ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
I agree that 4v4 should be the default format. Game modes like CTF, Domination, etc. just don't work with three teams. There's a reason why all the (successful) FPS franchises focused on team v. team game modes. I suppose ZOS decided on 4v4v4 because Cyrodiil is AvAvA. As usual, ZOS makes poor design choices for the sake of some weird mimicry.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
I agree that 4v4 should be the default format. Game modes like CTF, Domination, etc. just don't work with three teams. There's a reason why all the (successful) FPS franchises focused on team v. team game modes. I suppose ZOS decided on 4v4v4 because Cyrodiil is AvAvA. As usual, ZOS makes poor design choices for the sake of some weird mimicry.
They though probably 4vs4vs4 is more balanced because the weaker teams could team up against a stronger team.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
I agree that 4v4 should be the default format. Game modes like CTF, Domination, etc. just don't work with three teams. There's a reason why all the (successful) FPS franchises focused on team v. team game modes. I suppose ZOS decided on 4v4v4 because Cyrodiil is AvAvA. As usual, ZOS makes poor design choices for the sake of some weird mimicry.
They though probably 4vs4vs4 is more balanced because the weaker teams could team up against a stronger team.
The issue is that you want to create a number of new queues and the population just isn't there to support that.
At most I'd say you could run 2 seperate queues for battlegrounds before wait times start to get too obnoxious.
As far as rewards go, I do agree that they are currently a joke. I mean I got two medium reinforced impregnable helms as a reward for winning a match a while back. Two of the same item. Additionally the leaderboard rewards could use a bit of a buff too (who wants to buy a decisive gold wizards riposte bow?)
I wouldn't go as far as motif pages for single game wins, but leaderboards sure. As for the game rewards, maybe up the gold a little.
Also having the option to re-queue from the end screen would definitely be nice.
I agree that 4v4 should be the default format. Game modes like CTF, Domination, etc. just don't work with three teams. There's a reason why all the (successful) FPS franchises focused on team v. team game modes. I suppose ZOS decided on 4v4v4 because Cyrodiil is AvAvA. As usual, ZOS makes poor design choices for the sake of some weird mimicry.
VaranisArano wrote: »I don't understand why Battlegrounds have to be either No CP or just CP. While I prefer CP and this change makes ,me more likely to do Battlegrounds, why on Nirn are they not providing both options? That seems like a no brainer to me.
Kill credit. The current system caters magsorcs that spam Mage's Wrath, and infuriates everyone else. The best solution I can think of that doesn't involve nerfing executes is to lump kills and assists into one category (It's called efficiency in Destiny 2).
Evasion: Casting this ability and its morphs now requires that you wear 5 pieces of Medium Armor.
The issue is that you want to create a number of new queues and the population just isn't there to support that.
At most I'd say you could run 2 seperate queues for battlegrounds before wait times start to get too obnoxious.
As far as rewards go, I do agree that they are currently a joke. I mean I got two medium reinforced impregnable helms as a reward for winning a match a while back. Two of the same item. Additionally the leaderboard rewards could use a bit of a buff too (who wants to buy a decisive gold wizards riposte bow?)
I wouldn't go as far as motif pages for single game wins, but leaderboards sure. As for the game rewards, maybe up the gold a little.
Also having the option to re-queue from the end screen would definitely be nice.
If the match types were 4v4 that would certainly quicken queue times. You know how there are two tabs to switch between when you use activity finder? (One tab for vet, and one for non-vet) That's how I would separate non-CP from CP. Once you've selected your tab (on non-CP by default, then it remains on the tab you used last) then you have two options to choose from: Grab Bag or TDM.
As far as the competitive game type goes, you'll have to show up to a particular NPC and he or she will place you in a queue with your preformed team of 4. There should be an NPC for CP and a NPC for non-CP; each with their respective leaderboards. It's really not that complicated.
The issue is that you want to create a number of new queues and the population just isn't there to support that.
At most I'd say you could run 2 seperate queues for battlegrounds before wait times start to get too obnoxious.
As far as rewards go, I do agree that they are currently a joke. I mean I got two medium reinforced impregnable helms as a reward for winning a match a while back. Two of the same item. Additionally the leaderboard rewards could use a bit of a buff too (who wants to buy a decisive gold wizards riposte bow?)
I wouldn't go as far as motif pages for single game wins, but leaderboards sure. As for the game rewards, maybe up the gold a little.
Also having the option to re-queue from the end screen would definitely be nice.
If the match types were 4v4 that would certainly quicken queue times. You know how there are two tabs to switch between when you use activity finder? (One tab for vet, and one for non-vet) That's how I would separate non-CP from CP. Once you've selected your tab (on non-CP by default, then it remains on the tab you used last) then you have two options to choose from: Grab Bag or TDM.
