I am curious how the chaotic whirlwind will work on the new asylum weapons. It adds 8 or 10 seconds to duration, ok. Those abilities deal x amount of damage in say 10 seconds. So by extending them for another 8 seconds are you essentially recasting the ability but with whirlwind, or spreading out the tooltip damage over a longer period? If it is recasting then I can see that as a huge buff to the DW ultimate lacerate by being able to double it damage by extending it. That would be amazing, simply drawing out the tooltip damage of say 25k over 16 seconds compared to 8 seconds seems lackluster.
If recasted on lacerate, does the heal happen again also?
3. VMA weapons and Infused trait - The move to being a set bonus means that Infused won't buff these special abilities anymore, which was a major selling point of the trait. Players who were using Infused versions will likely see a marked decrease in effectiveness from these weapons compared to their Live counterparts (even with the addition of enchants/poisons on top of the them. It's something I intend to test, but at first blush it is troubling.
jgruberman wrote: »So with the Maelstrom changes, this means they are losing the enchant but the weapons are going to be part of a 5 piece set and the enchant will then be the 5 piece bonus, thus allowing for enchantments on the items on top of the 5 piece(formerly Maelstrom enchant) bonus?
When is pvp going to get addressed ? Having one main server Vivic can not handle prime time. And the 3 7 day ones are ghosts towns. Get rid of the 3 and add a main to reduce the lag fest and 4 min loading screens. Also do something to make Imperial city a pvp zone. Make the telvar sets worth while , maybe add transmutation stones for like 1000 fragments. Give small grouos an incentive instead of zergs. Maybe give a bonus of 10% damage for groups of 4 people.
RavenSworn wrote: »the Changes to Agony is damn interesting. I don't know why some don't like it, it fits the theme of a Nightblade for gods sake. Question is, does it proc on sets like Imperium or Leeching Plate? because having that as a secondary tank set will be damn awesome.
I'm planning on doing a Blood Mage / Blood Knight build that focuses on dots and constant healing. This is gonna be awesome to play with.
ZOS_GinaBruno wrote: »HORNS OF THE REACH
New Motifs
[*]The Bloodforge style is now available for crafters! Used by the denizens of Bloodroot Forge, the Chapters for this Motif can be obtained by defeating the Earthgore Amalgam. The Style Item, Bloodroot Flux, can be obtained by defeating bosses in Bloodroot Forge. The chance of obtaining Chapters and Style Items increases with the difficulty of the dungeon.
[/list]
Good intentions, but incomplete implementation.Sorcerer
Dark Magic
....
Rune Prison: This ability and its morphs are no longer 30-second disorients. Instead, they are 2.5-second stuns that cannot be blocked or dodged, and they can be placed on multiple targets.
Rune Cage (Rune Prison morph): This morph now deals damage to the enemy if the stun lasts its full duration.
The Defensive Rune morph continues to place a buff on you that will stun the next enemy that damages you.
Developer Comments: Similar to Petrify, we wanted to change this disorient into a stun while retaining its current functionality to make useful in more situations.
Personally, I agree wholeheartedly with Deyoz on this issue. It seems that the only way that ZOS can keep the alleged "promise" to which you refer is to release more buggy software. Developing relatively bug-free software takes time regardless of the number skilled personnel required to design and implement it. The more complex the software, the longer it will take to develop it properly. As the old adage says, "Rome wasn't built in a day."
Personally, one thing that needs significant improvement is the reliability and performance of my ISP. It seems to me that about half of the network latency is caused by the lousy performance and unreliability of just two routers which they operate in the 7-hop route from my computer to the TESO megaserver. But they won't acknowledge the problems and, as far as I've been able to determine, have done very little (if anything) to remedy them.Somehow I have a hard time believing this:
In this update, we’ve been hard at work improving the performance of the client. We’ve overhauled how the client handles animations, significantly reducing memory requirements.
Additionally, we’ve made significant optimizations to the Scene Graph. Together, these two additions have resulted in significant gains in frame rate and improved load times into areas with many characters and/or buildings.
Made improvements to the overall frame rate.
Improved load times into areas with many characters and/or buildings.
Fixed a number of infrequent game crashes.
Yeah don't they say this every update and yet performance gets worse?
"like CP"?? If you mean Champion Points, those are not account-wide. Each player character accumulates their own number of CP, according to their own continuing accumulation of XP while the player plays that character in the game.LadyLethalla wrote: »@ZOS_GinaBruno Also re the Transmute Gem system, and as someone pointed out on the Gen Discussion thread, if the Gems are bound to the character that earned them and cannot be banked - what if, like most players, my Master Crafter isn't set up to run Vet dungeons, but my characters that are, aren't Crafters? In other words, if I'm running such content, that would mean ALL the characters that run such content should research all possible useful traits?
Kind of makes my Master Crafter a bit pointless more pointless (after the introduction of the research scrolls).
Simple, they're ACCOUNT WIDE. Like CP, so all your characters have access to it, which is why they cannot be banked, 'cuz they don't need to be banked.
In all of my humble experience, the ZOS developers have never changed any feature(s) of a Homestead that they have introduced. What you find in the PTS software is almost certainly what you will get when the software is released "live". In the Clockwork City PTS Patch Notes there is one mention of a minor change to one feature of one Homestead which they will make. Whether it is actually in the software released to "live" remains to be seen.Krainor1974 wrote: »Can the awesome Wrothgar Ruin house have a raised gate at the bridge entrance. It would look so much better than a open doorway. Also some siege weapons damaged and burning between the bridge gate house and the main entrance to the house would give a great detailed touch of battles. being that we can't decorate that area.
