Strider_Roshin wrote: »Why? Procs are fun to use and not inherently overtuned. I don't understand this sentiment at allStrider_Roshin wrote: »GeorgeBlack wrote: »Dot builds use Valkyn Skoria because it procs of Dots and gives the user a bit of burst and a chance to lock down their enemy. That's fair.
However Valkyn Skoria procs all the time. It's essentially giving free damage to the user, while they are not required to put any effort at all to go all out and attack since the set will deal damage in very small intervals of time. It's a matter of time before their enemy dies.
Valkyn Skoria should not offer free damage. Skoria users should use the moment when the meteor falls and go aggro.
A meaningful increase in the Cool Down of the effect would not harm the burst phase, but it would make the set more balanced.
I play a dragon knight and I have lots of Dots that I can apply. However I find that Skoria is overperforming and it needs to be looked after. ESO is taking a very good path with HOTR. Lets make this the best update yet.
@Zos_GinaBruno
I would also support to remove all proc (any types) out of the game.
I also support this.
It's free damage, and not a subtle amount either. They should never have been introduced to begin with. I PvP to fight players not armor.
This game has become quite talentless.
If you think about it spell/weapon damage is ''free'' as well.Take Clever Alchemist for example. Its 650 s/w damage and when you combine that with ultis like soul assault, incap,leap or destro ulti it increases burst damage by a fair amount. Add the fact that the damage can crit and increases your healing as well. So a delayed 3-4k damage with sound indicator from Skoria doesnt seem so bad
leepalmer95 wrote: »Why? Procs are fun to use and not inherently overtuned. I don't understand this sentiment at allStrider_Roshin wrote: »GeorgeBlack wrote: »Dot builds use Valkyn Skoria because it procs of Dots and gives the user a bit of burst and a chance to lock down their enemy. That's fair.
However Valkyn Skoria procs all the time. It's essentially giving free damage to the user, while they are not required to put any effort at all to go all out and attack since the set will deal damage in very small intervals of time. It's a matter of time before their enemy dies.
Valkyn Skoria should not offer free damage. Skoria users should use the moment when the meteor falls and go aggro.
A meaningful increase in the Cool Down of the effect would not harm the burst phase, but it would make the set more balanced.
I play a dragon knight and I have lots of Dots that I can apply. However I find that Skoria is overperforming and it needs to be looked after. ESO is taking a very good path with HOTR. Lets make this the best update yet.
@Zos_GinaBruno
I would also support to remove all proc (any types) out of the game.
I also support this.
Every problematic proc set got nerfed except skoria.
Strider_Roshin wrote: »Why? Procs are fun to use and not inherently overtuned. I don't understand this sentiment at allStrider_Roshin wrote: »GeorgeBlack wrote: »Dot builds use Valkyn Skoria because it procs of Dots and gives the user a bit of burst and a chance to lock down their enemy. That's fair.
However Valkyn Skoria procs all the time. It's essentially giving free damage to the user, while they are not required to put any effort at all to go all out and attack since the set will deal damage in very small intervals of time. It's a matter of time before their enemy dies.
Valkyn Skoria should not offer free damage. Skoria users should use the moment when the meteor falls and go aggro.
A meaningful increase in the Cool Down of the effect would not harm the burst phase, but it would make the set more balanced.
I play a dragon knight and I have lots of Dots that I can apply. However I find that Skoria is overperforming and it needs to be looked after. ESO is taking a very good path with HOTR. Lets make this the best update yet.
@Zos_GinaBruno
I would also support to remove all proc (any types) out of the game.
I also support this.
It's free damage, and not a subtle amount either. They should never have been introduced to begin with. I PvP to fight players not armor.
This game has become quite talentless.
If you think about it spell/weapon damage is ''free'' as well.Take Clever Alchemist for example. Its 650 s/w damage and when you combine that with ultis like soul assault, incap,leap or destro ulti it increases burst damage by a fair amount. Add the fact that the damage can crit and increases your healing as well. So a delayed 3-4k damage with sound indicator from Skoria doesnt seem so bad
Joy_Division wrote: »leepalmer95 wrote: »Why? Procs are fun to use and not inherently overtuned. I don't understand this sentiment at allStrider_Roshin wrote: »GeorgeBlack wrote: »Dot builds use Valkyn Skoria because it procs of Dots and gives the user a bit of burst and a chance to lock down their enemy. That's fair.
However Valkyn Skoria procs all the time. It's essentially giving free damage to the user, while they are not required to put any effort at all to go all out and attack since the set will deal damage in very small intervals of time. It's a matter of time before their enemy dies.
