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https://forums.elderscrollsonline.com/en/discussion/668861

Has ZOS Abandoned PVP?

  • RandomName123
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    So I guess it's nothing? I seriously hate myself for even bothering with this game.
  • Agrippa_Invisus
    Agrippa_Invisus
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    Kilandros wrote: »
    Ranger209 wrote: »
    Stovahkiin wrote: »
    Nogawd wrote: »
    Stovahkiin wrote: »
    Mazbt wrote: »
    there won't be improvements because some forum peeps are such negative nancies.

    Lol, and why do you think people are being negative nancies? If there weren't such big issues, there wouldn't be as many negative posts
    I don't think it's that much at all. The forums are known for whiny, entitled brats that would complain about anything.

    That is indeed largely true. The fact remains though that Zeni has neglected to make any substantial, necessary change for its PvP base, and more and more people will become vocal about that as time goes on.

    Until there are less and less people interested and they shut them up by attrition. This feels like deja vu all over again.
    Seen it in EQ2, seen it in Vanguard. Both great games with tons of potential for pvp, but resources were pulled on them
    for pvp. This game has them both beat by a country mile with the potential it has, and what it does already have. It's too
    bad. I read somewhere that initially there were like 10 servers with 600v600v600 on them and no lag, now we have.....
    That's a lot of lost revenue if that is accurate. Crazy thing is if they had given it the attention 10 servers wouldn't be enough.

    ESO has unfortunately been mismanaged from the very beginning. The original Dev team, while miles ahead of this current team, was too skiddish to commit to their original design plan and made a last-minute overhaul resulting in the horrible Vet Rank System which is largely to blame for why this game staggered at launch.

    But at least that Dev team was driven by gameplay and game design. ZOS fired most of those guys and hired the current team which is mostly project managers who oversee the outsourcing of coding and artists who who drive the crown store. When that transition happened the game basically went on life support / low-power mode where actual gameplay expenses are minimized so that CS profits are maximized.

    There have been some key screwups that have plagued this game since day 1, but some were implemented right after.

    Vet ranks, bot trains, et al all came under the purview of the orignal devs.

    I'm not sure who owns the lighting patch. That patch alone is responsible for so much of our missing pvp playerbase and the lack of performance throughout Cyrodiil. Before that patch the game actually ran reasonably smoothly in large group situations.
    Agrippa Invisus / Indominus / Inprimis / Inviolatus
    DragonKnight / Templar / Warden / Sorcerer - Vagabond
    Once a General, now a Citizen
    Former Emperor of Bloodthorn and Vivec
    For Sweetrolls! FOR FIMIAN!
  • Minno
    Minno
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    Stovahkiin wrote: »
    Nogawd wrote: »
    Stovahkiin wrote: »
    Mazbt wrote: »
    there won't be improvements because some forum peeps are such negative nancies.

    Lol, and why do you think people are being negative nancies? If there weren't such big issues, there wouldn't be as many negative posts
    I don't think it's that much at all. The forums are known for whiny, entitled brats that would complain about anything.

    That is indeed largely true. The fact remains though that Zeni has neglected to make any substantial, necessary change for its PvP base, and more and more people will become vocal about that as time goes on.

    Or, has been shown to be true in the past, simply stop logging on in favor of other games.

    Take into account the remaining game release lineup for 2017 and just imagine how many players going to be sucked up by these games --

    Oct 2017
    Wolfenstein 2
    Destiny 2 (for PC)
    Assassin's Creed: Origins

    Nov 2017
    Call of Duty WWII
    Hand of Fate 2
    Nioh
    Need for Speed Payback
    Star Wars Battlefront II

    Dec 2017
    Call of Cthulhu
    Dead Island 2

    And in 2018 you have such monsters on the horizon as:
    Anthem
    Far Cry 5
    Final Fantasy XV (for PC)

    ... and many, many others.

    The games that'll have the biggest impact on the PVP community are likely to be CoD, Battlefront, and next year's Anthem.

    I know when Wolfenstein releases this game can rot for a bit while I play my fill of it.

    Warframe's been drawing me back as well, due to their new miniXpack that's actually quite good.

