paulsimonps wrote: »Man, feels like you guys really just don't like tanks. Defending nerfed. Shield CP passive nerfed. Plague Dr. nerfed. Sustain nerfed repeatedly in different ways through various patches. DK nerfs (I know, specific class, but it effected DK tanks obviously). Maybe the secret to getting sorcs brought into balance is to start shield tanking on them lol.
@xaraan @Oompuh
The change to Shield Expert, now named Bulwark, was a BUFF! Only thing it nerfed was Nirnhoned Shields, and it didn't actually nerf it by much. Now that the numbers on live on the PTS though I did notice I made an error in my line of thinking on the thread with the teaser patch notes. Nirnhoned is still the better one but by less. 26 resistance difference instead of the current 45 resistance difference. But this was a nice buff to non Reinforced, non Nirnhoned Shields. 210 resistance, which equals about 0.3% mitigation, its something In the end this was a Buff over all.
Gold CP 160 Shield with Shield Expert on Live: 1720*1.75=3010
Gold CP 160 Shield with Bulwark on PTS: 1720+1500=3220
Gold Reinforced CP 160 Shield with Shield Expert on Live: 1720*1.16*1.75=3491
Gold Reinforced CP 160 Shield with Bulwark on PTS: 1720*1.16+1500=3495
Gold Nirnhoned CP 160 Shield with Shield Expert on Live: (1720+301)*1.75=3536
Gold Nirnhoned CP 160 Shield with Bulwark on PTS: 1720+301+1500=3521
Vercingetorix wrote: »You shouldn't be getting struck by Skoria or any other "unavoidable" attack in the first place. If you are in medium armor, your fights should last a few seconds at most, with your opponent stunned during that short time. Not taking advantage of medium armor's passives is YOUR fault. Engaging enemies out in the open, negating your only advantage by not gaining the stealth bonus, and expecting to tank hits like a player in heavy armor is ridiculous.
Skoria is PREVENTABLE damage for medium armor players because they should be IN STEALTH. The proc is DELAYED so much that even a brain-dead monkey can react in time to it and BLOCK or WARD against it. Changing something in the game because a few people refuse to adapt/improve at the game is ridiculous.
GreenSoup2HoT wrote: »Grumble_and_Grunt wrote: »GreenSoup2HoT wrote: »ZOS_GinaBruno wrote: »
Item Sets
- Plague Doctor: Decreased the Max Health granted by this Item Set to 4000 from 6000.
Why was this set even touched? Seriously zos you baffle me. For once i make a unique build utilising this set as a dps/bruiser type build in pvp and it gets nerfed.... go figure.
How can raw max health stat's even compare to anything else? This set isn't even used by tanks anymore for pve. It was only a health boon for niche health builds in pvp or to add an insurance policy from burst on a squishy build. You gain no damage, healing or anything... just more health.
2k health is a lot of health gone. Consider that im an Imperial with 3 shadow abilities slotted as a nightblade. That's 2420 total health im loosing now for no reason.
On-top of all this Necropotence still has 4000 max magicka. HOW CAN 4K HEALTH EVEN COMPARE TO 4K MAGICKA.
REVERT THIS.
It's not niche at all when all aoe destro ball groups realised you can just stack health bonuses and layer up storms to compensate and run around as 30k health VD bombers to plague cyrodiil
How is plague doctor an issue in that scenario?
When the issue you stated is more so pointed towards a grotesquely balanced ultimate and abusing vicious death with stacking Destro's. All plague doctor did was give them an insurance policy to burst. 2k less health isn't going to change those ball groups. All it does it hurt the niche builds that actually needed the health.
Only changes to destro ult or vicious death will alleviate that issue.
You tryna tell me Plague Doctor should get nerfed for something hardly even relevant? People will just slot health food and replace whatever stat they were missing with the corresponding stated set.
In reality vicious death should have a delayed proc just like Widowmaker considering zos is making all procs none instant.
Eye of the Storm should be reverted to its pts damage model where it was actually balanced or reduced by 50% damage (which would make meteor bis for dps again).
but hey lets nerf plague doctor because destro ult and vicious death killed me.... makes sense. @Wrobel
Vercingetorix wrote: »Vercingetorix wrote: »Strider_Roshin wrote: »Vercingetorix wrote: »im just curious why valkyn is still an instant, unavoidable proc when all the others have been nerfed
Valkyn Skoria is not instant - it's delayed with a telegraphed rumble/noise as it gets ready to impact. One can easily ward up in response to the proc. If YOU have problems with Skoria, then that's YOUR problem. L2P and stop crying.
Nerfing something doesn't improve your gameplay - it just means you'll lose to something else.
You mean learn to play magicka since this proc removes counterplay from medium armor builds like so many other things in this game.
Why don't you just block it?
That would require him to be intelligent and commit to improving his skill at a game, rather than asking for a handout. Of course, folks like him will always lose to something - nerf one thing, lose to the next.. the cycle continues.
Why dont u just make it dodgeable so every type of armor can use its main defense and then just cc ur target when u proc the set so u can guarantee that it lands?
Cause that would require u to be intelligent and commit to improving ur skill at the game rather than asking for a handout. Of course folks like you will always abuse every bs mechanic, set, ability in the game. Abuse one skilless bs thing, gets nerfed, abuse the next....they cycle continues.
You see, the fact that I'm "abusing the next so-called bs mechanic" means that I'm adapting to change and not asking for handouts, unlike you. "Abusing" a mechanic, eh? I suppose I also "abuse" the following mechanics, according to your twisted logic:
- Using a lightning staff for its channeled heavy attack, which is dot damage.
- Using Vampire's Bane to apply its dot damage while I HA or channel another ability.
- Using Soul Assault for its channeled dot damage.
- Using Radiant Oppression for its channeled dot damage.
- Equipping a monster helm that rewards me for utilizing dot damage by providing some burst.
- Stacking multiple dots to maximize the usefulness of that monster helm.
- Utilizing multiple in-game mechanics in order create a unique playstyle that I enjoy.
- Attacking players that refuse to block or ward up against my abilities.
- Adjusting my build for an upcoming patch by focusing on recently improved things.
