It does too much for that cost, either increase cost to dawnbreaker aka 125 or reduce the duration/damage.
PeaNutShotz wrote: »@ForsakenSin totally correct and couldn't say it better, [sorry I couldn't go into detail about why it doesn't need a nerf sin did that for me]
As for who asked if I shield up, i block and dampen, the only time I manage to die to a soul assault is when I'm below 25% HP
Don't get me wrong having a TP of 103k is brutal for soul assault but also take into consideration, against a magicka user, shield stacking and more than likely out heal the dmg, against a stam user, you have on average 34-50k stam so having rally or momentum up plus vigor and blocking, and LoS or if your able to get outside the range of soul assault to break it.
I feel your pain if it's people using soul assaults in a group on you I do, but I don't use it in group, I use it for 1vx playstyle. Also take it into consideration that in those 3-5 seconds we can't heal, cant use other skills can't do sh*t, only use soul assault but, we can cancel it if we are taking to much dmg.
Now the other thing I didn't get to say before is that we all know that soul assaults ticks are big but maybe if you are a stam user maybe consider running a resto?? Or figure out how to get your vigors to heal for more?
Cuz right now
Sorcs - 32%
Templars - 26%
Nightblades - 24%
DK's - 13%
Wardens - 5%
So that's from soul assaults kill counter from last weekend. So sorcs are my highest kill.... oddly satisfying
The only thing I'm trying to say is even with it being @100 ult there are consequences of using it were as a stamblade can come in ambush, fear, surprise attack, incap proc selene and deal way more dmg! In less time than a soul assault but you don't see me saying nerf incap or selene's.
leepalmer95 wrote: »
Sure I fight those guys. A well placed fear, an ambush and some surprise attacks and they are dead. No problem.
But shield stackers have their shields up even if they were feared. And tanks break free and block again before you can melt them down...
RinaldoGandolphi wrote: »Soul Assault is fine as is
Look at Dawnbreaker, it has no counter play. It's an
AOE cone
Undodgable
AOE CC
High damage
High damage DOT
Animation Cancel nuke
You can't even see the animation at all most of the time because it's clipped and it dies more damage then a single target channel that will get you killed if you time it wrong and you want to nerf Soul Assault?
Wow...one of the few skills strong against dodge doling stam builds...everyone in the game is tanky now and will be even more tanky next patch..the last thing we need is another damage nerf to an ultimate. Dawnbreaker is the stam version of SS and is better in every way. Yet it's ok? If SS is OP Dawnbreaker is flat out broken!
Arguably, dawnbreaker is stam version of comet.
I don't get where you find the similarities between dawnbreaker and SS. The only similar thing is low cost. That does not mean they should be equally good. I don't have to remind you lack of good stamina ults right? You just named one of two.
But that's not the point. SS wrecks medium armor builds. Dawnbreaker is strong overall, but is not that strong vs any builds in the game. You can block dawnbreaker for 2-4k stamina and take 3k damage. That will happen in matter of 1 second and except the DoT you are basically free to do whatever.
You block soul assault for ~20k stamina and stand in one place for 4sec taking 20k damage.
But the worst thing about Soul Assault is when you're trying to 1vX as a medium armor user - this skill forces you to block (as you can't even cloak as a stamblade), meaning that not only do you lose most of your health & stamina pools to that one cheap ultimate (assuming you were high enough health to survive it in the first place), but now also all the other potatoes will be able to deal their damage to you, as you're slowed down & unable to dodge or run for LoS while blocking that Soul Assault.
Long story short, this ultimate is one of the things that make PvP a miserable experience for any medium armor user not running S&B (and if you are running S&B, you should just be running heavy tbh).
But the worst thing about Soul Assault is when you're trying to 1vX as a medium armor user - this skill forces you to block (as you can't even cloak as a stamblade), meaning that not only do you lose most of your health & stamina pools to that one cheap ultimate (assuming you were high enough health to survive it in the first place), but now also all the other potatoes will be able to deal their damage to you, as you're slowed down & unable to dodge or run for LoS while blocking that Soul Assault.
