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Cyrodil PVE/Exploration campaign

  • zaria
    zaria
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    Mazbt wrote: »
    You can still do those things while pvp is turned on. Just adjust your build, be aware of your surroundings, etc. Or just you know.....ignore that part of the game and don't fret if you don't get the achievments from pvp land.
    Play on low pop server and preferable not in prime time and is few issues.
    outside of the fights who show up on map its low danger to do skyshards and delves.
    The town quests is a bit more dangerous, sneak and be aware of your surrounding, the other players would mostly be there for PvE so most will not engage, they can lose after all.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • theher0not
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    I'd love this. I hate PvP in ESO, it is nothing but an unbalanced mess, but I am still forced to enter cyro and risk getting ganked for the skyshards.

    As long as they don't let us get Grand Warlord and disables the tol'var stone drop I see no issues with this.
  • Vipstaakki
    Vipstaakki
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    I'd love this. But unfortunately i don't think it's going to happen. The best way to avoid getting PK'd is to stock up on invisibility potions. Whole LOT of them and then go through Cyrodiil as fast as possible before leaving it forever.
  • TheRealPotoroo
    TheRealPotoroo
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    Marcd23 wrote: »
    Yeah... I know I'm more than likely going to get lynched for this... But not everybody does pvp all the time and there's a lot that don't do it at all... And for those... It's hard or impossible to get all of the game content done... Sky shards, dolmans, delves and the daily quests...
    I think this would be a nice addition to the game... Either that or let us deactivate pvp while in there and once you've turned it on or off you can't change it again for 12 hours and it can't be turned on or off once you have left one of the home bases... So players can't see other players and just turn it off to stop being attacked or turn it on when people think you're in pve mode and start attacking them...

    If you're gonna lynch me... Remember I'm only sharing my opinions
    The Auto-decline duels switch should also turn PvP on or off. Problem solved, everybody's happy except for the bullies who would be forced to only confront players who actually want to PvP -- and they can go and get stuffed.
    Edited by TheRealPotoroo on July 24, 2017 2:33PM
    PC NA, PC EU

    "Instead of taking the best of the dolmens (predictable rotation), the best of the geysers (scalability based on number of players), and the best of the dragons (map location and health indicators) and adding them together to make a fun and dynamic world event scenario, they gave us....... harrowstorms." https://forums.elderscrollsonline.com/en/discussion/comment/6850523/#Comment_6850523
  • Rainwhisper
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    Marcd23 wrote: »
    I think this would be a nice addition to the game... Either that or let us deactivate pvp while in there and once you've turned it on or off you can't change it again for 12 hours and it can't be turned on or off once you have left one of the home bases...

    I'm okay with "Once you turn it off you can never turn it back on again, you lose all AP and Assault/Support skills."

    It would take me about one hundredth of a second to turn it off.
  • sudaki_eso
    sudaki_eso
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    Hmm, i kinda like the idea but i dont think its necessary - even tho i would prefer a non-pvp cyrodil. I havent been to cyrodil often, in fact only 3 times - for the tutorial, to check out imperial city and yesterday, well just for the event.
    I managed to to more then 30 quest (3 cities done, 2 more to go), did a couple of dwelves and some anchors. Saw one enemy in 3h and it seemed that he also wanted to be left alone, we didnt fight just went our way. Now i am hooked and will be hunting skyshard, dwelves and quest again tonight. Pick a campaign thats not too busy and you can do all these things without dealing with pvp.

    PS4 EU - StamDK
  • Rainwhisper
    Rainwhisper
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    sudaki_eso wrote: »
    Hmm, i kinda like the idea but i dont think its necessary - even tho i would prefer a non-pvp cyrodil. I havent been to cyrodil often, in fact only 3 times - for the tutorial, to check out imperial city and yesterday, well just for the event.
    I managed to to more then 30 quest (3 cities done, 2 more to go), did a couple of dwelves and some anchors. Saw one enemy in 3h and it seemed that he also wanted to be left alone, we didnt fight just went our way. Now i am hooked and will be hunting skyshard, dwelves and quest again tonight. Pick a campaign thats not too busy and you can do all these things without dealing with pvp.

