Maintenance for the week of December 2:
• [COMPLETE] PC/Mac: NA and EU megaservers for patch maintenance – December 2, 4:00AM EST (9:00 UTC) - 9:00AM EST (14:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – December 4, 6:00AM EST (11:00 UTC) - 12:00PM EST (17:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – December 4, 6:00AM EST (11:00 UTC) - 12:00PM EST (17:00 UTC)

PvE Cyrodiil Servers

  • Slick_007
    Slick_007
    ✭✭✭✭✭

    Griefers are literally EVERYWHERE. If you don't go to Cyrodiil when the map is dead, you're just going to spend time riding to a town only to get instantly nuked by a NB behind a tree while you turn in a quest... It's boring to ride around only to get instantly killed and WASTE time going somewhere else.

    as someone who has run around doing pve in cyrodil to get skyshards and do quests from the various towns, i call ***. yes, it has happened but so rarely compared to the amount of time i spent doing those quests.
  • zaria
    zaria
    ✭✭✭✭✭
    ✭✭✭✭✭
    Slick_007 wrote: »

    Griefers are literally EVERYWHERE. If you don't go to Cyrodiil when the map is dead, you're just going to spend time riding to a town only to get instantly nuked by a NB behind a tree while you turn in a quest... It's boring to ride around only to get instantly killed and WASTE time going somewhere else.

    as someone who has run around doing pve in cyrodil to get skyshards and do quests from the various towns, i call ***. yes, it has happened but so rarely compared to the amount of time i spent doing those quests.
    This, only thing who is somewhat dangerous is the town quests, as its a risk of running into other players.

    Has done the cyrodil pve quests, all the skyshards almost all the delve bosses.
    Ran into it other players sometimes, was killed once my own fault, did not think an fellow Khajiit would be anything but AD.
    Yes they will be there for PvE too but might kill you, in part so you don't kill them first, the other khajiit obviously thought I would hit him.

    Treat it a bit like an TG or DB mission, sneak around places it can be enemies like towns or delves, get the set who let you run while sneaking if paranoid.

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Tornaad
    Tornaad
    ✭✭✭✭✭
    I don't want it. If that was implemented I wouldn't be able to switch between PVE and PVP and would have to sign out of the game and then back in to make a switch.
  • Docmandu
    Docmandu
    ✭✭✭✭✭
    No, Don't need it.
    And they say PvP has crybabies... at least PvP and PvE are equal in that regard... tools and cry babies on both sides.

  • Artis
    Artis
    ✭✭✭✭✭
    No, Don't need it.
    The PvP players will disagree because they need easy AP - a selfish reason, but they won't admit it. Some PvE players won't care either because they just get on at odd hours to do their questing and shard hunting. Yes, this feature should be implemented because there are folks who can't afford to be up at weird hours. Will this be implemented? Maybe, but there needs to be a large enough voice for wanting it.

    If there were a ton of players in Cyrodiil only for PvE activities, then it could be argued that a PvE Cyrodiil map would help lessen the population count on popular campaigns. Of course, a PvE Cyrodiil map would have no AP gains of any kind since there are no keeps or resources to cap. Quests would simply give XP and honestly, I think those players would be OK with that. No one quests for AP anyway, lol.

    I honestly believe that no player should be forced to do PvE or PvP against their will for progression. The Golden Vendor exists for PvP folks who don't want to dungeon crawl and PvE gets... nothing. PvE folks are forced to go into Cyrodiil to get shards (15 skill points!), finish quest achievements, and unlock a PvP skill line for the mandatory Vigor if they are a stamina character. A PvE Cyrodiil hurts NO ONE and allows players to play the game and their character how they want.
    kylewwefan wrote: »
    What difference would one PvE campaign make? I don't understand the opposition to it? Seriously. It would not affect anyone. Players could go there. Get they skyshard and do quests, dolmens, delves whatever.

    It's options.

