Doctordarkspawn wrote: »Doctordarkspawn wrote: »Look. We agreed on many points (remember Morrowind turning ESO into Dark Souls? ). But SotH difficulty? Please.Doctordarkspawn wrote: »The problem with the DLC dungeons was they have allways been brutally hard and that was when we could just build full damage and so on. Honestly, now that we've been nerfed into oblivion, Tank resource sustain driven into the ground, this isn't far enough.
They need to be further nerfed because of how much we have been nerfed. It is what it is. We've allways been on the brink of not being able to complete content with the tools given, and upon re-inspection I dont think player want has had anything to do with it. So bring more, nerf the content more, lets get actual even playing fields for these super hard dungeons.
Casual has nothing to do with it. Entitled has nothing to do with it. The difficulty people have fell in love with has been a side product of mismanagement, only appealing to those who either fanatically love the game and will never see anything wrong with it, or their lifestyle, or those who equate frustration to fun. And it needs to go. Of course, for it to get there several changes would be needed to be made to the combat system at large, so I'll take it where I can.
I'm not buying the new dungeons so I dont have a horse in that race, but still. Shadows of the Hist has allways needed a nerf, and Mazzatuns nerf does not go far enough. Nerf them more. It's time for the mismanagement difficulty to end.
The only thing you need for them is the group willing to communicate. Ideally - people who already know mechanics, than these dungs are a breeze. But if they don't, it's totally ok for as long as they are willing to communicate.
I'll just quote myself:FYI, petless magsorc in Julianos here. Obtained both Mazzatun and Cradle skins on ~350CP. 45+% of group DPS solid. In Homestead, yes. In Morrowind you'll have to be 400CP+. And I'm talking about skins, not just completion of vet.
All you need is knowledge of mechanics (and guides are there, all possible guides are there) and all skip-routes for mobs in vRoM
I'm freaking casual with 30k DPS on skele and in half crafted gear. Just 2 days ago I dragged 230CP stamNB through vCoS with only one wipe (he needed a mask). Do you know how we wiped? This stamNB and tank didn't know how to get out of Catacombs. They were paired twice and died together twice. First time I managed to rez tank in time, second time - nope.
Was this dungeon's fault? LOLnope
So let's see. One lowbie noob DD (with low DPS) + decent (not good, 30k is decent but nowhere near ceiling) experienced DD me + noob tank + experienced healer = only one wipe.
There is nothing difficult in these dungeons once you learn them. Absolutely nothing.
It's people who refuse to listen and to learn who are the problem - and that's on humanity, not poor dungeons.
For the most part, I agree. Where I dont, it's because those mechanics are a crapshoot.
Velindra's little orb patterns are a crapshoot. Mazzatuns final boss, whether it decides to spawn all the mechanics at once and get you killed, is a crapshoot. Good for you for being better than anyone else but your skill does not make the final boss of maz, any less bull.
The problem is generally speaking when mechanics become chance-based or have very little counter-ability. And their working to remove that. Velindreth is geting alot more interruptable, now if they would limit the ammount of mechanics that the final boss of Maz can use? I would take that.
"There is nothing difficult in these dungeons once you learn them". Geting hit with an Amberpalsm manifestation, and Totem at once is difficult. Watching the second major boss of Cradle of shaddows rubberband across the arena and hit me is impossible. These dungeons still have issues, and I'm sorry, I'm never going to stop harping on them. Dunno what your trying to pull here. Human error cannot explain -all- of it. I've beat both on Vet, I know I could prolly get both skins if I wanted to build full meta and run with the same but I dont, but I -also- recognize that most of the issues these dungeons have, are chance based.
I'd also like to point out, for two dungeons that require extensive communication, that ESO on PC still has no voice option. Seems kinda counter-intuitive.
@Dantaria
I'm not Dantaria but I do think that just because you don't want to put in the effort required to learn these dungeons(which is not a bad thing btw, there're thousands of other things you can enjoy in the game, not everyone has to like same thing. It simply means these dungeons are not for you), doesn't mean they should be nerfed.
Far as vchat goes, there's Discord, TS and a gazillion other options. My no death hm speedruns there were without voicechat though. Just saying.
Velindra? Do you mean Velidreth? ...how many times have you actually done it to call her Velindra?;) If by little orb you mean Orb of Spite then that's the only nerf I could agree with due to it being able to proc 2-3 times in a row for ~20k dmg each - and that's one thing they did NOT nerf. Lol. The spores, that were nerfed, are a mechanics issue. Get a tank whose highest resource is health, get him to slot high cost ulti and never use it and only get health spores ever again.
Maz final boss has pretty clear patterns. She summons first amber shade at ~2/3 health and second at ~1/3. She summons ads on timer(and she doesn't summon ads when ambershades are up). It goes a lot easier if you can dps her to 2/3 before first ads spawn(which only needs like 25k dps a person btw iirc), but if you can't, you focus ads. Actually you always focus ads when they're up, only thing that gets more priority is the totem.
The boss cannot do totem and statue at once. If you got hit by totem while having statue, you took too long killing the statue. If you got hit by statue while killing the totem, you took too long killing the totem. There is a dps race element involved in ROM HM but ~20-25k dps is enough to pass it just fine if everyone knows what they are doing and this is a fine requirement for most challenging 4 man content in game.
Amber shades are safe time. You kill ads if there're any and charge your ultimates/restore resources. If you kill amber shades while still having ads up, yeah you will be in trouble, but that's on you. She will immediately do the vision and summon ads after amber shade stage, and this is when everyone needs to move to statue together, healer spams a lot of heals, tank if they can use a lot of shields, you strafe around avoiding aoe and kill statue asap, then she does totem and you move onto that. ONE decent dps is capable of killing a totem in time. It's ideal if you alternate your ultis, someone uses their on totem and someone on ads so you don't get overwhelmed.
The seeming cluster...mess of mechanics gets a lot easier and even fun as you get more used to it. You start getting better at it and feel proud for finally managing it all flawlessly. Along with nerfing mechanics, they nerf that feeling too...and that's the feeling a lot of us run dungeons for. Also, you are right about rng based mechanics partially, for example it's very hard for the group in RoM if healer gets statue in execute. There're ways to counter that - dps slotting off heals, tank spamming shield on healer, dps being high enough to kill boss before healer dies - but it is a lot harder than when healer does not get the vision. There's also rng involved in open doors in Veli's maze. But funny things, they did NOT nerf that. They nerfed stellar mechanics that were not rng dependant and simply required you to know and follow them in order to succeed.
I'm also not sure who you mean by "second major CoS boss". The dunmer guy? He has very clear patterns too. First off he becomes increasingly more difficult the worse your dps is. With great dps he will do his teleport thing like once or twice maybe, with 7k group dps he will do it 494797 times. However it still isn't a direct dps race, it's doable with literally any dps if you pay attention. His teleport thing is blockable(also shieldable, you should nearly always have shield up there if you're magicka) and you can usually see it coming so block. It also shouldn't one shot you even if you don't block - unless you stay there afterwards. It will spawn aoe where it hit you so after blocking, get out of it and get ready to bash. He will jump to the person having agro last and pin them down, after which you need to bash the chain holding ads. All his other attacks are tauntable(or small radius AoEs which you have no excuse to stand in unless tank).
All I see is bragging and nitpicking at my spelling (Or mistaken identity.). This was made late at night. Some mistakes will be made, but otherwise, If you cant understand my complaints, your not looking hard enough. Then again, considering you take my complaint about the Dunmer boss in COS rubberbanding across the room like it -allways has- and then spew mechanical lectures at me, your not interested in speaking. Your interested in educating the heathen.
Maz is buggered no matter how you slice it. If you get off on that extreme difficulty, fine. There are plenty of games that cater to you. I suggest you go play them. You call the game spawning amber shades, totems, and adds with CC all at once fun? I call it *** design with very little counter outside of DPS burn we no longer have.
You say that it gets more fun the more you do it. I dont. I dont equate frustration with fun. I think you've brainwashed yourself into liking it through brute force repition, and I have no desire to do it myself. I hear the same thing from dark souls players, who break their minds into enjoying it, maybe you'd fit in well over there.
And I have nothing more to say since I do not think I could actually have a conversation with you. it's clear you intend to talk -at- me, not with me. The dungeons need a nerf. This game does not need to be darksouls. That's my Opinion, you can take it, or leave it.
And, for refrence, the only thing I'd do differently with these dungeons is lower the resistances of health and mobs slightly, across the board, and block the ammount of mechanics that can happen at once. No doubt this angers you. I suggest, again, that you play a game designed for your taste, and not one we all have to share.
@Magdala
You dont seem to understand the tree-minder fight. Nothing happens "at the same time". It only seems that way because you fail to communicate with your group and play correctly. As an example...during the last 30%, its easy to just STOP DPSing while your cursed companion takes care of the statue so you dont trigger her next totem before your ally has broken the curse. Its a TIMING issue, all her mechanics happen at certain percentages. If you are unable to pay attention to those percentages and how that affects timing...thats on you, NOT a failure of the dungeon. IF YOU DONT LIKE THE DLC DUNGEONS DIFFICULTY, DONT PLAY THEM. There is normal mode for people like you who just want to faceroll all the content in the game, you have a TON of other dungeons....there is a SIGNIFICANT portion of the player base who enjoys difficult small-man content...all these nerfs do is restrict us to ONLY vDSA...dont you facerolling RPers have enough dungeons? Do you have to take the few that we have left?
Tell you what...I will support these nerfs if they make a 3rd difficulty mode for ALL dungeons that facerollers have no hope of completing...until then...no.
Doctordarkspawn wrote: »Doctordarkspawn wrote: »Look. We agreed on many points (remember Morrowind turning ESO into Dark Souls? ). But SotH difficulty? Please.Doctordarkspawn wrote: »The problem with the DLC dungeons was they have allways been brutally hard and that was when we could just build full damage and so on. Honestly, now that we've been nerfed into oblivion, Tank resource sustain driven into the ground, this isn't far enough.
They need to be further nerfed because of how much we have been nerfed. It is what it is. We've allways been on the brink of not being able to complete content with the tools given, and upon re-inspection I dont think player want has had anything to do with it. So bring more, nerf the content more, lets get actual even playing fields for these super hard dungeons.
Casual has nothing to do with it. Entitled has nothing to do with it. The difficulty people have fell in love with has been a side product of mismanagement, only appealing to those who either fanatically love the game and will never see anything wrong with it, or their lifestyle, or those who equate frustration to fun. And it needs to go. Of course, for it to get there several changes would be needed to be made to the combat system at large, so I'll take it where I can.
I'm not buying the new dungeons so I dont have a horse in that race, but still. Shadows of the Hist has allways needed a nerf, and Mazzatuns nerf does not go far enough. Nerf them more. It's time for the mismanagement difficulty to end.
The only thing you need for them is the group willing to communicate. Ideally - people who already know mechanics, than these dungs are a breeze. But if they don't, it's totally ok for as long as they are willing to communicate.
I'll just quote myself:FYI, petless magsorc in Julianos here. Obtained both Mazzatun and Cradle skins on ~350CP. 45+% of group DPS solid. In Homestead, yes. In Morrowind you'll have to be 400CP+. And I'm talking about skins, not just completion of vet.
All you need is knowledge of mechanics (and guides are there, all possible guides are there) and all skip-routes for mobs in vRoM
I'm freaking casual with 30k DPS on skele and in half crafted gear. Just 2 days ago I dragged 230CP stamNB through vCoS with only one wipe (he needed a mask). Do you know how we wiped? This stamNB and tank didn't know how to get out of Catacombs. They were paired twice and died together twice. First time I managed to rez tank in time, second time - nope.
Was this dungeon's fault? LOLnope
So let's see. One lowbie noob DD (with low DPS) + decent (not good, 30k is decent but nowhere near ceiling) experienced DD me + noob tank + experienced healer = only one wipe.
There is nothing difficult in these dungeons once you learn them. Absolutely nothing.
It's people who refuse to listen and to learn who are the problem - and that's on humanity, not poor dungeons.
For the most part, I agree. Where I dont, it's because those mechanics are a crapshoot.
Velindra's little orb patterns are a crapshoot. Mazzatuns final boss, whether it decides to spawn all the mechanics at once and get you killed, is a crapshoot. Good for you for being better than anyone else but your skill does not make the final boss of maz, any less bull.
The problem is generally speaking when mechanics become chance-based or have very little counter-ability. And their working to remove that. Velindreth is geting alot more interruptable, now if they would limit the ammount of mechanics that the final boss of Maz can use? I would take that.
"There is nothing difficult in these dungeons once you learn them". Geting hit with an Amberpalsm manifestation, and Totem at once is difficult. Watching the second major boss of Cradle of shaddows rubberband across the arena and hit me is impossible. These dungeons still have issues, and I'm sorry, I'm never going to stop harping on them. Dunno what your trying to pull here. Human error cannot explain -all- of it. I've beat both on Vet, I know I could prolly get both skins if I wanted to build full meta and run with the same but I dont, but I -also- recognize that most of the issues these dungeons have, are chance based.
I'd also like to point out, for two dungeons that require extensive communication, that ESO on PC still has no voice option. Seems kinda counter-intuitive.
@Dantaria
I'm not Dantaria but I do think that just because you don't want to put in the effort required to learn these dungeons(which is not a bad thing btw, there're thousands of other things you can enjoy in the game, not everyone has to like same thing. It simply means these dungeons are not for you), doesn't mean they should be nerfed.
Far as vchat goes, there's Discord, TS and a gazillion other options. My no death hm speedruns there were without voicechat though. Just saying.
Velindra? Do you mean Velidreth? ...how many times have you actually done it to call her Velindra?;) If by little orb you mean Orb of Spite then that's the only nerf I could agree with due to it being able to proc 2-3 times in a row for ~20k dmg each - and that's one thing they did NOT nerf. Lol. The spores, that were nerfed, are a mechanics issue. Get a tank whose highest resource is health, get him to slot high cost ulti and never use it and only get health spores ever again.
Maz final boss has pretty clear patterns. She summons first amber shade at ~2/3 health and second at ~1/3. She summons ads on timer(and she doesn't summon ads when ambershades are up). It goes a lot easier if you can dps her to 2/3 before first ads spawn(which only needs like 25k dps a person btw iirc), but if you can't, you focus ads. Actually you always focus ads when they're up, only thing that gets more priority is the totem.
The boss cannot do totem and statue at once. If you got hit by totem while having statue, you took too long killing the statue. If you got hit by statue while killing the totem, you took too long killing the totem. There is a dps race element involved in ROM HM but ~20-25k dps is enough to pass it just fine if everyone knows what they are doing and this is a fine requirement for most challenging 4 man content in game.
Amber shades are safe time. You kill ads if there're any and charge your ultimates/restore resources. If you kill amber shades while still having ads up, yeah you will be in trouble, but that's on you. She will immediately do the vision and summon ads after amber shade stage, and this is when everyone needs to move to statue together, healer spams a lot of heals, tank if they can use a lot of shields, you strafe around avoiding aoe and kill statue asap, then she does totem and you move onto that. ONE decent dps is capable of killing a totem in time. It's ideal if you alternate your ultis, someone uses their on totem and someone on ads so you don't get overwhelmed.
The seeming cluster...mess of mechanics gets a lot easier and even fun as you get more used to it. You start getting better at it and feel proud for finally managing it all flawlessly. Along with nerfing mechanics, they nerf that feeling too...and that's the feeling a lot of us run dungeons for. Also, you are right about rng based mechanics partially, for example it's very hard for the group in RoM if healer gets statue in execute. There're ways to counter that - dps slotting off heals, tank spamming shield on healer, dps being high enough to kill boss before healer dies - but it is a lot harder than when healer does not get the vision. There's also rng involved in open doors in Veli's maze. But funny things, they did NOT nerf that. They nerfed stellar mechanics that were not rng dependant and simply required you to know and follow them in order to succeed.
