Waffennacht wrote: »It's all about how you want to get there.
You can be a permablocker type tank
A health based type tank
A more heal oriented type tank
Blessed Meridia can make you tanky AF
In PvP, unless I'm focusing on health, all attributes are in mag or stam (and all in just one)


On my warden I have 41k health, 18.5k Stam and 18k magica. Magica regen is 2100.
I have a heal that scales with max health. Use lotus blossom so it crits for a lot. See 8k heals off it a lot. Real high magica regen for spamming that, keeping buffs up and spamming crystallised shield.
Tanks are the only hybrids that work in this game. All 3 of your pools are incredibly important.
Lets talk tank stats
Waffennacht wrote: »It's all about how you want to get there.
You can be a permablocker type tank
A health based type tank
A more heal oriented type tank
DocFrost72 wrote: »Waffennacht wrote: »It's all about how you want to get there.
You can be a permablocker type tank
A health based type tank
A more heal oriented type tank
^ this hardcore.
I have all kinds of tanks, myself. My DK health tank, my DK permablock tank, and of course my stam sorc crit tank, mag sorc damage shield tank, my templar heal tank (which for four man's is enough healing and tanking to run 3 dps), the list goes on.
General stuff:
If you want to block a whole lot, just make sure your max stamina is higher than max magicka so orbs and shards give you stamina back to block.
Health is important, it usually shouldn't be below 25k and only if you focus health should it be above 40-45k.
Your attributes also depend on what you're doing. Most of my tanks have dps specs as well, so for those I put 64 into their dps resource (stam for stam dps, magicka for mag dps). Only time I'd put 64 in health is for my dk health tank.
Resistance is great but you'll rarely need to be at the resistance cap (consult the thread about sources of mitigation that @Paulington made, it'll help a ton).
If you're using damage shields, resistances don't matter but things like minor protection and the reduce damage CPs will factor in.
Never block with a damage shield unless the attack is going to knock you back- blocking only negates damage coming through a damage shield, not the damage hitting it.
For almost every tank I have magicka regen is important, so consider the attro stone.
If you have specific questions, feel free to PM me anytime, or tag me on this thread. Happy hunting!
paulsimonps wrote: »DocFrost72 wrote: »Waffennacht wrote: »It's all about how you want to get there.
You can be a permablocker type tank
A health based type tank
A more heal oriented type tank
^ this hardcore.
I have all kinds of tanks, myself. My DK health tank, my DK permablock tank, and of course my stam sorc crit tank, mag sorc damage shield tank, my templar heal tank (which for four man's is enough healing and tanking to run 3 dps), the list goes on.
General stuff:
If you want to block a whole lot, just make sure your max stamina is higher than max magicka so orbs and shards give you stamina back to block.
Health is important, it usually shouldn't be below 25k and only if you focus health should it be above 40-45k.
Your attributes also depend on what you're doing. Most of my tanks have dps specs as well, so for those I put 64 into their dps resource (stam for stam dps, magicka for mag dps). Only time I'd put 64 in health is for my dk health tank.
Resistance is great but you'll rarely need to be at the resistance cap (consult the thread about sources of mitigation that @Paulington made, it'll help a ton).
If you're using damage shields, resistances don't matter but things like minor protection and the reduce damage CPs will factor in.
Never block with a damage shield unless the attack is going to knock you back- blocking only negates damage coming through a damage shield, not the damage hitting it.
For almost every tank I have magicka regen is important, so consider the attro stone.
If you have specific questions, feel free to PM me anytime, or tag me on this thread. Happy hunting!
First of, I think you linked to the wrong Paul. I made the damage mitigation thread.
And second, the part about blocking with Damage shield is situational. Damage that overflows from a depleted damage shield can still be blocked so if you know you are gonna get hit a lot or you know your damage shield is low you might want to block too. Again its situtional but considering this is in the PvP Section it will mean damage shields are reduced in strength and even a high HP DK doesn't have that strong of a shield unless he has several.
Dusted off my old stamblade and experimenting a bit at the mo after noticing that khajit gets +20% health recov. NB gets 15%health recov. Willows path was fixed.... And there are tri-stat recov drinks.
I have a Tank, a rather good one that only dies if I do something really stupid. I mean brain dead stupid. Cuz I do lots of regularly stupid things with him and don't die. I also support the group with buffs that practically spread across the screen if you have a buff tracker on. I also debuff the boss so they are easier to kill and I generate Ultimate like popcorn. All in all, I have a great Health and Support Tank.
