? Can we trade for Mark Jacobs?
If you play BGs, lag is instantly removed and performance is better.
I have a feeling their announcement might be the termination of cyro open PvP and full scale support of BGs as the main PvP offering. Tbh, I wouldn't mind that as it would be easier to get new BG maps than to add ways to fix cyro.
There would be little point in me playing this game at that point. Can get battlegrounds anywhere. Can get RvRvR in like a couple of places.
RinaldoGandolphi wrote: »RandomName123 wrote: »ZOS_GinaBruno wrote: »We'll be making campaign adjustments when Update 16 goes live, and will post more information about it in the next few days.
@ZOS_GinaBruno will this information be posted before CWC on Monday or some time after? Looking forward to hearing what changes are coming to Cyrodiil!
"Soon". It's always "soon". Remember Matt Firor said that lag and PvP performance was a top priority, like almost two years ago? It's only gotten worse. What about the double AP testing? What's come of that? Is anyone from ZOS even reading our concerns? Can we trade for Mark Jacobs?
If you play BGs, lag is instantly removed and performance is better.
I have a feeling their announcement might be the termination of cyro open PvP and full scale support of BGs as the main PvP offering. Tbh, I wouldn't mind that as it would be easier to get new BG maps than to add ways to fix cyro.
Yup, I think they have exhausted most of their resources on fixing Cyrodiil performance.
Heres what Paul Sage had to say before he left for Gear BoxZOS_PaulSage wrote: »
https://forums.elderscrollsonline.com/en/discussion/157157/update-on-cyrodiil-performance/p1
Hello everyone,
Our Cyrodiil performance is something we are very aware of. Performance drags when there are numerous players in the same place at the same time. This is why performance in Cyrodiil is fine for much of the day, but gets worse during more popular times. We are currently investigating ways in which we can reduce the spike of performance loss. We added in some features for Update 6 which we hoped would help, but ultimately did not. This is not a situation where we can just add more hardware. Player population in a given area hurts the performance and the more people that are in one area, the more performance is going to be hurt.
Actively, we are looking at changing the behavior of the players to remove incentives for large groups to stay in the same area. We want to do this by providing larger incentives for Alliances to split up and take on multiple-challenges in Cyrodiil. We’ll continue to work on this. We are also asked by players if there is anything they can do to help. In this situation, the best thing you can do is split off to different objectives when you notice performance going down. Cyrodiil is a big place with lots of different things to do. And thank you for asking.
As much as it pains me to say this...they need to really evaluate the costs of fixing Cyrodiil vs focusing on BG's and making Cyrodiil a PVE area. Its not like they haven';t tried to fix it. I beleive they have been trying hard for years, but I think its something software and network wise that is out of reach with the anti-bot and security measures needed to stop chinese hackers from owning the game with teleporting bots and such like it was at launch.
Its my hope that maybe they can fix Cyrodiil with a last ditch effort, but its not likely. Cyrodiil population is at an all time low on PC-NA...not much left to hold on to, and its mostly unplayable at primetime in normal keep fights unless you like 18 FPS and taking 5 seconds for an ability or heavy attack to go off....
BG's don't lag and are really fun...add a que that randomizes groups(in other words no premades) and it would be perfect...a que for premades and a que for non-premades(puts people on random teams, even if your already group you get removed from your group and put on a random team)....
I really hope it doesn't come to turning Cyrodiil into a PVe zone, but as a company at some point you either fix something or you pull up stakes...its just the reality of capitalism
RinaldoGandolphi wrote: »RandomName123 wrote: »ZOS_GinaBruno wrote: »We'll be making campaign adjustments when Update 16 goes live, and will post more information about it in the next few days.
@ZOS_GinaBruno will this information be posted before CWC on Monday or some time after? Looking forward to hearing what changes are coming to Cyrodiil!
"Soon". It's always "soon". Remember Matt Firor said that lag and PvP performance was a top priority, like almost two years ago? It's only gotten worse. What about the double AP testing? What's come of that? Is anyone from ZOS even reading our concerns? Can we trade for Mark Jacobs?
If you play BGs, lag is instantly removed and performance is better.
I have a feeling their announcement might be the termination of cyro open PvP and full scale support of BGs as the main PvP offering. Tbh, I wouldn't mind that as it would be easier to get new BG maps than to add ways to fix cyro.
Yup, I think they have exhausted most of their resources on fixing Cyrodiil performance.