I'm also not sure who you mean by "second major CoS boss". The dunmer guy? He has very clear patterns too. First off he becomes increasingly more difficult the worse your dps is. With great dps he will do his teleport thing like once or twice maybe, with 7k group dps he will do it 494797 times. However it still isn't a direct dps race, it's doable with literally any dps if you pay attention. His teleport thing is blockable(also shieldable, you should nearly always have shield up there if you're magicka) and you can usually see it coming so block. It also shouldn't one shot you even if you don't block - unless you stay there afterwards. It will spawn aoe where it hit you so after blocking, get out of it and get ready to bash. He will jump to the person having agro last and pin them down, after which you need to bash the chain holding ads. All his other attacks are tauntable(or small radius AoEs which you have no excuse to stand in unless tank).
All I see is bragging and nitpicking at my spelling (Or mistaken identity.). This was made late at night. Some mistakes will be made, but otherwise, If you cant understand my complaints, your not looking hard enough. Then again, considering you take my complaint about the Dunmer boss in COS rubberbanding across the room like it -allways has- and then spew mechanical lectures at me, your not interested in speaking. Your interested in educating the heathen.
Maz is buggered no matter how you slice it. If you get off on that extreme difficulty, fine. There are plenty of games that cater to you. I suggest you go play them. You call the game spawning amber shades, totems, and adds with CC all at once fun? I call it *** design with very little counter outside of DPS burn we no longer have.
You say that it gets more fun the more you do it. I dont. I dont equate frustration with fun. I think you've brainwashed yourself into liking it through brute force repition, and I have no desire to do it myself. I hear the same thing from dark souls players, who break their minds into enjoying it, maybe you'd fit in well over there.
And I have nothing more to say since I do not think I could actually have a conversation with you. it's clear you intend to talk -at- me, not with me. The dungeons need a nerf. This game does not need to be darksouls. That's my Opinion, you can take it, or leave it.
And, for refrence, the only thing I'd do differently with these dungeons is lower the resistances of health and mobs slightly, across the board, and block the ammount of mechanics that can happen at once. No doubt this angers you. I suggest, again, that you play a game designed for your taste, and not one we all have to share.
@Magdala
Doctordarkspawn wrote: »Doctordarkspawn wrote: »Look. We agreed on many points (remember Morrowind turning ESO into Dark Souls? ). But SotH difficulty? Please.Doctordarkspawn wrote: »The problem with the DLC dungeons was they have allways been brutally hard and that was when we could just build full damage and so on. Honestly, now that we've been nerfed into oblivion, Tank resource sustain driven into the ground, this isn't far enough.
They need to be further nerfed because of how much we have been nerfed. It is what it is. We've allways been on the brink of not being able to complete content with the tools given, and upon re-inspection I dont think player want has had anything to do with it. So bring more, nerf the content more, lets get actual even playing fields for these super hard dungeons.
Casual has nothing to do with it. Entitled has nothing to do with it. The difficulty people have fell in love with has been a side product of mismanagement, only appealing to those who either fanatically love the game and will never see anything wrong with it, or their lifestyle, or those who equate frustration to fun. And it needs to go. Of course, for it to get there several changes would be needed to be made to the combat system at large, so I'll take it where I can.
I'm not buying the new dungeons so I dont have a horse in that race, but still. Shadows of the Hist has allways needed a nerf, and Mazzatuns nerf does not go far enough. Nerf them more. It's time for the mismanagement difficulty to end.
The only thing you need for them is the group willing to communicate. Ideally - people who already know mechanics, than these dungs are a breeze. But if they don't, it's totally ok for as long as they are willing to communicate.
I'll just quote myself:FYI, petless magsorc in Julianos here. Obtained both Mazzatun and Cradle skins on ~350CP. 45+% of group DPS solid. In Homestead, yes. In Morrowind you'll have to be 400CP+. And I'm talking about skins, not just completion of vet.
All you need is knowledge of mechanics (and guides are there, all possible guides are there) and all skip-routes for mobs in vRoM
I'm freaking casual with 30k DPS on skele and in half crafted gear. Just 2 days ago I dragged 230CP stamNB through vCoS with only one wipe (he needed a mask). Do you know how we wiped? This stamNB and tank didn't know how to get out of Catacombs. They were paired twice and died together twice. First time I managed to rez tank in time, second time - nope.
Was this dungeon's fault? LOLnope
So let's see. One lowbie noob DD (with low DPS) + decent (not good, 30k is decent but nowhere near ceiling) experienced DD me + noob tank + experienced healer = only one wipe.
There is nothing difficult in these dungeons once you learn them. Absolutely nothing.
It's people who refuse to listen and to learn who are the problem - and that's on humanity, not poor dungeons.
For the most part, I agree. Where I dont, it's because those mechanics are a crapshoot.
Velindra's little orb patterns are a crapshoot. Mazzatuns final boss, whether it decides to spawn all the mechanics at once and get you killed, is a crapshoot. Good for you for being better than anyone else but your skill does not make the final boss of maz, any less bull.
The problem is generally speaking when mechanics become chance-based or have very little counter-ability. And their working to remove that. Velindreth is geting alot more interruptable, now if they would limit the ammount of mechanics that the final boss of Maz can use? I would take that.
"There is nothing difficult in these dungeons once you learn them". Geting hit with an Amberpalsm manifestation, and Totem at once is difficult. Watching the second major boss of Cradle of shaddows rubberband across the arena and hit me is impossible. These dungeons still have issues, and I'm sorry, I'm never going to stop harping on them. Dunno what your trying to pull here. Human error cannot explain -all- of it. I've beat both on Vet, I know I could prolly get both skins if I wanted to build full meta and run with the same but I dont, but I -also- recognize that most of the issues these dungeons have, are chance based.
I'd also like to point out, for two dungeons that require extensive communication, that ESO on PC still has no voice option. Seems kinda counter-intuitive.
@Dantaria
I'm not Dantaria but I do think that just because you don't want to put in the effort required to learn these dungeons(which is not a bad thing btw, there're thousands of other things you can enjoy in the game, not everyone has to like same thing. It simply means these dungeons are not for you), doesn't mean they should be nerfed.
Far as vchat goes, there's Discord, TS and a gazillion other options. My no death hm speedruns there were without voicechat though. Just saying.
Velindra? Do you mean Velidreth? ...how many times have you actually done it to call her Velindra?;) If by little orb you mean Orb of Spite then that's the only nerf I could agree with due to it being able to proc 2-3 times in a row for ~20k dmg each - and that's one thing they did NOT nerf. Lol. The spores, that were nerfed, are a mechanics issue. Get a tank whose highest resource is health, get him to slot high cost ulti and never use it and only get health spores ever again.
Maz final boss has pretty clear patterns. She summons first amber shade at ~2/3 health and second at ~1/3. She summons ads on timer(and she doesn't summon ads when ambershades are up). It goes a lot easier if you can dps her to 2/3 before first ads spawn(which only needs like 25k dps a person btw iirc), but if you can't, you focus ads. Actually you always focus ads when they're up, only thing that gets more priority is the totem.
The boss cannot do totem and statue at once. If you got hit by totem while having statue, you took too long killing the statue. If you got hit by statue while killing the totem, you took too long killing the totem. There is a dps race element involved in ROM HM but ~20-25k dps is enough to pass it just fine if everyone knows what they are doing and this is a fine requirement for most challenging 4 man content in game.
Amber shades are safe time. You kill ads if there're any and charge your ultimates/restore resources. If you kill amber shades while still having ads up, yeah you will be in trouble, but that's on you. She will immediately do the vision and summon ads after amber shade stage, and this is when everyone needs to move to statue together, healer spams a lot of heals, tank if they can use a lot of shields, you strafe around avoiding aoe and kill statue asap, then she does totem and you move onto that. ONE decent dps is capable of killing a totem in time. It's ideal if you alternate your ultis, someone uses their on totem and someone on ads so you don't get overwhelmed.
The seeming cluster...mess of mechanics gets a lot easier and even fun as you get more used to it. You start getting better at it and feel proud for finally managing it all flawlessly. Along with nerfing mechanics, they nerf that feeling too...and that's the feeling a lot of us run dungeons for. Also, you are right about rng based mechanics partially, for example it's very hard for the group in RoM if healer gets statue in execute. There're ways to counter that - dps slotting off heals, tank spamming shield on healer, dps being high enough to kill boss before healer dies - but it is a lot harder than when healer does not get the vision. There's also rng involved in open doors in Veli's maze. But funny things, they did NOT nerf that. They nerfed stellar mechanics that were not rng dependant and simply required you to know and follow them in order to succeed.
I'm also not sure who you mean by "second major CoS boss". The dunmer guy? He has very clear patterns too. First off he becomes increasingly more difficult the worse your dps is. With great dps he will do his teleport thing like once or twice maybe, with 7k group dps he will do it 494797 times. However it still isn't a direct dps race, it's doable with literally any dps if you pay attention. His teleport thing is blockable(also shieldable, you should nearly always have shield up there if you're magicka) and you can usually see it coming so block. It also shouldn't one shot you even if you don't block - unless you stay there afterwards. It will spawn aoe where it hit you so after blocking, get out of it and get ready to bash. He will jump to the person having agro last and pin them down, after which you need to bash the chain holding ads. All his other attacks are tauntable(or small radius AoEs which you have no excuse to stand in unless tank).
All I see is bragging and nitpicking at my spelling (Or mistaken identity.). This was made late at night. Some mistakes will be made, but otherwise, If you cant understand my complaints, your not looking hard enough. Then again, considering you take my complaint about the Dunmer boss in COS rubberbanding across the room like it -allways has- and then spew mechanical lectures at me, your not interested in speaking. Your interested in educating the heathen.
Maz is buggered no matter how you slice it. If you get off on that extreme difficulty, fine. There are plenty of games that cater to you. I suggest you go play them. You call the game spawning amber shades, totems, and adds with CC all at once fun? I call it *** design with very little counter outside of DPS burn we no longer have.
You say that it gets more fun the more you do it. I dont. I dont equate frustration with fun. I think you've brainwashed yourself into liking it through brute force repition, and I have no desire to do it myself. I hear the same thing from dark souls players, who break their minds into enjoying it, maybe you'd fit in well over there.
And I have nothing more to say since I do not think I could actually have a conversation with you. it's clear you intend to talk -at- me, not with me. The dungeons need a nerf. This game does not need to be darksouls. That's my Opinion, you can take it, or leave it.
And, for refrence, the only thing I'd do differently with these dungeons is lower the resistances of health and mobs slightly, across the board, and block the ammount of mechanics that can happen at once. No doubt this angers you. I suggest, again, that you play a game designed for your taste, and not one we all have to share.
@Magdala
Actually you're the one who doesn't seem interested in actual conversation - given you couldn't even spell my name corectly (this is not nitpicking but it makes tagging me useless. In fact you might have tagged some totally random person by name "Magdala" instead)
I also wasn't actually bragging...I could've told you about my speedran no death hms now that you brought that up, but instead I tried to share the knowledge of mechanics with you so maybe you'd realize the dungeons are not so bad and have an easier time next time you run them. But you don't seem interested in that either. Indeed, why use the door someone else pointed you at when you can keep beating your head against the wall while complaining the wall is too hard, right?
This is the attitude I don't understand. Does everyone have to like ROM/COS vet (hm) difficulty(which is nowhere near as bad as you think if you follow mechanics, but it can be challenging even for good groups still)? No. But this is literally TWO dungeons in WHOLE GAME. You can faceroll all the open world, you can rp your way through all the normal dungeons(including dlc ones) and even most vet ones. Heck even IC dungeons are a complete joke to any half decent team these days. Why was/is it so bad for the few of us who do like this sort of content to have just TWO dungeons that cater to us while those not enjoying it can enjoy the other TWENTY FOUR(or twenty six, if you include IC ones) dungeons on both modes just fine? Furthermore, you can also do SotH dungeons on normal mode, that way you get to experience the story, explore the place, get the sets if you need them, you'll even get the pledge key and a chance for motifs that drop there! I just don't understand why it's so godmode awful if just 1% of the game's content (4 man content in this case, not talking Trials here) doesn't cater to your preferences while there're other people that do enjoy it>.<
Also, again, there're very few mechanics happening at the same time. Well on top of my head I can think of maybe 2 - if you count ads spawn as a mechanic. The reason you're getting mechanics happening all at the same time is you're not doing them properly. ...but not like you're interested in that anyway
@Doctordarkspawn
Kneighbors wrote: »Doctordarkspawn wrote: »Doctordarkspawn wrote: »Look. We agreed on many points (remember Morrowind turning ESO into Dark Souls? ). But SotH difficulty? Please.Doctordarkspawn wrote: »The problem with the DLC dungeons was they have allways been brutally hard and that was when we could just build full damage and so on. Honestly, now that we've been nerfed into oblivion, Tank resource sustain driven into the ground, this isn't far enough.
They need to be further nerfed because of how much we have been nerfed. It is what it is. We've allways been on the brink of not being able to complete content with the tools given, and upon re-inspection I dont think player want has had anything to do with it. So bring more, nerf the content more, lets get actual even playing fields for these super hard dungeons.
Casual has nothing to do with it. Entitled has nothing to do with it. The difficulty people have fell in love with has been a side product of mismanagement, only appealing to those who either fanatically love the game and will never see anything wrong with it, or their lifestyle, or those who equate frustration to fun. And it needs to go. Of course, for it to get there several changes would be needed to be made to the combat system at large, so I'll take it where I can.
I'm not buying the new dungeons so I dont have a horse in that race, but still. Shadows of the Hist has allways needed a nerf, and Mazzatuns nerf does not go far enough. Nerf them more. It's time for the mismanagement difficulty to end.
The only thing you need for them is the group willing to communicate. Ideally - people who already know mechanics, than these dungs are a breeze. But if they don't, it's totally ok for as long as they are willing to communicate.
I'll just quote myself:FYI, petless magsorc in Julianos here. Obtained both Mazzatun and Cradle skins on ~350CP. 45+% of group DPS solid. In Homestead, yes. In Morrowind you'll have to be 400CP+. And I'm talking about skins, not just completion of vet.
All you need is knowledge of mechanics (and guides are there, all possible guides are there) and all skip-routes for mobs in vRoM
I'm freaking casual with 30k DPS on skele and in half crafted gear. Just 2 days ago I dragged 230CP stamNB through vCoS with only one wipe (he needed a mask). Do you know how we wiped? This stamNB and tank didn't know how to get out of Catacombs. They were paired twice and died together twice. First time I managed to rez tank in time, second time - nope.
Was this dungeon's fault? LOLnope
So let's see. One lowbie noob DD (with low DPS) + decent (not good, 30k is decent but nowhere near ceiling) experienced DD me + noob tank + experienced healer = only one wipe.
There is nothing difficult in these dungeons once you learn them. Absolutely nothing.
It's people who refuse to listen and to learn who are the problem - and that's on humanity, not poor dungeons.
For the most part, I agree. Where I dont, it's because those mechanics are a crapshoot.
Velindra's little orb patterns are a crapshoot. Mazzatuns final boss, whether it decides to spawn all the mechanics at once and get you killed, is a crapshoot. Good for you for being better than anyone else but your skill does not make the final boss of maz, any less bull.
The problem is generally speaking when mechanics become chance-based or have very little counter-ability. And their working to remove that. Velindreth is geting alot more interruptable, now if they would limit the ammount of mechanics that the final boss of Maz can use? I would take that.
"There is nothing difficult in these dungeons once you learn them". Geting hit with an Amberpalsm manifestation, and Totem at once is difficult. Watching the second major boss of Cradle of shaddows rubberband across the arena and hit me is impossible. These dungeons still have issues, and I'm sorry, I'm never going to stop harping on them. Dunno what your trying to pull here. Human error cannot explain -all- of it. I've beat both on Vet, I know I could prolly get both skins if I wanted to build full meta and run with the same but I dont, but I -also- recognize that most of the issues these dungeons have, are chance based.
I'd also like to point out, for two dungeons that require extensive communication, that ESO on PC still has no voice option. Seems kinda counter-intuitive.