No, abusing a set doing free dmg with actually no player skill involved and then defending it and telling other players that need to L2P. The irony. But i didnt really expect you to understand. For you skilless and skill is somehow the same thing.
You see , the most suggested change to skoria wasnt to nerf the dmg or the proc chance or anything. It was just to make it dodgeable and implement a visual effect on people's feet like meteor. That forces the skoria users to use their brain and cc, root or whatever the target to make it land. And it also leaves room for counterplay for the defender. This is called skilled gameplay. Something you clearly are unfamiliar with.
And adapting ur build every patch doesnt make it less bs or abusive or skilless. Everyone and their mother "adapted" their builds by using selene and viper. It was also bs and skilless.
MehrunesFlagon wrote: »GreenSoup2HoT wrote: »Grumble_and_Grunt wrote: »GreenSoup2HoT wrote: »ZOS_GinaBruno wrote: »
Item Sets
- Plague Doctor: Decreased the Max Health granted by this Item Set to 4000 from 6000.
Why was this set even touched? Seriously zos you baffle me. For once i make a unique build utilising this set as a dps/bruiser type build in pvp and it gets nerfed.... go figure.
How can raw max health stat's even compare to anything else? This set isn't even used by tanks anymore for pve. It was only a health boon for niche health builds in pvp or to add an insurance policy from burst on a squishy build. You gain no damage, healing or anything... just more health.
2k health is a lot of health gone. Consider that im an Imperial with 3 shadow abilities slotted as a nightblade. That's 2420 total health im loosing now for no reason.
On-top of all this Necropotence still has 4000 max magicka. HOW CAN 4K HEALTH EVEN COMPARE TO 4K MAGICKA.
REVERT THIS.
It's not niche at all when all aoe destro ball groups realised you can just stack health bonuses and layer up storms to compensate and run around as 30k health VD bombers to plague cyrodiil
How is plague doctor an issue in that scenario?
When the issue you stated is more so pointed towards a grotesquely balanced ultimate and abusing vicious death with stacking Destro's. All plague doctor did was give them an insurance policy to burst. 2k less health isn't going to change those ball groups. All it does it hurt the niche builds that actually needed the health.
Only changes to destro ult or vicious death will alleviate that issue.
You tryna tell me Plague Doctor should get nerfed for something hardly even relevant? People will just slot health food and replace whatever stat they were missing with the corresponding stated set.
In reality vicious death should have a delayed proc just like Widowmaker considering zos is making all procs none instant.
Eye of the Storm should be reverted to its pts damage model where it was actually balanced or reduced by 50% damage (which would make meteor bis for dps again).
but hey lets nerf plague doctor because destro ult and vicious death killed me.... makes sense. @Wrobel
If you are talking 50% that better be just the eots morph.the other morph is fine.
Leviathan now gives more crit than Major Savagery with a single set-bonus. I'm so glad I kept it from before.ZOS_GinaBruno wrote: »[*]Leviathan: Increased the Weapon Critical Strike rating granted by this Item Set to 2470 from 1643.
Vercingetorix wrote: »GreenSoup2HoT wrote: »
The "medium dream" of using that armor incorrectly is the problem. Medium armor is for ambushing - it's in the passives, ffs. Stop foolishly engaging enemies out in the open and expecting to tank everything. LA gets wards, HA gets large defenses, and MA gets dodge/evade/stealth. L2P
Vercingetorix wrote: »Vercingetorix wrote: »Vercingetorix wrote: »Strider_Roshin wrote: »Vercingetorix wrote: »im just curious why valkyn is still an instant, unavoidable proc when all the others have been nerfed
Valkyn Skoria is not instant - it's delayed with a telegraphed rumble/noise as it gets ready to impact. One can easily ward up in response to the proc. If YOU have problems with Skoria, then that's YOUR problem. L2P and stop crying.
Nerfing something doesn't improve your gameplay - it just means you'll lose to something else.
You mean learn to play magicka since this proc removes counterplay from medium armor builds like so many other things in this game.
Why don't you just block it?
That would require him to be intelligent and commit to improving his skill at a game, rather than asking for a handout. Of course, folks like him will always lose to something - nerf one thing, lose to the next.. the cycle continues.
Why dont u just make it dodgeable so every type of armor can use its main defense and then just cc ur target when u proc the set so u can guarantee that it lands?
Cause that would require u to be intelligent and commit to improving ur skill at the game rather than asking for a handout. Of course folks like you will always abuse every bs mechanic, set, ability in the game. Abuse one skilless bs thing, gets nerfed, abuse the next....they cycle continues.
You see, the fact that I'm "abusing the next so-called bs mechanic" means that I'm adapting to change and not asking for handouts, unlike you. "Abusing" a mechanic, eh? I suppose I also "abuse" the following mechanics, according to your twisted logic:
- Using a lightning staff for its channeled heavy attack, which is dot damage.
- Using Vampire's Bane to apply its dot damage while I HA or channel another ability.
- Using Soul Assault for its channeled dot damage.
- Using Radiant Oppression for its channeled dot damage.
- Equipping a monster helm that rewards me for utilizing dot damage by providing some burst.
- Stacking multiple dots to maximize the usefulness of that monster helm.
- Utilizing multiple in-game mechanics in order create a unique playstyle that I enjoy.
- Attacking players that refuse to block or ward up against my abilities.
- Adjusting my build for an upcoming patch by focusing on recently improved things.
No, abusing a set doing free dmg with actually no player skill involved and then defending it and telling other players that need to L2P. The irony. But i didnt really expect you to understand. For you skilless and skill is somehow the same thing.
You see , the most suggested change to skoria wasnt to nerf the dmg or the proc chance or anything. It was just to make it dodgeable and implement a visual effect on people's feet like meteor. That forces the skoria users to use their brain and cc, root or whatever the target to make it land. And it also leaves room for counterplay for the defender. This is called skilled gameplay. Something you clearly are unfamiliar with.
And adapting ur build every patch doesnt make it less bs or abusive or skilless. Everyone and their mother "adapted" their builds by using selene and viper. It was also bs and skilless.