Valkyn Skoria should not offer free damage. Skoria users should use the moment when the meteor falls and go aggro.
A meaningful increase in the Cool Down of the effect would not harm the burst phase, but it would make the set more balanced.
I play a dragon knight and I have lots of Dots that I can apply. However I find that Skoria is overperforming and it needs to be looked after. ESO is taking a very good path with HOTR. Lets make this the best update yet.
@Zos_GinaBruno
I would also support to remove all proc (any types) out of the game.
I also support this.
Every problematic proc set got nerfed except skoria.
Dat massive inc. nerf to Selene, a whole 0.3 second delay.
Skoria
+
1. Deals good damage and some AoE damage
2. Can not be dodged or avoided only mitigated
3. Perfectly synergises with magdk and magplar and adds strong burst to the dot pressure
4. Can be procced from distance
5. Has multiple sources which can proc it
6. No visual clue that it targets you
7. Independence of the damage from the build
8. Grants some survivability on top of the damage
9. Low cooldown
-
1. Low proc chance
2. Pure luck to hit the desired target in AoE fights
3. Audio clue for the proc
4. Requires dots to work (1 dot will rarely make Skoria proc constantly)
5. Opportunity cost of 2 pieces
6. No damage increase with the 1pc
7. Has sort of a delay when the meteor comes from the sky
I´m not supporting a nerf to Valkyn since I don´t think it´s OP. And there´re some pros and cons with Skoria:Skoria
+
1. Deals good damage and some AoE damage
2. Can not be dodged or avoided only mitigated
3. Perfectly synergises with magdk and magplar and adds strong burst to the dot pressure
4. Can be procced from distance
5. Has multiple sources which can proc it
6. No visual clue that it targets you
7. Independence of the damage from the build
8. Grants some survivability on top of the damage
9. Low cooldown
-
1. Low proc chance
2. Pure luck to hit the desired target in AoE fights
3. Audio clue for the proc
4. Requires dots to work (1 dot will rarely make Skoria proc constantly)
5. Opportunity cost of 2 pieces
6. No damage increase with the 1pc
7. Has sort of a delay when the meteor comes from the sky
A change I could get behind would be to add some sort of visual sign that you´re going to get hit by Skoria. It will make the opportunity for counterplay better but also help DK´s know who to focus in a fight (since they will also know who the Skoria meteor will hit and therefore time there burst against that particular target).
It´s funny how people cried about Skoria was too weak a few patches ago and wanted a buff to the set. Then people where overwhelmed with that buff (perhaps 1,5-2 years ago). It wasn´t until Homestead I started see players on the forums complaining about "Skoria being OP".
And George, if you´re going to make claims that Skoria procs "constantly". At least bring some evidence to it, or else it´s just loose talk.
One cleance costs 8k magika.Chilly-McFreeze wrote: »I run a dot build in pvp an here's what I experience.
1) You have to apply several dots, if you just run one or two DoTs it will definitively NOT proc on cooldown
2) Having to apply several DoTs means you have to go through many gcd until you have a relativ constant proc chance
3) Everyone with a purge or a Templar nearby can clean DoTs off, means it's far more difficult to proc Skoria than any set that just demands melee / weapon damage done or simply to take damage
4) It has a sound indicator and a short delay afterwards
5) Except for 1v1 You usually go against several opponents, means you have neither control about when it procs and on who.
One cleanse can completely shut down your DoTs and therefor your proc chance + the inability to select WHO and when I want it to hit are the biggest issues on this. Therefore it would be a bad idea to make it reflectable. An additional visual indicator would go a long way for both ends of this set.
GeorgeBlack wrote: »One cleance costs 8k magika.Chilly-McFreeze wrote: »I run a dot build in pvp an here's what I experience.
1) You have to apply several dots, if you just run one or two DoTs it will definitively NOT proc on cooldown
2) Having to apply several DoTs means you have to go through many gcd until you have a relativ constant proc chance
3) Everyone with a purge or a Templar nearby can clean DoTs off, means it's far more difficult to proc Skoria than any set that just demands melee / weapon damage done or simply to take damage
4) It has a sound indicator and a short delay afterwards
5) Except for 1v1 You usually go against several opponents, means you have neither control about when it procs and on who.
One cleanse can completely shut down your DoTs and therefor your proc chance + the inability to select WHO and when I want it to hit are the biggest issues on this. Therefore it would be a bad idea to make it reflectable. An additional visual indicator would go a long way for both ends of this set.