@Dantaria
I'm not Dantaria but I do think that just because you don't want to put in the effort required to learn these dungeons(which is not a bad thing btw, there're thousands of other things you can enjoy in the game, not everyone has to like same thing. It simply means these dungeons are not for you), doesn't mean they should be nerfed.
Far as vchat goes, there's Discord, TS and a gazillion other options. My no death hm speedruns there were without voicechat though. Just saying.
Velindra? Do you mean Velidreth? ...how many times have you actually done it to call her Velindra?;) If by little orb you mean Orb of Spite then that's the only nerf I could agree with due to it being able to proc 2-3 times in a row for ~20k dmg each - and that's one thing they did NOT nerf. Lol. The spores, that were nerfed, are a mechanics issue. Get a tank whose highest resource is health, get him to slot high cost ulti and never use it and only get health spores ever again.
Maz final boss has pretty clear patterns. She summons first amber shade at ~2/3 health and second at ~1/3. She summons ads on timer(and she doesn't summon ads when ambershades are up). It goes a lot easier if you can dps her to 2/3 before first ads spawn(which only needs like 25k dps a person btw iirc), but if you can't, you focus ads. Actually you always focus ads when they're up, only thing that gets more priority is the totem.
The boss cannot do totem and statue at once. If you got hit by totem while having statue, you took too long killing the statue. If you got hit by statue while killing the totem, you took too long killing the totem. There is a dps race element involved in ROM HM but ~20-25k dps is enough to pass it just fine if everyone knows what they are doing and this is a fine requirement for most challenging 4 man content in game.
Amber shades are safe time. You kill ads if there're any and charge your ultimates/restore resources. If you kill amber shades while still having ads up, yeah you will be in trouble, but that's on you. She will immediately do the vision and summon ads after amber shade stage, and this is when everyone needs to move to statue together, healer spams a lot of heals, tank if they can use a lot of shields, you strafe around avoiding aoe and kill statue asap, then she does totem and you move onto that. ONE decent dps is capable of killing a totem in time. It's ideal if you alternate your ultis, someone uses their on totem and someone on ads so you don't get overwhelmed.
The seeming cluster...mess of mechanics gets a lot easier and even fun as you get more used to it. You start getting better at it and feel proud for finally managing it all flawlessly. Along with nerfing mechanics, they nerf that feeling too...and that's the feeling a lot of us run dungeons for. Also, you are right about rng based mechanics partially, for example it's very hard for the group in RoM if healer gets statue in execute. There're ways to counter that - dps slotting off heals, tank spamming shield on healer, dps being high enough to kill boss before healer dies - but it is a lot harder than when healer does not get the vision. There's also rng involved in open doors in Veli's maze. But funny things, they did NOT nerf that. They nerfed stellar mechanics that were not rng dependant and simply required you to know and follow them in order to succeed.
I'm also not sure who you mean by "second major CoS boss". The dunmer guy? He has very clear patterns too. First off he becomes increasingly more difficult the worse your dps is. With great dps he will do his teleport thing like once or twice maybe, with 7k group dps he will do it 494797 times. However it still isn't a direct dps race, it's doable with literally any dps if you pay attention. His teleport thing is blockable(also shieldable, you should nearly always have shield up there if you're magicka) and you can usually see it coming so block. It also shouldn't one shot you even if you don't block - unless you stay there afterwards. It will spawn aoe where it hit you so after blocking, get out of it and get ready to bash. He will jump to the person having agro last and pin them down, after which you need to bash the chain holding ads. All his other attacks are tauntable(or small radius AoEs which you have no excuse to stand in unless tank).
All I see is bragging and nitpicking at my spelling (Or mistaken identity.). This was made late at night. Some mistakes will be made, but otherwise, If you cant understand my complaints, your not looking hard enough. Then again, considering you take my complaint about the Dunmer boss in COS rubberbanding across the room like it -allways has- and then spew mechanical lectures at me, your not interested in speaking. Your interested in educating the heathen.
Maz is buggered no matter how you slice it. If you get off on that extreme difficulty, fine. There are plenty of games that cater to you. I suggest you go play them. You call the game spawning amber shades, totems, and adds with CC all at once fun? I call it *** design with very little counter outside of DPS burn we no longer have.
You say that it gets more fun the more you do it. I dont. I dont equate frustration with fun. I think you've brainwashed yourself into liking it through brute force repition, and I have no desire to do it myself. I hear the same thing from dark souls players, who break their minds into enjoying it, maybe you'd fit in well over there.
And I have nothing more to say since I do not think I could actually have a conversation with you. it's clear you intend to talk -at- me, not with me. The dungeons need a nerf. This game does not need to be darksouls. That's my Opinion, you can take it, or leave it.
And, for refrence, the only thing I'd do differently with these dungeons is lower the resistances of health and mobs slightly, across the board, and block the ammount of mechanics that can happen at once. No doubt this angers you. I suggest, again, that you play a game designed for your taste, and not one we all have to share.
@Magdala
Actually you're the one who doesn't seem interested in actual conversation - given you couldn't even spell my name corectly (this is not nitpicking but it makes tagging me useless. In fact you might have tagged some totally random person by name "Magdala" instead)
I also wasn't actually bragging...I could've told you about my speedran no death hms now that you brought that up, but instead I tried to share the knowledge of mechanics with you so maybe you'd realize the dungeons are not so bad and have an easier time next time you run them. But you don't seem interested in that either. Indeed, why use the door someone else pointed you at when you can keep beating your head against the wall while complaining the wall is too hard, right?
This is the attitude I don't understand. Does everyone have to like ROM/COS vet (hm) difficulty(which is nowhere near as bad as you think if you follow mechanics, but it can be challenging even for good groups still)? No. But this is literally TWO dungeons in WHOLE GAME. You can faceroll all the open world, you can rp your way through all the normal dungeons(including dlc ones) and even most vet ones. Heck even IC dungeons are a complete joke to any half decent team these days. Why was/is it so bad for the few of us who do like this sort of content to have just TWO dungeons that cater to us while those not enjoying it can enjoy the other TWENTY FOUR(or twenty six, if you include IC ones) dungeons on both modes just fine? Furthermore, you can also do SotH dungeons on normal mode, that way you get to experience the story, explore the place, get the sets if you need them, you'll even get the pledge key and a chance for motifs that drop there! I just don't understand why it's so godmode awful if just 1% of the game's content (4 man content in this case, not talking Trials here) doesn't cater to your preferences while there're other people that do enjoy it>.<
Also, again, there're very few mechanics happening at the same time. Well on top of my head I can think of maybe 2 - if you count ads spawn as a mechanic. The reason you're getting mechanics happening all at the same time is you're not doing them properly. ...but not like you're interested in that anyway
@Doctordarkspawn
You just burned hours on hours to learn every move of every mob in these dungeons. Don't feel special, anyone can do it if he is lifeless enough. You learned every bug and every boss move and now you feel pain when these dungeons will get nerfed and will make it less time consuming to get same achievements.
Kneighbors wrote: »Doctordarkspawn wrote: »Doctordarkspawn wrote: »Look. We agreed on many points (remember Morrowind turning ESO into Dark Souls? ). But SotH difficulty? Please.Doctordarkspawn wrote: »The problem with the DLC dungeons was they have allways been brutally hard and that was when we could just build full damage and so on. Honestly, now that we've been nerfed into oblivion, Tank resource sustain driven into the ground, this isn't far enough.
They need to be further nerfed because of how much we have been nerfed. It is what it is. We've allways been on the brink of not being able to complete content with the tools given, and upon re-inspection I dont think player want has had anything to do with it. So bring more, nerf the content more, lets get actual even playing fields for these super hard dungeons.
Casual has nothing to do with it. Entitled has nothing to do with it. The difficulty people have fell in love with has been a side product of mismanagement, only appealing to those who either fanatically love the game and will never see anything wrong with it, or their lifestyle, or those who equate frustration to fun. And it needs to go. Of course, for it to get there several changes would be needed to be made to the combat system at large, so I'll take it where I can.
I'm not buying the new dungeons so I dont have a horse in that race, but still. Shadows of the Hist has allways needed a nerf, and Mazzatuns nerf does not go far enough. Nerf them more. It's time for the mismanagement difficulty to end.
The only thing you need for them is the group willing to communicate. Ideally - people who already know mechanics, than these dungs are a breeze. But if they don't, it's totally ok for as long as they are willing to communicate.
I'll just quote myself:FYI, petless magsorc in Julianos here. Obtained both Mazzatun and Cradle skins on ~350CP. 45+% of group DPS solid. In Homestead, yes. In Morrowind you'll have to be 400CP+. And I'm talking about skins, not just completion of vet.
All you need is knowledge of mechanics (and guides are there, all possible guides are there) and all skip-routes for mobs in vRoM
I'm freaking casual with 30k DPS on skele and in half crafted gear. Just 2 days ago I dragged 230CP stamNB through vCoS with only one wipe (he needed a mask). Do you know how we wiped? This stamNB and tank didn't know how to get out of Catacombs. They were paired twice and died together twice. First time I managed to rez tank in time, second time - nope.
Was this dungeon's fault? LOLnope
So let's see. One lowbie noob DD (with low DPS) + decent (not good, 30k is decent but nowhere near ceiling) experienced DD me + noob tank + experienced healer = only one wipe.
There is nothing difficult in these dungeons once you learn them. Absolutely nothing.
It's people who refuse to listen and to learn who are the problem - and that's on humanity, not poor dungeons.
For the most part, I agree. Where I dont, it's because those mechanics are a crapshoot.
Velindra's little orb patterns are a crapshoot. Mazzatuns final boss, whether it decides to spawn all the mechanics at once and get you killed, is a crapshoot. Good for you for being better than anyone else but your skill does not make the final boss of maz, any less bull.
The problem is generally speaking when mechanics become chance-based or have very little counter-ability. And their working to remove that. Velindreth is geting alot more interruptable, now if they would limit the ammount of mechanics that the final boss of Maz can use? I would take that.
"There is nothing difficult in these dungeons once you learn them". Geting hit with an Amberpalsm manifestation, and Totem at once is difficult. Watching the second major boss of Cradle of shaddows rubberband across the arena and hit me is impossible. These dungeons still have issues, and I'm sorry, I'm never going to stop harping on them. Dunno what your trying to pull here. Human error cannot explain -all- of it. I've beat both on Vet, I know I could prolly get both skins if I wanted to build full meta and run with the same but I dont, but I -also- recognize that most of the issues these dungeons have, are chance based.
I'd also like to point out, for two dungeons that require extensive communication, that ESO on PC still has no voice option. Seems kinda counter-intuitive.
@Dantaria
I'm not Dantaria but I do think that just because you don't want to put in the effort required to learn these dungeons(which is not a bad thing btw, there're thousands of other things you can enjoy in the game, not everyone has to like same thing. It simply means these dungeons are not for you), doesn't mean they should be nerfed.
Far as vchat goes, there's Discord, TS and a gazillion other options. My no death hm speedruns there were without voicechat though. Just saying.
Velindra? Do you mean Velidreth? ...how many times have you actually done it to call her Velindra?;) If by little orb you mean Orb of Spite then that's the only nerf I could agree with due to it being able to proc 2-3 times in a row for ~20k dmg each - and that's one thing they did NOT nerf. Lol. The spores, that were nerfed, are a mechanics issue. Get a tank whose highest resource is health, get him to slot high cost ulti and never use it and only get health spores ever again.
Maz final boss has pretty clear patterns. She summons first amber shade at ~2/3 health and second at ~1/3. She summons ads on timer(and she doesn't summon ads when ambershades are up). It goes a lot easier if you can dps her to 2/3 before first ads spawn(which only needs like 25k dps a person btw iirc), but if you can't, you focus ads. Actually you always focus ads when they're up, only thing that gets more priority is the totem.
The boss cannot do totem and statue at once. If you got hit by totem while having statue, you took too long killing the statue. If you got hit by statue while killing the totem, you took too long killing the totem. There is a dps race element involved in ROM HM but ~20-25k dps is enough to pass it just fine if everyone knows what they are doing and this is a fine requirement for most challenging 4 man content in game.
Amber shades are safe time. You kill ads if there're any and charge your ultimates/restore resources. If you kill amber shades while still having ads up, yeah you will be in trouble, but that's on you. She will immediately do the vision and summon ads after amber shade stage, and this is when everyone needs to move to statue together, healer spams a lot of heals, tank if they can use a lot of shields, you strafe around avoiding aoe and kill statue asap, then she does totem and you move onto that. ONE decent dps is capable of killing a totem in time. It's ideal if you alternate your ultis, someone uses their on totem and someone on ads so you don't get overwhelmed.
The seeming cluster...mess of mechanics gets a lot easier and even fun as you get more used to it. You start getting better at it and feel proud for finally managing it all flawlessly. Along with nerfing mechanics, they nerf that feeling too...and that's the feeling a lot of us run dungeons for. Also, you are right about rng based mechanics partially, for example it's very hard for the group in RoM if healer gets statue in execute. There're ways to counter that - dps slotting off heals, tank spamming shield on healer, dps being high enough to kill boss before healer dies - but it is a lot harder than when healer does not get the vision. There's also rng involved in open doors in Veli's maze. But funny things, they did NOT nerf that. They nerfed stellar mechanics that were not rng dependant and simply required you to know and follow them in order to succeed.
I'm also not sure who you mean by "second major CoS boss". The dunmer guy? He has very clear patterns too. First off he becomes increasingly more difficult the worse your dps is. With great dps he will do his teleport thing like once or twice maybe, with 7k group dps he will do it 494797 times. However it still isn't a direct dps race, it's doable with literally any dps if you pay attention. His teleport thing is blockable(also shieldable, you should nearly always have shield up there if you're magicka) and you can usually see it coming so block. It also shouldn't one shot you even if you don't block - unless you stay there afterwards. It will spawn aoe where it hit you so after blocking, get out of it and get ready to bash. He will jump to the person having agro last and pin them down, after which you need to bash the chain holding ads. All his other attacks are tauntable(or small radius AoEs which you have no excuse to stand in unless tank).
All I see is bragging and nitpicking at my spelling (Or mistaken identity.). This was made late at night. Some mistakes will be made, but otherwise, If you cant understand my complaints, your not looking hard enough. Then again, considering you take my complaint about the Dunmer boss in COS rubberbanding across the room like it -allways has- and then spew mechanical lectures at me, your not interested in speaking. Your interested in educating the heathen.
Maz is buggered no matter how you slice it. If you get off on that extreme difficulty, fine. There are plenty of games that cater to you. I suggest you go play them. You call the game spawning amber shades, totems, and adds with CC all at once fun? I call it *** design with very little counter outside of DPS burn we no longer have.
You say that it gets more fun the more you do it. I dont. I dont equate frustration with fun. I think you've brainwashed yourself into liking it through brute force repition, and I have no desire to do it myself. I hear the same thing from dark souls players, who break their minds into enjoying it, maybe you'd fit in well over there.
And I have nothing more to say since I do not think I could actually have a conversation with you. it's clear you intend to talk -at- me, not with me. The dungeons need a nerf. This game does not need to be darksouls. That's my Opinion, you can take it, or leave it.
And, for refrence, the only thing I'd do differently with these dungeons is lower the resistances of health and mobs slightly, across the board, and block the ammount of mechanics that can happen at once. No doubt this angers you. I suggest, again, that you play a game designed for your taste, and not one we all have to share.
@Magdala
Actually you're the one who doesn't seem interested in actual conversation - given you couldn't even spell my name corectly (this is not nitpicking but it makes tagging me useless. In fact you might have tagged some totally random person by name "Magdala" instead)
I also wasn't actually bragging...I could've told you about my speedran no death hms now that you brought that up, but instead I tried to share the knowledge of mechanics with you so maybe you'd realize the dungeons are not so bad and have an easier time next time you run them. But you don't seem interested in that either. Indeed, why use the door someone else pointed you at when you can keep beating your head against the wall while complaining the wall is too hard, right?
