TheRealPotoroo wrote: »This.Thestephenmcraeub17_ESO wrote: »It sounds to me like they exist on your account like crowns, which also can't be banked or traded, but as long as you earn them on one character, your other characters will have access to them (again, like crowns). It doesn't make sense to limit the availability of stones just to those characters who run the veteran content, as many players have dedicated crafters who don't run veteran content.
I have well over 2,000 hours up in this game and I've never run a veteran dungeon. I have put a year of real time into getting my characters' crafting up to scratch and I want transmogrification and transmutation more than anything. The idea that transmutation crystals will only be available in one and only one way, a way that I don't use, horrifies me. It's short-sighted and wrong in every way.
@altemriel
Because you have access to it on any character, just like CP or crowns. Reading some of the posts above might have been good.
Mystrius_Archaion wrote: »Transmutation icon next to a weapon is going to bug the hell out of my OCD, guys.
I would REALLY appreciate if you could get rid of that icon.
That's not the transmutation icon. That's to tell you if you researched the trait of that item, if it's vendor fodder trait ornate, if it's decon fodder trait intricate or if you transmuted the trait.
I don't know why they need to tell if we transmuted the trait though. It would still be researchable by my alts and no need for the main character to know it was changed.
So the same thing I said? I don't really need to know if that item was transmuted.
SirCritical wrote: »I couldn't find anywhere, that's why asking: what's the difference between Transmutation Crystals and Tr. Geodes?
Can anyone quantify the amount of work required to collect 40 stones?
SirCritical wrote: »TheRealPotoroo wrote: »This.Thestephenmcraeub17_ESO wrote: »It sounds to me like they exist on your account like crowns, which also can't be banked or traded, but as long as you earn them on one character, your other characters will have access to them (again, like crowns). It doesn't make sense to limit the availability of stones just to those characters who run the veteran content, as many players have dedicated crafters who don't run veteran content.
I have well over 2,000 hours up in this game and I've never run a veteran dungeon. I have put a year of real time into getting my characters' crafting up to scratch and I want transmogrification and transmutation more than anything. The idea that transmutation crystals will only be available in one and only one way, a way that I don't use, horrifies me. It's short-sighted and wrong in every way.
Asking without any intention of hurting you, just really curious: if you haven't (and possibly won't ever) run any vet dungeons (and I think neither vet trials), why do you really need optimal traits on your gear? OK, maybe for vMA or PvP, while I think you're mostly interested in crafting and business. Well, you can't even make money from transmutation. Then why is this really that important for you?
Again: no intention here to hurt you, just curious.
Transmutation and transmogrification are fundamentally about crafting, not end game. By tying transmutation to endgame ZoS have completely and horribly butchered something that someone like myself, who has invested so much time and effort into crafting, should automatically be a part of. I'm truly devastated by how they've done this.SirCritical wrote: »TheRealPotoroo wrote: »This.Thestephenmcraeub17_ESO wrote: »It sounds to me like they exist on your account like crowns, which also can't be banked or traded, but as long as you earn them on one character, your other characters will have access to them (again, like crowns). It doesn't make sense to limit the availability of stones just to those characters who run the veteran content, as many players have dedicated crafters who don't run veteran content.
I have well over 2,000 hours up in this game and I've never run a veteran dungeon. I have put a year of real time into getting my characters' crafting up to scratch and I want transmogrification and transmutation more than anything. The idea that transmutation crystals will only be available in one and only one way, a way that I don't use, horrifies me. It's short-sighted and wrong in every way.
Asking without any intention of hurting you, just really curious: if you haven't (and possibly won't ever) run any vet dungeons (and I think neither vet trials), why do you really need optimal traits on your gear? OK, maybe for vMA or PvP, while I think you're mostly interested in crafting and business. Well, you can't even make money from transmutation. Then why is this really that important for you?
Again: no intention here to hurt you, just curious.
clocksstoppe wrote: »
Not everyone should get BiS traits by just doing a dungeon or two.
It should require effort and only be used on special things, not your entire inventory.
It should be 100 to change a trait imo
clocksstoppe wrote: »
Yes and like everything else you want the absolute best you should put in some work for it.
Or would you rather have all weapons granted upon login with a sticker that says you are special?
clocksstoppe wrote: »
Yes and like everything else you want the absolute best you should put in some work for it.
Or would you rather have all weapons granted upon login with a sticker that says you are special?
Edit: Did you mean 40 drop in one dungeon? That would be good, but it's 40 dungeons, plural, 40 times 15 minutes = 10 hours. WTF?!If it is a guaranteed drop per dungeon 40 is quite ok. Some of the vet dungeons can be done in 10 or 15 minutes.
That is an nasty one, benefit of saving up crystals is that if you farm for gear say running vault of madness for worm you can save up crystals until you either get the traits you want or enough crystals to re-trait.My template character doesn't seem to have received them. Unless I am doing something wrong. When i check the currency tab is says 0/100. Others have said it says 200 for them. Does this limit increase with ESO plus? (I don't currently have it enabled). So 100 for non eso plus and 200 for eso plus?
with low storage capacity you need to use or lose the crystals risking to get an duplicate to an re-traited item afterward.
FrancisCrawford wrote: »Let's revisit one of the first discussions of this idea that I know of, back in June: https://forums.elderscrollsonline.com/en/discussion/351117/a-compromise-suggestion-for-itemization-trait-change-tokens
The initial cost suggestions were:
For example, appropriate costs for a Trait-Change Stone -- and these are VERY rough estimates -- might be:
500 writ vouchers.
50 copies of a token that shows up in every vMA final chest
50 copies of a token that shows up in the final chest to any of the hardest instances
100 Undaunted keys
Some huge number of alliance points.
100 copies of a token that's a very rare drop from general mobs and a fairly rare drop from world bosses and so on
Most respondents seemed to think that was reasonable, but perhaps on the high side.
Based on that discussion, I'd say:
- 40x a guaranteed vet dungeon drop is OK.
- 40x an "occasional" vet dungeon drop is not OK.
- If the costs are going to be anywhere in that range, there should be more ways to earn the tokens than PvE endgame and PvP.
In particularly, transmutation gems should be available for writ vouchers. Serious crafters should be able to do serious crafting.
And also the crystals should be obtainable for PVPers too, either for Telvar Stones or for Rewards of the Worthy!!
no need to "force" them to play PVE if they do not like it
@ZOS_GinaBruno @ZOS_RichLambert