    And I neither game's devs have ZOS's history of failing to communicate with the community I've chosen to be a part of.

    I'm also currently replaying System Shock 2. But I do this yearly every October for Halloween since that game was released in 1999.

    "OSA branch Psi-power" playthrough this year! The end game is going to be a pain :(.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Psilent
    Psilent
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    We'll be making campaign adjustments when Update 16 goes live, and will post more information about it in the next few days.

    @ZOS_GinaBruno will this information be posted before CWC on Monday or some time after? Looking forward to hearing what changes are coming to Cyrodiil!
  • RandomName123
    RandomName123
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    Psilent wrote: »
    We'll be making campaign adjustments when Update 16 goes live, and will post more information about it in the next few days.

    @ZOS_GinaBruno will this information be posted before CWC on Monday or some time after? Looking forward to hearing what changes are coming to Cyrodiil!


    "Soon". It's always "soon". Remember Matt Firor said that lag and PvP performance was a top priority, like almost two years ago? It's only gotten worse. What about the double AP testing? What's come of that? Is anyone from ZOS even reading our concerns? Can we trade for Mark Jacobs?
  • Koolio
    Koolio
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    We'll be making campaign adjustments when Update 16 goes live, and will post more information about it in the next few WEEKS.

  • NBrookus
    NBrookus
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    .
  • NBrookus
    NBrookus
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    Can we trade for Mark Jacobs?

    Only if he goes broke funding CU.
  • Minno
    Minno
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    Psilent wrote: »
    We'll be making campaign adjustments when Update 16 goes live, and will post more information about it in the next few days.

    @ZOS_GinaBruno will this information be posted before CWC on Monday or some time after? Looking forward to hearing what changes are coming to Cyrodiil!


    "Soon". It's always "soon". Remember Matt Firor said that lag and PvP performance was a top priority, like almost two years ago? It's only gotten worse. What about the double AP testing? What's come of that? Is anyone from ZOS even reading our concerns? Can we trade for Mark Jacobs?

    If you play BGs, lag is instantly removed and performance is better.

    I have a feeling their announcement might be the termination of cyro open PvP and full scale support of BGs as the main PvP offering. Tbh, I wouldn't mind that as it would be easier to get new BG maps than to add ways to fix cyro.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Mahabahabtha
    Mahabahabtha
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    We'll be making campaign adjustments when Update 16 goes live, and will post more information about it in the next few MONTHS.


    Edited by Mahabahabtha on October 18, 2017 6:10PM
    "In fact, I’ve met more PVEers that are worse at PvE than PvPers."
  • Mahabahabtha
    Mahabahabtha
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    Minno wrote: »
    I have a feeling their announcement might be the termination of cyro open PvP and full scale support of BGs as the main PvP offering. Tbh, I wouldn't mind that as it would be easier to get new BG maps than to add ways to fix cyro.

    I dont wanna hurt ya feelings, but reading this makes me feel like

    tumblr_mmmzjqA7kZ1snpc3lo1_500.gif


    "In fact, I’ve met more PVEers that are worse at PvE than PvPers."
  • technohic
    technohic
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    Minno wrote: »
    Psilent wrote: »
    We'll be making campaign adjustments when Update 16 goes live, and will post more information about it in the next few days.

    @ZOS_GinaBruno will this information be posted before CWC on Monday or some time after? Looking forward to hearing what changes are coming to Cyrodiil!


    "Soon". It's always "soon". Remember Matt Firor said that lag and PvP performance was a top priority, like almost two years ago? It's only gotten worse. What about the double AP testing? What's come of that? Is anyone from ZOS even reading our concerns? Can we trade for Mark Jacobs?

    If you play BGs, lag is instantly removed and performance is better.

    I have a feeling their announcement might be the termination of cyro open PvP and full scale support of BGs as the main PvP offering. Tbh, I wouldn't mind that as it would be easier to get new BG maps than to add ways to fix cyro.

    There would be little point in me playing this game at that point. Can get battlegrounds anywhere. Can get RvRvR in like a couple of places.
  • Minno
    Minno
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    technohic wrote: »
    Minno wrote: »
    Psilent wrote: »
    We'll be making campaign adjustments when Update 16 goes live, and will post more information about it in the next few days.

