For some reason medium armor users tend to think that roll dodge should have no counters.
Chilly-McFreeze wrote: »For some reason medium armor users tend to think that roll dodge should have no counters.
For some reason roll dodge is the only useful defense on medium armor builds. And for some reason everyone and their mother counters dodge roll via every channel, including heavy attacks from lightning and resto staffs, radiant destruction etc., every AoE, every applied DoT and that cliffracer nonsense as well.
Cool stuff, how many skills go through a shield right now? None. Just a glyph that also counters block and every form of mitigation and one or two 5 piece sets.
The only nerf that Soul Assault should get is the amount of hits that occurs so that blocking it doesnt drain 15-20k stamina. Making blocking an actual counter.
And trust meh, you do NOT want SA to have fewer ticks and the same damage.
If ur slow to block it now you take one tick of damage to armor. If your slow to break it after a decrease in ticks? Youre now taking double that damage on the first tic. PRAY you dont let it hit you twice unblocked...
As an avid SA user i would be on board with a decrease in ticks! That would mean id get double damage for that first normally unblocked tic!
It really only ticks 3-4 times depending on morph. You holding block for the entire duration is what killing your stam. Even though it only hits a few your being charge your block cost every .25 secs. If you let go of block in between the ticks it should make the difference. From what I understand.
These people might have better info. I normally get my math issues with blocking/resistances from
It really only ticks 3-4 times depending on morph. You holding block for the entire duration is what killing your stam. Even though it only hits a few your being charge your block cost every .25 secs. If you let go of block in between the ticks it should make the difference. From what I understand.
These people might have better info. I normally get my math issues with blocking/resistances from
It does not. It really ticks 7-8 times (the longer duration morph).
With 4 sec of stopped regen. That are 1-3 regen ticks. And with 8 ticks of blocking the stamina cost of blocking it is easily in ~20k stam just for mitigating 50% of the damage.
But people see complain and instantly go complain that dodge rolls again want just to remove everything undodgeable and dodge all the day (while the question of damage or undodgeability is rarely the issue... its always stamina cost) ... Yet every magicka char in this game would cry in terror if someone could steal 50% of their magicka pool in 4sec.
It really only ticks 3-4 times depending on morph. You holding block for the entire duration is what killing your stam. Even though it only hits a few your being charge your block cost every .25 secs. If you let go of block in between the ticks it should make the difference. From what I understand.
These people might have better info. I normally get my math issues with blocking/resistances from
It does not. It really ticks 7-8 times (the longer duration morph).
With 4 sec of stopped regen. That are 1-3 regen ticks. And with 8 ticks of blocking the stamina cost of blocking it is easily in ~20k stam just for mitigating 50% of the damage.
But people see complain and instantly go complain that dodge rolls again want just to remove everything undodgeable and dodge all the day (while the question of damage or undodgeability is rarely the issue... its always stamina cost) ... Yet every magicka char in this game would cry in terror if someone could steal 50% of their magicka pool in 4sec.
It really only ticks 3-4 times depending on morph. You holding block for the entire duration is what killing your stam. Even though it only hits a few your being charge your block cost every .25 secs. If you let go of block in between the ticks it should make the difference. From what I understand.
These people might have better info. I normally get my math issues with blocking/resistances from
It does not. It really ticks 7-8 times (the longer duration morph).
With 4 sec of stopped regen. That are 1-3 regen ticks. And with 8 ticks of blocking the stamina cost of blocking it is easily in ~20k stam just for mitigating 50% of the damage.
But people see complain and instantly go complain that dodge rolls again want just to remove everything undodgeable and dodge all the day (while the question of damage or undodgeability is rarely the issue... its always stamina cost) ... Yet every magicka char in this game would cry in terror if someone could steal 50% of their magicka pool in 4sec.
After test I was definitely wrong. 7tick per base morph.
Well there goes a lot of finger work lol.
The issue then ends up being what to do with it so it's not a laughable ultimate while also being cheap single target magic ultimate.
SA is completely overperforming.
It has an easy to achieve 80-100k tooltip, completely wrecks a certain build with almost zero counterplay for the other builds.
It is very cheap, deals it's damage with many ticks which drain lots of stam when blocking.
Right now SA is as bad as Dawnbreaker would be if it went through block. The outcry on the forums would be crazy every one using shields would say something like this: OMG 1 cc and I'm dead, i can't even block it, and can't heal through. Has to be nerfed asap it completely kills a playstyle without having counterplay.
And this is exactly what every medium armor player has to deal with every day.
You fight against 1, he cc's you and uses SA while you are at 60% life GG you lose
You fight against 2, 1 uses SA the other one still attacks you: dodge roll = dead, block= goodbye 20k stam, heal? Maybe the 2k ticks of vigor can save me with rally after 2 sec and i got cc'd and I'm dead
You fight against 3 or more and one uses SA? Start to think about where you can respawn.
SA needs it's damage reduced again by 20%, the snare reduced to 30% and the cast should be interruptable now you have a balanced ult with counterplay
leepalmer95 wrote: »SA is completely overperforming.
It has an easy to achieve 80-100k tooltip, completely wrecks a certain build with almost zero counterplay for the other builds.
It is very cheap, deals it's damage with many ticks which drain lots of stam when blocking.
Right now SA is as bad as Dawnbreaker would be if it went through block. The outcry on the forums would be crazy every one using shields would say something like this: OMG 1 cc and I'm dead, i can't even block it, and can't heal through. Has to be nerfed asap it completely kills a playstyle without having counterplay.
And this is exactly what every medium armor player has to deal with every day.
You fight against 1, he cc's you and uses SA while you are at 60% life GG you lose
You fight against 2, 1 uses SA the other one still attacks you: dodge roll = dead, block= goodbye 20k stam, heal? Maybe the 2k ticks of vigor can save me with rally after 2 sec and i got cc'd and I'm dead
You fight against 3 or more and one uses SA? Start to think about where you can respawn.
SA needs it's damage reduced again by 20%, the snare reduced to 30% and the cast should be interruptable now you have a balanced ult with counterplay
Dawnbreaker has always gone through block though.
Its only this patch where its been bugged.
leepalmer95 wrote: »SA is completely overperforming.
It has an easy to achieve 80-100k tooltip, completely wrecks a certain build with almost zero counterplay for the other builds.
It is very cheap, deals it's damage with many ticks which drain lots of stam when blocking.
Right now SA is as bad as Dawnbreaker would be if it went through block. The outcry on the forums would be crazy every one using shields would say something like this: OMG 1 cc and I'm dead, i can't even block it, and can't heal through. Has to be nerfed asap it completely kills a playstyle without having counterplay.
And this is exactly what every medium armor player has to deal with every day.
You fight against 1, he cc's you and uses SA while you are at 60% life GG you lose
You fight against 2, 1 uses SA the other one still attacks you: dodge roll = dead, block= goodbye 20k stam, heal? Maybe the 2k ticks of vigor can save me with rally after 2 sec and i got cc'd and I'm dead
You fight against 3 or more and one uses SA? Start to think about where you can respawn.
SA needs it's damage reduced again by 20%, the snare reduced to 30% and the cast should be interruptable now you have a balanced ult with counterplay
Dawnbreaker has always gone through block though.
Its only this patch where its been bugged.
I made the situation up in which it goes through shields to show how bad it is
@SirSocke
Ever fought a StamNB with 7/7 well-fitted, Eternal Hunt, Shuffle and Draining Shot? There is a reason dodge rolls are where they are now.