We need founders of magblades to come and comment on this post. I invoke the right to call upon the following deities.
@NightbladeMechanics
@Zendran
@Blobsky
Thanks,
Honestly after @Lexxypwns feedback. I found out that my survivability skyrocketed in duels. so I am beginning to like the healthy offering morphe. not quit sure how it will work in open world.
We need founders of magblades to come and comment on this post. I invoke the right to call upon the following deities.
@NightbladeMechanics
@Zendran
@Blobsky
Thanks,
Honestly after @Lexxypwns feedback. I found out that my survivability skyrocketed in duels. so I am beginning to like the healthy offering morphe. not quit sure how it will work in open world.
To be fair, the only reason they did this change in the first place is the skill always ignored battle leveling (anyone and everyone who used it knew that) and outside of that was useless. Far as im concerned it means the skill is no longer bugged but still useless.
We need founders of magblades to come and comment on this post. I invoke the right to call upon the following deities.
@NightbladeMechanics
@Zendran
@Blobsky
Thanks,
Honestly after @Lexxypwns feedback. I found out that my survivability skyrocketed in duels. so I am beginning to like the healthy offering morphe. not quit sure how it will work in open world.
To be fair, the only reason they did this change in the first place is the skill always ignored battle leveling (anyone and everyone who used it knew that) and outside of that was useless. Far as im concerned it means the skill is no longer bugged but still useless.
We need founders of magblades to come and comment on this post. I invoke the right to call upon the following deities.
@NightbladeMechanics
@Zendran
@Blobsky
Thanks,
Honestly after @Lexxypwns feedback. I found out that my survivability skyrocketed in duels. so I am beginning to like the healthy offering morphe. not quit sure how it will work in open world.
To be fair, the only reason they did this change in the first place is the skill always ignored battle leveling (anyone and everyone who used it knew that) and outside of that was useless. Far as im concerned it means the skill is no longer bugged but still useless.
Any build currently running multiple HoTs, including rapid regen, will become stronger by dropping RR for healthy offering. I don't think it outperforms mutagen, though, assuming your build already has enough healing. But that's simply because if you have enough healing you're running mutagen for the purge and "burst" heal.
I mean, I'm dropping cloak for it open world on a light armor build
We need founders of magblades to come and comment on this post. I invoke the right to call upon the following deities.
@NightbladeMechanics
@Zendran
@Blobsky
Thanks,
Honestly after @Lexxypwns feedback. I found out that my survivability skyrocketed in duels. so I am beginning to like the healthy offering morphe. not quit sure how it will work in open world.
To be fair, the only reason they did this change in the first place is the skill always ignored battle leveling (anyone and everyone who used it knew that) and outside of that was useless. Far as im concerned it means the skill is no longer bugged but still useless.
Any build currently running multiple HoTs, including rapid regen, will become stronger by dropping RR for healthy offering. I don't think it outperforms mutagen, though, assuming your build already has enough healing. But that's simply because if you have enough healing you're running mutagen for the purge and "burst" heal.
I mean, I'm dropping cloak for it open world on a light armor build
mutagen has purge ???? omg I need to check this.. what cave I have been sleeping in.
We need founders of magblades to come and comment on this post. I invoke the right to call upon the following deities.
@NightbladeMechanics
@Zendran
@Blobsky
Thanks,
Honestly after @Lexxypwns feedback. I found out that my survivability skyrocketed in duels. so I am beginning to like the healthy offering morphe. not quit sure how it will work in open world.
To be fair, the only reason they did this change in the first place is the skill always ignored battle leveling (anyone and everyone who used it knew that) and outside of that was useless. Far as im concerned it means the skill is no longer bugged but still useless.
I don't know blobs san... Minor mending is pretty nice in PTS. at this point i like it very much... cant decide between healthy recovery / cloak / mark target / shade
You just listed the 2 shittiest heals in the entire game and a useless defense mechanic circumvented by over 90% of the skills in game, nicely done.
Okay... Vigor isn't a *** heal. I don't know why you'd say that. Its an HoT which is what makes it so powerful as it can make the different between being bursted down and shrugging it off. A burst heal wouldn't save you in that situation. And on top of that, you don't need burst heals all the time so Rally is more or less fine for that function. I main a stamblade, but at some point you just have to be realistic. You can't claim something is *** when its not.
I kinda agree on the perma dodge thing though. Block is way more useful these days. Might actually be worth it to switch from a few Well-fitted pieces to Sturdy.
It is though, especially when you compare it to other defensive abilities.
Do you know how much getting 1k more stamina adds to your Vigor?
18. 18 (37 in PvE) Health/Second. Or 90 Health over 5 seconds.
Even getting a health regen bonus nets you almost 4 times more healing.
Compare that to Hardened Ward/Dampen Magic, which gain a minimum 220 (in PvP) shield strength from getting 1k more magicka while simultaneously granting you crit immunity which is worth far more than medium armor's 19% mitigation.
Vigor is just bad compared to other forms of defense, no matter how you look at it. It used to work fine in conjunction with dodge rolls (and cloak->Vigor, combo which was needlessly removed by ZOS), but we all know how bad dodge rolling is now.
Now you pretty much have to play a permablock tank build to really survive things with Vigor.
Also, not running 7x Impen on a medium build is madness.
We need founders of magblades to come and comment on this post. I invoke the right to call upon the following deities.
@NightbladeMechanics
@Zendran
@Blobsky
Thanks,
Honestly after @Lexxypwns feedback. I found out that my survivability skyrocketed in duels. so I am beginning to like the healthy offering morphe. not quit sure how it will work in open world.