How many classes have access to status effect removal abilities?
Vercingetorix wrote: »Sounds like OP got recently killed by a random Skoria proc effect because he failed to block or ward up against the meteor as it rumbled and created a noise as it began its delayed, telegraphed 2-sec impact.
This is clearly a L2P issue. Skoria is not overpowered - the apparent lack of skill among these players is.
Skoria is only good in 1v1 situations.
Cyrodil is not a 1v1 environment.
Bgs are not a 1v1 environment.
The main issue I have with Skoria is that it's uncontrollable as to when you drop it - There's literally 0 gain from it dropping when I'm rebuffing and my opponent is at full health and it happens all the time.
If I could drop that as and when I wanted 100% of the time, it would be too powerful, the fact is, I can't.
Any player who wears this over Grothdarr in AoE situations (90% of your time in PvP) is a fool.
This is probably true. That's one ugly set.GeorgeBlack wrote: »Skoria is only good in 1v1 situations.
Cyrodil is not a 1v1 environment.
Bgs are not a 1v1 environment.
The main issue I have with Skoria is that it's uncontrollable as to when you drop it - There's literally 0 gain from it dropping when I'm rebuffing and my opponent is at full health and it happens all the time.
If I could drop that as and when I wanted 100% of the time, it would be too powerful, the fact is, I can't.
Any player who wears this over Grothdarr in AoE situations (90% of your time in PvP) is a fool.
Rest assured that once this transmogrification hits you will see many people going for Grothdarr.
Damn, Op got schooled so hard.Did some dps test with Skoria to see if it procs so often as you claim @GeorgeBlack
Now keep in mind that this is a PvE setup and it´s much easier to maintain a high uptime on your DoTs (also easier to maintain more DoTs) than it is in a PvP scenario, that fact is un-deniable.
Disclaimer: If some calculation is wrong/incorrect, feel free to point them out.
Now, these test doesn´t prove that Skoria can´t proc off-cooldown. To prove that I would probably have to run another 100 dps test exactly like the previous ones to come to any conclusion. I would assume that @GeorgeBlack have done hundreds of these dps-tests as he/she can say with such confidence that Skoria procs off-cooldown (kappa)
So even if we run a PvE magicka DK setup, which is one of the classes that uses the most DoTs in the game, we´re still not close to proc it every 5 seconds.
Damn, Op got schooled so hard.Did some dps test with Skoria to see if it procs so often as you claim @GeorgeBlack
Now keep in mind that this is a PvE setup and it´s much easier to maintain a high uptime on your DoTs (also easier to maintain more DoTs) than it is in a PvP scenario, that fact is un-deniable.
Disclaimer: If some calculation is wrong/incorrect, feel free to point them out.
Now, these test doesn´t prove that Skoria can´t proc off-cooldown. To prove that I would probably have to run another 100 dps test exactly like the previous ones to come to any conclusion. I would assume that @GeorgeBlack have done hundreds of these dps-tests as he/she can say with such confidence that Skoria procs off-cooldown (kappa)
So even if we run a PvE magicka DK setup, which is one of the classes that uses the most DoTs in the game, we´re still not close to proc it every 5 seconds.
Did some dps test with Skoria to see if it procs so often as you claim @GeorgeBlack
Now keep in mind that this is a PvE setup and it´s much easier to maintain a high uptime on your DoTs (also easier to maintain more DoTs) than it is in a PvP scenario, that fact is un-deniable.
Disclaimer: If some calculation is wrong/incorrect, feel free to point them out.
For these tests we will have a few common DoTs: (A total of 7 DoTs)
- Engulfing Flames
- Burning Embers
- Blockade of Fire
- Standard of Might
- Burning status effect
- Eruption
- Rearming Trap
My setup:
1st DPS-test: Even though this dps parse is the one that took the most time the uptime on my DoTs are high in this dps parse. Still I messed up this one so not to take this one as very accurate. But we have 9 Skoria-procs during 135 second --> Which gives us a proc-rate of 1 Skoria every 15 seconds (roughly)
2nd DPS-test:
Fight duration: Roughly 84 seconds. Amount of Skoria procs = 12 --> Which gives us a procrate of 1 Skoria every 7th second
3rd DPS-test:
Fight duration: Roughly 87 seconds. Amount of Skoria Procs = 11 --> Which gives us a procrate of 1 Skoria every 8 second.