Long story short, this ultimate is one of the things that make PvP a miserable experience for any medium armor user not running S&B (and if you are running S&B, you should just be running heavy tbh).
You know the exact same argument can be made about shieldbreaker?
But the worst thing about Soul Assault is when you're trying to 1vX as a medium armor user - this skill forces you to block (as you can't even cloak as a stamblade), meaning that not only do you lose most of your health & stamina pools to that one cheap ultimate (assuming you were high enough health to survive it in the first place), but now also all the other potatoes will be able to deal their damage to you, as you're slowed down & unable to dodge or run for LoS while blocking that Soul Assault.
Long story short, this ultimate is one of the things that make PvP a miserable experience for any medium armor user not running S&B (and if you are running S&B, you should just be running heavy tbh).
You know the exact same argument can be made about shieldbreaker?
Well now you know what ss feels like for medium armor builds. Its like going up against a shieldbreaker every other fight. In short, its not fun. Not fun at all.
But the worst thing about Soul Assault is when you're trying to 1vX as a medium armor user - this skill forces you to block (as you can't even cloak as a stamblade), meaning that not only do you lose most of your health & stamina pools to that one cheap ultimate (assuming you were high enough health to survive it in the first place), but now also all the other potatoes will be able to deal their damage to you, as you're slowed down & unable to dodge or run for LoS while blocking that Soul Assault.
Long story short, this ultimate is one of the things that make PvP a miserable experience for any medium armor user not running S&B (and if you are running S&B, you should just be running heavy tbh).
You know the exact same argument can be made about shieldbreaker?
Well now you know what ss feels like for medium armor builds. Its like going up against a shieldbreaker every other fight. In short, its not fun. Not fun at all.
Oh i know it isn´t.
I just wanted to point out the irony that the same people now telling you how broken and unfun soulassault is were telling how you just have to adapt your build to cope with shieldbreaker back then.
But the worst thing about Soul Assault is when you're trying to 1vX as a medium armor user - this skill forces you to block (as you can't even cloak as a stamblade), meaning that not only do you lose most of your health & stamina pools to that one cheap ultimate (assuming you were high enough health to survive it in the first place), but now also all the other potatoes will be able to deal their damage to you, as you're slowed down & unable to dodge or run for LoS while blocking that Soul Assault.
Long story short, this ultimate is one of the things that make PvP a miserable experience for any medium armor user not running S&B (and if you are running S&B, you should just be running heavy tbh).
You know the exact same argument can be made about shieldbreaker?
RinaldoGandolphi wrote: »Soul Assault is fine as is
Look at Dawnbreaker, it has no counter play. It's an
AOE cone
Undodgable
AOE CC
High damage
High damage DOT
Animation Cancel nuke
You can't even see the animation at all most of the time because it's clipped and it dies more damage then a single target channel that will get you killed if you time it wrong and you want to nerf Soul Assault?
Wow...one of the few skills strong against dodge doling stam builds...everyone in the game is tanky now and will be even more tanky next patch..the last thing we need is another damage nerf to an ultimate. Dawnbreaker is the stam version of SS and is better in every way. Yet it's ok? If SS is OP Dawnbreaker is flat out broken!
Arguably, dawnbreaker is stam version of comet.
I don't get where you find the similarities between dawnbreaker and SS. The only similar thing is low cost. That does not mean they should be equally good. I don't have to remind you lack of good stamina ults right? You just named one of two.
But that's not the point. SS wrecks medium armor builds. Dawnbreaker is strong overall, but is not that strong vs any builds in the game. You can block dawnbreaker for 2-4k stamina and take 3k damage. That will happen in matter of 1 second and except the DoT you are basically free to do whatever.
You block soul assault for ~20k stamina and stand in one place for 4sec taking 20k damage.
Seriously.
If your dawnbreaker gets blocked by someone that´s not permablocking you´ve made a serious error and it´s 100% the users fault.
It´s one of the best animationcanceled skills in the game as it becomes truely instant.
Edit: come to think of it, I think I got what you meant by the comparison: it makes certain builds nigh unplayable in PvP - too many Shield Breakers, you can't effectively play a shield build at all, while too many Soul Assaults (and other undodgeable shite) means you can't effectively play a medium armor build at all. In that sense yes, both are broken.
