...balance changes aren’t in this patch as we’re still in the process of collecting and considering feedback...
No update on templar's eclipse? Do you need more feedback? Is the feedback going to change anything?
Something that feels VERY weird though...You will now receive a Transmute Crystal for completing Dragonstar Arena on Veteran mode, just as you would for completing Maelstrom Arena.
VSUnidentified Transmutation Geodes will now occasionally drop from the final bosses of all Normal and Veteran Dungeons, rather than the Transmute Crystals dropping directly.
vMA or vDSA = 1 crystal. Normal dungeon = 1-10
[Edit] I realize it's only a chance for a geode. But do you know how many normal dungeons you can run in the timeframe that an average player can run vMA or vDSA?
HAHAHA! OMG this is going to be the subject of the week for sure.Increased the cost of Transmutation from 40 to 50 Crystals.
dimensional wrote: »Sandman929 wrote: »sigh....
I react like this every time I see posts like yours. Say something constructive or don't post at all. I for one am glad with the changes in this patch and I think they are doing a great job.
ZOS_GinaBruno wrote: »...balance changes aren’t in this patch as we’re still in the process of collecting and considering feedback. ...
Increased the cost of Transmutation from 40 to 50 Crystals.
Something that feels VERY weird though...You will now receive a Transmute Crystal for completing Dragonstar Arena on Veteran mode, just as you would for completing Maelstrom Arena.
VSUnidentified Transmutation Geodes will now occasionally drop from the final bosses of all Normal and Veteran Dungeons, rather than the Transmute Crystals dropping directly.
vMA or vDSA = 1 crystal. Normal dungeon = 1-10
[Edit] I realize it's only a chance for a geode. But do you know how many normal dungeons you can run in the timeframe that an average player can run vMA or vDSA?
SO much this!!!^^^
The time and effort involved in vMA or vDSA is far and above that of a regular vet dungeon, yet a vet dungeon can give you 10 times more crystals in less that a quarter of the time.
You should get more crystals for activities that are harder and/or take more time to achieve.
vMA/vDSA need to be re-classified as higher up the chain than a standard vet dungeon. Would suggest 7 for vMA as you can do it solo, and 10 for vDSA as this is usually a bit longer and involves a group.
Something that feels VERY weird though...You will now receive a Transmute Crystal for completing Dragonstar Arena on Veteran mode, just as you would for completing Maelstrom Arena.
VSUnidentified Transmutation Geodes will now occasionally drop from the final bosses of all Normal and Veteran Dungeons, rather than the Transmute Crystals dropping directly.
vMA or vDSA = 1 crystal. Normal dungeon = 1-10
[Edit] I realize it's only a chance for a geode. But do you know how many normal dungeons you can run in the timeframe that an average player can run vMA or vDSA?
Kneighbors wrote: »Something that feels VERY weird though...You will now receive a Transmute Crystal for completing Dragonstar Arena on Veteran mode, just as you would for completing Maelstrom Arena.
VSUnidentified Transmutation Geodes will now occasionally drop from the final bosses of all Normal and Veteran Dungeons, rather than the Transmute Crystals dropping directly.
vMA or vDSA = 1 crystal. Normal dungeon = 1-10
[Edit] I realize it's only a chance for a geode. But do you know how many normal dungeons you can run in the timeframe that an average player can run vMA or vDSA?
I don't think this is bad. Actually I really hope it will really be like that. It will draw high cp players into normal dungeons merging the community. As every lowbie out there I really enjoyed having one or more high cp players in our team.
I know, you will say now "4 690cp wil group up and farm normals", in my opinion nah. For my maxed out DD it will take more time to search for 3 more players than to go and harvest normal dungeon. And in any case I don't see anything bad in them grouping up.
Anyway it's a good idea to pull high cp players into farming normals showing new players how to play. Approved.
Integral1900 wrote: »Well that was disappointing...
Now we need 50 transmute crystals and the drop rates remain hazy... who am I kidding, even at five per dungeon I would still be looking at a year for one gear set, sorry but I just don't have spare time of that magnitude
Warden magic dps still at the bottom of the pile by a large margin, good job there aren't class change options or the little buggers would be extinct, I love mine but she hits with all the force of a soggy cheese sandwich
Aaaaaannnndd still no oven for housing, for crying spout loud that's the blasted basics!!!
theamazingx wrote: »
theamazingx wrote: »Integral1900 wrote: »Well that was disappointing...
Now we need 50 transmute crystals and the drop rates remain hazy... who am I kidding, even at five per dungeon I would still be looking at a year for one gear set, sorry but I just don't have spare time of that magnitude
Warden magic dps still at the bottom of the pile by a large margin, good job there aren't class change options or the little buggers would be extinct, I love mine but she hits with all the force of a soggy cheese sandwich
Aaaaaannnndd still no oven for housing, for crying spout loud that's the blasted basics!!!
If it takes you a year to run 10 dungeons, not sure how much use you're going to get out of a trait change
goldenarcher1 wrote: »