I don't like PVP, but I thought the entire point of Cyrodiil was to kill the other alliance.
Really, if we get a pve cyrodiil, perhaps they should give an open-world pvp server for people who like that sort of thing?
(various generalizations about PvPers)
The majority huh. You're mistaken. We have things to do that reward us for our time, and killing you isn't one of them. You're much less interesting than you seem to believe.
I did almost attack somebody by a skyshard deep in AD territory not long ago. He startled me, I saw a yellow shield, and if I had better reflexes I probably would have lit him up. But I don't and I didn't, and we both got the shard and hit the road. Don't want to fight people who don't want to fight me back. But if I had hit him, fought him, killed him, it wouldn't have been because I wanted to ruin his day. That's what I'm supposed to do, kill AD before they kill me or mine.
It's saddening to see how PvPers are viewed by some, we're just people. Hopefully this event bringing lots of the previously unblooded into Cyrodiil has helped puncture the myths.
I dunno about other people but I get a lot of my views from the responses in the forum, like people flat out saying "I will kill you if I see you and I don't care if you were fishing, haha." That alone is enough to deter me and really discourage me in cases where an achievement/dye is gated behind a pvp zone. To be fair, I ALSO see a lot of people saying that they don't bother with people who aren't there to fight them...but it's not those people's job to protect me, and they can't control the others, so it's still just not safe.
(various generalizations about PvPers)
The majority huh. You're mistaken. We have things to do that reward us for our time, and killing you isn't one of them. You're much less interesting than you seem to believe.
I did almost attack somebody by a skyshard deep in AD territory not long ago. He startled me, I saw a yellow shield, and if I had better reflexes I probably would have lit him up. But I don't and I didn't, and we both got the shard and hit the road. Don't want to fight people who don't want to fight me back. But if I had hit him, fought him, killed him, it wouldn't have been because I wanted to ruin his day. That's what I'm supposed to do, kill AD before they kill me or mine.
It's saddening to see how PvPers are viewed by some, we're just people. Hopefully this event bringing lots of the previously unblooded into Cyrodiil has helped puncture the myths.
I dunno about other people but I get a lot of my views from the responses in the forum, like people flat out saying "I will kill you if I see you and I don't care if you were fishing, haha." That alone is enough to deter me and really discourage me in cases where an achievement/dye is gated behind a pvp zone. To be fair, I ALSO see a lot of people saying that they don't bother with people who aren't there to fight them...but it's not those people's job to protect me, and they can't control the others, so it's still just not safe.
The most likely place where you would run into a PvPer doing PvE in Cyrodiil would be at dolmens because they are farming the cold fire siege. Or if you happen to run into their favourite delve to get Blessings of War (though my PvP guild once ran into our favourite cave with a full raid, ran into an AD player there who was obviously low level and managed not to kill him AND he got credit for the boss).
I was talking about griefers, and it's my experience that they're the majority in PvP. They will hunt you down precisely because they know you don't want to PvP, and they feed on the anguish they know they're going to cause by ganking you. They are despicable wretches, all of them. -.- They really do make all the evil Daedra seem saintly by comparison...
And so, a PvP-free Cyro/IC is a troll-free pair of zones.
I was not calling you a thug, though thanks for trying to make it look like I did, that really helped(!). It was a comparison to real-life hooliganism, people beating up on the helpless for giggles. Perhaps then, they're doing a public service by keeping their griefing to MMOs. If you bothered to read what I had been saying the whole time, you would know I was talking about griefers. Not PvPers with an "honour" system, like you claim to have. I'd believe that when I see it, and not before.
Unless, of course, you're in denial that there are PvPers who live to grief PvErs? Which would explain your earlier reactions...
I think the reason you think griefers are the majority of PvP is because you avoid PvP.
Are there griefers? Sure. But they are small in number. And regular PvPers will come take care of them if you ask for help.
As others have pointed out, Cyrodiil and IC were designed specifically with PvP in mind. All the PvE there is imbued with the danger of encountering enemy players. Without it, it would be a pretty boring zone with lots of riding around.
DocFrost72 wrote: »(various generalizations about PvPers)
The majority huh. You're mistaken. We have things to do that reward us for our time, and killing you isn't one of them. You're much less interesting than you seem to believe.
I did almost attack somebody by a skyshard deep in AD territory not long ago. He startled me, I saw a yellow shield, and if I had better reflexes I probably would have lit him up. But I don't and I didn't, and we both got the shard and hit the road. Don't want to fight people who don't want to fight me back. But if I had hit him, fought him, killed him, it wouldn't have been because I wanted to ruin his day. That's what I'm supposed to do, kill AD before they kill me or mine.
It's saddening to see how PvPers are viewed by some, we're just people. Hopefully this event bringing lots of the previously unblooded into Cyrodiil has helped puncture the myths.