This is the attitude I don't understand. Does everyone have to like ROM/COS vet (hm) difficulty(which is nowhere near as bad as you think if you follow mechanics, but it can be challenging even for good groups still)? No. But this is literally TWO dungeons in WHOLE GAME. You can faceroll all the open world, you can rp your way through all the normal dungeons(including dlc ones) and even most vet ones. Heck even IC dungeons are a complete joke to any half decent team these days. Why was/is it so bad for the few of us who do like this sort of content to have just TWO dungeons that cater to us while those not enjoying it can enjoy the other TWENTY FOUR(or twenty six, if you include IC ones) dungeons on both modes just fine? Furthermore, you can also do SotH dungeons on normal mode, that way you get to experience the story, explore the place, get the sets if you need them, you'll even get the pledge key and a chance for motifs that drop there! I just don't understand why it's so godmode awful if just 1% of the game's content (4 man content in this case, not talking Trials here) doesn't cater to your preferences while there're other people that do enjoy it>.<
Also, again, there're very few mechanics happening at the same time. Well on top of my head I can think of maybe 2 - if you count ads spawn as a mechanic. The reason you're getting mechanics happening all at the same time is you're not doing them properly. ...but not like you're interested in that anyway
@Doctordarkspawn
You just burned hours on hours to learn every move of every mob in these dungeons. Don't feel special, anyone can do it if he is lifeless enough. You learned every bug and every boss move and now you feel pain when these dungeons will get nerfed and will make it less time consuming to get same achievements.
GreenhaloX wrote: »So I read the patch notes for the upcoming horns of the reach DLC, and while I have no opinion on most of it...this is concerning. ZoS is nerfing vWGT(again), vICP(again), vCoS, AND vRoM. Why? What did we do for you to make some of the ONLY fun and challenging 4-man content in the game easier? Don't we have enough faceroll easy dungeons? I barely even play non-DLC dungeons anymore because they are so pathetically easy...
I guess that's why those DLC dungeons are being nerfed.. is because not everybody are super gamers. Sure, it is quite easy for you super gamer type guys, but a lot of people/players still have trouble with those dungeons. Appease the masses, not the 1 percenter, such as yourself, seemingly.
ShimmerDoll wrote: »I like it being easier. I don't have time to get the best items to instill false skill. I used to have time in other mmos and put 1000s of hours in but I honestly don't recall those moments I had the best items and beat everything as memorable moments. I can do all the perfect skill rotations in ESO now but I can't survive doing them like friends I have who don't sleep and have all this incredible gear, where they are pressing everything casually and talking on their phone at the same time. If anything those people have it easier than people like me who don't have a lot of time to play because RL is demanding. I can press all the same keys they do I just don't have to stuff they do and never will and shouldn't be punished for it by not being able to access content or some kids kicking me from a group and call me names because I have to work while they don't.
MLGProPlayer wrote: »GreenhaloX wrote: »So I read the patch notes for the upcoming horns of the reach DLC, and while I have no opinion on most of it...this is concerning. ZoS is nerfing vWGT(again), vICP(again), vCoS, AND vRoM. Why? What did we do for you to make some of the ONLY fun and challenging 4-man content in the game easier? Don't we have enough faceroll easy dungeons? I barely even play non-DLC dungeons anymore because they are so pathetically easy...
I guess that's why those DLC dungeons are being nerfed.. is because not everybody are super gamers. Sure, it is quite easy for you super gamer type guys, but a lot of people/players still have trouble with those dungeons. Appease the masses, not the 1 percenter, such as yourself, seemingly.
You have normal version. Vet should be for players who want a challenge.
Kneighbors wrote: »Doctordarkspawn wrote: »Doctordarkspawn wrote: »Look. We agreed on many points (remember Morrowind turning ESO into Dark Souls? ). But SotH difficulty? Please.Doctordarkspawn wrote: »The problem with the DLC dungeons was they have allways been brutally hard and that was when we could just build full damage and so on. Honestly, now that we've been nerfed into oblivion, Tank resource sustain driven into the ground, this isn't far enough.
They need to be further nerfed because of how much we have been nerfed. It is what it is. We've allways been on the brink of not being able to complete content with the tools given, and upon re-inspection I dont think player want has had anything to do with it. So bring more, nerf the content more, lets get actual even playing fields for these super hard dungeons.
Casual has nothing to do with it. Entitled has nothing to do with it. The difficulty people have fell in love with has been a side product of mismanagement, only appealing to those who either fanatically love the game and will never see anything wrong with it, or their lifestyle, or those who equate frustration to fun. And it needs to go. Of course, for it to get there several changes would be needed to be made to the combat system at large, so I'll take it where I can.
I'm not buying the new dungeons so I dont have a horse in that race, but still. Shadows of the Hist has allways needed a nerf, and Mazzatuns nerf does not go far enough. Nerf them more. It's time for the mismanagement difficulty to end.
The only thing you need for them is the group willing to communicate. Ideally - people who already know mechanics, than these dungs are a breeze. But if they don't, it's totally ok for as long as they are willing to communicate.
I'll just quote myself:FYI, petless magsorc in Julianos here. Obtained both Mazzatun and Cradle skins on ~350CP. 45+% of group DPS solid. In Homestead, yes. In Morrowind you'll have to be 400CP+. And I'm talking about skins, not just completion of vet.
All you need is knowledge of mechanics (and guides are there, all possible guides are there) and all skip-routes for mobs in vRoM
I'm freaking casual with 30k DPS on skele and in half crafted gear. Just 2 days ago I dragged 230CP stamNB through vCoS with only one wipe (he needed a mask). Do you know how we wiped? This stamNB and tank didn't know how to get out of Catacombs. They were paired twice and died together twice. First time I managed to rez tank in time, second time - nope.
Was this dungeon's fault? LOLnope
So let's see. One lowbie noob DD (with low DPS) + decent (not good, 30k is decent but nowhere near ceiling) experienced DD me + noob tank + experienced healer = only one wipe.
There is nothing difficult in these dungeons once you learn them. Absolutely nothing.
It's people who refuse to listen and to learn who are the problem - and that's on humanity, not poor dungeons.
For the most part, I agree. Where I dont, it's because those mechanics are a crapshoot.
Velindra's little orb patterns are a crapshoot. Mazzatuns final boss, whether it decides to spawn all the mechanics at once and get you killed, is a crapshoot. Good for you for being better than anyone else but your skill does not make the final boss of maz, any less bull.
The problem is generally speaking when mechanics become chance-based or have very little counter-ability. And their working to remove that. Velindreth is geting alot more interruptable, now if they would limit the ammount of mechanics that the final boss of Maz can use? I would take that.
"There is nothing difficult in these dungeons once you learn them". Geting hit with an Amberpalsm manifestation, and Totem at once is difficult. Watching the second major boss of Cradle of shaddows rubberband across the arena and hit me is impossible. These dungeons still have issues, and I'm sorry, I'm never going to stop harping on them. Dunno what your trying to pull here. Human error cannot explain -all- of it. I've beat both on Vet, I know I could prolly get both skins if I wanted to build full meta and run with the same but I dont, but I -also- recognize that most of the issues these dungeons have, are chance based.
I'd also like to point out, for two dungeons that require extensive communication, that ESO on PC still has no voice option. Seems kinda counter-intuitive.
@Dantaria
I'm not Dantaria but I do think that just because you don't want to put in the effort required to learn these dungeons(which is not a bad thing btw, there're thousands of other things you can enjoy in the game, not everyone has to like same thing. It simply means these dungeons are not for you), doesn't mean they should be nerfed.
Far as vchat goes, there's Discord, TS and a gazillion other options. My no death hm speedruns there were without voicechat though. Just saying.
Velindra? Do you mean Velidreth? ...how many times have you actually done it to call her Velindra?;) If by little orb you mean Orb of Spite then that's the only nerf I could agree with due to it being able to proc 2-3 times in a row for ~20k dmg each - and that's one thing they did NOT nerf. Lol. The spores, that were nerfed, are a mechanics issue. Get a tank whose highest resource is health, get him to slot high cost ulti and never use it and only get health spores ever again.
Maz final boss has pretty clear patterns. She summons first amber shade at ~2/3 health and second at ~1/3. She summons ads on timer(and she doesn't summon ads when ambershades are up). It goes a lot easier if you can dps her to 2/3 before first ads spawn(which only needs like 25k dps a person btw iirc), but if you can't, you focus ads. Actually you always focus ads when they're up, only thing that gets more priority is the totem.
The boss cannot do totem and statue at once. If you got hit by totem while having statue, you took too long killing the statue. If you got hit by statue while killing the totem, you took too long killing the totem. There is a dps race element involved in ROM HM but ~20-25k dps is enough to pass it just fine if everyone knows what they are doing and this is a fine requirement for most challenging 4 man content in game.
Amber shades are safe time. You kill ads if there're any and charge your ultimates/restore resources. If you kill amber shades while still having ads up, yeah you will be in trouble, but that's on you. She will immediately do the vision and summon ads after amber shade stage, and this is when everyone needs to move to statue together, healer spams a lot of heals, tank if they can use a lot of shields, you strafe around avoiding aoe and kill statue asap, then she does totem and you move onto that. ONE decent dps is capable of killing a totem in time. It's ideal if you alternate your ultis, someone uses their on totem and someone on ads so you don't get overwhelmed.
The seeming cluster...mess of mechanics gets a lot easier and even fun as you get more used to it. You start getting better at it and feel proud for finally managing it all flawlessly. Along with nerfing mechanics, they nerf that feeling too...and that's the feeling a lot of us run dungeons for. Also, you are right about rng based mechanics partially, for example it's very hard for the group in RoM if healer gets statue in execute. There're ways to counter that - dps slotting off heals, tank spamming shield on healer, dps being high enough to kill boss before healer dies - but it is a lot harder than when healer does not get the vision. There's also rng involved in open doors in Veli's maze. But funny things, they did NOT nerf that. They nerfed stellar mechanics that were not rng dependant and simply required you to know and follow them in order to succeed.
I'm also not sure who you mean by "second major CoS boss". The dunmer guy? He has very clear patterns too. First off he becomes increasingly more difficult the worse your dps is. With great dps he will do his teleport thing like once or twice maybe, with 7k group dps he will do it 494797 times. However it still isn't a direct dps race, it's doable with literally any dps if you pay attention. His teleport thing is blockable(also shieldable, you should nearly always have shield up there if you're magicka) and you can usually see it coming so block. It also shouldn't one shot you even if you don't block - unless you stay there afterwards. It will spawn aoe where it hit you so after blocking, get out of it and get ready to bash. He will jump to the person having agro last and pin them down, after which you need to bash the chain holding ads. All his other attacks are tauntable(or small radius AoEs which you have no excuse to stand in unless tank).
All I see is bragging and nitpicking at my spelling (Or mistaken identity.). This was made late at night. Some mistakes will be made, but otherwise, If you cant understand my complaints, your not looking hard enough. Then again, considering you take my complaint about the Dunmer boss in COS rubberbanding across the room like it -allways has- and then spew mechanical lectures at me, your not interested in speaking. Your interested in educating the heathen.
Maz is buggered no matter how you slice it. If you get off on that extreme difficulty, fine. There are plenty of games that cater to you. I suggest you go play them. You call the game spawning amber shades, totems, and adds with CC all at once fun? I call it *** design with very little counter outside of DPS burn we no longer have.
You say that it gets more fun the more you do it. I dont. I dont equate frustration with fun. I think you've brainwashed yourself into liking it through brute force repition, and I have no desire to do it myself. I hear the same thing from dark souls players, who break their minds into enjoying it, maybe you'd fit in well over there.
And I have nothing more to say since I do not think I could actually have a conversation with you. it's clear you intend to talk -at- me, not with me. The dungeons need a nerf. This game does not need to be darksouls. That's my Opinion, you can take it, or leave it.
And, for refrence, the only thing I'd do differently with these dungeons is lower the resistances of health and mobs slightly, across the board, and block the ammount of mechanics that can happen at once. No doubt this angers you. I suggest, again, that you play a game designed for your taste, and not one we all have to share.
@Magdala
Actually you're the one who doesn't seem interested in actual conversation - given you couldn't even spell my name corectly (this is not nitpicking but it makes tagging me useless. In fact you might have tagged some totally random person by name "Magdala" instead)
I also wasn't actually bragging...I could've told you about my speedran no death hms now that you brought that up, but instead I tried to share the knowledge of mechanics with you so maybe you'd realize the dungeons are not so bad and have an easier time next time you run them. But you don't seem interested in that either. Indeed, why use the door someone else pointed you at when you can keep beating your head against the wall while complaining the wall is too hard, right?
This is the attitude I don't understand. Does everyone have to like ROM/COS vet (hm) difficulty(which is nowhere near as bad as you think if you follow mechanics, but it can be challenging even for good groups still)? No. But this is literally TWO dungeons in WHOLE GAME. You can faceroll all the open world, you can rp your way through all the normal dungeons(including dlc ones) and even most vet ones. Heck even IC dungeons are a complete joke to any half decent team these days. Why was/is it so bad for the few of us who do like this sort of content to have just TWO dungeons that cater to us while those not enjoying it can enjoy the other TWENTY FOUR(or twenty six, if you include IC ones) dungeons on both modes just fine? Furthermore, you can also do SotH dungeons on normal mode, that way you get to experience the story, explore the place, get the sets if you need them, you'll even get the pledge key and a chance for motifs that drop there! I just don't understand why it's so godmode awful if just 1% of the game's content (4 man content in this case, not talking Trials here) doesn't cater to your preferences while there're other people that do enjoy it>.<
Also, again, there're very few mechanics happening at the same time. Well on top of my head I can think of maybe 2 - if you count ads spawn as a mechanic. The reason you're getting mechanics happening all at the same time is you're not doing them properly. ...but not like you're interested in that anyway
@Doctordarkspawn
You just burned hours on hours to learn every move of every mob in these dungeons. Don't feel special, anyone can do it if he is lifeless enough. You learned every bug and every boss move and now you feel pain when these dungeons will get nerfed and will make it less time consuming to get same achievements.
Doctordarkspawn wrote: »Kneighbors wrote: »Doctordarkspawn wrote: »Doctordarkspawn wrote: »Look. We agreed on many points (remember Morrowind turning ESO into Dark Souls? ). But SotH difficulty? Please.Doctordarkspawn wrote: »The problem with the DLC dungeons was they have allways been brutally hard and that was when we could just build full damage and so on. Honestly, now that we've been nerfed into oblivion, Tank resource sustain driven into the ground, this isn't far enough.
They need to be further nerfed because of how much we have been nerfed. It is what it is. We've allways been on the brink of not being able to complete content with the tools given, and upon re-inspection I dont think player want has had anything to do with it. So bring more, nerf the content more, lets get actual even playing fields for these super hard dungeons.
Casual has nothing to do with it. Entitled has nothing to do with it. The difficulty people have fell in love with has been a side product of mismanagement, only appealing to those who either fanatically love the game and will never see anything wrong with it, or their lifestyle, or those who equate frustration to fun. And it needs to go. Of course, for it to get there several changes would be needed to be made to the combat system at large, so I'll take it where I can.
I'm not buying the new dungeons so I dont have a horse in that race, but still. Shadows of the Hist has allways needed a nerf, and Mazzatuns nerf does not go far enough. Nerf them more. It's time for the mismanagement difficulty to end.
The only thing you need for them is the group willing to communicate. Ideally - people who already know mechanics, than these dungs are a breeze. But if they don't, it's totally ok for as long as they are willing to communicate.
I'll just quote myself:FYI, petless magsorc in Julianos here. Obtained both Mazzatun and Cradle skins on ~350CP. 45+% of group DPS solid. In Homestead, yes. In Morrowind you'll have to be 400CP+. And I'm talking about skins, not just completion of vet.
All you need is knowledge of mechanics (and guides are there, all possible guides are there) and all skip-routes for mobs in vRoM
I'm freaking casual with 30k DPS on skele and in half crafted gear. Just 2 days ago I dragged 230CP stamNB through vCoS with only one wipe (he needed a mask). Do you know how we wiped? This stamNB and tank didn't know how to get out of Catacombs. They were paired twice and died together twice. First time I managed to rez tank in time, second time - nope.