    I had a similar experience while working on Tamriel Hero. I would wave to players of the other faction and they would wave back, realizing I was just there working on PvE achievements.
  • zaria
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    Marcd23 wrote: »
    Yeah... I know I'm more than likely going to get lynched for this... But not everybody does pvp all the time and there's a lot that don't do it at all... And for those... It's hard or impossible to get all of the game content done... Sky shards, dolmans, delves and the daily quests...
    I think this would be a nice addition to the game... Either that or let us deactivate pvp while in there and once you've turned it on or off you can't change it again for 12 hours and it can't be turned on or off once you have left one of the home bases... So players can't see other players and just turn it off to stop being attacked or turn it on when people think you're in pve mode and start attacking them...

    If you're gonna lynch me... Remember I'm only sharing my opinions
    The Auto-decline duels switch should also turn PvP on or off. Problem solved, everybody's happy except for the bullies who would be forced to only confront players who actually want to PvP -- and they can go and get stuffed.
    So you would put up deny duel then you traveled from keep to siege deep into enemy area.
    Solo or small group going after the supply line is an very standard military tactic.
    Just an small force can easy deny reinforces until enemy group up and push trough.

    I'm 90% PvE but see PvE is Cyrodil as an higher risk activity like stealing inside an location with guards.
    Make the blood run a bit faster.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • DiteHart
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    I think a non-PVP campaign would be nice. It could be like Cyrodiil in peace. It wouldn't have Battle Spirit or leaderboards. Probably no AP or anything and with everything in peace, you wouldn't be able to capture anything. We would not get any "PVP-based" benefits. Simply the ability to do the PVE-style stuff.
    I understand the PvPers complaining about not getting all this PvE stuff for free, but I also feel like many of them are wanting the highest-end PvE stuff in response to PvEers asking for basic stuff. Instead of focusing on the total of how much you can potentially get, focus on the risk/difficulty vs reward of each side.

    Things like skyshards and delve completions should be a low-difficulty thing on both sides. It should be just a part of character progression to go through and get them all if/when you decide to.
    PVP players really already have that. Delve bosses in PVE are not hard. Basic PVE enemies are not hard. You are highly unlikely to die, and if somehow you do, you can revive right where you were. Even a "basic" PVPer, unless maybe they are pure tanks or something, shouldn't even have to change gear to successfully get all the skyshards and complete the delves. You might have to do a little bit of questing, if you are completely solo. But, these are readily available to you at any time. At worst, if there's a particularly popular delve, it might take a couple of tries to kill the boss. But, that's unlikely that it would be THAT overcrowded.
    But, in most cases, you should be fine. Heck, a friend/guildie that has gone through it can group with you and port you straight into each delve and usually into quest-locked wayshrine.
    All PVE players are asking is for a similar experience when getting their skyshards and delves. They want a standard/set difficulty--not to have to cross their fingers and hope they don't run into a hostile player group or ganker. They don't want to have to keep checking and hope their alliance controls a dead map. They don't want to have to make/craft new armor for a mode they don't plan on hanging around much in.

    For the people talking about trials sets, though. I agree that it is a problem, but I don't think it's a valid argument against this particular idea.
    Trials sets require large teams of highly skilled PvE players. That means it's not just you. Solo players don't just "get" trials sets. Casual/overland players don't just "get" trials sets. So, you can't compare that to skyshards and delves.

    Personally, I think the problem there is that trials sets (as high-end PVE content rewards), shouldn't be BIS for PVP--they should at best be decent sets for people crossing over to use and/or niche PVP builds for people that are willing to get it. OR they should be bind-on-equip so that they can be sold, so that PVPers aren't forced to do that content for their craft.
    Gear and titles/dyes/rewards related to specific content SHOULD be rewarding to players of that type and require work and focus--for BOTH sides. Based on the complaints some people have, I'm guessing ZOS needs to work harder at rewarding "hardcore" PVP.
    There needs to be BIS-worthy sets that are rewarded BoP for completing highly-skilled PVP activities. Things like killing the Emperor, becoming Emperor, taking the 6th Emp keep (which would mean the person who actually becomes emperor gets two items). And whatever's considered great in Imperial City and Battlegrounds.