You shouldn't be getting struck by Skoria or any other "unavoidable" attack in the first place. If you are in medium armor, your fights should last a few seconds at most, with your opponent stunned during that short time. Not taking advantage of medium armor's passives is YOUR fault. Engaging enemies out in the open, negating your only advantage by not gaining the stealth bonus, and expecting to tank hits like a player in heavy armor is ridiculous.
Skoria is PREVENTABLE damage for medium armor players because they should be IN STEALTH. The proc is DELAYED so much that even a brain-dead monkey can react in time to it and BLOCK or WARD against it. Changing something in the game because a few people refuse to adapt/improve at the game is ridiculous.
Joy_Division wrote: »Vercingetorix wrote: »Vercingetorix wrote: »Strider_Roshin wrote: »Vercingetorix wrote: »im just curious why valkyn is still an instant, unavoidable proc when all the others have been nerfed
Valkyn Skoria is not instant - it's delayed with a telegraphed rumble/noise as it gets ready to impact. One can easily ward up in response to the proc. If YOU have problems with Skoria, then that's YOUR problem. L2P and stop crying.
Nerfing something doesn't improve your gameplay - it just means you'll lose to something else.
You mean learn to play magicka since this proc removes counterplay from medium armor builds like so many other things in this game.
Why don't you just block it?
That would require him to be intelligent and commit to improving his skill at a game, rather than asking for a handout. Of course, folks like him will always lose to something - nerf one thing, lose to the next.. the cycle continues.
Why dont u just make it dodgeable so every type of armor can use its main defense and then just cc ur target when u proc the set so u can guarantee that it lands?
Cause that would require u to be intelligent and commit to improving ur skill at the game rather than asking for a handout. Of course folks like you will always abuse every bs mechanic, set, ability in the game. Abuse one skilless bs thing, gets nerfed, abuse the next....they cycle continues.
You see, the fact that I'm "abusing the next so-called bs mechanic" means that I'm adapting to change and not asking for handouts, unlike you. "Abusing" a mechanic, eh? I suppose I also "abuse" the following mechanics, according to your twisted logic:
- Using a lightning staff for its channeled heavy attack, which is dot damage.
- Using Vampire's Bane to apply its dot damage while I HA or channel another ability.
- Using Soul Assault for its channeled dot damage.
- Using Radiant Oppression for its channeled dot damage.
- Equipping a monster helm that rewards me for utilizing dot damage by providing some burst.
- Stacking multiple dots to maximize the usefulness of that monster helm.
- Utilizing multiple in-game mechanics in order create a unique playstyle that I enjoy.
- Attacking players that refuse to block or ward up against my abilities.
- Adjusting my build for an upcoming patch by focusing on recently improved things.
No, abusing a set doing free dmg with actually no player skill involved and then defending it and telling other players that need to L2P. The irony. But i didnt really expect you to understand. For you skilless and skill is somehow the same thing.
You see , the most suggested change to skoria wasnt to nerf the dmg or the proc chance or anything. It was just to make it dodgeable and implement a visual effect on people's feet like meteor. That forces the skoria users to use their brain and cc, root or whatever the target to make it land. And it also leaves room for counterplay for the defender. This is called skilled gameplay. Something you clearly are unfamiliar with.
And adapting ur build every patch doesnt make it less bs or abusive or skilless. Everyone and their mother "adapted" their builds by using selene and viper. It was also bs and skilless.
If that's the most suggested change, then it's no wonder ZoS doesn't listen to us very much. That would make it worse in every single way than Selene because Selenes will hit the target the user is attacking (Skoria is not as controllable), has a shorter proc delay, does more damage, does not require a specific build / works well with every class, and can be comboed with burst instant-damage skills rather than DoTs.
Joy_Division wrote: »Vercingetorix wrote: »Vercingetorix wrote: »Strider_Roshin wrote: »Vercingetorix wrote: »im just curious why valkyn is still an instant, unavoidable proc when all the others have been nerfed
Valkyn Skoria is not instant - it's delayed with a telegraphed rumble/noise as it gets ready to impact. One can easily ward up in response to the proc. If YOU have problems with Skoria, then that's YOUR problem. L2P and stop crying.
Nerfing something doesn't improve your gameplay - it just means you'll lose to something else.
You mean learn to play magicka since this proc removes counterplay from medium armor builds like so many other things in this game.
Why don't you just block it?
That would require him to be intelligent and commit to improving his skill at a game, rather than asking for a handout. Of course, folks like him will always lose to something - nerf one thing, lose to the next.. the cycle continues.
Why dont u just make it dodgeable so every type of armor can use its main defense and then just cc ur target when u proc the set so u can guarantee that it lands?
Cause that would require u to be intelligent and commit to improving ur skill at the game rather than asking for a handout. Of course folks like you will always abuse every bs mechanic, set, ability in the game. Abuse one skilless bs thing, gets nerfed, abuse the next....they cycle continues.
You see, the fact that I'm "abusing the next so-called bs mechanic" means that I'm adapting to change and not asking for handouts, unlike you. "Abusing" a mechanic, eh? I suppose I also "abuse" the following mechanics, according to your twisted logic:
- Using a lightning staff for its channeled heavy attack, which is dot damage.
- Using Vampire's Bane to apply its dot damage while I HA or channel another ability.
- Using Soul Assault for its channeled dot damage.
- Using Radiant Oppression for its channeled dot damage.
- Equipping a monster helm that rewards me for utilizing dot damage by providing some burst.
- Stacking multiple dots to maximize the usefulness of that monster helm.
- Utilizing multiple in-game mechanics in order create a unique playstyle that I enjoy.
- Attacking players that refuse to block or ward up against my abilities.
- Adjusting my build for an upcoming patch by focusing on recently improved things.
No, abusing a set doing free dmg with actually no player skill involved and then defending it and telling other players that need to L2P. The irony. But i didnt really expect you to understand. For you skilless and skill is somehow the same thing.
You see , the most suggested change to skoria wasnt to nerf the dmg or the proc chance or anything. It was just to make it dodgeable and implement a visual effect on people's feet like meteor. That forces the skoria users to use their brain and cc, root or whatever the target to make it land. And it also leaves room for counterplay for the defender. This is called skilled gameplay. Something you clearly are unfamiliar with.