Was this dungeon's fault? LOLnope
So let's see. One lowbie noob DD (with low DPS) + decent (not good, 30k is decent but nowhere near ceiling) experienced DD me + noob tank + experienced healer = only one wipe.
There is nothing difficult in these dungeons once you learn them. Absolutely nothing.
It's people who refuse to listen and to learn who are the problem - and that's on humanity, not poor dungeons.
For the most part, I agree. Where I dont, it's because those mechanics are a crapshoot.
Velindra's little orb patterns are a crapshoot. Mazzatuns final boss, whether it decides to spawn all the mechanics at once and get you killed, is a crapshoot. Good for you for being better than anyone else but your skill does not make the final boss of maz, any less bull.
The problem is generally speaking when mechanics become chance-based or have very little counter-ability. And their working to remove that. Velindreth is geting alot more interruptable, now if they would limit the ammount of mechanics that the final boss of Maz can use? I would take that.
"There is nothing difficult in these dungeons once you learn them". Geting hit with an Amberpalsm manifestation, and Totem at once is difficult. Watching the second major boss of Cradle of shaddows rubberband across the arena and hit me is impossible. These dungeons still have issues, and I'm sorry, I'm never going to stop harping on them. Dunno what your trying to pull here. Human error cannot explain -all- of it. I've beat both on Vet, I know I could prolly get both skins if I wanted to build full meta and run with the same but I dont, but I -also- recognize that most of the issues these dungeons have, are chance based.
I'd also like to point out, for two dungeons that require extensive communication, that ESO on PC still has no voice option. Seems kinda counter-intuitive.
@Dantaria
I'm not Dantaria but I do think that just because you don't want to put in the effort required to learn these dungeons(which is not a bad thing btw, there're thousands of other things you can enjoy in the game, not everyone has to like same thing. It simply means these dungeons are not for you), doesn't mean they should be nerfed.
Far as vchat goes, there's Discord, TS and a gazillion other options. My no death hm speedruns there were without voicechat though. Just saying.
Velindra? Do you mean Velidreth? ...how many times have you actually done it to call her Velindra?;) If by little orb you mean Orb of Spite then that's the only nerf I could agree with due to it being able to proc 2-3 times in a row for ~20k dmg each - and that's one thing they did NOT nerf. Lol. The spores, that were nerfed, are a mechanics issue. Get a tank whose highest resource is health, get him to slot high cost ulti and never use it and only get health spores ever again.
Maz final boss has pretty clear patterns. She summons first amber shade at ~2/3 health and second at ~1/3. She summons ads on timer(and she doesn't summon ads when ambershades are up). It goes a lot easier if you can dps her to 2/3 before first ads spawn(which only needs like 25k dps a person btw iirc), but if you can't, you focus ads. Actually you always focus ads when they're up, only thing that gets more priority is the totem.
The boss cannot do totem and statue at once. If you got hit by totem while having statue, you took too long killing the statue. If you got hit by statue while killing the totem, you took too long killing the totem. There is a dps race element involved in ROM HM but ~20-25k dps is enough to pass it just fine if everyone knows what they are doing and this is a fine requirement for most challenging 4 man content in game.
Amber shades are safe time. You kill ads if there're any and charge your ultimates/restore resources. If you kill amber shades while still having ads up, yeah you will be in trouble, but that's on you. She will immediately do the vision and summon ads after amber shade stage, and this is when everyone needs to move to statue together, healer spams a lot of heals, tank if they can use a lot of shields, you strafe around avoiding aoe and kill statue asap, then she does totem and you move onto that. ONE decent dps is capable of killing a totem in time. It's ideal if you alternate your ultis, someone uses their on totem and someone on ads so you don't get overwhelmed.
The seeming cluster...mess of mechanics gets a lot easier and even fun as you get more used to it. You start getting better at it and feel proud for finally managing it all flawlessly. Along with nerfing mechanics, they nerf that feeling too...and that's the feeling a lot of us run dungeons for. Also, you are right about rng based mechanics partially, for example it's very hard for the group in RoM if healer gets statue in execute. There're ways to counter that - dps slotting off heals, tank spamming shield on healer, dps being high enough to kill boss before healer dies - but it is a lot harder than when healer does not get the vision. There's also rng involved in open doors in Veli's maze. But funny things, they did NOT nerf that. They nerfed stellar mechanics that were not rng dependant and simply required you to know and follow them in order to succeed.
I'm also not sure who you mean by "second major CoS boss". The dunmer guy? He has very clear patterns too. First off he becomes increasingly more difficult the worse your dps is. With great dps he will do his teleport thing like once or twice maybe, with 7k group dps he will do it 494797 times. However it still isn't a direct dps race, it's doable with literally any dps if you pay attention. His teleport thing is blockable(also shieldable, you should nearly always have shield up there if you're magicka) and you can usually see it coming so block. It also shouldn't one shot you even if you don't block - unless you stay there afterwards. It will spawn aoe where it hit you so after blocking, get out of it and get ready to bash. He will jump to the person having agro last and pin them down, after which you need to bash the chain holding ads. All his other attacks are tauntable(or small radius AoEs which you have no excuse to stand in unless tank).
All I see is bragging and nitpicking at my spelling (Or mistaken identity.). This was made late at night. Some mistakes will be made, but otherwise, If you cant understand my complaints, your not looking hard enough. Then again, considering you take my complaint about the Dunmer boss in COS rubberbanding across the room like it -allways has- and then spew mechanical lectures at me, your not interested in speaking. Your interested in educating the heathen.
Maz is buggered no matter how you slice it. If you get off on that extreme difficulty, fine. There are plenty of games that cater to you. I suggest you go play them. You call the game spawning amber shades, totems, and adds with CC all at once fun? I call it *** design with very little counter outside of DPS burn we no longer have.
You say that it gets more fun the more you do it. I dont. I dont equate frustration with fun. I think you've brainwashed yourself into liking it through brute force repition, and I have no desire to do it myself. I hear the same thing from dark souls players, who break their minds into enjoying it, maybe you'd fit in well over there.
And I have nothing more to say since I do not think I could actually have a conversation with you. it's clear you intend to talk -at- me, not with me. The dungeons need a nerf. This game does not need to be darksouls. That's my Opinion, you can take it, or leave it.
And, for refrence, the only thing I'd do differently with these dungeons is lower the resistances of health and mobs slightly, across the board, and block the ammount of mechanics that can happen at once. No doubt this angers you. I suggest, again, that you play a game designed for your taste, and not one we all have to share.
@Magdala
Actually you're the one who doesn't seem interested in actual conversation - given you couldn't even spell my name corectly (this is not nitpicking but it makes tagging me useless. In fact you might have tagged some totally random person by name "Magdala" instead)
I also wasn't actually bragging...I could've told you about my speedran no death hms now that you brought that up, but instead I tried to share the knowledge of mechanics with you so maybe you'd realize the dungeons are not so bad and have an easier time next time you run them. But you don't seem interested in that either. Indeed, why use the door someone else pointed you at when you can keep beating your head against the wall while complaining the wall is too hard, right?
This is the attitude I don't understand. Does everyone have to like ROM/COS vet (hm) difficulty(which is nowhere near as bad as you think if you follow mechanics, but it can be challenging even for good groups still)? No. But this is literally TWO dungeons in WHOLE GAME. You can faceroll all the open world, you can rp your way through all the normal dungeons(including dlc ones) and even most vet ones. Heck even IC dungeons are a complete joke to any half decent team these days. Why was/is it so bad for the few of us who do like this sort of content to have just TWO dungeons that cater to us while those not enjoying it can enjoy the other TWENTY FOUR(or twenty six, if you include IC ones) dungeons on both modes just fine? Furthermore, you can also do SotH dungeons on normal mode, that way you get to experience the story, explore the place, get the sets if you need them, you'll even get the pledge key and a chance for motifs that drop there! I just don't understand why it's so godmode awful if just 1% of the game's content (4 man content in this case, not talking Trials here) doesn't cater to your preferences while there're other people that do enjoy it>.<
Also, again, there're very few mechanics happening at the same time. Well on top of my head I can think of maybe 2 - if you count ads spawn as a mechanic. The reason you're getting mechanics happening all at the same time is you're not doing them properly. ...but not like you're interested in that anyway
@Doctordarkspawn
You just burned hours on hours to learn every move of every mob in these dungeons. Don't feel special, anyone can do it if he is lifeless enough. You learned every bug and every boss move and now you feel pain when these dungeons will get nerfed and will make it less time consuming to get same achievements.
@Magdalina Got it right this time. I''m sorry, there's like five people with names like that and quite frankly, being lectured for bringing up a bug does not make me inclined to lisen to you. And it's for that lecture, for bringing up a bug, I know your more interested in talking -at- me, hence the sheer size of your posts. You want to educate the heathens, or eradicate the heathens. I'll continue to treat you like it.
I was gonna write up a huge response but this guy did it in less than ten sentances. Bravo.
Go play dark souls. That's an entire game with hours upon hours worth of content for your difficulty sensibilities. Otherwise you will continue to repurpose and monopolize all content and development time even after you have enough. It's greed. Nothing more. It's so terrible, because it never ends. I've seen it. It never does.
Doctordarkspawn wrote: »MLGProPlayer wrote: »GreenhaloX wrote: »So I read the patch notes for the upcoming horns of the reach DLC, and while I have no opinion on most of it...this is concerning. ZoS is nerfing vWGT(again), vICP(again), vCoS, AND vRoM. Why? What did we do for you to make some of the ONLY fun and challenging 4-man content in the game easier? Don't we have enough faceroll easy dungeons? I barely even play non-DLC dungeons anymore because they are so pathetically easy...
I guess that's why those DLC dungeons are being nerfed.. is because not everybody are super gamers. Sure, it is quite easy for you super gamer type guys, but a lot of people/players still have trouble with those dungeons. Appease the masses, not the 1 percenter, such as yourself, seemingly.
You have normal version. Vet should be for players who want a challenge.
@MLGProPlayer
See, this is an arguement I dont get. Because this is the only MMO I've ever seen with a difficulty system this binary.
I mean look at WoW, it has five if I remember correctly. Why not do the same here? It only adds options, including options for, as you say, the people who want a challenge.
Then again, no player who's wanted to keep as many people out of vet has possible has ever liked that idea. Likely because their like the OP, and want to feel good about themselves by doing stuff nobody else can over actually giving options.
Doctordarkspawn wrote: »Kneighbors wrote: »Doctordarkspawn wrote: »Doctordarkspawn wrote: »Look. We agreed on many points (remember Morrowind turning ESO into Dark Souls? ). But SotH difficulty? Please.Doctordarkspawn wrote: »The problem with the DLC dungeons was they have allways been brutally hard and that was when we could just build full damage and so on. Honestly, now that we've been nerfed into oblivion, Tank resource sustain driven into the ground, this isn't far enough.
They need to be further nerfed because of how much we have been nerfed. It is what it is. We've allways been on the brink of not being able to complete content with the tools given, and upon re-inspection I dont think player want has had anything to do with it. So bring more, nerf the content more, lets get actual even playing fields for these super hard dungeons.
Casual has nothing to do with it. Entitled has nothing to do with it. The difficulty people have fell in love with has been a side product of mismanagement, only appealing to those who either fanatically love the game and will never see anything wrong with it, or their lifestyle, or those who equate frustration to fun. And it needs to go. Of course, for it to get there several changes would be needed to be made to the combat system at large, so I'll take it where I can.
I'm not buying the new dungeons so I dont have a horse in that race, but still. Shadows of the Hist has allways needed a nerf, and Mazzatuns nerf does not go far enough. Nerf them more. It's time for the mismanagement difficulty to end.
The only thing you need for them is the group willing to communicate. Ideally - people who already know mechanics, than these dungs are a breeze. But if they don't, it's totally ok for as long as they are willing to communicate.
I'll just quote myself:FYI, petless magsorc in Julianos here. Obtained both Mazzatun and Cradle skins on ~350CP. 45+% of group DPS solid. In Homestead, yes. In Morrowind you'll have to be 400CP+. And I'm talking about skins, not just completion of vet.
All you need is knowledge of mechanics (and guides are there, all possible guides are there) and all skip-routes for mobs in vRoM
I'm freaking casual with 30k DPS on skele and in half crafted gear. Just 2 days ago I dragged 230CP stamNB through vCoS with only one wipe (he needed a mask). Do you know how we wiped? This stamNB and tank didn't know how to get out of Catacombs. They were paired twice and died together twice. First time I managed to rez tank in time, second time - nope.
Was this dungeon's fault? LOLnope
So let's see. One lowbie noob DD (with low DPS) + decent (not good, 30k is decent but nowhere near ceiling) experienced DD me + noob tank + experienced healer = only one wipe.
There is nothing difficult in these dungeons once you learn them. Absolutely nothing.
It's people who refuse to listen and to learn who are the problem - and that's on humanity, not poor dungeons.
For the most part, I agree. Where I dont, it's because those mechanics are a crapshoot.
Velindra's little orb patterns are a crapshoot. Mazzatuns final boss, whether it decides to spawn all the mechanics at once and get you killed, is a crapshoot. Good for you for being better than anyone else but your skill does not make the final boss of maz, any less bull.
The problem is generally speaking when mechanics become chance-based or have very little counter-ability. And their working to remove that. Velindreth is geting alot more interruptable, now if they would limit the ammount of mechanics that the final boss of Maz can use? I would take that.
"There is nothing difficult in these dungeons once you learn them". Geting hit with an Amberpalsm manifestation, and Totem at once is difficult. Watching the second major boss of Cradle of shaddows rubberband across the arena and hit me is impossible. These dungeons still have issues, and I'm sorry, I'm never going to stop harping on them. Dunno what your trying to pull here. Human error cannot explain -all- of it. I've beat both on Vet, I know I could prolly get both skins if I wanted to build full meta and run with the same but I dont, but I -also- recognize that most of the issues these dungeons have, are chance based.
I'd also like to point out, for two dungeons that require extensive communication, that ESO on PC still has no voice option. Seems kinda counter-intuitive.
@Dantaria
I'm not Dantaria but I do think that just because you don't want to put in the effort required to learn these dungeons(which is not a bad thing btw, there're thousands of other things you can enjoy in the game, not everyone has to like same thing. It simply means these dungeons are not for you), doesn't mean they should be nerfed.
Far as vchat goes, there's Discord, TS and a gazillion other options. My no death hm speedruns there were without voicechat though. Just saying.
Velindra? Do you mean Velidreth? ...how many times have you actually done it to call her Velindra?;) If by little orb you mean Orb of Spite then that's the only nerf I could agree with due to it being able to proc 2-3 times in a row for ~20k dmg each - and that's one thing they did NOT nerf. Lol. The spores, that were nerfed, are a mechanics issue. Get a tank whose highest resource is health, get him to slot high cost ulti and never use it and only get health spores ever again.
Maz final boss has pretty clear patterns. She summons first amber shade at ~2/3 health and second at ~1/3. She summons ads on timer(and she doesn't summon ads when ambershades are up). It goes a lot easier if you can dps her to 2/3 before first ads spawn(which only needs like 25k dps a person btw iirc), but if you can't, you focus ads. Actually you always focus ads when they're up, only thing that gets more priority is the totem.
The boss cannot do totem and statue at once. If you got hit by totem while having statue, you took too long killing the statue. If you got hit by statue while killing the totem, you took too long killing the totem. There is a dps race element involved in ROM HM but ~20-25k dps is enough to pass it just fine if everyone knows what they are doing and this is a fine requirement for most challenging 4 man content in game.
Amber shades are safe time. You kill ads if there're any and charge your ultimates/restore resources. If you kill amber shades while still having ads up, yeah you will be in trouble, but that's on you. She will immediately do the vision and summon ads after amber shade stage, and this is when everyone needs to move to statue together, healer spams a lot of heals, tank if they can use a lot of shields, you strafe around avoiding aoe and kill statue asap, then she does totem and you move onto that. ONE decent dps is capable of killing a totem in time. It's ideal if you alternate your ultis, someone uses their on totem and someone on ads so you don't get overwhelmed.