As far as the competitive game type goes, you'll have to show up to a particular NPC and he or she will place you in a queue with your preformed team of 4. There should be an NPC for CP and a NPC for non-CP; each with their respective leaderboards. It's really not that complicated.
That still doesn't solve the issue of population.
Firstly all of the maps are designed for 4v4v4, so that would be a bunch of work on the part of ZoS to create 4v4 maps.
Right now you need 12 people to play a match in battlegrounds. There is one queue.
If you split it up into Deathmatch/Objective and CP/Non-CP you have 4 seperate queues, each needing 12 people to form a game. This means that you need a minimum of 48 active players to fill all 4 queues.
Currently battlegrounds doesn't have the population to support that, at least not all of the time. Sure I'd love to be able to just queue for one game mode and not ever have to play chaosball again, but until the population in battlegrounds is more robust, it can't happen.
Kill credit. The current system caters magsorcs that spam Mage's Wrath, and infuriates everyone else. The best solution I can think of that doesn't involve nerfing executes is to lump kills and assists into one category (It's called efficiency in Destiny 2).
Yup, its such a pain to explain time and time again that assists are as worthy as kills, if not being greater than kills. You get the assist for doing majority of damage to a target, you get a "kill" for dealing that final hit that takes the target's health to 0. It is more difficult to rack-up assists yet people hold up kills like its the be all end all of BGs, cracks me up every time. ZOS needs to look at it, and if anything fix the wording.
None of this would matter, as there simply aren't enough BG players for so many options... barely 1 game ever fills as it is. Morrowind cost more than a dental surgery and so many of my PvP buddies didnt buy it. Honestly I paid for it but wouldnt give two sheets if they made it free, there mighy actually be oponents then
None of this would matter, as there simply aren't enough BG players for so many options... barely 1 game ever fills as it is. Morrowind cost more than a dental surgery and so many of my PvP buddies didnt buy it. Honestly I paid for it but wouldnt give two sheets if they made it free, there mighy actually be oponents then
None of this would matter, as there simply aren't enough BG players for so many options... barely 1 game ever fills as it is. Morrowind cost more than a dental surgery and so many of my PvP buddies didnt buy it. Honestly I paid for it but wouldnt give two sheets if they made it free, there mighy actually be oponents then
None of this would matter, as there simply aren't enough BG players for so many options... barely 1 game ever fills as it is. Morrowind cost more than a dental surgery and so many of my PvP buddies didnt buy it. Honestly I paid for it but wouldnt give two sheets if they made it free, there mighy actually be oponents then
Your dentist is making surgery for less then 15$ ? Is it real surgery or just teeths hammer smashing ?
None of this would matter, as there simply aren't enough BG players for so many options... barely 1 game ever fills as it is. Morrowind cost more than a dental surgery and so many of my PvP buddies didnt buy it. Honestly I paid for it but wouldnt give two sheets if they made it free, there mighy actually be oponents then
Your dentist is making surgery for less then 15$ ? Is it real surgery or just teeths hammer smashing ?
Evasion: Casting this ability and its morphs now requires that you wear 5 pieces of Medium Armor.
None of this would matter, as there simply aren't enough BG players for so many options... barely 1 game ever fills as it is. Morrowind cost more than a dental surgery and so many of my PvP buddies didnt buy it. Honestly I paid for it but wouldnt give two sheets if they made it free, there mighy actually be oponents then
Your dentist is making surgery for less then 15$ ? Is it real surgery or just teeths hammer smashing ?
"Doors" are not dentists. Morrowind cost £45 on release. I cant see people buying it now as mostly it is dead content assides from the pve aspects which were cool, but by no means worth that much
Ragnarock41 wrote: »None of this would matter, as there simply aren't enough BG players for so many options... barely 1 game ever fills as it is. Morrowind cost more than a dental surgery and so many of my PvP buddies didnt buy it. Honestly I paid for it but wouldnt give two sheets if they made it free, there mighy actually be oponents then
Your dentist is making surgery for less then 15$ ? Is it real surgery or just teeths hammer smashing ?
less than 15$? Where do you buy it for 15$? Im very curious now.
None of this would matter, as there simply aren't enough BG players for so many options... barely 1 game ever fills as it is. Morrowind cost more than a dental surgery and so many of my PvP buddies didnt buy it. Honestly I paid for it but wouldnt give two sheets if they made it free, there mighy actually be oponents then
Your dentist is making surgery for less then 15$ ? Is it real surgery or just teeths hammer smashing ?