paulsimonps wrote: »I 100% agree, I and many many others have brought this up so many times, I mean I even brought it up to them in person. There are plenty of flaws with the current synergy system and sometimes its not even the synergy system but specific synergies themselves that bug out. Standing over a Nova, no one but me in it, I got the prompt and I am spamming my synergy button, nothing happens, I keep pressing it and yet nothing, then the duration of the Nova runs out......
For synergies, my suggestion that I will hammer home until it is implemented is to make the synergies visible to ALL players in range of it, once someone uses it it gets removed from the prompt list. This makes it so that anyone that needs to get the synergy they need without fail as long as someone else has not used it before.
So throwing multiple orbs for example will not result in more people getting to actually use them and not just let them fly by with a herd of players desperately trying to the the synergy to work. What would happen if you shoot out multiple orbs is that one by one people would get their synergy done, you might miss it cause someone else used it first but when multiple are thrown out it will be a lot easier to pick em up. And for tanks.....Oh god tanks could finally use Alkosh properly, and you could get really amazing up times on it if you practiced with your healers. An addon to track cooldowns and you could call for a refresh when needed and actually get it off when you want it.
btw, anyone know of an addon that tracks synergy cooldowns?
paulsimonps wrote: »I 100% agree, I and many many others have brought this up so many times, I mean I even brought it up to them in person. There are plenty of flaws with the current synergy system and sometimes its not even the synergy system but specific synergies themselves that bug out. Standing over a Nova, no one but me in it, I got the prompt and I am spamming my synergy button, nothing happens, I keep pressing it and yet nothing, then the duration of the Nova runs out......
For synergies, my suggestion that I will hammer home until it is implemented is to make the synergies visible to ALL players in range of it, once someone uses it it gets removed from the prompt list. This makes it so that anyone that needs to get the synergy they need without fail as long as someone else has not used it before.
So throwing multiple orbs for example will not result in more people getting to actually use them and not just let them fly by with a herd of players desperately trying to the the synergy to work. What would happen if you shoot out multiple orbs is that one by one people would get their synergy done, you might miss it cause someone else used it first but when multiple are thrown out it will be a lot easier to pick em up. And for tanks.....Oh god tanks could finally use Alkosh properly, and you could get really amazing up times on it if you practiced with your healers. An addon to track cooldowns and you could call for a refresh when needed and actually get it off when you want it.
btw, anyone know of an addon that tracks synergy cooldowns?
You mean there is a problem with certain skills only ? I know for sure that Ritual comes up on my synergy button a lot more than anything else since they fixed the synergy for it . Maybe they just need to do that same kind of fix to other skills as well ^^
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
It is a good thing that i is almost useless now, after the morrowind nerf, to chase after an orbs as dd.
It would still be nice if the dev team would try to fix them for next patch.
@ZOS_GinaBruno, @ZOS_JessicaFolsom
P.S
And i still find it quite funny that the trial dps sets are good tank sets and the trial tank sets are almost useless.
I actually see the tank synergy broom arrgo fire and can use, so progress. Also bone shield is being use quite often. Though maybe it would help synergies had a timer on use tied to specifly user based off there latency to game? Orbs though have promblems on postioning or where it actually shows up it seems be different from orb actually is.
I actually see the tank synergy broom arrgo fire and can use, so progress. Also bone shield is being use quite often. Though maybe it would help synergies had a timer on use tied to specifly user based off there latency to game? Orbs though have promblems on postioning or where it actually shows up it seems be different from orb actually is.
It is a good thing that i is almost useless now, after the morrowind nerf, to chase after an orbs as dd.
It would still be nice if the dev team would try to fix them for next patch.
@ZOS_GinaBruno, @ZOS_JessicaFolsom
P.S
And i still find it quite funny that the trial dps sets are good tank sets and the trial tank sets are almost useless.
I actually see the tank synergy broom arrgo fire and can use, so progress. Also bone shield is being use quite often. Though maybe it would help synergies had a timer on use tied to specifly user based off there latency to game? Orbs though have promblems on postioning or where it actually shows up it seems be different from orb actually is.I actually see the tank synergy broom arrgo fire and can use, so progress. Also bone shield is being use quite often. Though maybe it would help synergies had a timer on use tied to specifly user based off there latency to game? Orbs though have promblems on postioning or where it actually shows up it seems be different from orb actually is.It is a good thing that i is almost useless now, after the morrowind nerf, to chase after an orbs as dd.
It would still be nice if the dev team would try to fix them for next patch.
@ZOS_GinaBruno, @ZOS_JessicaFolsom
P.S
And i still find it quite funny that the trial dps sets are good tank sets and the trial tank sets are almost useless.
Alkoash works as a dps just have to find that 1 and 10 person who doesn't have issues using them. Now lunar bastion has questionable application... Just so many issues with shield sets like trimminc, prayer shawl and etc.
AcadianPaladin wrote: »My healer will not slot orbs because the synergy is too hard to catch. She still runs shards but uses the more 'damagy' morph because the synergy is too unereliable to warrant using the 'better synergy' one. Similarly, she will not run Nova (or its morphs) as an ult because it is really a synergy skill and she just has no faith in synergies.
She doesn't need to catch synergies herself but it breaks her heart to know they are so unreliable/hard to use for those she is trying hard to provide support to. Urp.
Even at best it is a poor idea. The last thing I want my tank and dd's doing in the middle of a fight is to interrupt their efficient rotation to try and catch a synergy. When I hit Extended Ritual, for example,I want the purge for my team to automatically affect all of them within my 12M aura - not for them to have to try and catch a synergy. I want to be able to provide 'passive' support that my team does not have to disrupt their job to use. Elemental Drain and Purifying Light are two good examples of skills that 'do it right'.
Lieblingsjunge wrote: »It's a problem with every synergy. It's not reliable. Templar spear, undaunted orb, liquid lighting, atronach synergy...
The synergies just doesn't work properly or appear properly. Let's not forget the fact that sometimes, especially when you move, that a synergy-symbol pops up when you've moved far out of the "logical reachable" distance of the synergy.
Dropped a spear on my friend the other day. He couldn't take the synergy. When he walked away, the synergy popped up. (He didnt leave at once, so it's got nothing to do with the skill taking a few seconds to "activate" synergy).
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Synergies worked well before ZOS nerfed the radius to current levels.
There also have been reports on the German forum that you can use your own synergy in rare cases, such as Impale from DK Talons. Something with synergies is completely amiss. I didn't understand why they changed the activation radius in the first place.
@ZOS_JessicaFolsom: We're getting a call out to use the orb synergies.
@ZOS_RichLambert: Yea, Mike!
@ZOS_Finn: [sarcastically] Yea, they're super easy and reliable.