    @ZOS_GinaBruno will this information be posted before CWC on Monday or some time after? Looking forward to hearing what changes are coming to Cyrodiil!


    "Soon". It's always "soon". Remember Matt Firor said that lag and PvP performance was a top priority, like almost two years ago? It's only gotten worse. What about the double AP testing? What's come of that? Is anyone from ZOS even reading our concerns? Can we trade for Mark Jacobs?

    If you play BGs, lag is instantly removed and performance is better.

    I have a feeling their announcement might be the termination of cyro open PvP and full scale support of BGs as the main PvP offering. Tbh, I wouldn't mind that as it would be easier to get new BG maps than to add ways to fix cyro.

    There would be little point in me playing this game at that point. Can get battlegrounds anywhere. Can get RvRvR in like a couple of places.

    True, but considering the dev team in place which would be better use of their resources:
    - finding a way to make huge battles less laggy in cyro but make no money due to cyro being free or
    - balance PvP based on BGs/duels, offer new bg maps in paid DLC, completely remove lag/zergs the only two complaints in PvP players have been saying consistently for 2 years straight, still offer AvAvA and make money.

    Hate to say it, but deep down you know BGs are the future of PvP. They solve a collection of issues we have been wanting the team to address for years; PvP content updates with interesting objectives other than keeps/flags, lag free environment, and small scale combat with a focus on teamwork/ability use.

    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • technohic
    technohic
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    Minno wrote: »
    technohic wrote: »
    Minno wrote: »
    Psilent wrote: »
    We'll be making campaign adjustments when Update 16 goes live, and will post more information about it in the next few days.

    @ZOS_GinaBruno will this information be posted before CWC on Monday or some time after? Looking forward to hearing what changes are coming to Cyrodiil!


    "Soon". It's always "soon". Remember Matt Firor said that lag and PvP performance was a top priority, like almost two years ago? It's only gotten worse. What about the double AP testing? What's come of that? Is anyone from ZOS even reading our concerns? Can we trade for Mark Jacobs?

    If you play BGs, lag is instantly removed and performance is better.

    I have a feeling their announcement might be the termination of cyro open PvP and full scale support of BGs as the main PvP offering. Tbh, I wouldn't mind that as it would be easier to get new BG maps than to add ways to fix cyro.

    There would be little point in me playing this game at that point. Can get battlegrounds anywhere. Can get RvRvR in like a couple of places.

    True, but considering the dev team in place which would be better use of their resources:
    - finding a way to make huge battles less laggy in cyro but make no money due to cyro being free or
    - balance PvP based on BGs/duels, offer new bg maps in paid DLC, completely remove lag/zergs the only two complaints in PvP players have been saying consistently for 2 years straight, still offer AvAvA and make money.

    Hate to say it, but deep down you know BGs are the future of PvP. They solve a collection of issues we have been wanting the team to address for years; PvP content updates with interesting objectives other than keeps/flags, lag free environment, and small scale combat with a focus on teamwork/ability use.

    Pretty sure people thought that when the devs of SWTOR gave up on Ilum early on. Takes them years to build new PVP outside of reskin arenas.
  • Dutchessx
    Dutchessx
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    technohic wrote: »
    Minno wrote: »
    Psilent wrote: »
    We'll be making campaign adjustments when Update 16 goes live, and will post more information about it in the next few days.

    @ZOS_GinaBruno will this information be posted before CWC on Monday or some time after? Looking forward to hearing what changes are coming to Cyrodiil!


    "Soon". It's always "soon". Remember Matt Firor said that lag and PvP performance was a top priority, like almost two years ago? It's only gotten worse. What about the double AP testing? What's come of that? Is anyone from ZOS even reading our concerns? Can we trade for Mark Jacobs?

    If you play BGs, lag is instantly removed and performance is better.

    I have a feeling their announcement might be the termination of cyro open PvP and full scale support of BGs as the main PvP offering. Tbh, I wouldn't mind that as it would be easier to get new BG maps than to add ways to fix cyro.

