I agree, this skill is underwhelming if anything. I don't think I have ever successfully killed anyone with it the times I have tried. It sure sounds like a lot of damage when you read it...but in reality that damage is spread out over a relatively long time...more than enough time for people to heal themselves, shield, etc.
The only nerf that Soul Assault should get is the amount of hits that occurs so that blocking it doesnt drain 15-20k stamina. Making blocking an actual counter.
@SirSocke
Ever fought a StamNB with 7/7 well-fitted, Eternal Hunt, Shuffle and Draining Shot? There is a reason dodge rolls are where they are now.
leepalmer95 wrote: »Chilly-McFreeze wrote: »For some reason medium armor users tend to think that roll dodge should have no counters.
For some reason roll dodge is the only useful defense on medium armor builds. And for some reason everyone and their mother counters dodge roll via every channel, including heavy attacks from lightning and resto staffs, radiant destruction etc., every AoE, every applied DoT and that cliffracer nonsense as well.
Cool stuff, how many skills go through a shield right now? None. Just a glyph that also counters block and every form of mitigation and one or two 5 piece sets.
Don't logic him, suggest it going through shields see what happens. Magicka users thin it's ok because the can usualyl just spam hardness.
Anyway it needs to go from 8 ticks to 4 ticks so it doesn't eat stamina as much, its eats far too much blocking it. Not including the loss os regen ticks and all the stamina you'll use when using the now expensive healing skills.
Plus the snare should go so if your on the edge of its range you actually have a chance to break it by going out of the range even though its unlikely with blocking it. Still it doesn't need a snare.
Maybe a cost increase to like 120~, far too cheap.
leepalmer95 wrote: »Chilly-McFreeze wrote: »For some reason medium armor users tend to think that roll dodge should have no counters.
For some reason roll dodge is the only useful defense on medium armor builds. And for some reason everyone and their mother counters dodge roll via every channel, including heavy attacks from lightning and resto staffs, radiant destruction etc., every AoE, every applied DoT and that cliffracer nonsense as well.
Cool stuff, how many skills go through a shield right now? None. Just a glyph that also counters block and every form of mitigation and one or two 5 piece sets.
Don't logic him, suggest it going through shields see what happens. Magicka users thin it's ok because the can usualyl just spam hardness.
Anyway it needs to go from 8 ticks to 4 ticks so it doesn't eat stamina as much, its eats far too much blocking it. Not including the loss os regen ticks and all the stamina you'll use when using the now expensive healing skills.
Plus the snare should go so if your on the edge of its range you actually have a chance to break it by going out of the range even though its unlikely with blocking it. Still it doesn't need a snare.
Maybe a cost increase to like 120~, far too cheap.
leepalmer95 wrote: »Chilly-McFreeze wrote: »For some reason medium armor users tend to think that roll dodge should have no counters.
For some reason roll dodge is the only useful defense on medium armor builds. And for some reason everyone and their mother counters dodge roll via every channel, including heavy attacks from lightning and resto staffs, radiant destruction etc., every AoE, every applied DoT and that cliffracer nonsense as well.
Cool stuff, how many skills go through a shield right now? None. Just a glyph that also counters block and every form of mitigation and one or two 5 piece sets.
Don't logic him, suggest it going through shields see what happens. Magicka users thin it's ok because the can usualyl just spam hardness.
Anyway it needs to go from 8 ticks to 4 ticks so it doesn't eat stamina as much, its eats far too much blocking it. Not including the loss os regen ticks and all the stamina you'll use when using the now expensive healing skills.
Plus the snare should go so if your on the edge of its range you actually have a chance to break it by going out of the range even though its unlikely with blocking it. Still it doesn't need a snare.
Maybe a cost increase to like 120~, far too cheap.
Grrr!
Dodge escapes roots and CCs and repositions and negates every status effect, including poison, enchant, Assassin's Will proc, ice/shock effect AND. SO. ON.