    I don't know what all else there might be that PVE players get that PVP players need to PVE for, but essentially the idea is not to tear down PVE players and the things we want just because you think it's "unfair", but to focus on what ZOS needs to do to improve things on your side. If an idea doesn't hurt me personally, but would benefit someone else, then I wouldn't mind supporting it. In fact, if someone selflessly supported the things I want, I would support the things they want.
    I don't like to PVP. Once I finish my Akaviri motifs, I wouldn't hang around (and that's only because I haven't been finding the chapters I need at decent prices in stores and we have the event). But, as long as people want PVP changes that seem well-thought out, and generally agreed upon by PVPers, if it doesn't actually affect my PVE experience negatively, I'll support it. "Fairness" isn't YOUR problem. It would be ZOS's problem, and I won't try to punish you for it, or prevent improvements to your enjoyment because of it.

    TL;DR: Rewards should be more standardized, with some content-based specializations. General, "easier" content like skyshards, delves, and maybe dolmens should be more equal. Having BIS PVE sets locked behind hardcore PVE content is fine, but that means there should be a means to get some BIS PVP content (stuff that would be better in PVP than trials sets) locked in more "Hardcore" PVP means. PVPers should find completing harder content just as rewarding for their PVP experience as a PVEr completing harder content for their PVE experiences.
    Under those conditions, I think a PVE campaign with alliance war aspects disabled (including earning AP and such) would be a great improvement for PVErs that maybe having trouble with PVP content without hurting PVPers.

    With that all said, though, as some people mentioned it shouldn't be necessary. You should eventually be able to find a dead campaign that has what you need. But, I don't know how hard it would be for some people to find them. A PVE campaign would just fix the potential waiting game, remove some of the frustration, and either make it more fun, or make the tedious task go by a bit faster (especially if they'd allow full keep fast-travel).
    Edited by DiteHart on July 25, 2017 1:33PM
    X1/NA (GT: Dite Hart)
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  • Maryal
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    Raise the difficulty of the mobs to "Adventure zone" like what Craglorn used to be, give the mobs buttloads of health and damage, they can even add more NPC packs that would be PvP areas to simulate getting smacked around by a large crowd. Some of the more difficult areas would require us to form parties or even raid groups to accomplish what most players cannot solo.

    LOL! Best post I've read all day .... I'm laughing so hard I have tears welling up in my eyes .... :D
  • Aisle9
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    Marcd23 wrote: »
    Yeah... I know I'm more than likely going to get lynched for this... But not everybody does pvp all the time and there's a lot that don't do it at all... And for those... It's hard or impossible to get all of the game content done... Sky shards, dolmans, delves and the daily quests...
    I think this would be a nice addition to the game... Either that or let us deactivate pvp while in there and once you've turned it on or off you can't change it again for 12 hours and it can't be turned on or off once you have left one of the home bases... So players can't see other players and just turn it off to stop being attacked or turn it on when people think you're in pve mode and start attacking them...

    If you're gonna lynch me... Remember I'm only sharing my opinions

    ... my immersion ...

    But, hey, here's an idea.

    We could do that, and also make so that when a player is caught stealing in a PvE zone, or killing an NPC, basically any illicit activity that warrant a bounty, we can kill them...

    Oh, wait, no, that we can't, because as long as we're talking about a PvP zone turned into a PvE zone, it's all fine and dandy, but bringing PvP into a PvE zone... no, that's not cool.

    But it's ok, I'm just sharing my opinion, go ahead and tell me why I'm wrong.