And adapting ur build every patch doesnt make it less bs or abusive or skilless. Everyone and their mother "adapted" their builds by using selene and viper. It was also bs and skilless.
If that's the most suggested change, then it's no wonder ZoS doesn't listen to us very much. That would make it worse in every single way than Selene because Selenes will hit the target the user is attacking (Skoria is not as controllable), has a shorter proc delay, does more damage, does not require a specific build / works well with every class, and can be comboed with burst instant-damage skills rather than DoTs.
So ur issue is with selene. Iol. You literally said why selene is so broken. This dumb logic everyone follows is really hilarious. This is not broken cause the other thing is more broken. No wonder we always end up with broken stuff.
Joy_Division wrote: »Joy_Division wrote: »Vercingetorix wrote: »Vercingetorix wrote: »Strider_Roshin wrote: »Vercingetorix wrote: »im just curious why valkyn is still an instant, unavoidable proc when all the others have been nerfed
Valkyn Skoria is not instant - it's delayed with a telegraphed rumble/noise as it gets ready to impact. One can easily ward up in response to the proc. If YOU have problems with Skoria, then that's YOUR problem. L2P and stop crying.
Nerfing something doesn't improve your gameplay - it just means you'll lose to something else.
You mean learn to play magicka since this proc removes counterplay from medium armor builds like so many other things in this game.
Why don't you just block it?
That would require him to be intelligent and commit to improving his skill at a game, rather than asking for a handout. Of course, folks like him will always lose to something - nerf one thing, lose to the next.. the cycle continues.
Why dont u just make it dodgeable so every type of armor can use its main defense and then just cc ur target when u proc the set so u can guarantee that it lands?
Cause that would require u to be intelligent and commit to improving ur skill at the game rather than asking for a handout. Of course folks like you will always abuse every bs mechanic, set, ability in the game. Abuse one skilless bs thing, gets nerfed, abuse the next....they cycle continues.
You see, the fact that I'm "abusing the next so-called bs mechanic" means that I'm adapting to change and not asking for handouts, unlike you. "Abusing" a mechanic, eh? I suppose I also "abuse" the following mechanics, according to your twisted logic:
- Using a lightning staff for its channeled heavy attack, which is dot damage.
- Using Vampire's Bane to apply its dot damage while I HA or channel another ability.
- Using Soul Assault for its channeled dot damage.
- Using Radiant Oppression for its channeled dot damage.
- Equipping a monster helm that rewards me for utilizing dot damage by providing some burst.
- Stacking multiple dots to maximize the usefulness of that monster helm.
- Utilizing multiple in-game mechanics in order create a unique playstyle that I enjoy.
- Attacking players that refuse to block or ward up against my abilities.
- Adjusting my build for an upcoming patch by focusing on recently improved things.
No, abusing a set doing free dmg with actually no player skill involved and then defending it and telling other players that need to L2P. The irony. But i didnt really expect you to understand. For you skilless and skill is somehow the same thing.
You see , the most suggested change to skoria wasnt to nerf the dmg or the proc chance or anything. It was just to make it dodgeable and implement a visual effect on people's feet like meteor. That forces the skoria users to use their brain and cc, root or whatever the target to make it land. And it also leaves room for counterplay for the defender. This is called skilled gameplay. Something you clearly are unfamiliar with.
And adapting ur build every patch doesnt make it less bs or abusive or skilless. Everyone and their mother "adapted" their builds by using selene and viper. It was also bs and skilless.
If that's the most suggested change, then it's no wonder ZoS doesn't listen to us very much. That would make it worse in every single way than Selene because Selenes will hit the target the user is attacking (Skoria is not as controllable), has a shorter proc delay, does more damage, does not require a specific build / works well with every class, and can be comboed with burst instant-damage skills rather than DoTs.
So ur issue is with selene. Iol. You literally said why selene is so broken. This dumb logic everyone follows is really hilarious. This is not broken cause the other thing is more broken. No wonder we always end up with broken stuff.
Nope. That's not my issue.
I am one of the few people who have said I don't mind facing an opponent who uses Selenes. It's strong, but I think seeing if not stacking with the instant procs Viper and REd mountain is worth at least trying first before nerfing it and other sets into uselessness.
Molag_Swag wrote: »Why nerf spriggans/spinners? This is a huge nerf because penetration has no effect on damage shields and in a PvP standpoint Magic Sorcs are clearly the most over-performing class. With the nerf to sharpened, I would think these sets deserve a slight buff. Secondly, I'm getting sick of reading about these "nerfs", 4/5 sets in this game are just about useless or too underwhelming that people don't even bother to use them. Start buffing/reworking these sets! Farming dungeons/zones for one specific set is just ridiculous. You added these sets in the game, make it so that people will actually use them instead of nerfing the sets that people actually do use. Please listen to the community, the people who keep this game (your jobs) running.
Molag_Swag wrote: »Why nerf spriggans/spinners? This is a huge nerf because penetration has no effect on damage shields and in a PvP standpoint Magic Sorcs are clearly the most over-performing class. With the nerf to sharpened, I would think these sets deserve a slight buff. Secondly, I'm getting sick of reading about these "nerfs", 4/5 sets in this game are just about useless or too underwhelming that people don't even bother to use them. Start buffing/reworking these sets! Farming dungeons/zones for one specific set is just ridiculous. You added these sets in the game, make it so that people will actually use them instead of nerfing the sets that people actually do use. Please listen to the community, the people who keep this game (your jobs) running.
I would guess that because of the nerf to sharpened. I mean, halving the pen of sharpened really just doubled the value of the spinners/spriggarns 5-piece, making them the next BiS. Nerf was warrented imho.
When I saw the trait changes, I was obviously looking at switching to spinners from Julianos and to infused from sharpened.. penetration would have been about the same with very little loss (probably a damage boost tbh).
ZOS_GinaBruno wrote: »
Champion System
- The Lady
- Shield Expert: This 30-point unlock now increases your Spell and Physical Resistance by 1500 when you are using a Shield or a Frost Staff instead of increasing the armor value from your Shield by 75%.