    And PvP players have to go to PvE zones to get their shards and do dungeons and quests to get some skill points. That's just what makes the world whole and alive. Some things you can get only in PvP. That's fine. I'm not a PvPer too, but I just understand common sense and what's better for the game. And it's better if the game makes you try all different aspects of it, and some players will like aspects that are new to them and will come back to play them sometimes. I know that's how a lot of people end up doing PVP every now and then.
    Demycilian wrote: »
    ZOS had to shut down how many Cyro maps since 2014? 10 - 13-ish? I dont see the harm in setting one up for purposes of exploration and achievements etc. By now it should be clear as daylight that 99 % of the playerbase want to avoid pvp.

    They are just fine without those skyshards then. It's not like they can't get them - it's their choice. And it's not like they need them - there's enough skill points without those 5 + you can always respec.

    Also let's not forget about our players who care about the lore and wouldn't be happy with something as lorebreaking as Cyrodiil where players of enemy factions can't kill each other.

    But the main issue I have with this.... Stop calling yourself PvE players! Most of you are grinders and just want to kill things that don't fight back. in which case your "PvE" is missing "versus" and has "with" or something instead. It's not different than farming nodes or fishing. Otherwise what would be the problem with dying to another player? For all you know it's not even a player, it's an NPC. Real PvE players who run end-game PvE content die hundreds and thousands of times and are fine with that. It's not PvE if things don't want to kill you back! And if you're fine with fighting things that fight back (like, let's say vMA when you just start progressing there), then PvP is not different. You fight things that fight back. Doesn't matter if it's players or NPC. The only difference is that PvE is by definition balanced and can be completed if you're doing everything right and in PvP you can get ran over by a zerg. But how many of you don't die in PvE anymore?
  • zaria
    zaria
    ✭✭✭✭✭
    ✭✭✭✭✭
    Artis wrote: »
    The PvP players will disagree because they need easy AP - a selfish reason, but they won't admit it. Some PvE players won't care either because they just get on at odd hours to do their questing and shard hunting. Yes, this feature should be implemented because there are folks who can't afford to be up at weird hours. Will this be implemented? Maybe, but there needs to be a large enough voice for wanting it.

    If there were a ton of players in Cyrodiil only for PvE activities, then it could be argued that a PvE Cyrodiil map would help lessen the population count on popular campaigns. Of course, a PvE Cyrodiil map would have no AP gains of any kind since there are no keeps or resources to cap. Quests would simply give XP and honestly, I think those players would be OK with that. No one quests for AP anyway, lol.

    I honestly believe that no player should be forced to do PvE or PvP against their will for progression. The Golden Vendor exists for PvP folks who don't want to dungeon crawl and PvE gets... nothing. PvE folks are forced to go into Cyrodiil to get shards (15 skill points!), finish quest achievements, and unlock a PvP skill line for the mandatory Vigor if they are a stamina character. A PvE Cyrodiil hurts NO ONE and allows players to play the game and their character how they want.
    kylewwefan wrote: »
    What difference would one PvE campaign make? I don't understand the opposition to it? Seriously. It would not affect anyone. Players could go there. Get they skyshard and do quests, dolmens, delves whatever.

    It's options.

    And PvP players have to go to PvE zones to get their shards and do dungeons and quests to get some skill points. That's just what makes the world whole and alive. Some things you can get only in PvP. That's fine. I'm not a PvPer too, but I just understand common sense and what's better for the game. And it's better if the game makes you try all different aspects of it, and some players will like aspects that are new to them and will come back to play them sometimes. I know that's how a lot of people end up doing PVP every now and then.
    Demycilian wrote: »
    ZOS had to shut down how many Cyro maps since 2014? 10 - 13-ish? I dont see the harm in setting one up for purposes of exploration and achievements etc. By now it should be clear as daylight that 99 % of the playerbase want to avoid pvp.

    They are just fine without those skyshards then. It's not like they can't get them - it's their choice. And it's not like they need them - there's enough skill points without those 5 + you can always respec.

    Also let's not forget about our players who care about the lore and wouldn't be happy with something as lorebreaking as Cyrodiil where players of enemy factions can't kill each other.