    There would be little point in me playing this game at that point. Can get battlegrounds anywhere. Can get RvRvR in like a couple of places.

    I would have to agree on this as well, if there was no pvp in Cyrodiil there would be little point in my playing this game. While I do BGs every now & then it isn't as challenging to me as Cyrodiil is and I get bored of it really easily.
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  • Stovahkiin
    Stovahkiin
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    Minno wrote: »
    Psilent wrote: »
    We'll be making campaign adjustments when Update 16 goes live, and will post more information about it in the next few days.

    @ZOS_GinaBruno will this information be posted before CWC on Monday or some time after? Looking forward to hearing what changes are coming to Cyrodiil!


    "Soon". It's always "soon". Remember Matt Firor said that lag and PvP performance was a top priority, like almost two years ago? It's only gotten worse. What about the double AP testing? What's come of that? Is anyone from ZOS even reading our concerns? Can we trade for Mark Jacobs?

    If you play BGs, lag is instantly removed and performance is better.

    I have a feeling their announcement might be the termination of cyro open PvP and full scale support of BGs as the main PvP offering. Tbh, I wouldn't mind that as it would be easier to get new BG maps than to add ways to fix cyro.

    Lol, battlegrounds are trash. Literally every other MMO game I've played has PvP like them. Cyrodiil PvP is one of the few things that makes ESO different from other games. If you get rid of it, then that's just one more step for ESO becoming a complete pile of generic bantha poodoo.
    Beware the battle cattle, but don't *fear* the battle cattle!
  • James-Wayne
    James-Wayne
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    I thought Update 17 was a massive PvP system or was this just the updated crafting system, can't remember.

    Either way I'm sure something big is being worked on PvP wise which should be Update 18 (Chapter) at the latest.
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  • Koolio
    Koolio
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    I thought Update 17 was a massive PvP system or was this just the updated crafting system, can't remember.

    Either way I'm sure something big is being worked on PvP wise which should be Update 18 (Chapter) at the latest.

    At this point I just can't believe they are working on anything at all.

    In the last 3 years in cyrodiil we've gotten town flags, alswell staircase moved, and resource doors removed. I think that's all we've gotten other than nerfs. The fact that they say a few days then wait week/s before anything is even said is the exact reason we feel neglected in the first place.

    We as a customer should've even have to make this kinda post. It's sad.
  • SirCritical
    SirCritical
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    Wut? Gimme you stuff. ZOS is continuously nerfing PvE because of PvP reasons! Abandoned?!
  • Agrippa_Invisus
    Agrippa_Invisus
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    Wut? Gimme you stuff. ZOS is continuously nerfing PvE because of PvP reasons! Abandoned?!

    Get back to me the next time you get 20 fps, 500 ping, and massive skill lag in vHOF on a nightly basis. To the point your sound cuts out and when you rez after a death you get a five minute load screen.
    Agrippa Invisus / Indominus / Inprimis / Inviolatus
    DragonKnight / Templar / Warden / Sorcerer - Vagabond
    Once a General, now a Citizen
    Former Emperor of Bloodthorn and Vivec
    For Sweetrolls! FOR FIMIAN!
  • RinaldoGandolphi
    RinaldoGandolphi
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    Minno wrote: »
    Psilent wrote: »
    We'll be making campaign adjustments when Update 16 goes live, and will post more information about it in the next few days.

    @ZOS_GinaBruno will this information be posted before CWC on Monday or some time after? Looking forward to hearing what changes are coming to Cyrodiil!


    "Soon". It's always "soon". Remember Matt Firor said that lag and PvP performance was a top priority, like almost two years ago? It's only gotten worse. What about the double AP testing? What's come of that? Is anyone from ZOS even reading our concerns? Can we trade for Mark Jacobs?

    If you play BGs, lag is instantly removed and performance is better.

    I have a feeling their announcement might be the termination of cyro open PvP and full scale support of BGs as the main PvP offering. Tbh, I wouldn't mind that as it would be easier to get new BG maps than to add ways to fix cyro.

    Yup, I think they have exhausted most of their resources on fixing Cyrodiil performance.