General
Champion System
- The Lady
- Shield Expert: Renamed this ability to Bulwark.
Item Sets
- Amber Plasm: Decreased the Magicka and Stamina Recovery granted by this Item Set to 250 from 300.
- Plague Doctor: Decreased the Max Health granted by this Item Set to 4000 from 6000.
- Selene: Increased the delay from when this Item Set procs to when it deals damage to 1.3 seconds from 1 second.
- Tremorscale: This Item Set’s proc now occurs after a one second delay instead of instantly dealing unavoidable damage.
ZOS_GinaBruno wrote: »
Champion System
- The Lady
- Shield Expert: This 30-point unlock now increases your Spell and Physical Resistance by 1500 when you are using a Shield or a Frost Staff instead of increasing the armor value from your Shield by 75%.
General
Champion System
- The Lady
- Shield Expert: Renamed this ability to Bulwark.
Item Sets
- Amber Plasm: Decreased the Magicka and Stamina Recovery granted by this Item Set to 250 from 300.
- Plague Doctor: Decreased the Max Health granted by this Item Set to 4000 from 6000.
- Selene: Increased the delay from when this Item Set procs to when it deals damage to 1.3 seconds from 1 second.
- Tremorscale: This Item Set’s proc now occurs after a one second delay instead of instantly dealing unavoidable damage.
*Shield Expert change is a nerf to sorcerers/others using shields ?
I didn't calculate the difference between 75% armor of shields to 1,500 self physical and spell resistance yet.
Does it mean that the shields will have to be off for the resistances to apply or the shields receive those resistances too ?
*Amber Plasm builds were a bit OP, it is good that you nerfed this set.
*Plague Doctor change will damage a lot of players using this set for tanking.
2k less health can sometime make a difference.
*Selene change is good and I hope it will be enough to balance this monster set.
*Tremorscale was way too strong, I'm happy with this change.
Proc sets will not be as strong when update 15 will be implemented.
All the proc set users will have to learn to play again due to their build/s being average or a bit more and not OP.
Finally the players who never used proc sets will return to power
Why there are no developer comments attached to the changes ?
There are some pointless nerfs/changes, like the Spinner nerf...
Vercingetorix wrote: »[You shouldn't be getting struck by Skoria or any other "unavoidable" attack in the first place. If you are in medium armor, your fights should last a few seconds at most, with your opponent stunned during that short time. Not taking advantage of medium armor's passives is YOUR fault. Engaging enemies out in the open, negating your only advantage by not gaining the stealth bonus, and expecting to tank hits like a player in heavy armor is ridiculous.
Skoria is PREVENTABLE damage for medium armor players because they should be IN STEALTH. The proc is DELAYED so much that even a brain-dead monkey can react in time to it and BLOCK or WARD against it. Changing something in the game because a few people refuse to adapt/improve at the game is ridiculous.
Well, if you think about it, there isn't really any more skill on using blood spawn, pirate skeleton, troll king or any other set really than skoria or selene's. You could argument that those have at leastsome sort of counter, you can play around downtimes or you can build into major defile, but similar case is about the other two. Selene's well, just dodgeable and skoria is limited by user's build and the amount of dots you can slot.Its about implementing skill in the use of those sets. This is the biggest issue with procs, that they dont need skill to be used atm on live. That means delayed, visual effects and main defence of each armor type working as a counter. They hit hard, they should be hard to land.Joy_Division wrote: »Joy_Division wrote: »Vercingetorix wrote: »Vercingetorix wrote: »Strider_Roshin wrote: »Vercingetorix wrote: »im just curious why valkyn is still an instant, unavoidable proc when all the others have been nerfed
Valkyn Skoria is not instant - it's delayed with a telegraphed rumble/noise as it gets ready to impact. One can easily ward up in response to the proc. If YOU have problems with Skoria, then that's YOUR problem. L2P and stop crying.
Nerfing something doesn't improve your gameplay - it just means you'll lose to something else.
You mean learn to play magicka since this proc removes counterplay from medium armor builds like so many other things in this game.
Why don't you just block it?
That would require him to be intelligent and commit to improving his skill at a game, rather than asking for a handout. Of course, folks like him will always lose to something - nerf one thing, lose to the next.. the cycle continues.
Why dont u just make it dodgeable so every type of armor can use its main defense and then just cc ur target when u proc the set so u can guarantee that it lands?
Cause that would require u to be intelligent and commit to improving ur skill at the game rather than asking for a handout. Of course folks like you will always abuse every bs mechanic, set, ability in the game. Abuse one skilless bs thing, gets nerfed, abuse the next....they cycle continues.
You see, the fact that I'm "abusing the next so-called bs mechanic" means that I'm adapting to change and not asking for handouts, unlike you. "Abusing" a mechanic, eh? I suppose I also "abuse" the following mechanics, according to your twisted logic:
- Using a lightning staff for its channeled heavy attack, which is dot damage.
- Using Vampire's Bane to apply its dot damage while I HA or channel another ability.
- Using Soul Assault for its channeled dot damage.
- Using Radiant Oppression for its channeled dot damage.
- Equipping a monster helm that rewards me for utilizing dot damage by providing some burst.
- Stacking multiple dots to maximize the usefulness of that monster helm.
- Utilizing multiple in-game mechanics in order create a unique playstyle that I enjoy.
- Attacking players that refuse to block or ward up against my abilities.
- Adjusting my build for an upcoming patch by focusing on recently improved things.
No, abusing a set doing free dmg with actually no player skill involved and then defending it and telling other players that need to L2P. The irony. But i didnt really expect you to understand. For you skilless and skill is somehow the same thing.
You see , the most suggested change to skoria wasnt to nerf the dmg or the proc chance or anything. It was just to make it dodgeable and implement a visual effect on people's feet like meteor. That forces the skoria users to use their brain and cc, root or whatever the target to make it land. And it also leaves room for counterplay for the defender. This is called skilled gameplay. Something you clearly are unfamiliar with.
And adapting ur build every patch doesnt make it less bs or abusive or skilless. Everyone and their mother "adapted" their builds by using selene and viper. It was also bs and skilless.
