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Lets talk tank stats

Jade1986
Jade1986
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Without getting too in depth, I am trying to figure out where I should put my stats , should I throw them all into healt, or should I split them between magicka, health and stamina, or what? With healers and dps its pretty obvious, stam / magicka, but tanks....I tried the whole health build, and it just seems really crap in pvp....
  • Waffennacht
    Waffennacht
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    It's all about how you want to get there.

    You can be a permablocker type tank
    A health based type tank
    A more heal oriented type tank
    Blessed Meridia can make you tanky AF

    In PvP, unless I'm focusing on health, all attributes are in mag or stam (and all in just one)
    Edited by Waffennacht on September 21, 2017 10:58PM
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Jade1986
    Jade1986
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    It's all about how you want to get there.

    You can be a permablocker type tank
    A health based type tank
    A more heal oriented type tank
    Blessed Meridia can make you tanky AF

    In PvP, unless I'm focusing on health, all attributes are in mag or stam (and all in just one)

    Hmm, i guess ill just tinker around a bit. Like I said, healer, dps are both pretty straight forward, tank though seems to be .... strange in this game xD. I will give the health build another go. If not, I will try going into different pools. ^-^
  • Taylor_MB
    Taylor_MB
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    Also depends on your class.

    DK tanks benefit from a high HP pool because they have a heal and damage shield based of HP.

    NB tanks benefit from max magicka to increase their many HoT's, high HP comes naturally through the a Shadow passive.

    Templar tanks are either max HP if you want to go the blazing shield path (not recommended) otherwise max magicka for better heals.

    Sorc tanks go for high crit chance with a few AoE's slotted to continuously proc Crit Surge.

    High resistance and/or pirate skeleton are beneficial to any of these setups. Additionally block cost reduction is a must if you don't have any burst heals.

    Edit:
    Sorc Tank (PvE) (a little outdated)
    IKo9QDe.png

    NB Tank (PvP)
    1eelUha.png

    Edited by Taylor_MB on September 22, 2017 6:07AM
    PvP Defensive Set Comparison
    Firestarter MagDK 1vX
    - build and gamplay!
    LagPlar Ranged Lag Proof(ish) Magplar
    - build and gamplay!
    ShadowGaurd MagBlade Group Utility Tank
    - build and gamplay!
    Oncoming Storm No-CP 11.6k Ward MagSorc - build and gamplay!
    My YouTube Chanel


  • Brrrofski
    Brrrofski
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    On my warden I have 41k health, 18.5k Stam and 18k magica. Magica regen is 2100.

    I have a heal that scales with max health. Use lotus blossom so it crits for a lot. See 8k heals off it a lot. Real high magica regen for spamming that, keeping buffs up and spamming crystallised shield.

    Tanks are the only hybrids that work in this game. All 3 of your pools are incredibly important.
    Edited by Brrrofski on September 22, 2017 7:29AM
  • Jade1986
    Jade1986
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    Brrrofski wrote: »
    On my warden I have 41k health, 18.5k Stam and 18k magica. Magica regen is 2100.

    I have a heal that scales with max health. Use lotus blossom so it crits for a lot. See 8k heals off it a lot. Real high magica regen for spamming that, keeping buffs up and spamming crystallised shield.

    Tanks are the only hybrids that work in this game. All 3 of your pools are incredibly important.

    How many points do you have in each stat?
  • Nestor
    Nestor
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    I have a Tank, a rather good one that only dies if I do something really stupid. I mean brain dead stupid. Cuz I do lots of regularly stupid things with him and don't die. I also support the group with buffs that practically spread across the screen if you have a buff tracker on. I also debuff the boss so they are easier to kill and I generate Ultimate like popcorn. All in all, I have a great Health and Support Tank.

    Imperial DK

    52K Health (unbuffed)
    17.8K Magic
    17.6K Stamina
    31K Physical and Spell Resistance with Hardened Armor up, more with group buffs

    5 Pieces Hist Bark Sturdy Trait Heavy
    5 Pieces Plague Doctor Sturdy Trait Heavy
    2 Pieces Blood Spawn Heavy, I think its heavy anyway.