    Heres what Paul Sage had to say before he left for Gear Box

    https://forums.elderscrollsonline.com/en/discussion/157157/update-on-cyrodiil-performance/p1


    Hello everyone,

    Our Cyrodiil performance is something we are very aware of. Performance drags when there are numerous players in the same place at the same time. This is why performance in Cyrodiil is fine for much of the day, but gets worse during more popular times. We are currently investigating ways in which we can reduce the spike of performance loss. We added in some features for Update 6 which we hoped would help, but ultimately did not. This is not a situation where we can just add more hardware. Player population in a given area hurts the performance and the more people that are in one area, the more performance is going to be hurt.

    Actively, we are looking at changing the behavior of the players to remove incentives for large groups to stay in the same area. We want to do this by providing larger incentives for Alliances to split up and take on multiple-challenges in Cyrodiil. We’ll continue to work on this. We are also asked by players if there is anything they can do to help. In this situation, the best thing you can do is split off to different objectives when you notice performance going down. Cyrodiil is a big place with lots of different things to do. And thank you for asking.

    As much as it pains me to say this...they need to really evaluate the costs of fixing Cyrodiil vs focusing on BG's and making Cyrodiil a PVE area. Its not like they haven';t tried to fix it. I beleive they have been trying hard for years, but I think its something software and network wise that is out of reach with the anti-bot and security measures needed to stop chinese hackers from owning the game with teleporting bots and such like it was at launch.

    Its my hope that maybe they can fix Cyrodiil with a last ditch effort, but its not likely. Cyrodiil population is at an all time low on PC-NA...not much left to hold on to, and its mostly unplayable at primetime in normal keep fights unless you like 18 FPS and taking 5 seconds for an ability or heavy attack to go off....

    BG's don't lag and are really fun...add a que that randomizes groups(in other words no premades) and it would be perfect...a que for premades and a que for non-premades(puts people on random teams, even if your already group you get removed from your group and put on a random team)....

    I really hope it doesn't come to turning Cyrodiil into a PVe zone, but as a company at some point you either fix something or you pull up stakes...its just the reality of capitalism
    Edited by RinaldoGandolphi on October 19, 2017 4:30PM
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  • TazESO
    TazESO
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    technohic wrote: »
    Minno wrote: »
    Psilent wrote: »
    We'll be making campaign adjustments when Update 16 goes live, and will post more information about it in the next few days.

    @ZOS_GinaBruno will this information be posted before CWC on Monday or some time after? Looking forward to hearing what changes are coming to Cyrodiil!


    "Soon". It's always "soon". Remember Matt Firor said that lag and PvP performance was a top priority, like almost two years ago? It's only gotten worse. What about the double AP testing? What's come of that? Is anyone from ZOS even reading our concerns? Can we trade for Mark Jacobs?

    If you play BGs, lag is instantly removed and performance is better.

    I have a feeling their announcement might be the termination of cyro open PvP and full scale support of BGs as the main PvP offering. Tbh, I wouldn't mind that as it would be easier to get new BG maps than to add ways to fix cyro.

    There would be little point in me playing this game at that point. Can get battlegrounds anywhere. Can get RvRvR in like a couple of places.

    Same
  • casparian
    casparian
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    Minno wrote: »
    Psilent wrote: »
    We'll be making campaign adjustments when Update 16 goes live, and will post more information about it in the next few days.

    @ZOS_GinaBruno will this information be posted before CWC on Monday or some time after? Looking forward to hearing what changes are coming to Cyrodiil!


    "Soon". It's always "soon". Remember Matt Firor said that lag and PvP performance was a top priority, like almost two years ago? It's only gotten worse. What about the double AP testing? What's come of that? Is anyone from ZOS even reading our concerns? Can we trade for Mark Jacobs?

    If you play BGs, lag is instantly removed and performance is better.

    I have a feeling their announcement might be the termination of cyro open PvP and full scale support of BGs as the main PvP offering. Tbh, I wouldn't mind that as it would be easier to get new BG maps than to add ways to fix cyro.

    Yup, I think they have exhausted most of their resources on fixing Cyrodiil performance.