If that's the most suggested change, then it's no wonder ZoS doesn't listen to us very much. That would make it worse in every single way than Selene because Selenes will hit the target the user is attacking (Skoria is not as controllable), has a shorter proc delay, does more damage, does not require a specific build / works well with every class, and can be comboed with burst instant-damage skills rather than DoTs.
So ur issue is with selene. Iol. You literally said why selene is so broken. This dumb logic everyone follows is really hilarious. This is not broken cause the other thing is more broken. No wonder we always end up with broken stuff.
Nope. That's not my issue.
I am one of the few people who have said I don't mind facing an opponent who uses Selenes. It's strong, but I think seeing if not stacking with the instant procs Viper and REd mountain is worth at least trying first before nerfing it and other sets into uselessness.
If a set is balanced but ends up being "useless" and never used because there is another set that is broken and outperforms it, then so be it. The issue is with the broken set. Not with the one that is balanced.
Ragnaroek93 wrote: »Honestly, almost no broken mechanics got fixed in any way:
- Bleeds still too strong
- Infused oblivion enchants still too strong
- Medium armor still too weak
- Bow still too weak
- Sorc still too strong (shieldstacking, magicka stacking, curse, ...)
- Necropotence not touched at all
- Shadowrend is broken, has almost perma uptime and bugs me out of cloak
Game design changes like weapontraits are good but balance wise this is a huge disappointment (like most of the time to be honest).
Well, if you think about it, there isn't really any more skill on using blood spawn, pirate skeleton, troll king or any other set really than skoria or selene's. You could argument that those have at leastsome sort of counter, you can play around downtimes or you can build into major defile, but similar case is about the other two. Selene's well, just dodgeable and skoria is limited by user's build and the amount of dots you can slot.Its about implementing skill in the use of those sets. This is the biggest issue with procs, that they dont need skill to be used atm on live. That means delayed, visual effects and main defence of each armor type working as a counter. They hit hard, they should be hard to land.Joy_Division wrote: »Joy_Division wrote: »Vercingetorix wrote: »Vercingetorix wrote: »Strider_Roshin wrote: »Vercingetorix wrote: »im just curious why valkyn is still an instant, unavoidable proc when all the others have been nerfed
Valkyn Skoria is not instant - it's delayed with a telegraphed rumble/noise as it gets ready to impact. One can easily ward up in response to the proc. If YOU have problems with Skoria, then that's YOUR problem. L2P and stop crying.
Nerfing something doesn't improve your gameplay - it just means you'll lose to something else.
You mean learn to play magicka since this proc removes counterplay from medium armor builds like so many other things in this game.
Why don't you just block it?
That would require him to be intelligent and commit to improving his skill at a game, rather than asking for a handout. Of course, folks like him will always lose to something - nerf one thing, lose to the next.. the cycle continues.
Why dont u just make it dodgeable so every type of armor can use its main defense and then just cc ur target when u proc the set so u can guarantee that it lands?
Cause that would require u to be intelligent and commit to improving ur skill at the game rather than asking for a handout. Of course folks like you will always abuse every bs mechanic, set, ability in the game. Abuse one skilless bs thing, gets nerfed, abuse the next....they cycle continues.
You see, the fact that I'm "abusing the next so-called bs mechanic" means that I'm adapting to change and not asking for handouts, unlike you. "Abusing" a mechanic, eh? I suppose I also "abuse" the following mechanics, according to your twisted logic:
- Using a lightning staff for its channeled heavy attack, which is dot damage.
- Using Vampire's Bane to apply its dot damage while I HA or channel another ability.
- Using Soul Assault for its channeled dot damage.
- Using Radiant Oppression for its channeled dot damage.
- Equipping a monster helm that rewards me for utilizing dot damage by providing some burst.
- Stacking multiple dots to maximize the usefulness of that monster helm.
- Utilizing multiple in-game mechanics in order create a unique playstyle that I enjoy.
- Attacking players that refuse to block or ward up against my abilities.
- Adjusting my build for an upcoming patch by focusing on recently improved things.
No, abusing a set doing free dmg with actually no player skill involved and then defending it and telling other players that need to L2P. The irony. But i didnt really expect you to understand. For you skilless and skill is somehow the same thing.
You see , the most suggested change to skoria wasnt to nerf the dmg or the proc chance or anything. It was just to make it dodgeable and implement a visual effect on people's feet like meteor. That forces the skoria users to use their brain and cc, root or whatever the target to make it land. And it also leaves room for counterplay for the defender. This is called skilled gameplay. Something you clearly are unfamiliar with.
And adapting ur build every patch doesnt make it less bs or abusive or skilless. Everyone and their mother "adapted" their builds by using selene and viper. It was also bs and skilless.
If that's the most suggested change, then it's no wonder ZoS doesn't listen to us very much. That would make it worse in every single way than Selene because Selenes will hit the target the user is attacking (Skoria is not as controllable), has a shorter proc delay, does more damage, does not require a specific build / works well with every class, and can be comboed with burst instant-damage skills rather than DoTs.
So ur issue is with selene. Iol. You literally said why selene is so broken. This dumb logic everyone follows is really hilarious. This is not broken cause the other thing is more broken. No wonder we always end up with broken stuff.
Nope. That's not my issue.
I am one of the few people who have said I don't mind facing an opponent who uses Selenes. It's strong, but I think seeing if not stacking with the instant procs Viper and REd mountain is worth at least trying first before nerfing it and other sets into uselessness.
If a set is balanced but ends up being "useless" and never used because there is another set that is broken and outperforms it, then so be it. The issue is with the broken set. Not with the one that is balanced.
This is the thing, skoria can't be used by everyone, nor on every scenario. So the question is not if the set overperforms, but if the classes that can make the best out of it are. So no, skoria doesn't really need a nerf. Could use a better visual cues yes, but I don't think it's particularly strong.