To be fair, the only reason they did this change in the first place is the skill always ignored battle leveling (anyone and everyone who used it knew that) and outside of that was useless. Far as im concerned it means the skill is no longer bugged but still useless.
I don't know blobs san... Minor mending is pretty nice in PTS. at this point i like it very much... cant decide between healthy recovery / cloak / mark target / shade
I don't really see why NB would ever need more healing, just get more damage... no need to increase chance enemy 1 shots you by adding another dot, when you can already heal so easily
You just listed the 2 shittiest heals in the entire game and a useless defense mechanic circumvented by over 90% of the skills in game, nicely done.
Okay... Vigor isn't a *** heal. I don't know why you'd say that. Its an HoT which is what makes it so powerful as it can make the different between being bursted down and shrugging it off. A burst heal wouldn't save you in that situation. And on top of that, you don't need burst heals all the time so Rally is more or less fine for that function. I main a stamblade, but at some point you just have to be realistic. You can't claim something is *** when its not.
I kinda agree on the perma dodge thing though. Block is way more useful these days. Might actually be worth it to switch from a few Well-fitted pieces to Sturdy.
It is though, especially when you compare it to other defensive abilities.
Do you know how much getting 1k more stamina adds to your Vigor?
18. 18 (37 in PvE) Health/Second. Or 90 Health over 5 seconds.
Even getting a health regen bonus nets you almost 4 times more healing.
Compare that to Hardened Ward/Dampen Magic, which gain a minimum 220 (in PvP) shield strength from getting 1k more magicka while simultaneously granting you crit immunity which is worth far more than medium armor's 19% mitigation.
Vigor is just bad compared to other forms of defense, no matter how you look at it. It used to work fine in conjunction with dodge rolls (and cloak->Vigor, combo which was needlessly removed by ZOS), but we all know how bad dodge rolling is now.
Now you pretty much have to play a permablock tank build to really survive things with Vigor.
Also, not running 7x Impen on a medium build is madness.
With the front loaded CP, no point in running 7 impen when you can get some benefit from having 2 pieces in other traits and still get to the desired Crit Resist value through CP.
You compare completely different mechanics. Shields and a HoT. Now how much benefit does spell damage give to a shield? None. Heals are affected by both Stamina and Weapon damage. How much does a shield benefit from Minor Vitality/Mending or Major Vitality/Mending? Not at all. Heals, in this case Vigor, has so much more modifiers than a shield that its basically normal and absolutely logical that 1K stamina/magicka doesn't give the same amount of benefit to these defensive mechanics. So you can't compare the two at all.
So your post doesn't illustrate in any way why Vigor is ***. An HoT isn't meant to be your only Heal. You can compare defensive mechanics all you like, in most cases they aren't comparable, since each one has a different function.
And no, Vigor is not a terrible heal, in fact its one of the best HoTs in the game in pretty much every application, not to mention that its also an AoE that can heal up to 6 targets. I would not call this *** at all.
DocFrost72 wrote: »@kendellking_chaosb14_ESO I don't know why anyone would heal more than one person with this. I can definitely think of a GREAT fight to use it on though- HoF last boss where the group is running around and the tank stays on the boss. As someone who has tanked this fight (admittedly only normal), this was possibly the biggest "oh ***" test I've faced. Even the warrior is easier from what I've done so far.
Imagine if a nightblade could fire and forget this skill and save me from using GDB three times in 4 seconds.
We need founders of magblades to come and comment on this post. I invoke the right to call upon the following deities.
@NightbladeMechanics
@Zendran
@Blobsky
Thanks,
Honestly after @Lexxypwns feedback. I found out that my survivability skyrocketed in duels. so I am beginning to like the healthy offering morphe. not quit sure how it will work in open world.
To be fair, the only reason they did this change in the first place is the skill always ignored battle leveling (anyone and everyone who used it knew that) and outside of that was useless. Far as im concerned it means the skill is no longer bugged but still useless.
We need founders of magblades to come and comment on this post. I invoke the right to call upon the following deities.
@NightbladeMechanics
@Zendran
@Blobsky
Thanks,
Honestly after @Lexxypwns feedback. I found out that my survivability skyrocketed in duels. so I am beginning to like the healthy offering morphe. not quit sure how it will work in open world.
To be fair, the only reason they did this change in the first place is the skill always ignored battle leveling (anyone and everyone who used it knew that) and outside of that was useless. Far as im concerned it means the skill is no longer bugged but still useless.
I don't know blobs san... Minor mending is pretty nice in PTS. at this point i like it very much... cant decide between healthy recovery / cloak / mark target / shade
I don't really see why NB would ever need more healing, just get more damage... no need to increase chance enemy 1 shots you by adding another dot, when you can already heal so easily
I think it depends on your build. I'm absolutely never getting 1 shot and I run max mag + mag recovery food. Since I'm never getting 1 shot and healing ward is broken strong but terribly expensive, my build can always use more healing. Basically my goal is to go from dangerous levels of health to full within 2-3 GCD while healing ward shield holds and I go back offensive, by increasing my healing I lower the window my opponent has to burst in. This means I can more reliably set up combos and put out damage, increasing my own burst window. This in turn lowers the amount of damage that I need to run to be effective, allowing me to run utility for myself or a small group.
Furthermore, major mending(resto heavies)+minor mending+lingering health/speed pot+lights champion = don't die. That's only reliable to get off in small group play though.
That's the beauty of mageblade though, so many different viable playstyles.
NightbladeMechanics wrote: »@SanTii.92 is that a fully buffed, fully leveled tooltip?
That ability is entirely unimpressive after Battle Spirit and the Oblivion dot, but in order to draw conclusions, I need to make sure that's as large as the hot gets. I take it the morphed ability will heal for the same amount but grant Minor Mending?