    Mundus, forget the name but the one that gives more health (Lord?)

    Tri Glyphs on most items, Block Cost Reduction on Jewelry, Crushing Enchants on Weapons.

    Nothing about my build is hard to get.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Storymaster
    Storymaster
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    laced wrote: »
    Lets talk tank stats

    Alright. I'm down. I'm down.

    We talkin' panzer, sherman, abrams, or are we goin' more contemporary sprut, scimitar, leclerc variety?

    Character Profiles:
    Puck Tanglevine - Bosmer Nightblade
    Cyron Kane - Imperial Dragonknight (Retired)
  • DocFrost72
    DocFrost72
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    It's all about how you want to get there.

    You can be a permablocker type tank
    A health based type tank
    A more heal oriented type tank

    ^ this hardcore.

    I have all kinds of tanks, myself. My DK health tank, my DK permablock tank, and of course my stam sorc crit tank, mag sorc damage shield tank, my templar heal tank (which for four man's is enough healing and tanking to run 3 dps), the list goes on.

    General stuff:

    If you want to block a whole lot, just make sure your max stamina is higher than max magicka so orbs and shards give you stamina back to block.

    Health is important, it usually shouldn't be below 25k and only if you focus health should it be above 40-45k.

    Your attributes also depend on what you're doing. Most of my tanks have dps specs as well, so for those I put 64 into their dps resource (stam for stam dps, magicka for mag dps). Only time I'd put 64 in health is for my dk health tank.

    Resistance is great but you'll rarely need to be at the resistance cap (consult the thread about sources of mitigation that @paulsimonps made, it'll help a ton).

    If you're using damage shields, resistances don't matter but things like minor protection and the reduce damage CPs will factor in.

    Never block with a damage shield unless the attack is going to knock you back- blocking only negates damage coming through a damage shield, not the damage hitting it.

    For almost every tank I have magicka regen is important, so consider the attro stone.

    If you have specific questions, feel free to PM me anytime, or tag me on this thread. Happy hunting!
    Edited by DocFrost72 on September 22, 2017 4:27PM
  • paulsimonps
    paulsimonps
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    DocFrost72 wrote: »
    It's all about how you want to get there.

    You can be a permablocker type tank
    A health based type tank
    A more heal oriented type tank

    ^ this hardcore.

    I have all kinds of tanks, myself. My DK health tank, my DK permablock tank, and of course my stam sorc crit tank, mag sorc damage shield tank, my templar heal tank (which for four man's is enough healing and tanking to run 3 dps), the list goes on.

    General stuff:

    If you want to block a whole lot, just make sure your max stamina is higher than max magicka so orbs and shards give you stamina back to block.

    Health is important, it usually shouldn't be below 25k and only if you focus health should it be above 40-45k.

    Your attributes also depend on what you're doing. Most of my tanks have dps specs as well, so for those I put 64 into their dps resource (stam for stam dps, magicka for mag dps). Only time I'd put 64 in health is for my dk health tank.

    Resistance is great but you'll rarely need to be at the resistance cap (consult the thread about sources of mitigation that @Paulington made, it'll help a ton).

    If you're using damage shields, resistances don't matter but things like minor protection and the reduce damage CPs will factor in.

    Never block with a damage shield unless the attack is going to knock you back- blocking only negates damage coming through a damage shield, not the damage hitting it.

    For almost every tank I have magicka regen is important, so consider the attro stone.

    If you have specific questions, feel free to PM me anytime, or tag me on this thread. Happy hunting!

    First of, I think you linked to the wrong Paul. I made the damage mitigation thread.

    And second, the part about blocking with Damage shield is situational. Damage that overflows from a depleted damage shield can still be blocked so if you know you are gonna get hit a lot or you know your damage shield is low you might want to block too. Again its situtional but considering this is in the PvP Section it will mean damage shields are reduced in strength and even a high HP DK doesn't have that strong of a shield unless he has several.
  • DocFrost72
    DocFrost72
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    DocFrost72 wrote: »
    It's all about how you want to get there.