Well, if you think about it, there isn't really any more skill on using blood spawn, pirate skeleton, troll king or any other set really than skoria or selene's. You could argument that those have at leastsome sort of counter, you can play around downtimes or you can build into major defile, but similar case is about the other two. Selene's well, just dodgeable and skoria is limited by user's build and the amount of dots you can slot.Its about implementing skill in the use of those sets. This is the biggest issue with procs, that they dont need skill to be used atm on live. That means delayed, visual effects and main defence of each armor type working as a counter. They hit hard, they should be hard to land.Joy_Division wrote: »Joy_Division wrote: »Vercingetorix wrote: »Vercingetorix wrote: »Strider_Roshin wrote: »Vercingetorix wrote: »im just curious why valkyn is still an instant, unavoidable proc when all the others have been nerfed
Valkyn Skoria is not instant - it's delayed with a telegraphed rumble/noise as it gets ready to impact. One can easily ward up in response to the proc. If YOU have problems with Skoria, then that's YOUR problem. L2P and stop crying.
Nerfing something doesn't improve your gameplay - it just means you'll lose to something else.
You mean learn to play magicka since this proc removes counterplay from medium armor builds like so many other things in this game.
Why don't you just block it?
That would require him to be intelligent and commit to improving his skill at a game, rather than asking for a handout. Of course, folks like him will always lose to something - nerf one thing, lose to the next.. the cycle continues.
Why dont u just make it dodgeable so every type of armor can use its main defense and then just cc ur target when u proc the set so u can guarantee that it lands?
Cause that would require u to be intelligent and commit to improving ur skill at the game rather than asking for a handout. Of course folks like you will always abuse every bs mechanic, set, ability in the game. Abuse one skilless bs thing, gets nerfed, abuse the next....they cycle continues.
You see, the fact that I'm "abusing the next so-called bs mechanic" means that I'm adapting to change and not asking for handouts, unlike you. "Abusing" a mechanic, eh? I suppose I also "abuse" the following mechanics, according to your twisted logic:
- Using a lightning staff for its channeled heavy attack, which is dot damage.
- Using Vampire's Bane to apply its dot damage while I HA or channel another ability.
- Using Soul Assault for its channeled dot damage.
- Using Radiant Oppression for its channeled dot damage.
- Equipping a monster helm that rewards me for utilizing dot damage by providing some burst.
- Stacking multiple dots to maximize the usefulness of that monster helm.
- Utilizing multiple in-game mechanics in order create a unique playstyle that I enjoy.
- Attacking players that refuse to block or ward up against my abilities.
- Adjusting my build for an upcoming patch by focusing on recently improved things.
No, abusing a set doing free dmg with actually no player skill involved and then defending it and telling other players that need to L2P. The irony. But i didnt really expect you to understand. For you skilless and skill is somehow the same thing.
You see , the most suggested change to skoria wasnt to nerf the dmg or the proc chance or anything. It was just to make it dodgeable and implement a visual effect on people's feet like meteor. That forces the skoria users to use their brain and cc, root or whatever the target to make it land. And it also leaves room for counterplay for the defender. This is called skilled gameplay. Something you clearly are unfamiliar with.
And adapting ur build every patch doesnt make it less bs or abusive or skilless. Everyone and their mother "adapted" their builds by using selene and viper. It was also bs and skilless.
If that's the most suggested change, then it's no wonder ZoS doesn't listen to us very much. That would make it worse in every single way than Selene because Selenes will hit the target the user is attacking (Skoria is not as controllable), has a shorter proc delay, does more damage, does not require a specific build / works well with every class, and can be comboed with burst instant-damage skills rather than DoTs.
So ur issue is with selene. Iol. You literally said why selene is so broken. This dumb logic everyone follows is really hilarious. This is not broken cause the other thing is more broken. No wonder we always end up with broken stuff.
Nope. That's not my issue.
I am one of the few people who have said I don't mind facing an opponent who uses Selenes. It's strong, but I think seeing if not stacking with the instant procs Viper and REd mountain is worth at least trying first before nerfing it and other sets into uselessness.
If a set is balanced but ends up being "useless" and never used because there is another set that is broken and outperforms it, then so be it. The issue is with the broken set. Not with the one that is balanced.
This is the thing, skoria can't be used by everyone, nor on every scenario. So the question is not if the set overperforms, but if the classes that can make the best out of it are. So no, skoria doesn't really need a nerf. Could use a better visual cues yes, but I don't think it's particularly strong.
Bloodspawn gives u ult. You get a lot faster ult. But it doesnt fire ur ults for you and make them land. You still have to use them urself and use ur brain like cc people for example before meteor. Thats the difference. All 3 of those sets you mentioned are actually OP even after their nerfs. I never said they are ok. But at least they are not game breaking.
Skoria isnt limited by the number of dots you can slot. Dots are like the easier thing in the game to get. You can literally slot a dmg poison and it counts as 2 dots. The builds using that set do not really change their build or anything. Skoria or not they already have the dots and they are part of their rotation. mDK can have like 6-7 dots ticking at the same time and only 3 of those are abilities that u cast with the intention of actually doing dmg. The rest are just buffs you cast anw. And yes the question is if the set outperforms. If the question was whether the classes that make the best out of it outperform then every single set in the game that a mDK uses would be balanced cause mDK will never outperform due to their design and how it doesnt fit with the current PVP meta. What skoria needs is visuals cues like meteor and dodge as a counter. Whether you call that a nerf or not it doesnt matter.
There are way too many undodgeable things in PVP. You cant take medium armor's main defence away just like that. They are squishy, they dont have shields, blocking drains their stamina in a few seconds and they cant just outheal dmg. Dodge roll is literally their main defence and as much as i hate permarollers you cant just take their defence away.
GreenSoup2HoT wrote: »Takes-No-Prisoner wrote: »GreenSoup2HoT wrote: »
why you sad?