@ZOS_JessicaFolsom, @ZOS_GinaBruno
The question on the transmutation system is, can you get the crystals on a non crafter character and to be able use it in your main crafter as it says that cannot be banked.
Does it stay in your inventory or can you deposit it.
The answer to this question may disappoint a lot of people who's main dps characters are not crafters if it were to be the case.
When you get a geode, can you bank it, get on your crafter and then open the geode to get the crystal.
Please clarify this as we need start researching on crafters if we cannot transfer to crafter.
@ZOS_JessicaFolsom, @ZOS_GinaBruno
The question on the transmutation system is, can you get the crystals on a non crafter character and to be able use it in your main crafter as it says that cannot be banked.
Does it stay in your inventory or can you deposit it.
The answer to this question may disappoint a lot of people who's main dps characters are not crafters if it were to be the case.
When you get a geode, can you bank it, get on your crafter and then open the geode to get the crystal.
Please clarify this as we need start researching on crafters if we cannot transfer to crafter.
What's so hard to understand with the word "accountwide"?
@ZOS_JessicaFolsom, @ZOS_GinaBruno
The question on the transmutation system is, can you get the crystals on a non crafter character and to be able use it in your main crafter as it says that cannot be banked.
Does it stay in your inventory or can you deposit it.
The answer to this question may disappoint a lot of people who's main dps characters are not crafters if it were to be the case.
When you get a geode, can you bank it, get on your crafter and then open the geode to get the crystal.
Please clarify this as we need start researching on crafters if we cannot transfer to crafter.
What's so hard to understand with the word "accountwide"?
@ZOS_JessicaFolsom, @ZOS_GinaBruno
The question on the transmutation system is, can you get the crystals on a non crafter character and to be able use it in your main crafter as it says that cannot be banked.
Does it stay in your inventory or can you deposit it.
The answer to this question may disappoint a lot of people who's main dps characters are not crafters if it were to be the case.
When you get a geode, can you bank it, get on your crafter and then open the geode to get the crystal.
Please clarify this as we need start researching on crafters if we cannot transfer to crafter.
What's so hard to understand with the word "accountwide"?
This is the reason for wanting to know.
You can now deposit Alliance Points and Writ Vouchers into your account bank where they may be withdrawn by any of your characters.
Different wording versus now
Transmute Crystals are an account wide, capped currency which cannot be banked or traded.
Both are in your "Currency Tab" but it clearly says crystals can't be banked.
So until proven incorrect I will ask the question.
JasonSilverSpring wrote: »@ZOS_JessicaFolsom, @ZOS_GinaBruno
The question on the transmutation system is, can you get the crystals on a non crafter character and to be able use it in your main crafter as it says that cannot be banked.
Does it stay in your inventory or can you deposit it.
The answer to this question may disappoint a lot of people who's main dps characters are not crafters if it were to be the case.
When you get a geode, can you bank it, get on your crafter and then open the geode to get the crystal.
Please clarify this as we need start researching on crafters if we cannot transfer to crafter.
What's so hard to understand with the word "accountwide"?
This is the reason for wanting to know.
You can now deposit Alliance Points and Writ Vouchers into your account bank where they may be withdrawn by any of your characters.
Different wording versus now
Transmute Crystals are an account wide, capped currency which cannot be banked or traded.
Both are in your "Currency Tab" but it clearly says crystals can't be banked.
So until proven incorrect I will ask the question.
People on PTS have already verified that they are account wide and available to any character. Since they are available to all characters there is no need to bank them.
Shadowshire wrote: »"like CP"?? If you mean Champion Points, those are not account-wide. Each player character accumulates their own number of CP, according to their own continuing accumulation of XP while the player plays that character in the game.LadyLethalla wrote: »@ZOS_GinaBruno Also re the Transmute Gem system, and as someone pointed out on the Gen Discussion thread, if the Gems are bound to the character that earned them and cannot be banked - what if, like most players, my Master Crafter isn't set up to run Vet dungeons, but my characters that are, aren't Crafters? In other words, if I'm running such content, that would mean ALL the characters that run such content should research all possible useful traits?
Kind of makes my Master Crafter a bit pointless more pointless (after the introduction of the research scrolls).
Simple, they're ACCOUNT WIDE. Like CP, so all your characters have access to it, which is why they cannot be banked, 'cuz they don't need to be banked.
Further, the current CP cap applies to each of the respective characters that a player has. When a character's total CP reaches the current CP cap, then that is all of the CP which the player can allocate for the capped character among the "stars" in the various "constellations". However, the character's CP will continue to accumulate, while the player plays that character, above the current CP cap.
Currently, all of my characters have passed the current CP cap. After the Clockwork City DLC is released "live" the cap is increased, so I can allocate additional CP among the stars of the constellations for each of the respective characters. Frankly, though, each one will still have more accumulated CP, respectively, than the Clockwork City DLC cap.
In my experience, when I create a new character, that character begins the game with the lowest amount of Champion Points which any one (or more) of my pre-existing characters has. However, the lowest amount can be, and has been, above the current CP cap. Regardless, the initial CP total for the new character only increases thereafter as that new character gains XP while I play that character in the game.