    You can be a permablocker type tank
    A health based type tank
    A more heal oriented type tank

    ^ this hardcore.

    I have all kinds of tanks, myself. My DK health tank, my DK permablock tank, and of course my stam sorc crit tank, mag sorc damage shield tank, my templar heal tank (which for four man's is enough healing and tanking to run 3 dps), the list goes on.

    General stuff:

    If you want to block a whole lot, just make sure your max stamina is higher than max magicka so orbs and shards give you stamina back to block.

    Health is important, it usually shouldn't be below 25k and only if you focus health should it be above 40-45k.

    Your attributes also depend on what you're doing. Most of my tanks have dps specs as well, so for those I put 64 into their dps resource (stam for stam dps, magicka for mag dps). Only time I'd put 64 in health is for my dk health tank.

    Resistance is great but you'll rarely need to be at the resistance cap (consult the thread about sources of mitigation that @Paulington made, it'll help a ton).

    If you're using damage shields, resistances don't matter but things like minor protection and the reduce damage CPs will factor in.

    Never block with a damage shield unless the attack is going to knock you back- blocking only negates damage coming through a damage shield, not the damage hitting it.

    For almost every tank I have magicka regen is important, so consider the attro stone.

    If you have specific questions, feel free to PM me anytime, or tag me on this thread. Happy hunting!

    First of, I think you linked to the wrong Paul. I made the damage mitigation thread.

    And second, the part about blocking with Damage shield is situational. Damage that overflows from a depleted damage shield can still be blocked so if you know you are gonna get hit a lot or you know your damage shield is low you might want to block too. Again its situtional but considering this is in the PvP Section it will mean damage shields are reduced in strength and even a high HP DK doesn't have that strong of a shield unless he has several.

    I did link the wrong Paul o.o

    Apologies, fixing.
  • Biro123
    Biro123
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    Dusted off my old stamblade and experimenting a bit at the mo after noticing that khajit gets +20% health recov. NB gets 15%health recov. Willows path was fixed.... And there are tri-stat recov drinks.
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • paulsimonps
    paulsimonps
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    Biro123 wrote: »
    Dusted off my old stamblade and experimenting a bit at the mo after noticing that khajit gets +20% health recov. NB gets 15%health recov. Willows path was fixed.... And there are tri-stat recov drinks.

    Be aware that Defile now hits Health Recovery too.
  • Jade1986
    Jade1986
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    laced wrote: »
    Lets talk tank stats

    Alright. I'm down. I'm down.

    We talkin' panzer, sherman, abrams, or are we goin' more contemporary sprut, scimitar, leclerc variety?

    Leopard, duh. =D
  • Jade1986
    Jade1986
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    Nestor wrote: »
    I have a Tank, a rather good one that only dies if I do something really stupid. I mean brain dead stupid. Cuz I do lots of regularly stupid things with him and don't die. I also support the group with buffs that practically spread across the screen if you have a buff tracker on. I also debuff the boss so they are easier to kill and I generate Ultimate like popcorn. All in all, I have a great Health and Support Tank.

    Imperial DK

    52K Health (unbuffed)
    17.8K Magic
    17.6K Stamina
    31K Physical and Spell Resistance with Hardened Armor up, more with group buffs

    5 Pieces Hist Bark Sturdy Trait Heavy
    5 Pieces Plague Doctor Sturdy Trait Heavy
    2 Pieces Blood Spawn Heavy, I think its heavy anyway.

    Mundus, forget the name but the one that gives more health (Lord?)

    Tri Glyphs on most items, Block Cost Reduction on Jewelry, Crushing Enchants on Weapons.

    Nothing about my build is hard to get.

    Whoah whoah whoah, i Just learned something new, you can make TRI glyphs? !
  • Jade1986
    Jade1986
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    DocFrost72 wrote: »
    It's all about how you want to get there.