    Edited by Aisle9 on July 25, 2017 2:22PM
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  • drakhan2002_ESO
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    This topic again? I'm in favor of it...but you all know, it will never happen.
  • Elloa
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    For a very long time I've proposed a Cyrodiil Campaign for Roleplayers, PVers, and casual PVPer, with PVP activated but that allow zero Alliance Point/PVP achievement.
    • So Roleplayers would have a giant playeground for Roleplay battles
    • Casual/Newbie PVPers could take part of reward-less PVP and train their skills, or just having fun
    • PVEr would maybe not be able to avoid completly PVP, but would atleast be a lot more in peace.
    • Social players could organise fun events
  • Cryptical
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    Make or get a set of night silence, in medium, with max stam glyphs. Doesn't even need to be your level.
    Xbox NA
  • KrishakPanettier
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    Friend a PVP Guild and ask that they escort you around. I typically run a few new guild members through Cyrodiil just to do Dolmens, Delves, and Skyshards. Oh, and if you want to finish certain Lore book sets, they are only found in Cyrodiil.

    Part of the fun of PVP, even for a PVE player is the adrenaline rush trying to sneak or survive without being interrupted by the enemy.

    Also, just sneak your whole way to the content, wait until it is safe and grab what you need.
    Krishak Kringle aka KrishakPanettier, Templar (PSN:KrishakPanettier)
    -- PS4 NA --

    PVP, PVE, and Trader Guild Leader
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  • SunnyBunny
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    Marcd23 wrote: »
    Yeah... I know I'm more than likely going to get lynched for this... But not everybody does pvp all the time and there's a lot that don't do it at all... And for those... It's hard or impossible to get all of the game content done... Sky shards, dolmans, delves and the daily quests...
    I think this would be a nice addition to the game... Either that or let us deactivate pvp while in there and once you've turned it on or off you can't change it again for 12 hours and it can't be turned on or off once you have left one of the home bases... So players can't see other players and just turn it off to stop being attacked or turn it on when people think you're in pve mode and start attacking them...

    If you're gonna lynch me... Remember I'm only sharing my opinions
    The Auto-decline duels switch should also turn PvP on or off. Problem solved, everybody's happy except for the bullies who would be forced to only confront players who actually want to PvP -- and they can go and get stuffed.

    I don't think That would work, it's to easy a way to be taken advantage of. Have a buddy turn it on then scout out a keep and report movement of other players groups. Although I'm thinking if you get closer to a keep you become PvP able I that makes sense.
    It's a tricky situation that need to be thought out.
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  • SunnyBunny
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    Elloa wrote: »
    For a very long time I've proposed a Cyrodiil Campaign for Roleplayers, PVers, and casual PVPer, with PVP activated but that allow zero Alliance Point/PVP achievement.
    • So Roleplayers would have a giant playeground for Roleplay battles
    • Casual/Newbie PVPers could take part of reward-less PVP and train their skills, or just having fun
    • PVEr would maybe not be able to avoid completly PVP, but would atleast be a lot more in peace.
    • Social players could organise fun events

    Hmm this seems doable
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  • Ackwalan
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    Elloa wrote: »
    For a very long time I've proposed a Cyrodiil Campaign for Roleplayers, PVers, and casual PVPer, with PVP activated but that allow zero Alliance Point/PVP achievement.
    • So Roleplayers would have a giant playeground for Roleplay battles
    • Casual/Newbie PVPers could take part of reward-less PVP and train their skills, or just having fun
    • PVEr would maybe not be able to avoid completly PVP, but would atleast be a lot more in peace.
    • Social players could organise fun events

    Unfortunately, for a lot of the PvP gankers, it is not about the AP rewards it is about ruining someone's game. Now they will come back with the old excuses about L2P or it is a PvP zone, but the truth is, they enjoy ruining the game. So they hang around quest spots nd doorways, just waiting to get a jump on someone.
    Edited by Ackwalan on July 25, 2017 10:56PM
  • Marcd23
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    I would happily pay for a pve server... So if players want it... They have a choice to pay for it
  • Mazbt
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    If you don't want to do any pvp or deal with potential gankers you will not be getting the achievments from Cyrodil. simple.
    Mazari the Resurrected (AD)- PVP stamplar main
    Maz the Druid - PVP group stam warden
    - many others
    ____________
    Fantasia
  • Mazbt
    Mazbt
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    Ackwalan wrote: »
    Elloa wrote: »
    For a very long time I've proposed a Cyrodiil Campaign for Roleplayers, PVers, and casual PVPer, with PVP activated but that allow zero Alliance Point/PVP achievement.
    • So Roleplayers would have a giant playeground for Roleplay battles
    • Casual/Newbie PVPers could take part of reward-less PVP and train their skills, or just having fun
    • PVEr would maybe not be able to avoid completly PVP, but would atleast be a lot more in peace.
    • Social players could organise fun events

