kylewwefan wrote: »I have no problem with Cyrodil or PvP. I regularly seek out and get into Zerg.
There are however plenty of PvE type things to do there and it really blows getting ganked at vlasterous or cheydenhall having to res at highrock and work my way back over there. In fact, I'd probably just leave or find something else to do.
If there was a PvE server that could Eliminate these frustrations.
There are lorebooks to complete sets found only in Cyrodil also. Anyone Leveling up mages guild knows this.
There's too much PvE content to do in Cyrodil that would be so much better if could be done without getting attacked by another player and having to res far far away.
LadyNalcarya wrote: »I kinda hope they would keep those extra campaigns after the event. I really think the game needs a more "relaxed" pvp server.
I mean, in pve you can play at any level and usually it doesnt matter if your build and rotation isnt perfect (except for speedruns and high score trial runs). In pvp though, if your build isnt 100% decked out and your group isnt organized youre just cannon fodder for organized bomb groups. And I dont think its fun when a huge part of playerbase is there to be farmed.
Would be nice if there were less populated campaigns where people could just do dailies and whatnot, without having to deal with huge queues and crashes.
Sure thing, once we get open world PvP in every other zone.
For questing and fishing even crafting usually there's an honor system and most don't mess with these players.
I was finishing up one of my quests in the Imperial City and I actually had an enemy player help me finish the last few parts and we didn't attack each other once nor did we at the end when we were done.
The honor code is real!
Yeah no, you found a unicorn in the herd of a million horses.
I've been ganked fishing, grabbing skyshards, reading books, collecting wood/ore/plants, doing dolmens, all that non PVP stuff.
PVPers have zero honor code, they just want free AP. What you found was clearly more of a PVEer
If PVPers did not constantly hunt me down and kill me when I did not engage in combat with them in any way besides existing, I wouldn't have a problem. But as I said before, that always happens, you can be a NB (i was at times) cloak away and hide and they will still not stop until they find you. Which tells me they are actively and knowingly killing people who are not here to PVP just for the points. They don't NEED the points, they want the points and they don't care how they do it, even if it means hunting down and killing 'carebears' because we don't deserve the respect.
So sorry, but I can't believe anyone who says PVPers do not effect PVEers, the proof is in my many deaths I have, running away from pro PVPers
Want to hear a fun fact ? These are not PvP players, cause most PvP players get bored and leave after a while.
Gankers will stalk a passage point. Zerg surfers will spam magelight around after they took a keep, to make sure there are no hidden players, but ultimately follow the objectives, which is usually keeps. Organized groups will go where the zergs are.
You know who follows people for half the map ? Newbies and PvE heroes.
Again, think about that...
Wanna go in delves, go in delves, get achievement.
I get nothing from killing one guy on the other side of the map.
Demycilian wrote: »With pvp being on life support I feel its only understandable how the gankers are desperate for whatever traffic the pve interlopers provide. But honestly, ZOS, your only concern should be the enjoyment of the broader ESO player base. After all, we are the folks that keep this game running and your jobs safe. The so called pvpers have their niche. Thats fine. Sit them down somewhere out of the way, in the corner office where they can do no more harm, and give us our pve Cyrodiil.
It doesnt even have to end there. At some future point you could always expand on a non-pvp Cyro by setting up some open world raid bosses/events there, a la GW2. Im thinking of Silverwaste here. The Daedra could alway spill out of Imperial City and take those keeps - for us to reclaim. As it is, Cyro is just wasted potential, for far too few players.
Best regards
This post has been removed.
If PVPers did not constantly hunt me down and kill me when I did not engage in combat with them in any way besides existing, I wouldn't have a problem. But as I said before, that always happens, you can be a NB (i was at times) cloak away and hide and they will still not stop until they find you. Which tells me they are actively and knowingly killing people who are not here to PVP just for the points. They don't NEED the points, they want the points and they don't care how they do it, even if it means hunting down and killing 'carebears' because we don't deserve the respect.