Imperial DK
52K Health (unbuffed)
17.8K Magic
17.6K Stamina
31K Physical and Spell Resistance with Hardened Armor up, more with group buffs
5 Pieces Hist Bark Sturdy Trait Heavy
5 Pieces Plague Doctor Sturdy Trait Heavy
2 Pieces Blood Spawn Heavy, I think its heavy anyway.
Mundus, forget the name but the one that gives more health (Lord?)
Tri Glyphs on most items, Block Cost Reduction on Jewelry, Crushing Enchants on Weapons.
Nothing about my build is hard to get.
DocFrost72 wrote: »Waffennacht wrote: »It's all about how you want to get there.
You can be a permablocker type tank
A health based type tank
A more heal oriented type tank
^ this hardcore.
I have all kinds of tanks, myself. My DK health tank, my DK permablock tank, and of course my stam sorc crit tank, mag sorc damage shield tank, my templar heal tank (which for four man's is enough healing and tanking to run 3 dps), the list goes on.
General stuff:
If you want to block a whole lot, just make sure your max stamina is higher than max magicka so orbs and shards give you stamina back to block.
Health is important, it usually shouldn't be below 25k and only if you focus health should it be above 40-45k.
Your attributes also depend on what you're doing. Most of my tanks have dps specs as well, so for those I put 64 into their dps resource (stam for stam dps, magicka for mag dps). Only time I'd put 64 in health is for my dk health tank.
Resistance is great but you'll rarely need to be at the resistance cap (consult the thread about sources of mitigation that @paulsimonps made, it'll help a ton).
If you're using damage shields, resistances don't matter but things like minor protection and the reduce damage CPs will factor in.
Never block with a damage shield unless the attack is going to knock you back- blocking only negates damage coming through a damage shield, not the damage hitting it.
For almost every tank I have magicka regen is important, so consider the attro stone.
If you have specific questions, feel free to PM me anytime, or tag me on this thread. Happy hunting!
Dusted off my old stamblade and experimenting a bit at the mo after noticing that khajit gets +20% health recov. NB gets 15%health recov. Willows path was fixed.... And there are tri-stat recov drinks.
I have a Tank, a rather good one that only dies if I do something really stupid. I mean brain dead stupid. Cuz I do lots of regularly stupid things with him and don't die. I also support the group with buffs that practically spread across the screen if you have a buff tracker on. I also debuff the boss so they are easier to kill and I generate Ultimate like popcorn. All in all, I have a great Health and Support Tank.
Imperial DK
52K Health (unbuffed)
17.8K Magic
17.6K Stamina
31K Physical and Spell Resistance with Hardened Armor up, more with group buffs
5 Pieces Hist Bark Sturdy Trait Heavy
5 Pieces Plague Doctor Sturdy Trait Heavy
2 Pieces Blood Spawn Heavy, I think its heavy anyway.
Mundus, forget the name but the one that gives more health (Lord?)
Tri Glyphs on most items, Block Cost Reduction on Jewelry, Crushing Enchants on Weapons.
Nothing about my build is hard to get.
Whoah whoah whoah, i Just learned something new, you can make TRI glyphs? !
Waffennacht wrote: »I have a Tank, a rather good one that only dies if I do something really stupid. I mean brain dead stupid. Cuz I do lots of regularly stupid things with him and don't die. I also support the group with buffs that practically spread across the screen if you have a buff tracker on. I also debuff the boss so they are easier to kill and I generate Ultimate like popcorn. All in all, I have a great Health and Support Tank.
Imperial DK
52K Health (unbuffed)
17.8K Magic
17.6K Stamina
31K Physical and Spell Resistance with Hardened Armor up, more with group buffs
5 Pieces Hist Bark Sturdy Trait Heavy
5 Pieces Plague Doctor Sturdy Trait Heavy
2 Pieces Blood Spawn Heavy, I think its heavy anyway.
Mundus, forget the name but the one that gives more health (Lord?)
Tri Glyphs on most items, Block Cost Reduction on Jewelry, Crushing Enchants on Weapons.
Nothing about my build is hard to get.
Whoah whoah whoah, i Just learned something new, you can make TRI glyphs? !