Don't even compare it. Shields are more comparable to a burst heal like Breath of Life. Whether you apply that before or after a burst is quite irrelevant.
That being said, if you wanna nerf the ticks, go ahead.
leepalmer95 wrote: »Chilly-McFreeze wrote: »For some reason medium armor users tend to think that roll dodge should have no counters.
For some reason roll dodge is the only useful defense on medium armor builds. And for some reason everyone and their mother counters dodge roll via every channel, including heavy attacks from lightning and resto staffs, radiant destruction etc., every AoE, every applied DoT and that cliffracer nonsense as well.
Cool stuff, how many skills go through a shield right now? None. Just a glyph that also counters block and every form of mitigation and one or two 5 piece sets.
Don't logic him, suggest it going through shields see what happens. Magicka users thin it's ok because the can usualyl just spam hardness.
Anyway it needs to go from 8 ticks to 4 ticks so it doesn't eat stamina as much, its eats far too much blocking it. Not including the loss os regen ticks and all the stamina you'll use when using the now expensive healing skills.
Plus the snare should go so if your on the edge of its range you actually have a chance to break it by going out of the range even though its unlikely with blocking it. Still it doesn't need a snare.
Maybe a cost increase to like 120~, far too cheap.
This. Magicka users always come into these discussions with roll dodge is so op. Roll dodge isn't *** unless you build a squishy roll dodge build that's gonna go down in a couple hits. Roll dodge is expensive and most stamina builds can't afford to use it more than a few times when combined with other skills in a fight. The mag sorc community in this game is way to large and the masters of whining and crying. Imagine if we did have all the counters to shields that we have to roll dodge. I'd love a *** ultimate that went through shields. Mag sorcs would be crying their eyes out.
For some reason medium armor users tend to think that roll dodge should have no counters.
I dislike the un-bashable nature of any skill.
Imo it needs to become bashable, and a small Ultimate cost increase added as well. On top of this, it would be much healthier for the PvP side of the game and relieve the Stamina drain issue if Soul Assault (4sec morph) was changed to do something different rather than add duration.
That's about it.For some reason medium armor users tend to think that roll dodge should have no counters.
^^exactly lol.
I know I know.... It was fun to feel invincible while 1vXing bad players and spamming roll dodge to avoid all damage. However, the game has changed. It is balanced around group play, not 1vX. Many people don't seem to comprehend this.
I dislike the un-bashable nature of any skill.
Imo it needs to become bashable, and a small Ultimate cost increase added as well. On top of this, it would be much healthier for the PvP side of the game and relieve the Stamina drain issue if Soul Assault (4sec morph) was changed to do something different rather than add duration.
That's about it.For some reason medium armor users tend to think that roll dodge should have no counters.
^^exactly lol.
I know I know.... It was fun to feel invincible while 1vXing bad players and spamming roll dodge to avoid all damage. However, the game has changed. It is balanced around group play, not 1vX. Many people don't seem to comprehend this.
I dislike the un-bashable nature of any skill.
Imo it needs to become bashable, and a small Ultimate cost increase added as well. On top of this, it would be much healthier for the PvP side of the game and relieve the Stamina drain issue if Soul Assault (4sec morph) was changed to do something different rather than add duration.
That's about it.For some reason medium armor users tend to think that roll dodge should have no counters.
^^exactly lol.
I know I know.... It was fun to feel invincible while 1vXing bad players and spamming roll dodge to avoid all damage. However, the game has changed. It is balanced around group play, not 1vX. Many people don't seem to comprehend this.
Oh ok, so people should play a medium armor character only when they have a group that can carry them? I hope you can comprehend how bad that sounds.
Meanwhile, one can play light/heavy armor character effectively in 1v1, 1vX and in group vs group scenario. Why limit medium armor users in such a way by making almost everything undodgeable?
It's just bad balancing and leaves a lot of players frustrated.