I dunno about other people but I get a lot of my views from the responses in the forum, like people flat out saying "I will kill you if I see you and I don't care if you were fishing, haha." That alone is enough to deter me and really discourage me in cases where an achievement/dye is gated behind a pvp zone. To be fair, I ALSO see a lot of people saying that they don't bother with people who aren't there to fight them...but it's not those people's job to protect me, and they can't control the others, so it's still just not safe.
The most likely place where you would run into a PvPer doing PvE in Cyrodiil would be at dolmens because they are farming the cold fire siege. Or if you happen to run into their favourite delve to get Blessings of War (though my PvP guild once ran into our favourite cave with a full raid, ran into an AD player there who was obviously low level and managed not to kill him AND he got credit for the boss).
Did you get him a change of underwear too? xD
Seriously though, that's awesome
We will leave you alone when you leave us alone.
I like how all these PVPers are not addressing the fact they are DIRECTLY STOPPING us from doing what we need to do. Instead they call us carebears and farm us for AP, then teabag us.
Then we have to ride ALL the way back, just for it to happen again.
The first thing I do when I see a enemy player is run the other way, what ALWAYS happens after that? I get chased, killed and teabagged. And you wonder why we want a PVE option?
I really need the PVE care bears and unicorns to come to Cyrodill for reasons.Takes-No-Prisoner wrote: »
And there are much better ways to get people to PvP then forcing them into it. How about inviting your guildmates? How about invinting random newbies and walking them through it?
What is with people being against something that wont affect them whatsoever? Not negatively anyways.
If there was a separate server for non PvP Cyrodiil, there would be less people cluttering up your PvP servers who aren't actually participating in PvP. Beyond that, you personally will see no difference if you don't go into the PvE server.
As for the people saying "Then we should get to PvP in PvE zones"... Sure, why not? As long as its a separate server it wont affect me and I have no problem with that, maybe they could even make dead players drop set items for the zone.
People need to learn that if it doesn't effect them at all, they shouldn't try to stop good things for others.
What is with people being against something that wont affect them whatsoever? Not negatively anyways.
If there was a separate server for non PvP Cyrodiil, there would be less people cluttering up your PvP servers who aren't actually participating in PvP. Beyond that, you personally will see no difference if you don't go into the PvE server.
As for the people saying "Then we should get to PvP in PvE zones"... Sure, why not? As long as its a separate server it wont affect me and I have no problem with that, maybe they could even make dead players drop set items for the zone.
People need to learn that if it doesn't effect them at all, they shouldn't try to stop good things for others.
Problem is, they claim it will effect them, because they will lose easy AP and have no 'new blood' though that's not true. You don't have to be forced into PVP to try it. Events like this is a safer, nicer way to do it then 'you spent hours trying to clear this achievement, but wait you gotta go to PVP land and get ganked to finish it fully'
Just gona put this out there, reason being ESO is doing so well is because of the Pvp side of the game. The PvE population left along time ago, while the PvP part has always been a active part of the game. Therefor there is pretty much only PvP players on the forum, and this pool gets downvoted alot.
I think it would be a nice feature to implement a PvE version of Cyrodill. Maybe add a couple of new events appering in this map? like Deadra attacking keeps, and all alliences needs to unite to fight back. Also loads of world bosses attacking keep doors, to try claim the base.
Sounds amazing to be honest, lets make it happen!
What is with people being against something that wont affect them whatsoever? Not negatively anyways.
If there was a separate server for non PvP Cyrodiil, there would be less people cluttering up your PvP servers who aren't actually participating in PvP. Beyond that, you personally will see no difference if you don't go into the PvE server.
As for the people saying "Then we should get to PvP in PvE zones"... Sure, why not? As long as its a separate server it wont affect me and I have no problem with that, maybe they could even make dead players drop set items for the zone.
People need to learn that if it doesn't effect them at all, they shouldn't try to stop good things for others.
You make a poll, the poll doesn't go your way, the poll doesn't count... sounds fair.
Have a nice day
Takes-No-Prisoner wrote: »I really need the PVE care bears and unicorns to come to Cyrodill for reasons.Takes-No-Prisoner wrote: »
And there are much better ways to get people to PvP then forcing them into it. How about inviting your guildmates? How about invinting random newbies and walking them through it?
I am in a guild that does Vet Trials, if they approached me and asked? Sure. Have they? No. We PvPer's aren't above training new blood, but experience and a willingness to learn are just as important as the sword on your hip, and the shield on your back.
You're forgetting something very important here-- this is an alliance war. And the toon they may want to bring in may not be the same alliance I'm in. Makes it much harder to help them when they're marked as an enemy to my toon.
What is with people being against something that wont affect them whatsoever? Not negatively anyways.