The seeming cluster...mess of mechanics gets a lot easier and even fun as you get more used to it. You start getting better at it and feel proud for finally managing it all flawlessly. Along with nerfing mechanics, they nerf that feeling too...and that's the feeling a lot of us run dungeons for. Also, you are right about rng based mechanics partially, for example it's very hard for the group in RoM if healer gets statue in execute. There're ways to counter that - dps slotting off heals, tank spamming shield on healer, dps being high enough to kill boss before healer dies - but it is a lot harder than when healer does not get the vision. There's also rng involved in open doors in Veli's maze. But funny things, they did NOT nerf that. They nerfed stellar mechanics that were not rng dependant and simply required you to know and follow them in order to succeed.
I'm also not sure who you mean by "second major CoS boss". The dunmer guy? He has very clear patterns too. First off he becomes increasingly more difficult the worse your dps is. With great dps he will do his teleport thing like once or twice maybe, with 7k group dps he will do it 494797 times. However it still isn't a direct dps race, it's doable with literally any dps if you pay attention. His teleport thing is blockable(also shieldable, you should nearly always have shield up there if you're magicka) and you can usually see it coming so block. It also shouldn't one shot you even if you don't block - unless you stay there afterwards. It will spawn aoe where it hit you so after blocking, get out of it and get ready to bash. He will jump to the person having agro last and pin them down, after which you need to bash the chain holding ads. All his other attacks are tauntable(or small radius AoEs which you have no excuse to stand in unless tank).
All I see is bragging and nitpicking at my spelling (Or mistaken identity.). This was made late at night. Some mistakes will be made, but otherwise, If you cant understand my complaints, your not looking hard enough. Then again, considering you take my complaint about the Dunmer boss in COS rubberbanding across the room like it -allways has- and then spew mechanical lectures at me, your not interested in speaking. Your interested in educating the heathen.
Maz is buggered no matter how you slice it. If you get off on that extreme difficulty, fine. There are plenty of games that cater to you. I suggest you go play them. You call the game spawning amber shades, totems, and adds with CC all at once fun? I call it *** design with very little counter outside of DPS burn we no longer have.
You say that it gets more fun the more you do it. I dont. I dont equate frustration with fun. I think you've brainwashed yourself into liking it through brute force repition, and I have no desire to do it myself. I hear the same thing from dark souls players, who break their minds into enjoying it, maybe you'd fit in well over there.
And I have nothing more to say since I do not think I could actually have a conversation with you. it's clear you intend to talk -at- me, not with me. The dungeons need a nerf. This game does not need to be darksouls. That's my Opinion, you can take it, or leave it.
And, for refrence, the only thing I'd do differently with these dungeons is lower the resistances of health and mobs slightly, across the board, and block the ammount of mechanics that can happen at once. No doubt this angers you. I suggest, again, that you play a game designed for your taste, and not one we all have to share.
@Magdala
Actually you're the one who doesn't seem interested in actual conversation - given you couldn't even spell my name corectly (this is not nitpicking but it makes tagging me useless. In fact you might have tagged some totally random person by name "Magdala" instead)
I also wasn't actually bragging...I could've told you about my speedran no death hms now that you brought that up, but instead I tried to share the knowledge of mechanics with you so maybe you'd realize the dungeons are not so bad and have an easier time next time you run them. But you don't seem interested in that either. Indeed, why use the door someone else pointed you at when you can keep beating your head against the wall while complaining the wall is too hard, right?
This is the attitude I don't understand. Does everyone have to like ROM/COS vet (hm) difficulty(which is nowhere near as bad as you think if you follow mechanics, but it can be challenging even for good groups still)? No. But this is literally TWO dungeons in WHOLE GAME. You can faceroll all the open world, you can rp your way through all the normal dungeons(including dlc ones) and even most vet ones. Heck even IC dungeons are a complete joke to any half decent team these days. Why was/is it so bad for the few of us who do like this sort of content to have just TWO dungeons that cater to us while those not enjoying it can enjoy the other TWENTY FOUR(or twenty six, if you include IC ones) dungeons on both modes just fine? Furthermore, you can also do SotH dungeons on normal mode, that way you get to experience the story, explore the place, get the sets if you need them, you'll even get the pledge key and a chance for motifs that drop there! I just don't understand why it's so godmode awful if just 1% of the game's content (4 man content in this case, not talking Trials here) doesn't cater to your preferences while there're other people that do enjoy it>.<
Also, again, there're very few mechanics happening at the same time. Well on top of my head I can think of maybe 2 - if you count ads spawn as a mechanic. The reason you're getting mechanics happening all at the same time is you're not doing them properly. ...but not like you're interested in that anyway
@Doctordarkspawn
You just burned hours on hours to learn every move of every mob in these dungeons. Don't feel special, anyone can do it if he is lifeless enough. You learned every bug and every boss move and now you feel pain when these dungeons will get nerfed and will make it less time consuming to get same achievements.
@Magdalina Got it right this time. I''m sorry, there's like five people with names like that and quite frankly, being lectured for bringing up a bug does not make me inclined to lisen to you. And it's for that lecture, for bringing up a bug, I know your more interested in talking -at- me, hence the sheer size of your posts. You want to educate the heathens, or eradicate the heathens. I'll continue to treat you like it.
I was gonna write up a huge response but this guy did it in less than ten sentances. Bravo.
Go play dark souls. That's an entire game with hours upon hours worth of content for your difficulty sensibilities. Otherwise you will continue to repurpose and monopolize all content and development time even after you have enough. It's greed. Nothing more. It's so terrible, because it never ends. I've seen it. It never does.
Kneighbors wrote: »Doctordarkspawn wrote: »Doctordarkspawn wrote: »Look. We agreed on many points (remember Morrowind turning ESO into Dark Souls? ). But SotH difficulty? Please.Doctordarkspawn wrote: »The problem with the DLC dungeons was they have allways been brutally hard and that was when we could just build full damage and so on. Honestly, now that we've been nerfed into oblivion, Tank resource sustain driven into the ground, this isn't far enough.
They need to be further nerfed because of how much we have been nerfed. It is what it is. We've allways been on the brink of not being able to complete content with the tools given, and upon re-inspection I dont think player want has had anything to do with it. So bring more, nerf the content more, lets get actual even playing fields for these super hard dungeons.
Casual has nothing to do with it. Entitled has nothing to do with it. The difficulty people have fell in love with has been a side product of mismanagement, only appealing to those who either fanatically love the game and will never see anything wrong with it, or their lifestyle, or those who equate frustration to fun. And it needs to go. Of course, for it to get there several changes would be needed to be made to the combat system at large, so I'll take it where I can.
I'm not buying the new dungeons so I dont have a horse in that race, but still. Shadows of the Hist has allways needed a nerf, and Mazzatuns nerf does not go far enough. Nerf them more. It's time for the mismanagement difficulty to end.
The only thing you need for them is the group willing to communicate. Ideally - people who already know mechanics, than these dungs are a breeze. But if they don't, it's totally ok for as long as they are willing to communicate.
I'll just quote myself:FYI, petless magsorc in Julianos here. Obtained both Mazzatun and Cradle skins on ~350CP. 45+% of group DPS solid. In Homestead, yes. In Morrowind you'll have to be 400CP+. And I'm talking about skins, not just completion of vet.
All you need is knowledge of mechanics (and guides are there, all possible guides are there) and all skip-routes for mobs in vRoM
I'm freaking casual with 30k DPS on skele and in half crafted gear. Just 2 days ago I dragged 230CP stamNB through vCoS with only one wipe (he needed a mask). Do you know how we wiped? This stamNB and tank didn't know how to get out of Catacombs. They were paired twice and died together twice. First time I managed to rez tank in time, second time - nope.
Was this dungeon's fault? LOLnope
So let's see. One lowbie noob DD (with low DPS) + decent (not good, 30k is decent but nowhere near ceiling) experienced DD me + noob tank + experienced healer = only one wipe.
There is nothing difficult in these dungeons once you learn them. Absolutely nothing.
It's people who refuse to listen and to learn who are the problem - and that's on humanity, not poor dungeons.
For the most part, I agree. Where I dont, it's because those mechanics are a crapshoot.
Velindra's little orb patterns are a crapshoot. Mazzatuns final boss, whether it decides to spawn all the mechanics at once and get you killed, is a crapshoot. Good for you for being better than anyone else but your skill does not make the final boss of maz, any less bull.
The problem is generally speaking when mechanics become chance-based or have very little counter-ability. And their working to remove that. Velindreth is geting alot more interruptable, now if they would limit the ammount of mechanics that the final boss of Maz can use? I would take that.
"There is nothing difficult in these dungeons once you learn them". Geting hit with an Amberpalsm manifestation, and Totem at once is difficult. Watching the second major boss of Cradle of shaddows rubberband across the arena and hit me is impossible. These dungeons still have issues, and I'm sorry, I'm never going to stop harping on them. Dunno what your trying to pull here. Human error cannot explain -all- of it. I've beat both on Vet, I know I could prolly get both skins if I wanted to build full meta and run with the same but I dont, but I -also- recognize that most of the issues these dungeons have, are chance based.
I'd also like to point out, for two dungeons that require extensive communication, that ESO on PC still has no voice option. Seems kinda counter-intuitive.
@Dantaria
I'm not Dantaria but I do think that just because you don't want to put in the effort required to learn these dungeons(which is not a bad thing btw, there're thousands of other things you can enjoy in the game, not everyone has to like same thing. It simply means these dungeons are not for you), doesn't mean they should be nerfed.
Far as vchat goes, there's Discord, TS and a gazillion other options. My no death hm speedruns there were without voicechat though. Just saying.
Velindra? Do you mean Velidreth? ...how many times have you actually done it to call her Velindra?;) If by little orb you mean Orb of Spite then that's the only nerf I could agree with due to it being able to proc 2-3 times in a row for ~20k dmg each - and that's one thing they did NOT nerf. Lol. The spores, that were nerfed, are a mechanics issue. Get a tank whose highest resource is health, get him to slot high cost ulti and never use it and only get health spores ever again.
Maz final boss has pretty clear patterns. She summons first amber shade at ~2/3 health and second at ~1/3. She summons ads on timer(and she doesn't summon ads when ambershades are up). It goes a lot easier if you can dps her to 2/3 before first ads spawn(which only needs like 25k dps a person btw iirc), but if you can't, you focus ads. Actually you always focus ads when they're up, only thing that gets more priority is the totem.
The boss cannot do totem and statue at once. If you got hit by totem while having statue, you took too long killing the statue. If you got hit by statue while killing the totem, you took too long killing the totem. There is a dps race element involved in ROM HM but ~20-25k dps is enough to pass it just fine if everyone knows what they are doing and this is a fine requirement for most challenging 4 man content in game.
Amber shades are safe time. You kill ads if there're any and charge your ultimates/restore resources. If you kill amber shades while still having ads up, yeah you will be in trouble, but that's on you. She will immediately do the vision and summon ads after amber shade stage, and this is when everyone needs to move to statue together, healer spams a lot of heals, tank if they can use a lot of shields, you strafe around avoiding aoe and kill statue asap, then she does totem and you move onto that. ONE decent dps is capable of killing a totem in time. It's ideal if you alternate your ultis, someone uses their on totem and someone on ads so you don't get overwhelmed.
The seeming cluster...mess of mechanics gets a lot easier and even fun as you get more used to it. You start getting better at it and feel proud for finally managing it all flawlessly. Along with nerfing mechanics, they nerf that feeling too...and that's the feeling a lot of us run dungeons for. Also, you are right about rng based mechanics partially, for example it's very hard for the group in RoM if healer gets statue in execute. There're ways to counter that - dps slotting off heals, tank spamming shield on healer, dps being high enough to kill boss before healer dies - but it is a lot harder than when healer does not get the vision. There's also rng involved in open doors in Veli's maze. But funny things, they did NOT nerf that. They nerfed stellar mechanics that were not rng dependant and simply required you to know and follow them in order to succeed.
I'm also not sure who you mean by "second major CoS boss". The dunmer guy? He has very clear patterns too. First off he becomes increasingly more difficult the worse your dps is. With great dps he will do his teleport thing like once or twice maybe, with 7k group dps he will do it 494797 times. However it still isn't a direct dps race, it's doable with literally any dps if you pay attention. His teleport thing is blockable(also shieldable, you should nearly always have shield up there if you're magicka) and you can usually see it coming so block. It also shouldn't one shot you even if you don't block - unless you stay there afterwards. It will spawn aoe where it hit you so after blocking, get out of it and get ready to bash. He will jump to the person having agro last and pin them down, after which you need to bash the chain holding ads. All his other attacks are tauntable(or small radius AoEs which you have no excuse to stand in unless tank).
All I see is bragging and nitpicking at my spelling (Or mistaken identity.). This was made late at night. Some mistakes will be made, but otherwise, If you cant understand my complaints, your not looking hard enough. Then again, considering you take my complaint about the Dunmer boss in COS rubberbanding across the room like it -allways has- and then spew mechanical lectures at me, your not interested in speaking. Your interested in educating the heathen.
Maz is buggered no matter how you slice it. If you get off on that extreme difficulty, fine. There are plenty of games that cater to you. I suggest you go play them. You call the game spawning amber shades, totems, and adds with CC all at once fun? I call it *** design with very little counter outside of DPS burn we no longer have.
You say that it gets more fun the more you do it. I dont. I dont equate frustration with fun. I think you've brainwashed yourself into liking it through brute force repition, and I have no desire to do it myself. I hear the same thing from dark souls players, who break their minds into enjoying it, maybe you'd fit in well over there.
And I have nothing more to say since I do not think I could actually have a conversation with you. it's clear you intend to talk -at- me, not with me. The dungeons need a nerf. This game does not need to be darksouls. That's my Opinion, you can take it, or leave it.
And, for refrence, the only thing I'd do differently with these dungeons is lower the resistances of health and mobs slightly, across the board, and block the ammount of mechanics that can happen at once. No doubt this angers you. I suggest, again, that you play a game designed for your taste, and not one we all have to share.
@Magdala
Actually you're the one who doesn't seem interested in actual conversation - given you couldn't even spell my name corectly (this is not nitpicking but it makes tagging me useless. In fact you might have tagged some totally random person by name "Magdala" instead)
I also wasn't actually bragging...I could've told you about my speedran no death hms now that you brought that up, but instead I tried to share the knowledge of mechanics with you so maybe you'd realize the dungeons are not so bad and have an easier time next time you run them. But you don't seem interested in that either. Indeed, why use the door someone else pointed you at when you can keep beating your head against the wall while complaining the wall is too hard, right?
This is the attitude I don't understand. Does everyone have to like ROM/COS vet (hm) difficulty(which is nowhere near as bad as you think if you follow mechanics, but it can be challenging even for good groups still)? No. But this is literally TWO dungeons in WHOLE GAME. You can faceroll all the open world, you can rp your way through all the normal dungeons(including dlc ones) and even most vet ones. Heck even IC dungeons are a complete joke to any half decent team these days. Why was/is it so bad for the few of us who do like this sort of content to have just TWO dungeons that cater to us while those not enjoying it can enjoy the other TWENTY FOUR(or twenty six, if you include IC ones) dungeons on both modes just fine? Furthermore, you can also do SotH dungeons on normal mode, that way you get to experience the story, explore the place, get the sets if you need them, you'll even get the pledge key and a chance for motifs that drop there! I just don't understand why it's so godmode awful if just 1% of the game's content (4 man content in this case, not talking Trials here) doesn't cater to your preferences while there're other people that do enjoy it>.<
Also, again, there're very few mechanics happening at the same time. Well on top of my head I can think of maybe 2 - if you count ads spawn as a mechanic. The reason you're getting mechanics happening all at the same time is you're not doing them properly. ...but not like you're interested in that anyway
@Doctordarkspawn
You just burned hours on hours to learn every move of every mob in these dungeons. Don't feel special, anyone can do it if he is lifeless enough. You learned every bug and every boss move and now you feel pain when these dungeons will get nerfed and will make it less time consuming to get same achievements.