PeaNutShotz wrote: »Ok you have a valid point on that part. As for the resto part on stam users actually that resto ult would benefit you. I'm just throwing out examples.
You also have to take into consideration and look at it from the perspective of the player using soul assault. Timing that soul assault at the right time to get the kill. [ tested it out last night on 2 DK's one stam and magicka, a stam sorc, a stamblade, and a magplar ] < from full HP soul assault is useless, it does drain your stam by at least 50% and a 1/4 HP on the stam dk, nightblade, and sorc, where as the magplar and mDK suffered all stam lost and 60% HP lost as well.
We were just toying around to see if you could kill someone from full HP while blocking and not blocking, you cant, but once you reach that 50% HP barrier it's a game changer. It's just like any other high damage ult were you time it that matters the most.
If anything I'd remove the snare or reduce it to 40% but if that happens than you would have to do that to [wardens ult] , ICE comet, and any other ult that has a snare
@DDuke but if you want I can show you what its like from full HP at 75, 50, 25, 10 while blocking and so forth if you want to prove a point
Also adding this, if you honestly think soul assault is that strong you must not remember or have not been around when Jesus beam was OP as hell! I'd Jesus beam ppl from full HP to 0.
PeaNutShotz wrote: »Ok you have a valid point on that part. As for the resto part on stam users actually that resto ult would benefit you. I'm just throwing out examples.
You also have to take into consideration and look at it from the perspective of the player using soul assault. Timing that soul assault at the right time to get the kill. [ tested it out last night on 2 DK's one stam and magicka, a stam sorc, a stamblade, and a magplar ] < from full HP soul assault is useless, it does drain your stam by at least 50% and a 1/4 HP on the stam dk, nightblade, and sorc, where as the magplar and mDK suffered all stam lost and 60% HP lost as well.
We were just toying around to see if you could kill someone from full HP while blocking and not blocking, you cant, but once you reach that 50% HP barrier it's a game changer. It's just like any other high damage ult were you time it that matters the most.
If anything I'd remove the snare or reduce it to 40% but if that happens than you would have to do that to [wardens ult] , ICE comet, and any other ult that has a snare
@DDuke but if you want I can show you what its like from full HP at 75, 50, 25, 10 while blocking and so forth if you want to prove a point
Also adding this, if you honestly think soul assault is that strong you must not remember or have not been around when Jesus beam was OP as hell! I'd Jesus beam ppl from full HP to 0.
There's no need to show me anything, I've tested it myself.
For it to only deal 1/4th of health bar in damage, you pretty much need to be wearing S&B and/or heavy armor - or the person Soul Assaulting needs to have like 60k tooltip only.
With 60k tooltip, you're looking at:
30k (Battle Spirit)/3.5s=8571-17%(medium armor mitigation)->7114 -50% (Block modifier without S&B)->3557 -Vigor (around 1,5k/second if we're being generous)->2057 dmg/second while blocking on average, resulting in 7200 dmg total (around 1/3rd-1/4th of health bar).
120k tooltip? 5614 dmg on average per second & 19 650 total.
It's all a matter of how much damage you're stacking as the person using Soul Assault - but even the low damage ones force you to block & prevent you from cloaking (that's a big reason why jbeam is not as big of a problem, along with jbeam being interruptable as well) which is a death sentence in 1vX.
PeaNutShotz wrote: »Ok you have a valid point on that part. As for the resto part on stam users actually that resto ult would benefit you. I'm just throwing out examples.
You also have to take into consideration and look at it from the perspective of the player using soul assault. Timing that soul assault at the right time to get the kill. [ tested it out last night on 2 DK's one stam and magicka, a stam sorc, a stamblade, and a magplar ] < from full HP soul assault is useless, it does drain your stam by at least 50% and a 1/4 HP on the stam dk, nightblade, and sorc, where as the magplar and mDK suffered all stam lost and 60% HP lost as well.
We were just toying around to see if you could kill someone from full HP while blocking and not blocking, you cant, but once you reach that 50% HP barrier it's a game changer. It's just like any other high damage ult were you time it that matters the most.