If there was a separate server for non PvP Cyrodiil, there would be less people cluttering up your PvP servers who aren't actually participating in PvP. Beyond that, you personally will see no difference if you don't go into the PvE server.
As for the people saying "Then we should get to PvP in PvE zones"... Sure, why not? As long as its a separate server it wont affect me and I have no problem with that, maybe they could even make dead players drop set items for the zone.
People need to learn that if it doesn't effect them at all, they shouldn't try to stop good things for others.
My advice for you is to read at least some of the old posts before you jump to the last page to comment.
There are arguments explaining why and how it would affect the PvP community, but I guess we can just black that out and ignore it if it doesn't push our narrative, right ?
Are there griefers? Sure. But they are small in number. And regular PvPers will come take care of them if you ask for help.
As others have pointed out, Cyrodiil and IC were designed specifically with PvP in mind. All the PvE there is imbued with the danger of encountering enemy players. Without it, it would be a pretty boring zone with lots of riding around.
What is with people being against something that wont affect them whatsoever? Not negatively anyways.
If there was a separate server for non PvP Cyrodiil, there would be less people cluttering up your PvP servers who aren't actually participating in PvP. Beyond that, you personally will see no difference if you don't go into the PvE server.
As for the people saying "Then we should get to PvP in PvE zones"... Sure, why not? As long as its a separate server it wont affect me and I have no problem with that, maybe they could even make dead players drop set items for the zone.
People need to learn that if it doesn't effect them at all, they shouldn't try to stop good things for others.
My advice for you is to read at least some of the old posts before you jump to the last page to comment.
There are arguments explaining why and how it would affect the PvP community, but I guess we can just black that out and ignore it if it doesn't push our narrative, right ?
My advice for you is to rethink your point since it makes absolutely no sense whatsoever to think that forcing PvE players into gankers land is the way to keep PvP going. If forcing people that have no desire to take part in it is the only way to make it survive, then the fundamental problem lies elsewhere. Like I said before, invite people to join the PvP. Organize events there with guildies and random players to help them learn and enjoy PvP. That way you get people willing to go, learn and appreciate it instead of having people completely hating it even more since they felt obligated to do PvP, which many people, me included, despise in order to complete their PvE achievements.
It boggles my mind that people really think that forcing others into content they don't want in order to complete the content they do want is a good acceptable idea.
Takes-No-Prisoner wrote: »I really need the PVE care bears and unicorns to come to Cyrodill for reasons.Takes-No-Prisoner wrote: »
And there are much better ways to get people to PvP then forcing them into it. How about inviting your guildmates? How about invinting random newbies and walking them through it?
I am in a guild that does Vet Trials, if they approached me and asked? Sure. Have they? No. We PvPer's aren't above training new blood, but experience and a willingness to learn are just as important as the sword on your hip, and the shield on your back.
You're forgetting something very important here-- this is an alliance war. And the toon they may want to bring in may not be the same alliance I'm in. Makes it much harder to help them when they're marked as an enemy to my toon.
Awesome! The you must agree that forcing people that don't want to PvP to go to a PvP zone in order to complete their PvE achievements isn't good for anyone, right? After all, we have absolutely no desire whatosver to learn how to PvP. It's really simple.
If you, and by "you" I mean all PvPers that are so completely against a separate Pve instance so we can finish our PvE achievements, are really so honorable and have no intention to gank unsuspecting PvE players forced in there to earn easy AP, why do they have a problem why us not going there at all? We get out of your queues and you get a land filled with PvPers only that will provide you the challenge you desire while we're free to get our PvE achievements.
You don't need the lorebooks to reach level 10 in the mage's guild skill line.
You don't need the skyshards to complete the story line.
You don't need the delves to complete any of your adventure zone's missions.
You want those skyshards, lorebooks and delve achievements.
There's a way to get them, come to Cyrodiil.
Achievements are made to be challenging. You want the challenge removed for the sake of I don't even know what.
Completely irrelevant to the case of having a PvE Cyrodil or not. What does it matter to you if a player that doesn't want to take part in your gank fest can get the PvE elements of Cyrodil done in a completely separate instance of the map, earning no AP or helping any faction? If you're so honorable that you'd never-ever attack PvErs like you said in previous pages, why are you so against letting those same players that add absolutely nothing to your game getting their own map to do their PvE things? Unless, of course, all you really want is the easy AP ganking PvErs gets you. Otherwise, all you're doing is crying about something that doesn't affect you at all but that could make a lot of other players happy.
It would make no sense to ask for a mob-free vMoL so you can get the skin, why are you people asking for the same exact thing?
Density is strong on this one. Again, because PvE achievements are locked behind a PvP zone, which doesn't interest me whatsoever. But for some seriously skewed reason, you people think is ok to force me into that cesspool to complete what should have been PvE.