    You can be a permablocker type tank
    A health based type tank
    A more heal oriented type tank

    ^ this hardcore.

    I have all kinds of tanks, myself. My DK health tank, my DK permablock tank, and of course my stam sorc crit tank, mag sorc damage shield tank, my templar heal tank (which for four man's is enough healing and tanking to run 3 dps), the list goes on.

    General stuff:

    If you want to block a whole lot, just make sure your max stamina is higher than max magicka so orbs and shards give you stamina back to block.

    Health is important, it usually shouldn't be below 25k and only if you focus health should it be above 40-45k.

    Your attributes also depend on what you're doing. Most of my tanks have dps specs as well, so for those I put 64 into their dps resource (stam for stam dps, magicka for mag dps). Only time I'd put 64 in health is for my dk health tank.

    Resistance is great but you'll rarely need to be at the resistance cap (consult the thread about sources of mitigation that @paulsimonps made, it'll help a ton).

    If you're using damage shields, resistances don't matter but things like minor protection and the reduce damage CPs will factor in.

    Never block with a damage shield unless the attack is going to knock you back- blocking only negates damage coming through a damage shield, not the damage hitting it.

    For almost every tank I have magicka regen is important, so consider the attro stone.

    If you have specific questions, feel free to PM me anytime, or tag me on this thread. Happy hunting!

    Wow, super helpful, thx =). I think Im gonna go trad. health tank atm. And will tinker around a bit more, waiting to change my race on one of my dks to change her into a tank, so then I can play around a bit more =) .
  • Jade1986
    Jade1986
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    Biro123 wrote: »
    Dusted off my old stamblade and experimenting a bit at the mo after noticing that khajit gets +20% health recov. NB gets 15%health recov. Willows path was fixed.... And there are tri-stat recov drinks.



    Now I can finally use drinks! xD . Almost always used food on all my dps / healers.
    Edited by Jade1986 on September 22, 2017 7:09PM
  • Waffennacht
    Waffennacht
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    laced wrote: »
    Nestor wrote: »
    I have a Tank, a rather good one that only dies if I do something really stupid. I mean brain dead stupid. Cuz I do lots of regularly stupid things with him and don't die. I also support the group with buffs that practically spread across the screen if you have a buff tracker on. I also debuff the boss so they are easier to kill and I generate Ultimate like popcorn. All in all, I have a great Health and Support Tank.

    Imperial DK

    52K Health (unbuffed)
    17.8K Magic
    17.6K Stamina
    31K Physical and Spell Resistance with Hardened Armor up, more with group buffs

    5 Pieces Hist Bark Sturdy Trait Heavy
    5 Pieces Plague Doctor Sturdy Trait Heavy
    2 Pieces Blood Spawn Heavy, I think its heavy anyway.

    Mundus, forget the name but the one that gives more health (Lord?)

    Tri Glyphs on most items, Block Cost Reduction on Jewelry, Crushing Enchants on Weapons.

    Nothing about my build is hard to get.

    Whoah whoah whoah, i Just learned something new, you can make TRI glyphs? !

    Yes, they give half of a normal glyph per each resource type. So on a large non infused piece it gives approximately 400 mag 400 health 400 Stam. So each glyph is worth 1.5 resource Glyphs
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Jade1986
    Jade1986
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    laced wrote: »
    Nestor wrote: »
    I have a Tank, a rather good one that only dies if I do something really stupid. I mean brain dead stupid. Cuz I do lots of regularly stupid things with him and don't die. I also support the group with buffs that practically spread across the screen if you have a buff tracker on. I also debuff the boss so they are easier to kill and I generate Ultimate like popcorn. All in all, I have a great Health and Support Tank.

    Imperial DK

    52K Health (unbuffed)
    17.8K Magic
    17.6K Stamina
    31K Physical and Spell Resistance with Hardened Armor up, more with group buffs

    5 Pieces Hist Bark Sturdy Trait Heavy
    5 Pieces Plague Doctor Sturdy Trait Heavy
    2 Pieces Blood Spawn Heavy, I think its heavy anyway.