P.S. Dodge rolling never made anyone "invincible", even before they added the stacking cost modifier which makes any such "invincibility" a mathematical impossibility.
exeeter702 wrote: »Roll dodge vs sheild stacking is not the proper analogue here. A stamina user has 35 to 40k stam give or take, so their ability to commit main resource to mitigate it via blocking is in line with a magicka build eating it via damage shields and taking a hit to there main resource.
The is issue with soul assualt is not that it is undodgeable, it is that along with the block cost changes, its particulary rough on non nb midium armor stam builds with no defensive options.
The only times any one successfully lands a kill with SA is when its used on either a terrible player, a try hard zero defense glass cannon 7m stam build, or in an xv1 situation where its overkill.
exeeter702 wrote: »Roll dodge vs sheild stacking is not the proper analogue here. A stamina user has 35 to 40k stam give or take, so their ability to commit main resource to mitigate it via blocking is in line with a magicka build eating it via damage shields and taking a hit to there main resource.
The is issue with soul assualt is not that it is undodgeable, it is that along with the block cost changes, its particulary rough on non nb midium armor stam builds with no defensive options.
The only times any one successfully lands a kill with SA is when its used on either a terrible player, a try hard zero defense glass cannon 7m stam build, or in an xv1 situation where its overkill.
SA=8 ticks you need to block.
2160 (base cost of blocking)*8=17 280 stamina drained for blocking Soul Assault as a medium armor user, and you only mitigate 50% of damage that way (so it still outdamages Vigor for example).
Meanwhile, you can cast one, maximum two damage shields for 7-10k magicka (depending on gear/class) as light armor user to absorb all the damage (not just 50%). Can you honestly claim this is "in line" with medium armor?
Also, can you point me out a non-glass cannon 7m stam build? By nature, medium armor is glass cannon even with 7 impen pieces & high weapon dmg/stamina for big heals - and that precisely is the problem.
I dislike the un-bashable nature of any skill.
Imo it needs to become bashable, and a small Ultimate cost increase added as well. On top of this, it would be much healthier for the PvP side of the game and relieve the Stamina drain issue if Soul Assault (4sec morph) was changed to do something different rather than add duration.
That's about it.For some reason medium armor users tend to think that roll dodge should have no counters.
^^exactly lol.
I know I know.... It was fun to feel invincible while 1vXing bad players and spamming roll dodge to avoid all damage. However, the game has changed. It is balanced around group play, not 1vX. Many people don't seem to comprehend this.
Oh ok, so people should play a medium armor character only when they have a group that can carry them? I hope you can comprehend how bad that sounds.
Meanwhile, one can play light/heavy armor character effectively in 1v1, 1vX and in group vs group scenario. Why limit medium armor users in such a way by making almost everything undodgeable?
It's just bad balancing and leaves a lot of players frustrated.
P.S. Dodge rolling never made anyone "invincible", even before they added the stacking cost modifier which makes any such "invincibility" a mathematical impossibility.
No. If you need a group to support you then that's on you specifically. It's not on all Medium Armor users like you say, since when I PvP, every decent-great Stam player is doing great and plenty still run Medium Armor too.
The playstyle of a Medium Armor Stam build is also different from say a Light Armor Magicka user, who has to facetank most damage, often getting overwhelmed with no way to evade the damage a Medium Armor user would've simply dodged/LoSed with ease.
A Medium Armor user can't take the same burst damage all at once, but can handle smaller bursts and DoTs better since all damage is checked by their damage mitigation and covered by a single good HoT. A Magicka build has to throw up multiple shields to deal with almost anything and burn far more resources.
Medium Armor builds are supposed to make use of their great mobility as well as LoS, and are able to dodge roll huge damage that a Magicka user would be forced to absorb/die to.
Depending on your armor you are more effective at certain situations that others. Simple as that. This is a given, but people like you always try to scream Magicka is OP despite Cyrodiil being packed equally (if not moreso) with Stam builds.