As for organizing events, are you daft ? I, as a player, have to make sure a part of the game can function properly ? It would be like asking you, as a PvE player, to make an event to get people to play into an alliance rather than another. It's not your job.
See? Even you can make sense sometimes. That's PRECISELY our point! Why do you people expect us PvErs to work for your entertainment? It's not our job to fix your godamned PvP! Either take it up on yourselves to solve the problem and do as I suggested or, hell, even come up with your own ideas to make it stop bleeding players. Have you thought about that? Just like we are doing by asking a PvE Cyrodil map so we don't have to deal with PvP.
As for gankers land, I'm happy that you guys are so knowledgeable about a side of the game you don't even want to come close for fear of getting some disease, really happy.
If you've payed attention to my first post on this thread you'll see I posted videos of people doing exactly that: ganking PvErs and newbies. I know it's convenient to forget the proof you asked has been posted, but here's a reminder:
https://forums.elderscrollsonline.com/en/discussion/comment/4375365/#Comment_4375365
It makes no sense whatsoever,
I'm glad we agree on this at least.
but I'm happy.
Good for you. Have a cookie.
So far you're throwing assumptions about PvP, like that the majority of the population is made of griefers, and there are people actively hunting you for some unknown reason, or that the moment you step into cyrodiil you get ganked.
Like I said in the original post, I found these videos within 3 minutes of searching for "elder scrolls online ganking noobs". here's another reminder: https://forums.elderscrollsonline.com/en/discussion/comment/4375365/#Comment_4375365
And don't forget the countless accounts of PvE players in this very thread about their own experiences with trying to complet the PvE content in Cyrodil.
You know what you sound like? You sound like this:
Ad hominem. Predictable when people run out of argument to support their faulty beliefs.
Have a nice day.
This makes me laugh everytime.
Takes-No-Prisoner wrote: »I completed all of the PvE achievements for Cyrodiil[not including Imperial City]. You say 'force', no one is forcing you here sweetheart. If asked, I can give you a pretty nicely detailed guide as to how to take advantage Cyrodiil's map to complete the PvE portion, without engaging a single target. I've done it before myself, but it took time, planning and very careful game play from myself to get through the whole map without being singled out.
I didn't mention anything about singling out PvERs. But, Cyrodiil is, and always will be a war zone. I'm not wishing for it to get anything else-- other then PvP.
I will say this again, there is a way to complete PvE achievements without engaging anyone. All it requires is a few simple rules to follow and careful planning. The honest to Akatosh hard part of it is the how much the map flips different colors, where to be--where not to be. That is where a PvPer's valued perspective comes into play.
Vercingetorix wrote: »The PvP players will disagree because they need easy AP - a selfish reason, but they won't admit it. Some PvE players won't care either because they just get on at odd hours to do their questing and shard hunting. Yes, this feature should be implemented because there are folks who can't afford to be up at weird hours. Will this be implemented? Maybe, but there needs to be a large enough voice for wanting it.
If there were a ton of players in Cyrodiil only for PvE activities, then it could be argued that a PvE Cyrodiil map would help lessen the population count on popular campaigns. Of course, a PvE Cyrodiil map would have no AP gains of any kind since there are no keeps or resources to cap. Quests would simply give XP and honestly, I think those players would be OK with that. No one quests for AP anyway, lol.
I honestly believe that no player should be forced to do PvE or PvP against their will for progression. The Golden Vendor exists for PvP folks who don't want to dungeon crawl and PvE gets... nothing. PvE folks are forced to go into Cyrodiil to get shards (15 skill points!), finish quest achievements, and unlock a PvP skill line for the mandatory Vigor if they are a stamina character. A PvE Cyrodiil hurts NO ONE and allows players to play the game and their character how they want.
I don't agree with you, therefore I'm a fascist, right ?
PvP players disagree, because the population in PvP is messed up, and the achievements, missions, delves and other things bring people to Cyrodiil.
1/3rd of these people will like what they see and stay enjoying a side of PvP with their PvE.
The population stays healthy.
PvE only Cyrodiil means the PvE players that were still wondering whether or not try PvP will just log in the PvE one and the PvP population will die. The difference between PvE and PvP is that PvE constantly gets new players, because that's where the game begins. PvP needs new players to actively enter, decide they want to try it, and enter, as old players leave to try other games.
You know why, as a PvP player, I'm opposing to this ? because I just imagined a number of PvE players reading that last sentence like this:
You don't want to play PvP, don't play PvP. Just leave us alone, ok ?
kylewwefan wrote: »We just had a 7 day no CP campaigns shut down for lack of interest and 3 more 7 day CP campaigns opened up. I e yet to see any of them fill up, but whatever we got em now.
What difference would one PvE campaign make? I don't understand the opposition to it? Seriously. It would not affect anyone. Players could go there. Get they skyshard and do quests, dolmens, delves whatever.
It's options.