    But the main issue I have with this.... Stop calling yourself PvE players! Most of you are grinders and just want to kill things that don't fight back. in which case your "PvE" is missing "versus" and has "with" or something instead. It's not different than farming nodes or fishing. Otherwise what would be the problem with dying to another player? For all you know it's not even a player, it's an NPC. Real PvE players who run end-game PvE content die hundreds and thousands of times and are fine with that. It's not PvE if things don't want to kill you back! And if you're fine with fighting things that fight back (like, let's say vMA when you just start progressing there), then PvP is not different. You fight things that fight back. Doesn't matter if it's players or NPC. The only difference is that PvE is by definition balanced and can be completed if you're doing everything right and in PvP you can get ran over by a zerg. But how many of you don't die in PvE anymore?
    The Skyshards are easy to get, only issue is that you have to wait for your faction to hold the keeps for the gate to get into enemy areas. You will not run into players as long as you keep off the roads at least between keeps under attacks here you will have players riding to reinforce and other trying to interrupt this The town quests and delves are just to get achievements and for pvp players doing pve.
    If you want to do it all do some pvp to, its easy to get 10 skillpoints, very easy to get 5.
    I'm an pve player, should do more pvp miss it but non in guilds is on my low level :)
    Another guild do only veteran trials
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Merkabeh
    Merkabeh
    ✭✭✭
    No, Don't need it.
    ITT: PvE players that feel entitled to the rewards requiring PvP, but not wanting to PvP.

    Stop the entitlement. If you want the shards, achievements, dolmens, scrolls and quests, HTFU and do it the way it was intended. If you don't want to do it as intended, you don't deserve the rewards.
    Crusader of The Knights of the Alessian Order

    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!" - Sallington

    #CommunicationEquality
  • Solariken
    Solariken
    ✭✭✭✭✭
    ✭✭✭✭
    No, Don't need it.
    Why is this even up for discussion? There is literally nothing to be gained from doing this except saving a few fearful carebears of a little butthurt if they happen to die.
  • Drakkdjinn
    Drakkdjinn
    ✭✭✭✭✭
    No, Don't need it.
    Remag_Div wrote: »
    Tasear wrote: »
    For questing and fishing even crafting usually there's an honor system and most don't mess with these players.

    I was finishing up one of my quests in the Imperial City and I actually had an enemy player help me finish the last few parts and we didn't attack each other once nor did we at the end when we were done.

    The honor code is real!

    Sorry but no, I've been ganked at dolmens, fishing and whilst picking up/dropping off quests it the town's in cyrodiil there's no honour if someone thinks they can pick up easy ap


    Then it's on you to make yourself less than free AP during the very, very brief time "required" of PvE'ers in Cry-o-diil

  • Blacksmoke
    Blacksmoke
    ✭✭✭✭✭
    No, Don't need it.
    PvP'ers need to do PvE content to get things and PvE'ers need to do PvP content to get things its only fair other wise I want a server where there is no PvE but only PvP to get gear and achievements after all.. its only fair right :)
    Champion point: 645
    Characters
    Ganlian Stormian - AD - Dungeon healer - Templar - Crafter
    Ondaril Stormian - AD - Trail DPS - Sorcerer
    Shagrod gro-Bolmog - AD - PVP - Dragonknight
  • Tandor
    Tandor
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes, we need a PvE Cyrodil
    Blacksmoke wrote: »
    PvP'ers need to do PvE content to get things and PvE'ers need to do PvP content to get things its only fair other wise I want a server where there is no PvE but only PvP to get gear and achievements after all.. its only fair right :)

    I'd be totally in favour of an open world PvP server (with the main server being consensual PvP only including in the PvP zones). Of course, it would be almost empty within a week of opening. Unfortunately, however, one of the big disadvantages of the megaserver system is that you can't have different ruleset servers.
    Edited by Tandor on August 11, 2017 6:40PM
  • KhajiitLion
    KhajiitLion
    ✭✭
    Yes, we need a PvE Cyrodil
    Yes please do it zos, more people would probley return to the game if it happened
  • Slick_007
    Slick_007
    ✭✭✭✭✭
    PvE players: those who cant be bothered to fulfil the requirements for achievements so cry/petition to have the requirements removed.
    PvP players: those who have fulfilled the requirements for said achievements, confirming that said requirements dont require removal.

    For those people who want to complain its just too hard, try something easier. maybe go play my little pony.
Sign In or Register to comment.