MLGProPlayer wrote: »Doctordarkspawn wrote: »MLGProPlayer wrote: »GreenhaloX wrote: »So I read the patch notes for the upcoming horns of the reach DLC, and while I have no opinion on most of it...this is concerning. ZoS is nerfing vWGT(again), vICP(again), vCoS, AND vRoM. Why? What did we do for you to make some of the ONLY fun and challenging 4-man content in the game easier? Don't we have enough faceroll easy dungeons? I barely even play non-DLC dungeons anymore because they are so pathetically easy...
I guess that's why those DLC dungeons are being nerfed.. is because not everybody are super gamers. Sure, it is quite easy for you super gamer type guys, but a lot of people/players still have trouble with those dungeons. Appease the masses, not the 1 percenter, such as yourself, seemingly.
You have normal version. Vet should be for players who want a challenge.
@MLGProPlayer
See, this is an arguement I dont get. Because this is the only MMO I've ever seen with a difficulty system this binary.
I mean look at WoW, it has five if I remember correctly. Why not do the same here? It only adds options, including options for, as you say, the people who want a challenge.
Then again, no player who's wanted to keep as many people out of vet has possible has ever liked that idea. Likely because their like the OP, and want to feel good about themselves by doing stuff nobody else can over actually giving options.
Vet dungeons are extremely easy. Anyone who wants to can complete them. You can go in with any gear and any rotation.
Literally all you need to do is run it a few times so you see the boss mechanics. And if you're too lazy for that, then just watch a Youtube video or read a guide. There is nothing that can surprise you after that. The fights are all scripted. This isn't Dark Souls. You don't need to block and parry on a dime. ESO is a very forgiving game, so once you learn the mechanics (which takes no more than an hour or two), it becomes a cakewalk.
And that was before the nerfs. This isn't something only "elites" can complete.
MLGProPlayer wrote: »Doctordarkspawn wrote: »Kneighbors wrote: »Doctordarkspawn wrote: »Doctordarkspawn wrote: »Look. We agreed on many points (remember Morrowind turning ESO into Dark Souls? ). But SotH difficulty? Please.Doctordarkspawn wrote: »The problem with the DLC dungeons was they have allways been brutally hard and that was when we could just build full damage and so on. Honestly, now that we've been nerfed into oblivion, Tank resource sustain driven into the ground, this isn't far enough.
They need to be further nerfed because of how much we have been nerfed. It is what it is. We've allways been on the brink of not being able to complete content with the tools given, and upon re-inspection I dont think player want has had anything to do with it. So bring more, nerf the content more, lets get actual even playing fields for these super hard dungeons.
Casual has nothing to do with it. Entitled has nothing to do with it. The difficulty people have fell in love with has been a side product of mismanagement, only appealing to those who either fanatically love the game and will never see anything wrong with it, or their lifestyle, or those who equate frustration to fun. And it needs to go. Of course, for it to get there several changes would be needed to be made to the combat system at large, so I'll take it where I can.
I'm not buying the new dungeons so I dont have a horse in that race, but still. Shadows of the Hist has allways needed a nerf, and Mazzatuns nerf does not go far enough. Nerf them more. It's time for the mismanagement difficulty to end.
The only thing you need for them is the group willing to communicate. Ideally - people who already know mechanics, than these dungs are a breeze. But if they don't, it's totally ok for as long as they are willing to communicate.
I'll just quote myself:FYI, petless magsorc in Julianos here. Obtained both Mazzatun and Cradle skins on ~350CP. 45+% of group DPS solid. In Homestead, yes. In Morrowind you'll have to be 400CP+. And I'm talking about skins, not just completion of vet.
All you need is knowledge of mechanics (and guides are there, all possible guides are there) and all skip-routes for mobs in vRoM
I'm freaking casual with 30k DPS on skele and in half crafted gear. Just 2 days ago I dragged 230CP stamNB through vCoS with only one wipe (he needed a mask). Do you know how we wiped? This stamNB and tank didn't know how to get out of Catacombs. They were paired twice and died together twice. First time I managed to rez tank in time, second time - nope.
Was this dungeon's fault? LOLnope
So let's see. One lowbie noob DD (with low DPS) + decent (not good, 30k is decent but nowhere near ceiling) experienced DD me + noob tank + experienced healer = only one wipe.
There is nothing difficult in these dungeons once you learn them. Absolutely nothing.
It's people who refuse to listen and to learn who are the problem - and that's on humanity, not poor dungeons.
For the most part, I agree. Where I dont, it's because those mechanics are a crapshoot.
Velindra's little orb patterns are a crapshoot. Mazzatuns final boss, whether it decides to spawn all the mechanics at once and get you killed, is a crapshoot. Good for you for being better than anyone else but your skill does not make the final boss of maz, any less bull.
The problem is generally speaking when mechanics become chance-based or have very little counter-ability. And their working to remove that. Velindreth is geting alot more interruptable, now if they would limit the ammount of mechanics that the final boss of Maz can use? I would take that.
"There is nothing difficult in these dungeons once you learn them". Geting hit with an Amberpalsm manifestation, and Totem at once is difficult. Watching the second major boss of Cradle of shaddows rubberband across the arena and hit me is impossible. These dungeons still have issues, and I'm sorry, I'm never going to stop harping on them. Dunno what your trying to pull here. Human error cannot explain -all- of it. I've beat both on Vet, I know I could prolly get both skins if I wanted to build full meta and run with the same but I dont, but I -also- recognize that most of the issues these dungeons have, are chance based.
I'd also like to point out, for two dungeons that require extensive communication, that ESO on PC still has no voice option. Seems kinda counter-intuitive.
@Dantaria
I'm not Dantaria but I do think that just because you don't want to put in the effort required to learn these dungeons(which is not a bad thing btw, there're thousands of other things you can enjoy in the game, not everyone has to like same thing. It simply means these dungeons are not for you), doesn't mean they should be nerfed.
Far as vchat goes, there's Discord, TS and a gazillion other options. My no death hm speedruns there were without voicechat though. Just saying.
Velindra? Do you mean Velidreth? ...how many times have you actually done it to call her Velindra?;) If by little orb you mean Orb of Spite then that's the only nerf I could agree with due to it being able to proc 2-3 times in a row for ~20k dmg each - and that's one thing they did NOT nerf. Lol. The spores, that were nerfed, are a mechanics issue. Get a tank whose highest resource is health, get him to slot high cost ulti and never use it and only get health spores ever again.
Maz final boss has pretty clear patterns. She summons first amber shade at ~2/3 health and second at ~1/3. She summons ads on timer(and she doesn't summon ads when ambershades are up). It goes a lot easier if you can dps her to 2/3 before first ads spawn(which only needs like 25k dps a person btw iirc), but if you can't, you focus ads. Actually you always focus ads when they're up, only thing that gets more priority is the totem.
The boss cannot do totem and statue at once. If you got hit by totem while having statue, you took too long killing the statue. If you got hit by statue while killing the totem, you took too long killing the totem. There is a dps race element involved in ROM HM but ~20-25k dps is enough to pass it just fine if everyone knows what they are doing and this is a fine requirement for most challenging 4 man content in game.
Amber shades are safe time. You kill ads if there're any and charge your ultimates/restore resources. If you kill amber shades while still having ads up, yeah you will be in trouble, but that's on you. She will immediately do the vision and summon ads after amber shade stage, and this is when everyone needs to move to statue together, healer spams a lot of heals, tank if they can use a lot of shields, you strafe around avoiding aoe and kill statue asap, then she does totem and you move onto that. ONE decent dps is capable of killing a totem in time. It's ideal if you alternate your ultis, someone uses their on totem and someone on ads so you don't get overwhelmed.
The seeming cluster...mess of mechanics gets a lot easier and even fun as you get more used to it. You start getting better at it and feel proud for finally managing it all flawlessly. Along with nerfing mechanics, they nerf that feeling too...and that's the feeling a lot of us run dungeons for. Also, you are right about rng based mechanics partially, for example it's very hard for the group in RoM if healer gets statue in execute. There're ways to counter that - dps slotting off heals, tank spamming shield on healer, dps being high enough to kill boss before healer dies - but it is a lot harder than when healer does not get the vision. There's also rng involved in open doors in Veli's maze. But funny things, they did NOT nerf that. They nerfed stellar mechanics that were not rng dependant and simply required you to know and follow them in order to succeed.
I'm also not sure who you mean by "second major CoS boss". The dunmer guy? He has very clear patterns too. First off he becomes increasingly more difficult the worse your dps is. With great dps he will do his teleport thing like once or twice maybe, with 7k group dps he will do it 494797 times. However it still isn't a direct dps race, it's doable with literally any dps if you pay attention. His teleport thing is blockable(also shieldable, you should nearly always have shield up there if you're magicka) and you can usually see it coming so block. It also shouldn't one shot you even if you don't block - unless you stay there afterwards. It will spawn aoe where it hit you so after blocking, get out of it and get ready to bash. He will jump to the person having agro last and pin them down, after which you need to bash the chain holding ads. All his other attacks are tauntable(or small radius AoEs which you have no excuse to stand in unless tank).
All I see is bragging and nitpicking at my spelling (Or mistaken identity.). This was made late at night. Some mistakes will be made, but otherwise, If you cant understand my complaints, your not looking hard enough. Then again, considering you take my complaint about the Dunmer boss in COS rubberbanding across the room like it -allways has- and then spew mechanical lectures at me, your not interested in speaking. Your interested in educating the heathen.
Maz is buggered no matter how you slice it. If you get off on that extreme difficulty, fine. There are plenty of games that cater to you. I suggest you go play them. You call the game spawning amber shades, totems, and adds with CC all at once fun? I call it *** design with very little counter outside of DPS burn we no longer have.
You say that it gets more fun the more you do it. I dont. I dont equate frustration with fun. I think you've brainwashed yourself into liking it through brute force repition, and I have no desire to do it myself. I hear the same thing from dark souls players, who break their minds into enjoying it, maybe you'd fit in well over there.
And I have nothing more to say since I do not think I could actually have a conversation with you. it's clear you intend to talk -at- me, not with me. The dungeons need a nerf. This game does not need to be darksouls. That's my Opinion, you can take it, or leave it.
And, for refrence, the only thing I'd do differently with these dungeons is lower the resistances of health and mobs slightly, across the board, and block the ammount of mechanics that can happen at once. No doubt this angers you. I suggest, again, that you play a game designed for your taste, and not one we all have to share.
@Magdala
Actually you're the one who doesn't seem interested in actual conversation - given you couldn't even spell my name corectly (this is not nitpicking but it makes tagging me useless. In fact you might have tagged some totally random person by name "Magdala" instead)
I also wasn't actually bragging...I could've told you about my speedran no death hms now that you brought that up, but instead I tried to share the knowledge of mechanics with you so maybe you'd realize the dungeons are not so bad and have an easier time next time you run them. But you don't seem interested in that either. Indeed, why use the door someone else pointed you at when you can keep beating your head against the wall while complaining the wall is too hard, right?
This is the attitude I don't understand. Does everyone have to like ROM/COS vet (hm) difficulty(which is nowhere near as bad as you think if you follow mechanics, but it can be challenging even for good groups still)? No. But this is literally TWO dungeons in WHOLE GAME. You can faceroll all the open world, you can rp your way through all the normal dungeons(including dlc ones) and even most vet ones. Heck even IC dungeons are a complete joke to any half decent team these days. Why was/is it so bad for the few of us who do like this sort of content to have just TWO dungeons that cater to us while those not enjoying it can enjoy the other TWENTY FOUR(or twenty six, if you include IC ones) dungeons on both modes just fine? Furthermore, you can also do SotH dungeons on normal mode, that way you get to experience the story, explore the place, get the sets if you need them, you'll even get the pledge key and a chance for motifs that drop there! I just don't understand why it's so godmode awful if just 1% of the game's content (4 man content in this case, not talking Trials here) doesn't cater to your preferences while there're other people that do enjoy it>.<
Also, again, there're very few mechanics happening at the same time. Well on top of my head I can think of maybe 2 - if you count ads spawn as a mechanic. The reason you're getting mechanics happening all at the same time is you're not doing them properly. ...but not like you're interested in that anyway
@Doctordarkspawn
You just burned hours on hours to learn every move of every mob in these dungeons. Don't feel special, anyone can do it if he is lifeless enough. You learned every bug and every boss move and now you feel pain when these dungeons will get nerfed and will make it less time consuming to get same achievements.
@Magdalina Got it right this time. I''m sorry, there's like five people with names like that and quite frankly, being lectured for bringing up a bug does not make me inclined to lisen to you. And it's for that lecture, for bringing up a bug, I know your more interested in talking -at- me, hence the sheer size of your posts. You want to educate the heathens, or eradicate the heathens. I'll continue to treat you like it.
I was gonna write up a huge response but this guy did it in less than ten sentances. Bravo.
Go play dark souls. That's an entire game with hours upon hours worth of content for your difficulty sensibilities. Otherwise you will continue to repurpose and monopolize all content and development time even after you have enough. It's greed. Nothing more. It's so terrible, because it never ends. I've seen it. It never does.
This entire game is a joke. Everything in overland dies in one hit. All the base game dungeons can be soloed on vet how easy they are. DLC dungeons were literally the only challenging 4-man content but we're greedy for wanting it to stay that way?
You want ALL the content in the game to be easy. We just want a few challenging dungeons. And we're the "greedy" ones?
Doctordarkspawn wrote: »MLGProPlayer wrote: »Doctordarkspawn wrote: »Kneighbors wrote: »Doctordarkspawn wrote: »Doctordarkspawn wrote: »Look. We agreed on many points (remember Morrowind turning ESO into Dark Souls? ). But SotH difficulty? Please.Doctordarkspawn wrote: »The problem with the DLC dungeons was they have allways been brutally hard and that was when we could just build full damage and so on. Honestly, now that we've been nerfed into oblivion, Tank resource sustain driven into the ground, this isn't far enough.
They need to be further nerfed because of how much we have been nerfed. It is what it is. We've allways been on the brink of not being able to complete content with the tools given, and upon re-inspection I dont think player want has had anything to do with it. So bring more, nerf the content more, lets get actual even playing fields for these super hard dungeons.
Casual has nothing to do with it. Entitled has nothing to do with it. The difficulty people have fell in love with has been a side product of mismanagement, only appealing to those who either fanatically love the game and will never see anything wrong with it, or their lifestyle, or those who equate frustration to fun. And it needs to go. Of course, for it to get there several changes would be needed to be made to the combat system at large, so I'll take it where I can.
I'm not buying the new dungeons so I dont have a horse in that race, but still. Shadows of the Hist has allways needed a nerf, and Mazzatuns nerf does not go far enough. Nerf them more. It's time for the mismanagement difficulty to end.
The only thing you need for them is the group willing to communicate. Ideally - people who already know mechanics, than these dungs are a breeze. But if they don't, it's totally ok for as long as they are willing to communicate.
I'll just quote myself:FYI, petless magsorc in Julianos here. Obtained both Mazzatun and Cradle skins on ~350CP. 45+% of group DPS solid. In Homestead, yes. In Morrowind you'll have to be 400CP+. And I'm talking about skins, not just completion of vet.
All you need is knowledge of mechanics (and guides are there, all possible guides are there) and all skip-routes for mobs in vRoM
I'm freaking casual with 30k DPS on skele and in half crafted gear. Just 2 days ago I dragged 230CP stamNB through vCoS with only one wipe (he needed a mask). Do you know how we wiped? This stamNB and tank didn't know how to get out of Catacombs. They were paired twice and died together twice. First time I managed to rez tank in time, second time - nope.
Was this dungeon's fault? LOLnope
So let's see. One lowbie noob DD (with low DPS) + decent (not good, 30k is decent but nowhere near ceiling) experienced DD me + noob tank + experienced healer = only one wipe.
There is nothing difficult in these dungeons once you learn them. Absolutely nothing.
It's people who refuse to listen and to learn who are the problem - and that's on humanity, not poor dungeons.
For the most part, I agree. Where I dont, it's because those mechanics are a crapshoot.