Well, if you think about it, there isn't really any more skill on using blood spawn, pirate skeleton, troll king or any other set really than skoria or selene's. You could argument that those have at leastsome sort of counter, you can play around downtimes or you can build into major defile, but similar case is about the other two. Selene's well, just dodgeable and skoria is limited by user's build and the amount of dots you can slot.Its about implementing skill in the use of those sets. This is the biggest issue with procs, that they dont need skill to be used atm on live. That means delayed, visual effects and main defence of each armor type working as a counter. They hit hard, they should be hard to land.Joy_Division wrote: »Joy_Division wrote: »Vercingetorix wrote: »Vercingetorix wrote: »Strider_Roshin wrote: »Vercingetorix wrote: »im just curious why valkyn is still an instant, unavoidable proc when all the others have been nerfed
Valkyn Skoria is not instant - it's delayed with a telegraphed rumble/noise as it gets ready to impact. One can easily ward up in response to the proc. If YOU have problems with Skoria, then that's YOUR problem. L2P and stop crying.
Nerfing something doesn't improve your gameplay - it just means you'll lose to something else.
You mean learn to play magicka since this proc removes counterplay from medium armor builds like so many other things in this game.
Why don't you just block it?
That would require him to be intelligent and commit to improving his skill at a game, rather than asking for a handout. Of course, folks like him will always lose to something - nerf one thing, lose to the next.. the cycle continues.
Why dont u just make it dodgeable so every type of armor can use its main defense and then just cc ur target when u proc the set so u can guarantee that it lands?
Cause that would require u to be intelligent and commit to improving ur skill at the game rather than asking for a handout. Of course folks like you will always abuse every bs mechanic, set, ability in the game. Abuse one skilless bs thing, gets nerfed, abuse the next....they cycle continues.
You see, the fact that I'm "abusing the next so-called bs mechanic" means that I'm adapting to change and not asking for handouts, unlike you. "Abusing" a mechanic, eh? I suppose I also "abuse" the following mechanics, according to your twisted logic:
- Using a lightning staff for its channeled heavy attack, which is dot damage.
- Using Vampire's Bane to apply its dot damage while I HA or channel another ability.
- Using Soul Assault for its channeled dot damage.
- Using Radiant Oppression for its channeled dot damage.
- Equipping a monster helm that rewards me for utilizing dot damage by providing some burst.
- Stacking multiple dots to maximize the usefulness of that monster helm.
- Utilizing multiple in-game mechanics in order create a unique playstyle that I enjoy.
- Attacking players that refuse to block or ward up against my abilities.
- Adjusting my build for an upcoming patch by focusing on recently improved things.
No, abusing a set doing free dmg with actually no player skill involved and then defending it and telling other players that need to L2P. The irony. But i didnt really expect you to understand. For you skilless and skill is somehow the same thing.
You see , the most suggested change to skoria wasnt to nerf the dmg or the proc chance or anything. It was just to make it dodgeable and implement a visual effect on people's feet like meteor. That forces the skoria users to use their brain and cc, root or whatever the target to make it land. And it also leaves room for counterplay for the defender. This is called skilled gameplay. Something you clearly are unfamiliar with.
And adapting ur build every patch doesnt make it less bs or abusive or skilless. Everyone and their mother "adapted" their builds by using selene and viper. It was also bs and skilless.
If that's the most suggested change, then it's no wonder ZoS doesn't listen to us very much. That would make it worse in every single way than Selene because Selenes will hit the target the user is attacking (Skoria is not as controllable), has a shorter proc delay, does more damage, does not require a specific build / works well with every class, and can be comboed with burst instant-damage skills rather than DoTs.
So ur issue is with selene. Iol. You literally said why selene is so broken. This dumb logic everyone follows is really hilarious. This is not broken cause the other thing is more broken. No wonder we always end up with broken stuff.
Nope. That's not my issue.
I am one of the few people who have said I don't mind facing an opponent who uses Selenes. It's strong, but I think seeing if not stacking with the instant procs Viper and REd mountain is worth at least trying first before nerfing it and other sets into uselessness.
If a set is balanced but ends up being "useless" and never used because there is another set that is broken and outperforms it, then so be it. The issue is with the broken set. Not with the one that is balanced.
This is the thing, skoria can't be used by everyone, nor on every scenario. So the question is not if the set overperforms, but if the classes that can make the best out of it are. So no, skoria doesn't really need a nerf. Could use a better visual cues yes, but I don't think it's particularly strong.
Bloodspawn gives u ult. You get a lot faster ult. But it doesnt fire ur ults for you and make them land. You still have to use them urself and use ur brain like cc people for example before meteor. Thats the difference. All 3 of those sets you mentioned are actually OP even after their nerfs. I never said they are ok. But at least they are not game breaking.
Skoria isnt limited by the number of dots you can slot. Dots are like the easier thing in the game to get. You can literally slot a dmg poison and it counts as 2 dots. The builds using that set do not really change their build or anything. Skoria or not they already have the dots and they are part of their rotation. mDK can have like 6-7 dots ticking at the same time and only 3 of those are abilities that u cast with the intention of actually doing dmg. The rest are just buffs you cast anw. And yes the question is if the set outperforms. If the question was whether the classes that make the best out of it outperform then every single set in the game that a mDK uses would be balanced cause mDK will never outperform due to their design and how it doesnt fit with the current PVP meta. What skoria needs is visuals cues like meteor and dodge as a counter. Whether you call that a nerf or not it doesnt matter.
There are way too many undodgeable things in PVP. You cant take medium armor's main defence away just like that. They are squishy, they dont have shields, blocking drains their stamina in a few seconds and they cant just outheal dmg. Dodge roll is literally their main defence and as much as i hate permarollers you cant just take their defence away.
I would say getting ult you can use in situations you want is far better than getting 'free' damage you have no control over.
Sure you dont have to change your build by much (tho I would say slotting poison instead of oblivion damage ench is already big build change), but you werent even able to do that this whole patch because double poisons did not work. And even working you have 10% chance to apply poison, that will tick 4/7 times over 3/6 seconds. Thats 11 tick together over 6seconds and then at least another 4sec of downtime before you can even proc poison again.
That means you have 60% chance to proc skoria once a 10sec on one target...
I would partly agree with dodge, because it is true dodge roll is main defense and as such should be actually used to defending yourself. But dodge roll is very problematic currently because there only 2 states. Either you deal full damage to dodge roll build or you deal none. What it needs is another state between these two (imo every undodgeable skill needs it) like main skoria damage is dodgeable but when you dodge during the meteor its AoE damage will damage you.