HAHAHA! OMG this is going to be the subject of the week for sure.Increased the cost of Transmutation from 40 to 50 Crystals.
Let's see how many others work that one out.
Increased the cost of Transmutation from 40 to 50 Crystals.
30-Day campaign Leaderboards now grant 40 Transmute Crystals each, and 7-Day campaign Leaderboards now grant 4 Transmute Crystals each.
Transmutation Geodes will no longer stack, which was causing an issue where using multiple Transmutation Geodes in quick succession would cause you not to get any Transmute Crystals.
Transmute Crystals will now also be granted from the weekly Trial quests, your first-in-a-day Random Dungeon, or subsequent random Dungeons, regardless of whether you do those activities on Veteran mode or Normal mode. Previously, they were available only from Veteran mode.
So still no details whatsoever on the decision to change Battlegrounds from no-CP to CP? This is a HUGE change. We need some kind of dev note or other form of dialogue from ZOS discussing why this change has been made. There has a been a big outcry on forums against this change and the devs have been silent. Why suddenly make such a huge change to the way BGs have always been and without revealing any reasoning behind it? I and many others - in fact, the majority of players when looking at the forum polls - believe this change is a big mistake.
Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
You will now receive a Transmute Crystal for completing Dragonstar Arena on Veteran mode, just as you would for completing Maelstrom Arena.
Unidentified Transmutation Geodes will now occasionally drop from the final bosses of all Normal and Veteran Dungeons, rather than the Transmute Crystals dropping directly.
@ZOS_GinaBruno can we please have more of a back and forth on class balance changes? Every single patch it feels like players work hard to test and leave valuable feedback, and every single patch it feels like the Developers are largely disinterested in the feedback. Maybe I'm completely wrong and they do value our feedback, but without communication (and, to be clear, there is none) our feedback feels wasted. You guys have weighed in on the Transmutation system, on the new trial, but there hasn't been a single Developer or CM response in a class feedback thread. Think about that for a moment, there hasn't been a single staff comment (other than a moderator comment removing posts from the Sorcerer thread) in ANY of the class feedback threads since Clockwork City hit the PTS. Not a single staff comment.
Can we please open some lines of communication within each Class Feedback thread? For example, you guys could tell us (A) where you think the class is in terms of balance in both PvE and PvP as DD, Tanks, Healers; (B) where you think the class ought to be in terms of the above balance, and (C) what you're thinking about changing to achieve balance.
Right now I think class balance is totally non-existent. Some classes cannot compete in end-game PvE damage roles (e.g., Magplar and Warden) and other classes are completely out of the meta in competitive PvP groups (e.g., mDK).
After last week's fairly light balance changes, I was hoping that that was just phase 1 of several and that more balance changes (and not just tweaks on last's week changes) were coming. But that doesn't seem to be the case.
At this point I am legitimately concerned about the state of class balance and the pigeonhole effect it's having on players. ESO players did not get into this game because they liked having defined roles based on class. Quite the opposite.
Open up the lines of communication. Please.