    Mundus, forget the name but the one that gives more health (Lord?)

    Tri Glyphs on most items, Block Cost Reduction on Jewelry, Crushing Enchants on Weapons.

    Nothing about my build is hard to get.

    Whoah whoah whoah, i Just learned something new, you can make TRI glyphs? !

    Yes, they give half of a normal glyph per each resource type. So on a large non infused piece it gives approximately 400 mag 400 health 400 Stam. So each glyph is worth 1.5 resource Glyphs

    That's....amazing....man , I played this game since launch, with a break here and there, and still learn something new every day. xD. Looking forward to more testing!
  • paulsimonps
    paulsimonps
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    laced wrote: »
    laced wrote: »
    Nestor wrote: »
    I have a Tank, a rather good one that only dies if I do something really stupid. I mean brain dead stupid. Cuz I do lots of regularly stupid things with him and don't die. I also support the group with buffs that practically spread across the screen if you have a buff tracker on. I also debuff the boss so they are easier to kill and I generate Ultimate like popcorn. All in all, I have a great Health and Support Tank.

    Imperial DK

    52K Health (unbuffed)
    17.8K Magic
    17.6K Stamina
    31K Physical and Spell Resistance with Hardened Armor up, more with group buffs

    5 Pieces Hist Bark Sturdy Trait Heavy
    5 Pieces Plague Doctor Sturdy Trait Heavy
    2 Pieces Blood Spawn Heavy, I think its heavy anyway.

    Mundus, forget the name but the one that gives more health (Lord?)

    Tri Glyphs on most items, Block Cost Reduction on Jewelry, Crushing Enchants on Weapons.

    Nothing about my build is hard to get.

    Whoah whoah whoah, i Just learned something new, you can make TRI glyphs? !

    Yes, they give half of a normal glyph per each resource type. So on a large non infused piece it gives approximately 400 mag 400 health 400 Stam. So each glyph is worth 1.5 resource Glyphs

    That's....amazing....man , I played this game since launch, with a break here and there, and still learn something new every day. xD. Looking forward to more testing!

    Most have been some long breaks, considering those Tri-Glyphs have been out for over 2 years :tongue:
  • Jade1986
    Jade1986
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    laced wrote: »
    laced wrote: »
    Nestor wrote: »
    I have a Tank, a rather good one that only dies if I do something really stupid. I mean brain dead stupid. Cuz I do lots of regularly stupid things with him and don't die. I also support the group with buffs that practically spread across the screen if you have a buff tracker on. I also debuff the boss so they are easier to kill and I generate Ultimate like popcorn. All in all, I have a great Health and Support Tank.

    Imperial DK

    52K Health (unbuffed)
    17.8K Magic
    17.6K Stamina
    31K Physical and Spell Resistance with Hardened Armor up, more with group buffs

    5 Pieces Hist Bark Sturdy Trait Heavy
    5 Pieces Plague Doctor Sturdy Trait Heavy
    2 Pieces Blood Spawn Heavy, I think its heavy anyway.

    Mundus, forget the name but the one that gives more health (Lord?)

    Tri Glyphs on most items, Block Cost Reduction on Jewelry, Crushing Enchants on Weapons.

    Nothing about my build is hard to get.

    Whoah whoah whoah, i Just learned something new, you can make TRI glyphs? !

    Yes, they give half of a normal glyph per each resource type. So on a large non infused piece it gives approximately 400 mag 400 health 400 Stam. So each glyph is worth 1.5 resource Glyphs

    That's....amazing....man , I played this game since launch, with a break here and there, and still learn something new every day. xD. Looking forward to more testing!