Velindra's little orb patterns are a crapshoot. Mazzatuns final boss, whether it decides to spawn all the mechanics at once and get you killed, is a crapshoot. Good for you for being better than anyone else but your skill does not make the final boss of maz, any less bull.
The problem is generally speaking when mechanics become chance-based or have very little counter-ability. And their working to remove that. Velindreth is geting alot more interruptable, now if they would limit the ammount of mechanics that the final boss of Maz can use? I would take that.
"There is nothing difficult in these dungeons once you learn them". Geting hit with an Amberpalsm manifestation, and Totem at once is difficult. Watching the second major boss of Cradle of shaddows rubberband across the arena and hit me is impossible. These dungeons still have issues, and I'm sorry, I'm never going to stop harping on them. Dunno what your trying to pull here. Human error cannot explain -all- of it. I've beat both on Vet, I know I could prolly get both skins if I wanted to build full meta and run with the same but I dont, but I -also- recognize that most of the issues these dungeons have, are chance based.
I'd also like to point out, for two dungeons that require extensive communication, that ESO on PC still has no voice option. Seems kinda counter-intuitive.
@Dantaria
I'm not Dantaria but I do think that just because you don't want to put in the effort required to learn these dungeons(which is not a bad thing btw, there're thousands of other things you can enjoy in the game, not everyone has to like same thing. It simply means these dungeons are not for you), doesn't mean they should be nerfed.
Far as vchat goes, there's Discord, TS and a gazillion other options. My no death hm speedruns there were without voicechat though. Just saying.
Velindra? Do you mean Velidreth? ...how many times have you actually done it to call her Velindra?;) If by little orb you mean Orb of Spite then that's the only nerf I could agree with due to it being able to proc 2-3 times in a row for ~20k dmg each - and that's one thing they did NOT nerf. Lol. The spores, that were nerfed, are a mechanics issue. Get a tank whose highest resource is health, get him to slot high cost ulti and never use it and only get health spores ever again.
Maz final boss has pretty clear patterns. She summons first amber shade at ~2/3 health and second at ~1/3. She summons ads on timer(and she doesn't summon ads when ambershades are up). It goes a lot easier if you can dps her to 2/3 before first ads spawn(which only needs like 25k dps a person btw iirc), but if you can't, you focus ads. Actually you always focus ads when they're up, only thing that gets more priority is the totem.
The boss cannot do totem and statue at once. If you got hit by totem while having statue, you took too long killing the statue. If you got hit by statue while killing the totem, you took too long killing the totem. There is a dps race element involved in ROM HM but ~20-25k dps is enough to pass it just fine if everyone knows what they are doing and this is a fine requirement for most challenging 4 man content in game.
Amber shades are safe time. You kill ads if there're any and charge your ultimates/restore resources. If you kill amber shades while still having ads up, yeah you will be in trouble, but that's on you. She will immediately do the vision and summon ads after amber shade stage, and this is when everyone needs to move to statue together, healer spams a lot of heals, tank if they can use a lot of shields, you strafe around avoiding aoe and kill statue asap, then she does totem and you move onto that. ONE decent dps is capable of killing a totem in time. It's ideal if you alternate your ultis, someone uses their on totem and someone on ads so you don't get overwhelmed.
The seeming cluster...mess of mechanics gets a lot easier and even fun as you get more used to it. You start getting better at it and feel proud for finally managing it all flawlessly. Along with nerfing mechanics, they nerf that feeling too...and that's the feeling a lot of us run dungeons for. Also, you are right about rng based mechanics partially, for example it's very hard for the group in RoM if healer gets statue in execute. There're ways to counter that - dps slotting off heals, tank spamming shield on healer, dps being high enough to kill boss before healer dies - but it is a lot harder than when healer does not get the vision. There's also rng involved in open doors in Veli's maze. But funny things, they did NOT nerf that. They nerfed stellar mechanics that were not rng dependant and simply required you to know and follow them in order to succeed.
I'm also not sure who you mean by "second major CoS boss". The dunmer guy? He has very clear patterns too. First off he becomes increasingly more difficult the worse your dps is. With great dps he will do his teleport thing like once or twice maybe, with 7k group dps he will do it 494797 times. However it still isn't a direct dps race, it's doable with literally any dps if you pay attention. His teleport thing is blockable(also shieldable, you should nearly always have shield up there if you're magicka) and you can usually see it coming so block. It also shouldn't one shot you even if you don't block - unless you stay there afterwards. It will spawn aoe where it hit you so after blocking, get out of it and get ready to bash. He will jump to the person having agro last and pin them down, after which you need to bash the chain holding ads. All his other attacks are tauntable(or small radius AoEs which you have no excuse to stand in unless tank).
All I see is bragging and nitpicking at my spelling (Or mistaken identity.). This was made late at night. Some mistakes will be made, but otherwise, If you cant understand my complaints, your not looking hard enough. Then again, considering you take my complaint about the Dunmer boss in COS rubberbanding across the room like it -allways has- and then spew mechanical lectures at me, your not interested in speaking. Your interested in educating the heathen.
Maz is buggered no matter how you slice it. If you get off on that extreme difficulty, fine. There are plenty of games that cater to you. I suggest you go play them. You call the game spawning amber shades, totems, and adds with CC all at once fun? I call it *** design with very little counter outside of DPS burn we no longer have.
You say that it gets more fun the more you do it. I dont. I dont equate frustration with fun. I think you've brainwashed yourself into liking it through brute force repition, and I have no desire to do it myself. I hear the same thing from dark souls players, who break their minds into enjoying it, maybe you'd fit in well over there.
And I have nothing more to say since I do not think I could actually have a conversation with you. it's clear you intend to talk -at- me, not with me. The dungeons need a nerf. This game does not need to be darksouls. That's my Opinion, you can take it, or leave it.
And, for refrence, the only thing I'd do differently with these dungeons is lower the resistances of health and mobs slightly, across the board, and block the ammount of mechanics that can happen at once. No doubt this angers you. I suggest, again, that you play a game designed for your taste, and not one we all have to share.
@Magdala
Actually you're the one who doesn't seem interested in actual conversation - given you couldn't even spell my name corectly (this is not nitpicking but it makes tagging me useless. In fact you might have tagged some totally random person by name "Magdala" instead)
I also wasn't actually bragging...I could've told you about my speedran no death hms now that you brought that up, but instead I tried to share the knowledge of mechanics with you so maybe you'd realize the dungeons are not so bad and have an easier time next time you run them. But you don't seem interested in that either. Indeed, why use the door someone else pointed you at when you can keep beating your head against the wall while complaining the wall is too hard, right?
This is the attitude I don't understand. Does everyone have to like ROM/COS vet (hm) difficulty(which is nowhere near as bad as you think if you follow mechanics, but it can be challenging even for good groups still)? No. But this is literally TWO dungeons in WHOLE GAME. You can faceroll all the open world, you can rp your way through all the normal dungeons(including dlc ones) and even most vet ones. Heck even IC dungeons are a complete joke to any half decent team these days. Why was/is it so bad for the few of us who do like this sort of content to have just TWO dungeons that cater to us while those not enjoying it can enjoy the other TWENTY FOUR(or twenty six, if you include IC ones) dungeons on both modes just fine? Furthermore, you can also do SotH dungeons on normal mode, that way you get to experience the story, explore the place, get the sets if you need them, you'll even get the pledge key and a chance for motifs that drop there! I just don't understand why it's so godmode awful if just 1% of the game's content (4 man content in this case, not talking Trials here) doesn't cater to your preferences while there're other people that do enjoy it>.<
Also, again, there're very few mechanics happening at the same time. Well on top of my head I can think of maybe 2 - if you count ads spawn as a mechanic. The reason you're getting mechanics happening all at the same time is you're not doing them properly. ...but not like you're interested in that anyway
@Doctordarkspawn
You just burned hours on hours to learn every move of every mob in these dungeons. Don't feel special, anyone can do it if he is lifeless enough. You learned every bug and every boss move and now you feel pain when these dungeons will get nerfed and will make it less time consuming to get same achievements.
@Magdalina Got it right this time. I''m sorry, there's like five people with names like that and quite frankly, being lectured for bringing up a bug does not make me inclined to lisen to you. And it's for that lecture, for bringing up a bug, I know your more interested in talking -at- me, hence the sheer size of your posts. You want to educate the heathens, or eradicate the heathens. I'll continue to treat you like it.
I was gonna write up a huge response but this guy did it in less than ten sentances. Bravo.
Go play dark souls. That's an entire game with hours upon hours worth of content for your difficulty sensibilities. Otherwise you will continue to repurpose and monopolize all content and development time even after you have enough. It's greed. Nothing more. It's so terrible, because it never ends. I've seen it. It never does.
This entire game is a joke. Everything in overland dies in one hit. All the base game dungeons can be soloed on vet how easy they are. DLC dungeons were literally the only challenging 4-man content but we're greedy for wanting it to stay that way?
You want ALL the content in the game to be easy. We just want a few challenging dungeons. And we're the "greedy" ones?
And yet more talking at me, and not lisening.
I want for everyone to get what they want. I want for those who want difficulty to no longer conflict with the people that dont. I want for the game to be accessable, and my repeated proposal for four difficulty settings, tweaked to give players the exact experience they want, based on individual want, is how I propose to do that. A difficulty for those who want something a bit more challenging than normal, but a bit less than what vet is now. Players who think, like you, that vet is too easy.
I've never wanted the game to be easy for everyone. I'm just tired of suffering for your fun. Tired of having the only choices being full blast or 'kiddie pool'. But I can allready tell you'd -hate- this idea, and are thus selfish, wanting difficulty for the reason of being special. For being one of the elite few able to complete it. It does not matter, that you'd be geting that anyway. Giving anyone any ground is unacceptable, isn't it?
Edit: Dying in one hit? Your either trolling or not worth lisening to after hyperbole like that.
Doctordarkspawn wrote: »MLGProPlayer wrote: »Doctordarkspawn wrote: »MLGProPlayer wrote: »GreenhaloX wrote: »So I read the patch notes for the upcoming horns of the reach DLC, and while I have no opinion on most of it...this is concerning. ZoS is nerfing vWGT(again), vICP(again), vCoS, AND vRoM. Why? What did we do for you to make some of the ONLY fun and challenging 4-man content in the game easier? Don't we have enough faceroll easy dungeons? I barely even play non-DLC dungeons anymore because they are so pathetically easy...
I guess that's why those DLC dungeons are being nerfed.. is because not everybody are super gamers. Sure, it is quite easy for you super gamer type guys, but a lot of people/players still have trouble with those dungeons. Appease the masses, not the 1 percenter, such as yourself, seemingly.
You have normal version. Vet should be for players who want a challenge.
@MLGProPlayer
See, this is an arguement I dont get. Because this is the only MMO I've ever seen with a difficulty system this binary.
I mean look at WoW, it has five if I remember correctly. Why not do the same here? It only adds options, including options for, as you say, the people who want a challenge.
Then again, no player who's wanted to keep as many people out of vet has possible has ever liked that idea. Likely because their like the OP, and want to feel good about themselves by doing stuff nobody else can over actually giving options.
Vet dungeons are extremely easy. Anyone who wants to can complete them. You can go in with any gear and any rotation.
Literally all you need to do is run it a few times so you see the boss mechanics. And if you're too lazy for that, then just watch a Youtube video or read a guide. There is nothing that can surprise you after that. The fights are all scripted. This isn't Dark Souls. You don't need to block and parry on a dime. ESO is a very forgiving game, so once you learn the mechanics (which takes no more than an hour or two), it becomes a cakewalk.
And that was before the nerfs. This isn't something only "elites" can complete.
So basicly, it's easy in your opinion so it needs be harder. Because you wanna feel special.
Yet more difficulty lobbying from a position of greed. I rest my case. It is the primary and soul motivator for this type of talk.
@Doctordarkspawn
Greed is when players demand items or achievements handed to them that they're not capable of. What would happen if a 3rd, 4th or 5th difficulty would be introduced, possibly with better loot as the difficulty goes up? Right, people would still ask for nerfs, because then they wouldn't be able to get the loot or the achievements of the harder modes. It would be exactly the same. I guess there are just a lot of people out there who love participation trophies.
As for the new achievement for entering the dungeons, yes, that has been in previous dungeons too. My point was that this is the exact thing that's been argued here for by the people who advocate further nerfs. Stuff to feel awesome about without actually having done anything.
MLGProPlayer wrote: »Doctordarkspawn wrote: »MLGProPlayer wrote: »Doctordarkspawn wrote: »MLGProPlayer wrote: »GreenhaloX wrote: »So I read the patch notes for the upcoming horns of the reach DLC, and while I have no opinion on most of it...this is concerning. ZoS is nerfing vWGT(again), vICP(again), vCoS, AND vRoM. Why? What did we do for you to make some of the ONLY fun and challenging 4-man content in the game easier? Don't we have enough faceroll easy dungeons? I barely even play non-DLC dungeons anymore because they are so pathetically easy...
I guess that's why those DLC dungeons are being nerfed.. is because not everybody are super gamers. Sure, it is quite easy for you super gamer type guys, but a lot of people/players still have trouble with those dungeons. Appease the masses, not the 1 percenter, such as yourself, seemingly.
You have normal version. Vet should be for players who want a challenge.
@MLGProPlayer
See, this is an arguement I dont get. Because this is the only MMO I've ever seen with a difficulty system this binary.
I mean look at WoW, it has five if I remember correctly. Why not do the same here? It only adds options, including options for, as you say, the people who want a challenge.
Then again, no player who's wanted to keep as many people out of vet has possible has ever liked that idea. Likely because their like the OP, and want to feel good about themselves by doing stuff nobody else can over actually giving options.
Vet dungeons are extremely easy. Anyone who wants to can complete them. You can go in with any gear and any rotation.
Literally all you need to do is run it a few times so you see the boss mechanics. And if you're too lazy for that, then just watch a Youtube video or read a guide. There is nothing that can surprise you after that. The fights are all scripted. This isn't Dark Souls. You don't need to block and parry on a dime. ESO is a very forgiving game, so once you learn the mechanics (which takes no more than an hour or two), it becomes a cakewalk.
And that was before the nerfs. This isn't something only "elites" can complete.
So basicly, it's easy in your opinion so it needs be harder. Because you wanna feel special.
Yet more difficulty lobbying from a position of greed. I rest my case. It is the primary and soul motivator for this type of talk.
They are objectively easy. I am not a "skilled" gamer. Beating dungeons in this game is a matter of effort. You either put the effort in to learn the mechanics or you don't (this game doesn't rely on twitch reflexes or quick thinking; it's very forgiving). If you don't think learning mechanics to overcome a challenge is fun, then so be it. But don't take other people's fun away.
In fact, I'd bet you a million in-game gold that you can complete the DLC dungeons on live right now if you took a few hours to learn the mechanics. You simply choose not to. That is no one's problem but your own.
Yes, by all means, introduce a 3rd difficulty. None of the players you deem so selfish would reject that. But we all know what happens in reality. ZOS doesn't add another difficulty. They simply nerf stuff if people QQ long enough. Hence the reaction of many players who enjoy a bit harder content - we don't want it to be watered down like 99% of the game already is.
Joy_Division wrote: »They are nerfing these dungeons because with the Morrowind nerfs, the '"ceiling" needed for player skill to complete them is too high in their eyes.
Saw this - and called this - coming during the Morrowind PTS process.
Joy_Division wrote: »They are nerfing these dungeons because with the Morrowind nerfs, the '"ceiling" needed for player skill to complete them is too high in their eyes.
Saw this - and called this - coming during the Morrowind PTS process.
To be honest the whole, "lower the ceiling raise the floor" mantra that they've been chanting was just complete horsesh*t, because the ceiling stayed in place, but the floor was sunk into the basement. The people who had troubles with these dungeons before are likely having a real bad time now. Besides with Horns of the Reach the Shadows of the Hist update will be a year old, so you have to figure that they would nerf it to ease the newer players into them, considering how they've done the same with all other dungeons. We lose some difficulty with the old dungeons and gain some with the two new ones.