So sorry, but I can't believe anyone who says PVPers do not effect PVEers, the proof is in my many deaths I have, running away from pro PVPers
Want to hear a fun fact ? These are not PvP players, cause most PvP players get bored and leave after a while.
Gankers will stalk a passage point. Zerg surfers will spam magelight around after they took a keep, to make sure there are no hidden players, but ultimately follow the objectives, which is usually keeps. Organized groups will go where the zergs are.
You know who follows people for half the map ? Newbies and PvE heroes.
Again, think about that...
Wanna go in delves, go in delves, get achievement.
I get nothing from killing one guy on the other side of the map.
To be fair though, there are some players I'll chase for a bit. In descending order of likelihood and length of chase time:
1. Friends playing on other factions. Or enemies I particularly like, even.
2. Someone dangerous who is going to come back at us as soon as the pressure is off. Often kind of pointless to chase that guy, but battle rage happens.
3. People who are being jerks. Word does get around.Demycilian wrote: »With pvp being on life support I feel its only understandable how the gankers are desperate for whatever traffic the pve interlopers provide. But honestly, ZOS, your only concern should be the enjoyment of the broader ESO player base. After all, we are the folks that keep this game running and your jobs safe. The so called pvpers have their niche. Thats fine. Sit them down somewhere out of the way, in the corner office where they can do no more harm, and give us our pve Cyrodiil.
It doesnt even have to end there. At some future point you could always expand on a non-pvp Cyro by setting up some open world raid bosses/events there, a la GW2. Im thinking of Silverwaste here. The Daedra could alway spill out of Imperial City and take those keeps - for us to reclaim. As it is, Cyro is just wasted potential, for far too few players.
Best regards
Then this guy arrives... and they call PvP players toxic...
When we get the ones that try to trivialize PvP, I take a tiny bit of spiteful comfort in the knowledge they're actually terrified of us.
The constant whinging does bring out my not-niceness.
[quote="Vercingetorix;c-4373547"
The Golden Vendor exists for PvP folks who don't want to dungeon crawl and PvE gets... nothing
golden vendor sells for ap AND gold .... so a PvEer CAN get them as well ... and the most they come in is Infused or Impen ... which for helm usually people run Reinforced or Sturdy ... on occasion Divines ... only things that are decent traits are the jewelry ... but those you can buy with gold as well .... so ANYONE can get them
Demycilian wrote: »With pvp being on life support I feel its only understandable how the gankers are desperate for whatever traffic the pve interlopers provide. But honestly, ZOS, your only concern should be the enjoyment of the broader ESO player base. After all, we are the folks that keep this game running and your jobs safe. The so called pvpers have their niche. Thats fine. Sit them down somewhere out of the way, in the corner office where they can do no more harm, and give us our pve Cyrodiil.
It doesnt even have to end there. At some future point you could always expand on a non-pvp Cyro by setting up some open world raid bosses/events there, a la GW2. Im thinking of Silverwaste here. The Daedra could alway spill out of Imperial City and take those keeps - for us to reclaim. As it is, Cyro is just wasted potential, for far too few players.
Best regards
Vercingetorix wrote: »[quote="Vercingetorix;c-4373547"
The Golden Vendor exists for PvP folks who don't want to dungeon crawl and PvE gets... nothing
golden vendor sells for ap AND gold .... so a PvEer CAN get them as well ... and the most they come in is Infused or Impen ... which for helm usually people run Reinforced or Sturdy ... on occasion Divines ... only things that are decent traits are the jewelry ... but those you can buy with gold as well .... so ANYONE can get them
Impen is BIS for Cyrodiil. Infused is BIS for deconstruction. I'd agree with you IF the Golden sold things for gold and the traits were Divines.
Demycilian wrote: »Demycilian wrote: »With pvp being on life support I feel its only understandable how the gankers are desperate for whatever traffic the pve interlopers provide. But honestly, ZOS, your only concern should be the enjoyment of the broader ESO player base. After all, we are the folks that keep this game running and your jobs safe. The so called pvpers have their niche. Thats fine. Sit them down somewhere out of the way, in the corner office where they can do no more harm, and give us our pve Cyrodiil.