    Heres what Paul Sage had to say before he left for Gear Box

    https://forums.elderscrollsonline.com/en/discussion/157157/update-on-cyrodiil-performance/p1


    Hello everyone,

    Our Cyrodiil performance is something we are very aware of. Performance drags when there are numerous players in the same place at the same time. This is why performance in Cyrodiil is fine for much of the day, but gets worse during more popular times. We are currently investigating ways in which we can reduce the spike of performance loss. We added in some features for Update 6 which we hoped would help, but ultimately did not. This is not a situation where we can just add more hardware. Player population in a given area hurts the performance and the more people that are in one area, the more performance is going to be hurt.

    Actively, we are looking at changing the behavior of the players to remove incentives for large groups to stay in the same area. We want to do this by providing larger incentives for Alliances to split up and take on multiple-challenges in Cyrodiil. We’ll continue to work on this. We are also asked by players if there is anything they can do to help. In this situation, the best thing you can do is split off to different objectives when you notice performance going down. Cyrodiil is a big place with lots of different things to do. And thank you for asking.

    As much as it pains me to say this...they need to really evaluate the costs of fixing Cyrodiil vs focusing on BG's and making Cyrodiil a PVE area. Its not like they haven';t tried to fix it. I beleive they have been trying hard for years, but I think its something software and network wise that is out of reach with the anti-bot and security measures needed to stop chinese hackers from owning the game with teleporting bots and such like it was at launch.

    Its my hope that maybe they can fix Cyrodiil with a last ditch effort, but its not likely. Cyrodiil population is at an all time low on PC-NA...not much left to hold on to, and its mostly unplayable at primetime in normal keep fights unless you like 18 FPS and taking 5 seconds for an ability or heavy attack to go off....

    BG's don't lag and are really fun...add a que that randomizes groups(in other words no premades) and it would be perfect...a que for premades and a que for non-premades(puts people on random teams, even if your already group you get removed from your group and put on a random team)....

    I really hope it doesn't come to turning Cyrodiil into a PVe zone, but as a company at some point you either fix something or you pull up stakes...its just the reality of capitalism

    I'm confused by your response to the Paul Sage quote. In that quote, Paul says that he is confident they can solve some of the performance issues by incentivizing groups to split up and spread out (presumably by adding important objectives and attractions other than the emp ring). This is something they have never actually tried to do (with the minor exception of adding flags to towns, which is so slight it hardly counts). Presumably the correct response to this is to urge ZOS to actually follow their own advice. Instead, you contemplate the possibility of removing Cyrodiil PVP. Wouldn't it be more fruitful to ask ZOS to follow Paul's lead and see if that actually works before axing Cyrodiil PVP entirely?
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
  • Mahabahabtha
    Mahabahabtha
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    'The Elder Scrolls Online' (ALL) 2017 Development Roadmap

    worthplaying.com/article/2017/2/2/news/102257/

    "As for Cyrodiil: we know that performance (both server and client) is often not up to par, to put it mildly. These problems particularly plague Champion-ranked Campaigns and, coupled with some of the balance issues and bugs that are still present, result in an often-frustrating experience for some players. We will be addressing this in 2017 – from Champion System performance to class/armor balance to client/server performance in large battles. This is a priority for us, but as these issues are extremely complex, we will be re-thinking how some of the systems in the game interact with each other; changes of this magnitude cannot happen quickly. We are not taking this lightly – change needs to happen. We will have lots more information on Cyrodiil balance and fixes shortly, but right now, we are focusing on investigating and testing different options."

    Matt Firor
    ESO Game Director
    Edited by Mahabahabtha on October 19, 2017 5:46PM
    "In fact, I’ve met more PVEers that are worse at PvE than PvPers."
  • Minno
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    casparian wrote: »
    Minno wrote: »
    Psilent wrote: »
    We'll be making campaign adjustments when Update 16 goes live, and will post more information about it in the next few days.

    @ZOS_GinaBruno will this information be posted before CWC on Monday or some time after? Looking forward to hearing what changes are coming to Cyrodiil!


