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ZoS WTH? Why are you nerfing the DLC dungeons?

  • IwakuraLain42
    IwakuraLain42
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    Tannus15 wrote: »
    Mitoice wrote: »
    Tryxus wrote: »
    Has the OP actually read the patch note for vICP and vWGT?

    I would hardly call these alterations a nerf ...

    idlikdqbco5j.png
    Dungeons
    • Imperial City Prison
      • Reduced the amount of monsters the Overfiend calls for assistance.
      • Reduced the health of Lord Warden Dusk’s clones.
    • White-Gold Tower
      • Two players can now receive the Moth Priest's vision instead of just one throughout the encounter. 
      • Plane Meld Rifts are now easier to target.
      • Plane Meld Rifts now have less health in Veteran mode.

    Those are big nerfs, really

    No they arent big nerfs.... for the love of god.. I LOVE White gold tower, but not everyone was able to clear out the portals now due to morrowind nerfs to damage and sustain.....Molag Kena is still hard. they just made the pinion boss easier which I agree.

    Kena is one of the easiest bosses in the game if you have a damage shield.

    One of the reason why I really dislike the IC dungeons. As a stam players the final bosses are royal PITA to fight against. Show again that the designer mostly have mag classes in mind when they design dungeons ....

    Run blade cloak. That's what it's there for.

    I'm running it, it's still only a weak help against Molag Kena. And please tell me how this helps against the ever porting Lord Warden? Most DLC dungeons favor ranged attacks which disfavors Stamina classes.
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