    Unfortunately, for a lot of the PvP gankers, it is not about the AP rewards it is about ruining someone's game. Now they will come back with the old excuses about L2P or it is a PvP zone, but the truth is, they enjoy ruining the game. So they hang around quest spots nd doorways, just waiting to get a jump on someone.

    Real pvpers do not do that. Only bad gankers hang around quest areas. Personally I like to pick people off on seige lines where the big battles are.
    Mazari the Resurrected (AD)- PVP stamplar main
    Maz the Druid - PVP group stam warden
    - many others
    ____________
    Fantasia
  • NewBlacksmurf
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    Ignoring the harsh comments, it's completely rationale to have this:

    Campaign that's PvE based in Cyrodil/IC without a lot of the PvP features and rewards.

    I personally believe changes also need to occur to PvP and faction locking based on the home campaign and aligning the account with the home faction and only choice to change factions upon campaign reset.

    The PvE campaign would just by NPC interactions in terms of the keeps, resources and while they should be possible to capture, it shouldn't work like PvP and no AP should be rewarded just gold. They should reset every 30 mins or every hour and these campaigns would last for 5-7 days only.

    It would make more sense if all of Cyrodil were re-done tho to BG in sections and instead of a PvE campaign, just build out the zone as a PvE zone in chapter 2 expansion.
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  • jcaceresw
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    I like the idea but probably with some compromises to do not annoy the PVP players. A good compromise will be that you don't get any AP or Tel Var from dailies.

    I usually do the PVE dailies on most cities but always staying hidden. I would like to walk and run without thinking if there will be a DC or AD preparing to gank me. Even so, I have finished Cyrodiil on 12 toons and for my last 2 wardens I will wait until the end of the midyear event to explore the map a little bit more peacefully.
  • Danksta
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    Sooo.... invisibility potions are pretty awesome.
    BawKinTackWarDs PS4/NA

  • apostate9
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    Marcd23 wrote: »
    @Its_Alexis that's exactly what I'm talking about... It wouldn't have a single bit of effect on the pvp players at all

    Cool. Can I get a Vet Maelstrom Arena with no mobs please? I'd love those weapons, I just refuse to fight robots.
  • apostate9
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    If you want to enjoy Cyrodiil, take the risk of having to PVP while doing PVE. It's a PVP-Zone, the Roleplayers wouldn't like it if suddenly the war was paused there.
    No, that's the exact opposite of enjoyment. We're trying to do PvE stuff. We are not trying to do PvP stuff, we don't want to do PvP stuff, we just want to be left alone to do the mode we do enjoy.

    Then do it in a PVE zone, Genius. There are only like 30 of them.
  • DiteHart
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    Aisle9 wrote: »
    But, hey, here's an idea.

    We could do that, and also make so that when a player is caught stealing in a PvE zone, or killing an NPC, basically any illicit activity that warrant a bounty, we can kill them...

    Oh, wait, no, that we can't, because as long as we're talking about a PvP zone turned into a PvE zone, it's all fine and dandy, but bringing PvP into a PvE zone... no, that's not cool.

    But it's ok, I'm just sharing my opinion, go ahead and tell me why I'm wrong.
    Personally, I don't think there's anything wrong with having the option of a PvPvE style. I wouldn't personally do it or want to be forced into that playstyle myself, though. I can't speak for the OP, but in my opinion, just as I support a separate Cyrodiil Campaign for non-PVPers, I think people that like the PvP aspect would enjoy having some aspects in the rest of Tamriel (in a way that wouldn't force those changes on people that want pure PvE)

    If there'd be a viable way to do it --- like having toggle-able PvP aspects in a similar way to attacking innocents, or having it similar to Campaigns (although since it would only be two, it would just be a toggle that loads you in to the other Campaign at either the nearest wayshrine, your exact spot, or some type of "safe zones")-- I'd definitely support it.