    "Soon". It's always "soon". Remember Matt Firor said that lag and PvP performance was a top priority, like almost two years ago? It's only gotten worse. What about the double AP testing? What's come of that? Is anyone from ZOS even reading our concerns? Can we trade for Mark Jacobs?

    If you play BGs, lag is instantly removed and performance is better.

    I have a feeling their announcement might be the termination of cyro open PvP and full scale support of BGs as the main PvP offering. Tbh, I wouldn't mind that as it would be easier to get new BG maps than to add ways to fix cyro.

    Yup, I think they have exhausted most of their resources on fixing Cyrodiil performance.

    Heres what Paul Sage had to say before he left for Gear Box

    https://forums.elderscrollsonline.com/en/discussion/157157/update-on-cyrodiil-performance/p1


    Hello everyone,

    Our Cyrodiil performance is something we are very aware of. Performance drags when there are numerous players in the same place at the same time. This is why performance in Cyrodiil is fine for much of the day, but gets worse during more popular times. We are currently investigating ways in which we can reduce the spike of performance loss. We added in some features for Update 6 which we hoped would help, but ultimately did not. This is not a situation where we can just add more hardware. Player population in a given area hurts the performance and the more people that are in one area, the more performance is going to be hurt.

    Actively, we are looking at changing the behavior of the players to remove incentives for large groups to stay in the same area. We want to do this by providing larger incentives for Alliances to split up and take on multiple-challenges in Cyrodiil. We’ll continue to work on this. We are also asked by players if there is anything they can do to help. In this situation, the best thing you can do is split off to different objectives when you notice performance going down. Cyrodiil is a big place with lots of different things to do. And thank you for asking.

    As much as it pains me to say this...they need to really evaluate the costs of fixing Cyrodiil vs focusing on BG's and making Cyrodiil a PVE area. Its not like they haven';t tried to fix it. I beleive they have been trying hard for years, but I think its something software and network wise that is out of reach with the anti-bot and security measures needed to stop chinese hackers from owning the game with teleporting bots and such like it was at launch.

    Its my hope that maybe they can fix Cyrodiil with a last ditch effort, but its not likely. Cyrodiil population is at an all time low on PC-NA...not much left to hold on to, and its mostly unplayable at primetime in normal keep fights unless you like 18 FPS and taking 5 seconds for an ability or heavy attack to go off....

    BG's don't lag and are really fun...add a que that randomizes groups(in other words no premades) and it would be perfect...a que for premades and a que for non-premades(puts people on random teams, even if your already group you get removed from your group and put on a random team)....

    I really hope it doesn't come to turning Cyrodiil into a PVe zone, but as a company at some point you either fix something or you pull up stakes...its just the reality of capitalism

    I'm confused by your response to the Paul Sage quote. In that quote, Paul says that he is confident they can solve some of the performance issues by incentivizing groups to split up and spread out (presumably by adding important objectives and attractions other than the emp ring). This is something they have never actually tried to do (with the minor exception of adding flags to towns, which is so slight it hardly counts). Presumably the correct response to this is to urge ZOS to actually follow their own advice. Instead, you contemplate the possibility of removing Cyrodiil PVP. Wouldn't it be more fruitful to ask ZOS to follow Paul's lead and see if that actually works before axing Cyrodiil PVP entirely?

    It's all entirely speculation. But sage left after IC dropped, so everything afterwards is up for grabs.

    But from a monetary standpoint, it makes no sense to try to fix cyro when a majority of it's population aren't paying for content associated to it (and keep saying they will be unsubscribed). Why else would they make you pay for BGs? Someone worked hard to give you that content, so they had to recoup costs.

    But I'm also sure zos has that data and how many subs actually are in each zone.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Minno
    Minno
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    'The Elder Scrolls Online' (ALL) 2017 Development Roadmap

    worthplaying.com/article/2017/2/2/news/102257/

    "As for Cyrodiil: we know that performance (both server and client) is often not up to par, to put it mildly. These problems particularly plague Champion-ranked Campaigns and, coupled with some of the balance issues and bugs that are still present, result in an often-frustrating experience for some players. We will be addressing this in 2017 – from Champion System performance to class/armor balance to client/server performance in large battles. This is a priority for us, but as these issues are extremely complex, we will be re-thinking how some of the systems in the game interact with each other; changes of this magnitude cannot happen quickly. We are not taking this lightly – change needs to happen. We will have lots more information on Cyrodiil balance and fixes shortly, but right now, we are focusing on investigating and testing different options."