4th DPS-test:
Fight duration: Roughly 80 seconds. Amount of Skoria procs = 9 --> Which gives us a procrate of 1 Skoria every 9th second
5th DPS-test:
Fight duration: Roughly 82 seconds. Amount of Skoria procs = 9 --> Which gives us a procrate of 1 Skoria every 9th second.
DPS-test #6 and #7 are a little different than the previous ones. On these last 2 I only caused damage by using DoTs. These were: Blockade of Fire, Burning Embers, Engulfing Flames and Eruption (Standard of Might is there as well but during a very short amount of time during each parse)
6th DPS-test:
Fight duration: 185 seconds. Amount of Skoria procs = 23 --> Which gives us a procrate of 1 Skoria every 8th second.
7th DPS-test:
Fight duration: 184 seconds. Amount of Skoria procs = 18 --> Which gives us a procrate of 1 Skoria every 10th second.
Now, these test doesn´t prove that Skoria can´t proc off-cooldown. To prove that I would probably have to run another 100 dps test exactly like the previous ones to come to any conclusion. I would assume that @GeorgeBlack have done hundreds of these dps-tests as he/she can say with such confidence that Skoria procs off-cooldown (kappa)
Now this was single target. Against more enemies we would most likely have more Skoria procs since the DoTs would affect more enemies. As I said earlier it´s easier to maintain more DoTs and have a higher uptime on these in a PvE scenario than in a PvP scenario. In PvP however you might face multiple enemies to apply your DoTs on, but this goes even more in favour for PvE (aside from single target fights).
So even if we run a PvE magicka DK setup, which is one of the classes that uses the most DoTs in the game, we´re still not close to proc it every 5 seconds.
Did some dps test with Skoria to see if it procs so often as you claim @GeorgeBlack
Now keep in mind that this is a PvE setup and it´s much easier to maintain a high uptime on your DoTs (also easier to maintain more DoTs) than it is in a PvP scenario, that fact is un-deniable.
Disclaimer: If some calculation is wrong/incorrect, feel free to point them out.
For these tests we will have a few common DoTs: (A total of 7 DoTs)
- Engulfing Flames
- Burning Embers
- Blockade of Fire
- Standard of Might
- Burning status effect
- Eruption
- Rearming Trap
My setup:
1st DPS-test: Even though this dps parse is the one that took the most time the uptime on my DoTs are high in this dps parse. Still I messed up this one so not to take this one as very accurate. But we have 9 Skoria-procs during 135 second --> Which gives us a proc-rate of 1 Skoria every 15 seconds (roughly)
2nd DPS-test:
Fight duration: Roughly 84 seconds. Amount of Skoria procs = 12 --> Which gives us a procrate of 1 Skoria every 7th second
3rd DPS-test:
Fight duration: Roughly 87 seconds. Amount of Skoria Procs = 11 --> Which gives us a procrate of 1 Skoria every 8 second.
4th DPS-test:
Fight duration: Roughly 80 seconds. Amount of Skoria procs = 9 --> Which gives us a procrate of 1 Skoria every 9th second
5th DPS-test:
Fight duration: Roughly 82 seconds. Amount of Skoria procs = 9 --> Which gives us a procrate of 1 Skoria every 9th second.
DPS-test #6 and #7 are a little different than the previous ones. On these last 2 I only caused damage by using DoTs. These were: Blockade of Fire, Burning Embers, Engulfing Flames and Eruption (Standard of Might is there as well but during a very short amount of time during each parse)
6th DPS-test:
Fight duration: 185 seconds. Amount of Skoria procs = 23 --> Which gives us a procrate of 1 Skoria every 8th second.
7th DPS-test:
Fight duration: 184 seconds. Amount of Skoria procs = 18 --> Which gives us a procrate of 1 Skoria every 10th second.
Now, these test doesn´t prove that Skoria can´t proc off-cooldown. To prove that I would probably have to run another 100 dps test exactly like the previous ones to come to any conclusion. I would assume that @GeorgeBlack have done hundreds of these dps-tests as he/she can say with such confidence that Skoria procs off-cooldown (kappa)
Now this was single target. Against more enemies we would most likely have more Skoria procs since the DoTs would affect more enemies. As I said earlier it´s easier to maintain more DoTs and have a higher uptime on these in a PvE scenario than in a PvP scenario. In PvP however you might face multiple enemies to apply your DoTs on, but this goes even more in favour for PvE (aside from single target fights).
So even if we run a PvE magicka DK setup, which is one of the classes that uses the most DoTs in the game, we´re still not close to proc it every 5 seconds.