Anyway, I'm not gonna argue with you about it. I could go on all day but in the end wouldn't convince you of anything. Log in to Cyrodiil and pay attention to what you see. Stamina is not lacking in the slightest.
exeeter702 wrote: »Roll dodge vs sheild stacking is not the proper analogue here. A stamina user has 35 to 40k stam give or take, so their ability to commit main resource to mitigate it via blocking is in line with a magicka build eating it via damage shields and taking a hit to there main resource.
The is issue with soul assualt is not that it is undodgeable, it is that along with the block cost changes, its particulary rough on non nb midium armor stam builds with no defensive options.
The only times any one successfully lands a kill with SA is when its used on either a terrible player, a try hard zero defense glass cannon 7m stam build, or in an xv1 situation where its overkill.
SA=8 ticks you need to block.
2160 (base cost of blocking)*8=17 280 stamina drained for blocking Soul Assault as a medium armor user, and you only mitigate 50% of damage that way (so it still outdamages Vigor for example).
Meanwhile, you can cast one, maximum two damage shields for 7-10k magicka (depending on gear/class) as light armor user to absorb all the damage (not just 50%). Can you honestly claim this is "in line" with medium armor?
Also, can you point me out a non-glass cannon 7m stam build? By nature, medium armor is glass cannon even with 7 impen pieces & high weapon dmg/stamina for big heals - and that precisely is the problem.
exeeter702 wrote: »exeeter702 wrote: »Roll dodge vs sheild stacking is not the proper analogue here. A stamina user has 35 to 40k stam give or take, so their ability to commit main resource to mitigate it via blocking is in line with a magicka build eating it via damage shields and taking a hit to there main resource.
The is issue with soul assualt is not that it is undodgeable, it is that along with the block cost changes, its particulary rough on non nb midium armor stam builds with no defensive options.
The only times any one successfully lands a kill with SA is when its used on either a terrible player, a try hard zero defense glass cannon 7m stam build, or in an xv1 situation where its overkill.
SA=8 ticks you need to block.
2160 (base cost of blocking)*8=17 280 stamina drained for blocking Soul Assault as a medium armor user, and you only mitigate 50% of damage that way (so it still outdamages Vigor for example).
Meanwhile, you can cast one, maximum two damage shields for 7-10k magicka (depending on gear/class) as light armor user to absorb all the damage (not just 50%). Can you honestly claim this is "in line" with medium armor?
Also, can you point me out a non-glass cannon 7m stam build? By nature, medium armor is glass cannon even with 7 impen pieces & high weapon dmg/stamina for big heals - and that precisely is the problem.
Try to understand my point please.... i did not imply that the two were comparable in how hard each resource is hit. When i say in line, im reffering to the intended philosophy that the devs took when they changed soul assault to be blockable.
All im saying is complaining about it being undodgeable is the wrong angle to take.
And with all due respect i dont want to derail this thread, but medium armor builds are not by default / definition glass cannons. There are plenty of ways to build a medium armor setup to take a lick at the expense of some damage or sustain.
I agree, this skill is underwhelming if anything. I don't think I have ever successfully killed anyone with it the times I have tried. It sure sounds like a lot of damage when you read it...but in reality that damage is spread out over a relatively long time...more than enough time for people to heal themselves, shield, etc.
The most predictable, slow ultimate that is dangerous only against some medium stamina builds. The last DD ultimate that is useful on magicka Templar without super expensive Destro or crappy Meteor.
I say no to the nerf. Stop dodging it, please.
GreenSoup2HoT wrote: »@RinaldoGandolphi Id agree with you but ever since Morrowind release Dawnbreaker has been dodgeable.
The most predictable, slow ultimate that is dangerous only against some medium stamina builds. The last DD ultimate that is useful on magicka Templar without super expensive Destro or crappy Meteor.
I say no to the nerf. Stop dodging it, please.
Lol coming a templar. Let me guess you're one of this 2 skills players that goes from soul assault to jesus beam and doesn't have a clue of what to do next when that doesn't work so runs away spamming BOL. Your opinion sir is a moo point....