    It would probably just be the first one as if immersion is a big portion of it, making it its own world would probably need to have a bit more complicated aspects, like how alliance-based hostility in NPCs and how it is affected by Cadwell's Silver and Gold.

    You're not wrong. You'd probably just need an idea of how to implement it in a way that doesn't force PvP to PvEers (like how PvPers don't want PvE ideas that can harm the playstyle of most PvPers).

    Mazbt wrote: »
    If you don't want to do any pvp or deal with potential gankers you will not be getting the achievments from Cyrodil. simple.
    I don't think that's the real goal for everyone, and thanks to group achievements, it's not JUST "achievements from Cyrodiil". And for anyone on console, there are actual achievements/trophies relating to them, so it's not even JUST ESO in-game achievements.
    If most of the achievements had separated PVP and PVE like they do with DLC, then I'm sure people wouldn't have a big deal.

    If "Tamriel Skyhard Hunter" didn't include Cyrodiil skyshards and "Master Fisher" didn't include Cyrodiil fish, there probably wouldn't be nearly as many complaints. It's the idea that you can get maybe 80% or so of an achievement, then be forced to do separate content to get the last 20%.

    While there are a lot of people that can easily keep something 80% or even 98%, there are also a lot of people that get bugged by seeing incomplete things. So, PvEers can pretty easily get 21/24 achievements (or 87.5%) for Tamriel Skyshard Hunter. Some people can easily ignore that. Others can kinda feel a bit of need to finish it out. They don't want to do PvP, but they wont feel like their "work is done" until they finish that achievement.
    And as said, it can be even bigger for console players that like Xbox achievements and/or PS Trophies, since Tamriel Skyshard Hunter and Master Fisher are attached to achievements/trophies.

    It's not that we specifically want the Cryodiil achievements, but that we want (or in some cases just feel the need, or at least some inner pressure) to finish the overall achievements that happen to have Cyrodiil achievements in them.
    Edited by DiteHart on July 27, 2017 5:34AM
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  • Korah_Eaglecry
    Korah_Eaglecry
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    Its_Alexis wrote: »
    Marcd23 wrote: »
    @Anne_Firehawk That's why I said maybe a campaign that's designed for that so it don't interfere with the pvp... You only go in there if you don't want to do pvp

    This discussion has been had time and again and at no point has anyone brought any new ideas or opinions to the table. You have the vast majority of the map to PvE in without the threat of being killed. Dont want to get killed while PvEing? Dont go to Cyrodiil and stop trying to take what little PvPers do have in this game. PvP is suffering enough as it is.

    What we want is just that little PvE content that is stuck behind PvP area. Tamriel Skyshard Hunter, Explorer title, Savior of Nirn title. Most of the stuff is in PvE but just that little bit is behind cyrodill.

    And if the arguement for PvP invading PvE zones was made? If a PvPer was to make the same argument that they want PvP on the scale of Cyrodiil in PvE zones because that little bit of PvP was locked behind PvE content in the form of duels? That things like Skyshards, titles and such was inaccessable for them without having to PvE rather than PvPing?

    Guaranteed youd be singing a different tune.

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  • Lylith
    Lylith
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    Cryptical wrote: »
    Make or get a set of night silence, in medium, with max stam glyphs. Doesn't even need to be your level.

    good advice.

    you can also go vampire and slot rapids, helps speed things along.

    shadow dancer is also an option if you're mag based.
  • Knootewoot
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    it's such ***. There is totally no difficulty in doing the dolmens/dungeons/skyshards/quests in cyrodill. Don't be afraid guys it's really not true that you get killed at every spot. You can horse ride for hours across the plains and encounter nothing but wolves.

    I bet most criers here haven't even given it a shot or gave up after there first PvP encounter.
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