It doesnt even have to end there. At some future point you could always expand on a non-pvp Cyro by setting up some open world raid bosses/events there, a la GW2. Im thinking of Silverwaste here. The Daedra could alway spill out of Imperial City and take those keeps - for us to reclaim. As it is, Cyro is just wasted potential, for far too few players.
Best regards
This post has been removed.]
This post has been removed.]
Demycilian wrote: »With pvp being on life support I feel its only understandable how the gankers are desperate for whatever traffic the pve interlopers provide. But honestly, ZOS, your only concern should be the enjoyment of the broader ESO player base. After all, we are the folks that keep this game running and your jobs safe. The so called pvpers have their niche. Thats fine. Sit them down somewhere out of the way, in the corner office where they can do no more harm, and give us our pve Cyrodiil.
It doesnt even have to end there. At some future point you could always expand on a non-pvp Cyro by setting up some open world raid bosses/events there, a la GW2. Im thinking of Silverwaste here. The Daedra could alway spill out of Imperial City and take those keeps - for us to reclaim. As it is, Cyro is just wasted potential, for far too few players.
Best regards
I have to disagree with this, PVP players deserve attention as well. There is probably a close equal number of players that play PVP and PVE, as many do both.
There are some PVP only, there is some PVE only and then there are people that do both. Everyone deserves content.
We should want to co-exist, not push them aside like unwanted step children.
If there were so few, why (before the event) is there hoards of them if you walk by keeps? Clearly if there as so few, we wouldn't see hoards. Which means clearly there is enough of them to care about and there may be more if PVP was upgraded in a non-intrusive way.
sentientomega wrote: »@Aisle9
No, you're all saying "no" because the PvP Coliseum lions can't live without their easily-digestible PvE food, right?
In that case, do the dead ones count as hoards and the live ones count as hordes? XD. (Sorry, I actualy thought it was two different spellings for the same word/meaning)
[snip]sentientomega wrote: »@Aisle9
No, you're all saying "no" because the PvP Coliseum lions can't live without their easily-digestible PvE food, right?
I don't know what you're talking about
Demycilian wrote: »With pvp being on life support I feel its only understandable how the gankers are desperate for whatever traffic the pve interlopers provide. But honestly, ZOS, your only concern should be the enjoyment of the broader ESO player base. After all, we are the folks that keep this game running and your jobs safe. The so called pvpers have their niche. Thats fine. Sit them down somewhere out of the way, in the corner office where they can do no more harm, and give us our pve Cyrodiil.
It doesnt even have to end there. At some future point you could always expand on a non-pvp Cyro by setting up some open world raid bosses/events there, a la GW2. Im thinking of Silverwaste here. The Daedra could alway spill out of Imperial City and take those keeps - for us to reclaim. As it is, Cyro is just wasted potential, for far too few players.
Best regards
I have to disagree with this, PVP players deserve attention as well. There is probably a close equal number of players that play PVP and PVE, as many do both.
There are some PVP only, there is some PVE only and then there are people that do both. Everyone deserves content.
We should want to co-exist, not push them aside like unwanted step children.
If there were so few, why (before the event) is there hoards of them if you walk by keeps? Clearly if there as so few, we wouldn't see hoards. Which means clearly there is enough of them to care about and there may be more if PVP was upgraded in a non-intrusive way. (AKA, fix battlegrounds! The time I had to do it for the event was annoying and not because of PVP players)
sentientomega wrote: »@Aisle9
No, you're all saying "no" because the PvP Coliseum lions can't live without their easily-digestible PvE food, right?
Tell me it isn't so, that most PvPers aren't looking for easy kills, which they'll only get from people who can't or don't want to engage in PvP.
sentientomega wrote: »[snip]sentientomega wrote: »@Aisle9
No, you're all saying "no" because the PvP Coliseum lions can't live without their easily-digestible PvE food, right?