    Matt Firor
    ESO Game Director

    Cool! Don't remember reading that, so thanks!

    Glad to see a 2017 document that says they still have cyro in sights. Now we just need to see what Gina's news is to make sure that intent still lines up.

    Edit: here's the part that's good to read:

    "Battlegrounds and Cyrodiil

    We are very excited to offer new PvP possibilities with the introduction of 4v4v4 small-scale Battlegrounds in Morrowind. However, just because we are introducing Battlegrounds with Morrowind doesn't mean we are walking away from Cyrodiil. We consider open-world PvP to be separate from small-scale PvP, and we want to be sure that we offer - and fully support - both."
    Edited by Minno on October 19, 2017 6:02PM
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Rickter
    Rickter
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    Cyrodiil population is at an all time low on PC-NA...not much left to hold on to, and its mostly unplayable at primetime in normal keep fights unless you like 18 FPS and taking 5 seconds for an ability or heavy attack to go off....

    Im sorry, but this statement is so. . . contradictory to me.

    It's like youre saying "Pop is at an all time low but there are soooo many players that you lag sooo hard during primetime"

    im not trying to start anything, im just pointing out how i interpreted that statement of yours.
    RickterESO
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  • Minno
    Minno
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    Rickter wrote: »
    Cyrodiil population is at an all time low on PC-NA...not much left to hold on to, and its mostly unplayable at primetime in normal keep fights unless you like 18 FPS and taking 5 seconds for an ability or heavy attack to go off....

    Im sorry, but this statement is so. . . contradictory to me.

    It's like youre saying "Pop is at an all time low but there are soooo many players that you lag sooo hard during primetime"

    im not trying to start anything, im just pointing out how i interpreted that statement of yours.

    Pop is at a low. Vivec is the only poplocked camp.sotha sil picks up but it's still barely beating 3 bars.

    The rest of the pops are 2-1 bars.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Strider__Roshin
    Strider__Roshin
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    @ZOS_GinaBruno have you guys checked out my thread on battlegrounds? It's something I want so desperately to succeed. https://forums.elderscrollsonline.com/en/discussion/376089/whats-needed-to-save-battlegrounds#latest
  • RinaldoGandolphi
    RinaldoGandolphi
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    casparian wrote: »

    I'm confused by your response to the Paul Sage quote. In that quote, Paul says that he is confident they can solve some of the performance issues by incentivizing groups to split up and spread out (presumably by adding important objectives and attractions other than the emp ring). This is something they have never actually tried to do (with the minor exception of adding flags to towns, which is so slight it hardly counts). Presumably the correct response to this is to urge ZOS to actually follow their own advice. Instead, you contemplate the possibility of removing Cyrodiil PVP. Wouldn't it be more fruitful to ask ZOS to follow Paul's lead and see if that actually works before axing Cyrodiil PVP entirely?

    No Sage was saying they can't just increase server hardware to fix it. incentivizing groups to split up is just one small part of the issue. He is acknowledging. the "real issue" is "the more players there are in an area the more performance suffers" that a scaling issue, and one that would probably cost way too much money to re-factor code to fix(probably require a complete re-write of everything)

    So no matter what keep your at, once you have more then 12-15 people on your screen, performance starts to tail off, maybe not drastic at first, maybe you only lose 3-4 fps, but as more come it just nose dives...thats not something adding more objectives and such is going to fix.

    12 is the "sweet spot" for performance...once you go past 12....forget about it...thats why PVE Trials are 12 man trials. Thats why BG's are 4v4v4(12 people) because that appears to be the max the engine and server can handle without performance issues.

    The way Cyrodiil works your never going to have anything limited to 12 people on screen at a time...not being able to limit numbers around objectives is a BIG issue in Cyrodiil when it comes to game performance that im not sure there is a way for them to fix.
    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
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