If anything I'd remove the snare or reduce it to 40% but if that happens than you would have to do that to [wardens ult] , ICE comet, and any other ult that has a snare
@DDuke but if you want I can show you what its like from full HP at 75, 50, 25, 10 while blocking and so forth if you want to prove a point
Also adding this, if you honestly think soul assault is that strong you must not remember or have not been around when Jesus beam was OP as hell! I'd Jesus beam ppl from full HP to 0.
There's no need to show me anything, I've tested it myself.
For it to only deal 1/4th of health bar in damage, you pretty much need to be wearing S&B and/or heavy armor - or the person Soul Assaulting needs to have like 60k tooltip only.
With 60k tooltip, you're looking at:
30k (Battle Spirit)/3.5s=8571-17%(medium armor mitigation)->7114 -50% (Block modifier without S&B)->3557 -Vigor (around 1,5k/second if we're being generous)->2057 dmg/second while blocking on average, resulting in 7200 dmg total (around 1/3rd-1/4th of health bar).
120k tooltip? 5614 dmg on average per second & 19 650 total.
It's all a matter of how much damage you're stacking as the person using Soul Assault - but even the low damage ones force you to block & prevent you from cloaking (that's a big reason why jbeam is not as big of a problem, along with jbeam being interruptable as well) which is a death sentence in 1vX.
anything over 70k is pretty high for soulassault on a somewhat balanced build.
But the worst thing about Soul Assault is when you're trying to 1vX as a medium armor user - this skill forces you to block (as you can't even cloak as a stamblade), meaning that not only do you lose most of your health & stamina pools to that one cheap ultimate (assuming you were high enough health to survive it in the first place), but now also all the other potatoes will be able to deal their damage to you, as you're slowed down & unable to dodge or run for LoS while blocking that Soul Assault.
Long story short, this ultimate is one of the things that make PvP a miserable experience for any medium armor user not running S&B (and if you are running S&B, you should just be running heavy tbh).
You know the exact same argument can be made about shieldbreaker?
But the worst thing about Soul Assault is when you're trying to 1vX as a medium armor user - this skill forces you to block (as you can't even cloak as a stamblade), meaning that not only do you lose most of your health & stamina pools to that one cheap ultimate (assuming you were high enough health to survive it in the first place), but now also all the other potatoes will be able to deal their damage to you, as you're slowed down & unable to dodge or run for LoS while blocking that Soul Assault.
Long story short, this ultimate is one of the things that make PvP a miserable experience for any medium armor user not running S&B (and if you are running S&B, you should just be running heavy tbh).
You know the exact same argument can be made about shieldbreaker?
but you know you need to sacriface 5 armor pieces for shieldbreaker for only sorcs while SS is just 1 ultimate for exange which is in overall very very good and with this to every medium armor mostly its death
PeaNutShotz wrote: »Ok you have a valid point on that part. As for the resto part on stam users actually that resto ult would benefit you. I'm just throwing out examples.
You also have to take into consideration and look at it from the perspective of the player using soul assault. Timing that soul assault at the right time to get the kill. [ tested it out last night on 2 DK's one stam and magicka, a stam sorc, a stamblade, and a magplar ] < from full HP soul assault is useless, it does drain your stam by at least 50% and a 1/4 HP on the stam dk, nightblade, and sorc, where as the magplar and mDK suffered all stam lost and 60% HP lost as well.
We were just toying around to see if you could kill someone from full HP while blocking and not blocking, you cant, but once you reach that 50% HP barrier it's a game changer. It's just like any other high damage ult were you time it that matters the most.
If anything I'd remove the snare or reduce it to 40% but if that happens than you would have to do that to [wardens ult] , ICE comet, and any other ult that has a snare
@DDuke but if you want I can show you what its like from full HP at 75, 50, 25, 10 while blocking and so forth if you want to prove a point
Also adding this, if you honestly think soul assault is that strong you must not remember or have not been around when Jesus beam was OP as hell! I'd Jesus beam ppl from full HP to 0.
I'd start with removing the 70% snare. Less snares generally would be a good thing.