Yes, they give half of a normal glyph per each resource type. So on a large non infused piece it gives approximately 400 mag 400 health 400 Stam. So each glyph is worth 1.5 resource Glyphs
Waffennacht wrote: »I have a Tank, a rather good one that only dies if I do something really stupid. I mean brain dead stupid. Cuz I do lots of regularly stupid things with him and don't die. I also support the group with buffs that practically spread across the screen if you have a buff tracker on. I also debuff the boss so they are easier to kill and I generate Ultimate like popcorn. All in all, I have a great Health and Support Tank.
Imperial DK
52K Health (unbuffed)
17.8K Magic
17.6K Stamina
31K Physical and Spell Resistance with Hardened Armor up, more with group buffs
5 Pieces Hist Bark Sturdy Trait Heavy
5 Pieces Plague Doctor Sturdy Trait Heavy
2 Pieces Blood Spawn Heavy, I think its heavy anyway.
Mundus, forget the name but the one that gives more health (Lord?)
Tri Glyphs on most items, Block Cost Reduction on Jewelry, Crushing Enchants on Weapons.
Nothing about my build is hard to get.
Whoah whoah whoah, i Just learned something new, you can make TRI glyphs? !
Yes, they give half of a normal glyph per each resource type. So on a large non infused piece it gives approximately 400 mag 400 health 400 Stam. So each glyph is worth 1.5 resource Glyphs
That's....amazing....man , I played this game since launch, with a break here and there, and still learn something new every day. xD. Looking forward to more testing!
paulsimonps wrote: »Waffennacht wrote: »I have a Tank, a rather good one that only dies if I do something really stupid. I mean brain dead stupid. Cuz I do lots of regularly stupid things with him and don't die. I also support the group with buffs that practically spread across the screen if you have a buff tracker on. I also debuff the boss so they are easier to kill and I generate Ultimate like popcorn. All in all, I have a great Health and Support Tank.
Imperial DK
52K Health (unbuffed)
17.8K Magic
17.6K Stamina
31K Physical and Spell Resistance with Hardened Armor up, more with group buffs
5 Pieces Hist Bark Sturdy Trait Heavy
5 Pieces Plague Doctor Sturdy Trait Heavy
2 Pieces Blood Spawn Heavy, I think its heavy anyway.
Mundus, forget the name but the one that gives more health (Lord?)
Tri Glyphs on most items, Block Cost Reduction on Jewelry, Crushing Enchants on Weapons.
Nothing about my build is hard to get.
Whoah whoah whoah, i Just learned something new, you can make TRI glyphs? !
Yes, they give half of a normal glyph per each resource type. So on a large non infused piece it gives approximately 400 mag 400 health 400 Stam. So each glyph is worth 1.5 resource Glyphs
That's....amazing....man , I played this game since launch, with a break here and there, and still learn something new every day. xD. Looking forward to more testing!
Most have been some long breaks, considering those Tri-Glyphs have been out for over 2 years
montiferus wrote: »You guys should push to have your own server created where you can run around and do no damage each other. You could have contests where whoever survives the most siege damage wins.

paulsimonps wrote: »montiferus wrote: »You guys should push to have your own server created where you can run around and do no damage each other. You could have contests where whoever survives the most siege damage wins.
montiferus wrote: »paulsimonps wrote: »montiferus wrote: »You guys should push to have your own server created where you can run around and do no damage each other. You could have contests where whoever survives the most siege damage wins.
Nice try well not really as you went to the least common denominator response trough of : git gud, l2p, you are salty.
I am serious BTW. It would be great if we could corral you people into one area. Let the people who are trying to play do their thing. Win win.
paulsimonps wrote: »Tanking is a play style that many like and they can have large impacts on the battlefield.
montiferus wrote: »paulsimonps wrote: »Tanking is a play style that many like and they can have large impacts on the battlefield.
Please explain how you have a large impact on the battlefield. Serious question.
montiferus wrote: »paulsimonps wrote: »Tanking is a play style that many like and they can have large impacts on the battlefield.
Please explain how you have a large impact on the battlefield. Serious question.
Waffennacht wrote: »montiferus wrote: »paulsimonps wrote: »Tanking is a play style that many like and they can have large impacts on the battlefield.
Please explain how you have a large impact on the battlefield. Serious question.
Have you seen @RouDeR 's Warden? Just wait till I finish mine.
montiferus wrote: »Waffennacht wrote: »montiferus wrote: »paulsimonps wrote: »Tanking is a play style that many like and they can have large impacts on the battlefield.
Please explain how you have a large impact on the battlefield. Serious question.
Have you seen @RouDeR 's Warden? Just wait till I finish mine.
Never heard of him. My experience is the vast majority of tanks literally do nothing.