I don't know what you're talking about
If PvE peeps got their own instances of Cyrodiil and Imperial City, your kind (PvPers) would be up the creek, matey, with no easy pickings to violate; so you oppose it, so you can guarantee your kind more live food, in the form of PvEers there to do PvE stuff *only*.
It's the same reason all thugs do what they do, because they can and their victims are helpless.
I've found PvPers are no different as a lot, and it makes sense, why go for a harder (other PvPer) kill when you can get a million easy ones (PvEers)? And all games do this, all the PvPers end up begging for situations where PvEers will go to get eaten by them.
kylewwefan wrote: »Give this a rest, please.
NO
Also, I entered one of those temporary 7 day campaigns yesterday and this is what the map looked like:
It was completely dead. Just join a lower population campaign and be smart when traversing the map. I did all my PvE content on a packed 30 day campaign. I found it fun to maneuver around Cyrodiil and be stealthy trying to do all the PvE content!
That's great! If you're on a red toon. Really blows if not.
LadyNalcarya wrote: »I kinda hope they would keep those extra campaigns after the event. I really think the game needs a more "relaxed" pvp server.
I mean, in pve you can play at any level and usually it doesnt matter if your build and rotation isnt perfect (except for speedruns and high score trial runs). In pvp though, if your build isnt 100% decked out and your group isnt organized youre just cannon fodder for organized bomb groups. And I dont think its fun when a huge part of playerbase is there to be farmed.
Would be nice if there were less populated campaigns where people could just do dailies and whatnot, without having to deal with huge queues and crashes.
You may not believe it, but many PvP players are begging ZOS to have some sort of proper matchmaking.
I get nothing from killing someone that has no interest in fighting back, I want fun meaningful fights.
We agree on that.
sentientomega wrote: »@Aisle9
No, you're all saying "no" because the PvP Coliseum lions can't live without their easily-digestible PvE food, right?
Tell me it isn't so, that most PvPers aren't looking for easy kills, which they'll only get from people who can't or don't want to engage in PvP.sentientomega wrote: »[snip]sentientomega wrote: »@Aisle9
No, you're all saying "no" because the PvP Coliseum lions can't live without their easily-digestible PvE food, right?
I don't know what you're talking about
If PvE peeps got their own instances of Cyrodiil and Imperial City, your kind (PvPers) would be up the creek, matey, with no easy pickings to violate; so you oppose it, so you can guarantee your kind more live food, in the form of PvEers there to do PvE stuff *only*.
It's the same reason all thugs do what they do, because they can and their victims are helpless.
I've found PvPers are no different as a lot, and it makes sense, why go for a harder (other PvPer) kill when you can get a million easy ones (PvEers)? And all games do this, all the PvPers end up begging for situations where PvEers will go to get eaten by them.
1) I really thought you were being ironic.
2) I really don't know what you're talking about.
A PvP player is either after AP or fun.
Chasing a PvE player down a delve just to gank him, while he's not even fighting back is
a) time consuming (you have to walk/ride really out of the way)
b) less rewarding (they don't fight back, or, if they do, not effectively)
c) gives less AP (flipping resources or keeps gives more AP if you really have to go chase down carebears)
So, yeah, I don't know what you're talking about.
I might decide to pick the occasional straggler off a zerg that just rolled over me, but wouldn't you ?
most PvP players, myself included, are after fun fights, which are provided by people that know how to fight in PvP.
By your assumption, you're not, so, no, I won't be chasing you, dude.
If you were that snipe spammer that stood over my corpse and teabag it, after your 24ppl group just tried for a couple of minutes to kill me... well, that's another story, mate. Yeah, I'll chase you down and kill you.
Also thank you for calling me a thug, good thing I was the one calling other names, uh ?
Have a good day
sentientomega wrote: »...
The fact is, PvPers, in my experience, will hunt you done solely because you're a PvE "carebear", that we want to be left alone merely motivates the opposite desire.
...