    Most have been some long breaks, considering those Tri-Glyphs have been out for over 2 years :tongue:

    I just never really took the game too seriously before, I was always jumping between this and SWTOR. Now that I am completely off of SWTOR now, I dedicate all my gaming time to this game. Never had more than 2 characters before hand, now I have 8 I am working on =)
  • montiferus
    montiferus
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    You guys should push to have your own server created where you can run around and do no damage each other. You could have contests where whoever survives the most siege damage wins.
  • paulsimonps
    paulsimonps
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    montiferus wrote: »
    You guys should push to have your own server created where you can run around and do no damage each other. You could have contests where whoever survives the most siege damage wins.

    50e.jpg
  • montiferus
    montiferus
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    montiferus wrote: »
    You guys should push to have your own server created where you can run around and do no damage each other. You could have contests where whoever survives the most siege damage wins.

    50e.jpg

    Nice try well not really as you went to the least common denominator response trough of : git gud, l2p, you are salty.

    I am serious BTW. It would be great if we could corral you people into one area. Let the people who are trying to play do their thing. Win win.

  • paulsimonps
    paulsimonps
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    montiferus wrote: »
    montiferus wrote: »
    You guys should push to have your own server created where you can run around and do no damage each other. You could have contests where whoever survives the most siege damage wins.

    50e.jpg

    Nice try well not really as you went to the least common denominator response trough of : git gud, l2p, you are salty.

    I am serious BTW. It would be great if we could corral you people into one area. Let the people who are trying to play do their thing. Win win.

    Well you are simply angry over one type of play style, you don't like it so there for it should disappear and get rid of everyone to plays in the play style you don't like. If that is not extremely salty then I don't know what is. Tanking is a play style that many like and they can have large impacts on the battlefield. But you can't kill them so there for I guess we have to get rid of all the PvP Tanks.

    And since you are being so serious, I would like to suggest we make a special server for people that want to remove other peoples play styles that they can't deal with or don't like.
  • montiferus
    montiferus
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    Tanking is a play style that many like and they can have large impacts on the battlefield.

    Please explain how you have a large impact on the battlefield. Serious question.
    Edited by montiferus on September 23, 2017 2:06AM
  • paulsimonps
    paulsimonps
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    montiferus wrote: »
    Tanking is a play style that many like and they can have large impacts on the battlefield.

    Please explain how you have a large impact on the battlefield. Serious question.

    1. We don't die easily, and for some reason, people tend to take it like a challenge and keep trying until they get killed by our backup.
    2. We are Buffers and Debuffers, while we don't deal a lot of damage we can dish out A LOT of debuffs if build right and we can spend our CP into making them stronger.
    3. Crown Control, Talons, Unrelenting Grip, Frozen Device, Gripping Shards and many many more, and lots of them often spammed.
    4. Can contribute with Defensive skills and ultimates to help people stay a live in a way different from healers.

    In large fights, especially in Breaches, Mile gates or Bridge fights Tanks can do a lot.
  • montiferus
    montiferus
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    Appreciate the honest well thought out answer. Agree to disagree but again appreciate it.
    Edited by montiferus on September 23, 2017 2:14AM
  • Waffennacht
    Waffennacht
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    montiferus wrote: »
    Tanking is a play style that many like and they can have large impacts on the battlefield.

    Please explain how you have a large impact on the battlefield. Serious question.

    Have you seen @RouDeR 's Warden? Just wait till I finish mine.
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • montiferus
    montiferus
    ✭✭✭✭✭
    montiferus wrote: »
    Tanking is a play style that many like and they can have large impacts on the battlefield.

    Please explain how you have a large impact on the battlefield. Serious question.

    Have you seen @RouDeR 's Warden? Just wait till I finish mine.

    Never heard of him. My experience is the vast majority of tanks literally do nothing.



  • RouDeR
    RouDeR
    ✭✭✭✭✭
    montiferus wrote: »
    montiferus wrote: »
    Tanking is a play style that many like and they can have large impacts on the battlefield.

    Please explain how you have a large impact on the battlefield. Serious question.

    Have you seen @RouDeR 's Warden? Just wait till I finish mine.

    Never heard of him. My experience is the vast majority of tanks literally do nothing.



    If you call this nothing
    2JPmjH.jpg
    75wQri.png
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