Heres what Paul Sage had to say before he left for Gear BoxZOS_PaulSage wrote: »
https://forums.elderscrollsonline.com/en/discussion/157157/update-on-cyrodiil-performance/p1
Hello everyone,
Our Cyrodiil performance is something we are very aware of. Performance drags when there are numerous players in the same place at the same time. This is why performance in Cyrodiil is fine for much of the day, but gets worse during more popular times. We are currently investigating ways in which we can reduce the spike of performance loss. We added in some features for Update 6 which we hoped would help, but ultimately did not. This is not a situation where we can just add more hardware. Player population in a given area hurts the performance and the more people that are in one area, the more performance is going to be hurt.
Actively, we are looking at changing the behavior of the players to remove incentives for large groups to stay in the same area. We want to do this by providing larger incentives for Alliances to split up and take on multiple-challenges in Cyrodiil. We’ll continue to work on this. We are also asked by players if there is anything they can do to help. In this situation, the best thing you can do is split off to different objectives when you notice performance going down. Cyrodiil is a big place with lots of different things to do. And thank you for asking.
As much as it pains me to say this...they need to really evaluate the costs of fixing Cyrodiil vs focusing on BG's and making Cyrodiil a PVE area. Its not like they haven';t tried to fix it. I beleive they have been trying hard for years, but I think its something software and network wise that is out of reach with the anti-bot and security measures needed to stop chinese hackers from owning the game with teleporting bots and such like it was at launch.
Its my hope that maybe they can fix Cyrodiil with a last ditch effort, but its not likely. Cyrodiil population is at an all time low on PC-NA...not much left to hold on to, and its mostly unplayable at primetime in normal keep fights unless you like 18 FPS and taking 5 seconds for an ability or heavy attack to go off....
BG's don't lag and are really fun...add a que that randomizes groups(in other words no premades) and it would be perfect...a que for premades and a que for non-premades(puts people on random teams, even if your already group you get removed from your group and put on a random team)....
I really hope it doesn't come to turning Cyrodiil into a PVe zone, but as a company at some point you either fix something or you pull up stakes...its just the reality of capitalism
I'm confused by your response to the Paul Sage quote. In that quote, Paul says that he is confident they can solve some of the performance issues by incentivizing groups to split up and spread out (presumably by adding important objectives and attractions other than the emp ring). This is something they have never actually tried to do (with the minor exception of adding flags to towns, which is so slight it hardly counts). Presumably the correct response to this is to urge ZOS to actually follow their own advice. Instead, you contemplate the possibility of removing Cyrodiil PVP. Wouldn't it be more fruitful to ask ZOS to follow Paul's lead and see if that actually works before axing Cyrodiil PVP entirely?
Mahabahabtha wrote: »'The Elder Scrolls Online' (ALL) 2017 Development Roadmap
worthplaying.com/article/2017/2/2/news/102257/
"As for Cyrodiil: we know that performance (both server and client) is often not up to par, to put it mildly. These problems particularly plague Champion-ranked Campaigns and, coupled with some of the balance issues and bugs that are still present, result in an often-frustrating experience for some players. We will be addressing this in 2017 – from Champion System performance to class/armor balance to client/server performance in large battles. This is a priority for us, but as these issues are extremely complex, we will be re-thinking how some of the systems in the game interact with each other; changes of this magnitude cannot happen quickly. We are not taking this lightly – change needs to happen. We will have lots more information on Cyrodiil balance and fixes shortly, but right now, we are focusing on investigating and testing different options."
Matt Firor
ESO Game Director
RinaldoGandolphi wrote: »Cyrodiil population is at an all time low on PC-NA...not much left to hold on to, and its mostly unplayable at primetime in normal keep fights unless you like 18 FPS and taking 5 seconds for an ability or heavy attack to go off....
RinaldoGandolphi wrote: »Cyrodiil population is at an all time low on PC-NA...not much left to hold on to, and its mostly unplayable at primetime in normal keep fights unless you like 18 FPS and taking 5 seconds for an ability or heavy attack to go off....
Im sorry, but this statement is so. . . contradictory to me.
It's like youre saying "Pop is at an all time low but there are soooo many players that you lag sooo hard during primetime"
im not trying to start anything, im just pointing out how i interpreted that statement of yours.
I'm confused by your response to the Paul Sage quote. In that quote, Paul says that he is confident they can solve some of the performance issues by incentivizing groups to split up and spread out (presumably by adding important objectives and attractions other than the emp ring). This is something they have never actually tried to do (with the minor exception of adding flags to towns, which is so slight it hardly counts). Presumably the correct response to this is to urge ZOS to actually follow their own advice. Instead, you contemplate the possibility of removing Cyrodiil PVP. Wouldn't it be more fruitful to ask ZOS to follow Paul's lead and see if that actually works before axing Cyrodiil PVP entirely?