Increased the cost of Transmutation from 40 to 50 Crystals.
30-Day campaign Leaderboards now grant 40 Transmute Crystals each, and 7-Day campaign Leaderboards now grant 4 Transmute Crystals each.
Please have 30 day campaigns drop 50 crystals (30 days of work = 1 trait change) and make the penalty for playing 7 days much less severe. If the 7 day reward was 10 Crystals, that would be on par with how 7 campaigns drop 1 set reward item where 30 day campaigns drop 5. So 5 weeks of work = 1 trait change.
As it stands now, at 4 crystals per week, people who play 7 day campaigns would need to play 13 weeks to transmute a single item.Transmutation Geodes will no longer stack, which was causing an issue where using multiple Transmutation Geodes in quick succession would cause you not to get any Transmute Crystals.
Please make these stack or else increase storage. Since geodes are going ot be dropping in all kinds of content, some with only a single crystal, unstackable geodes is going to be an inventory nightmare.
@ZOS_GinaBruno
regarding these two points in the dev comments
We made a number of changes in this patch to make the sourcing more inclusive for a wider level range of players.
We are still working on the sourcing and acquisition rates of Transmute Crystals; the changes in this patch are only a start. We will continue to tune things over the next few PTS patches, so please continue to test and provide constructive feedback.
i think the changes you have started here are a good move in the right direction.
But i will reiterate my suggestion that you strongly consider adding the main zone major questlines, DLC/Chapter zone equivalents and the main story completion also in your mix for crystal drops.
Since that content is core to the game, requires a long investment in time and play and is one of the primary sources for BoE gear that can be transmuted, that content should also provide crystals to fuel the transmute system
My suggestion is to use the old "caldwell silver gold zone check-off lists (not retroactively) so that when you play thru the main quests for each zone and finish off all in that chain you earn 1 crystal for the finale. that means one crystal per zone plus the main story line death of molag whats-his-name.
This adds up to maybe low 20s in crystals for a character playing thru it all - long playtime thru older content (the silver and gold particularly) that many may not be doing as much anymore.
This pace would not be anything as quick as what can be gained from the various dungeoans and such but would at least get the feet in the door for those running your main quests going forward.
Thanks again.
Lifecode666 wrote: »Buff Magica Warden
Nerf Sorc
Buff Magica nightblade
Fix medium armor.
Fix Cyrodil.
Everyone happy.
ZOS_GinaBruno wrote: »[*]When Transmutating a Bind on Equip item, the confirmation dialog will now inform you that performing the trait change will bind the item to your account.
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Evasion: Casting this ability and its morphs now requires that you wear 5 pieces of Medium Armor.
The Vampire and Werewolf skill lines will now be maxed out.
You will still need to unlock these skill lines, as the character will start with both skill lines locked.
Last week's templates did not have Werewolf/Vampire lines at 10. This week, they do.Respect4Elders wrote: »What do you mean by they will now be maxed out? Do they go up to some value higher than 10 now?The Vampire and Werewolf skill lines will now be maxed out.
You will still need to unlock these skill lines, as the character will start with both skill lines locked.
Last week's templates did not have Werewolf/Vampire lines at 10. This week, they do.Respect4Elders wrote: »What do you mean by they will now be maxed out? Do they go up to some value higher than 10 now?The Vampire and Werewolf skill lines will now be maxed out.
You will still need to unlock these skill lines, as the character will start with both skill lines locked.
irstarkey57 wrote: »LOTHA NA CAVERNS ACHIEVEMENT BUG STILL ACTIVE 1 YEAR LATER! Again, for the millionth time i am posting, reporting, sending feedback...The same thing that happened for Howling Sepulchers happens the same for Loth Na Caverns in Craglorn. I have the achievement for beating it but under Craglorn Upper Cave Delver, it says the one I am missing is Loth Na. This also stops me from getting subsequent achievements such as Master explorer etc. It has been 1 year and I have seen nothing about it. 1 Year.