DocFrost72 wrote: »Publius_Scipio wrote: »DocFrost72 wrote: »Publius_Scipio wrote: »DocFrost72 wrote: »Publius_Scipio wrote: »Anne_Firehawk wrote: »All the people crying about macroing/whatever when theres a global cooldown which can NOT be circumvented - priceless
You can't write and fire off a macro to reproduce an animation cancel of a couple of attacks?
To explain where the disconnect is:
You cannot simultaneously cast crushing shock and hardened ward. There must be time in between the use of skills. A macro can be used so that you press a button (for simplicity, 1) and have the keystrokes read as pressing one, left click and 4 (your shield) in sequence. Note, I said in sequence. You could, of course, set macros to spam your one and 4 key together, but it would not cast both at once.
Macros can't rewrite code. It just won't work that way.
And then there are some people that think it can, but can never seem to replicate it.
So you can't write a macro to account for the small gap in time necessary? The sequence you spoke of. So in theory all you need to do is press one key and you pull off a small attack combo.
I'm not sure exactly what you're asking. Are you asking if I can press one key and have it activate ten attacks? Sure can: not at once, which is what people think it does.
I hold left click I can chain a million heavy attacks back to back. Exact same situation.
Can a macro be written, taking in account the global cool down, which would essentially make an animation canceling combo, block casting, etc, essentially a 100% guaranteed success?
The same way players can "manually" animation cancel, can't a macro be written to do the same thing without the possibility of error because all it requires is one key press?
In a lag free environment, yes! Just remember you have to program the timing of your macro. As others said, if your ping drops you lose out to manual input, if it raises your macro won't work right. That, and if you take the example I gave (CS, LA, ward combo) and activate it when your shields are full, you wasted a bunch of magicka.
The short answer to your question: yes, if your ping is stable over the course of your entire play period, it will be better than manual input on timing alone.
White wabbit wrote: »Funny how sounds like lag is the go to answer for some
JamieAubrey wrote: »ANYTHING EVER GOING TO BE DONE ABOUT THIS [PC/EU]
I BET MOST KNOW WHO THEY ARE AND NO ITS NOT FROM LAG ETC ITS THESE SORCS WITH 25K SHIELDS AND MACRO'ING ALL SKILLS TO FIRE OFF AT ONCE
I lay dead and watched a Sorc do his rotation and CLEARLY he was managing to get off skills at such a fast pace its impossible to do any other way
Crushing Shock, takes me at least 2-3 seconds to fire off 2 , not this guy, 3 IN A SECOND - EXPLAIN
I normally dont care but enough is enough
@JamieAubrey i love you vex.
Publius_Scipio wrote: »DocFrost72 wrote: »Publius_Scipio wrote: »DocFrost72 wrote: »Publius_Scipio wrote: »DocFrost72 wrote: »Publius_Scipio wrote: »Anne_Firehawk wrote: »All the people crying about macroing/whatever when theres a global cooldown which can NOT be circumvented - priceless
You can't write and fire off a macro to reproduce an animation cancel of a couple of attacks?
To explain where the disconnect is:
You cannot simultaneously cast crushing shock and hardened ward. There must be time in between the use of skills. A macro can be used so that you press a button (for simplicity, 1) and have the keystrokes read as pressing one, left click and 4 (your shield) in sequence. Note, I said in sequence. You could, of course, set macros to spam your one and 4 key together, but it would not cast both at once.
Macros can't rewrite code. It just won't work that way.
And then there are some people that think it can, but can never seem to replicate it.
So you can't write a macro to account for the small gap in time necessary? The sequence you spoke of. So in theory all you need to do is press one key and you pull off a small attack combo.
I'm not sure exactly what you're asking. Are you asking if I can press one key and have it activate ten attacks? Sure can: not at once, which is what people think it does.
I hold left click I can chain a million heavy attacks back to back. Exact same situation.
Can a macro be written, taking in account the global cool down, which would essentially make an animation canceling combo, block casting, etc, essentially a 100% guaranteed success?
The same way players can "manually" animation cancel, can't a macro be written to do the same thing without the possibility of error because all it requires is one key press?
In a lag free environment, yes! Just remember you have to program the timing of your macro. As others said, if your ping drops you lose out to manual input, if it raises your macro won't work right. That, and if you take the example I gave (CS, LA, ward combo) and activate it when your shields are full, you wasted a bunch of magicka.
The short answer to your question: yes, if your ping is stable over the course of your entire play period, it will be better than manual input on timing alone.
Ok. But the reality is players can properly program a macro to unload an animation cancel combo of their choice and only have to press one key. Taking away the inherent possibility of human error in having to manually successfully animation cancel.
Players used to say get good learn to animation cancel. Macros, as you seem to confirm, make that a moot point.
Malamar1229 wrote: »I hope i dont get into trouble for posting this, but there ARE several youtube videos demonstrating how to macro.
I personally have a mechanical keyboard with 6 G keys that allow programming. I dont know how to do it though.
https://www.youtube.com/watch?v=BpZa4c-WZoE
I cant watch vids on my work computer, but I think this is the one to which I was referring earlier.
That's fine.. He's not breaking any GCD's.. just macroing a barswap/cast/barswap.. Its no faster than doing it manually, has no flexibility like if you want to stay on the other bar rather than swap back, and I can see it getting screwy when its laggy.. you can compensate for that manually but not with a macro using set delay intervals.
I don't macro in ESO, I don't see the point.. I can easily reach and use all my skills/abilities without having to take my hand away from WASD.. Other games I have... older MMO's which have 3-5 bars full of 10 skills each, many with cooldowns... and you use them all... there's a definite advantage to macro's there.. but not here though.
Publius_Scipio wrote: »DocFrost72 wrote: »Publius_Scipio wrote: »DocFrost72 wrote: »Publius_Scipio wrote: »Anne_Firehawk wrote: »All the people crying about macroing/whatever when theres a global cooldown which can NOT be circumvented - priceless
You can't write and fire off a macro to reproduce an animation cancel of a couple of attacks?
To explain where the disconnect is:
You cannot simultaneously cast crushing shock and hardened ward. There must be time in between the use of skills. A macro can be used so that you press a button (for simplicity, 1) and have the keystrokes read as pressing one, left click and 4 (your shield) in sequence. Note, I said in sequence. You could, of course, set macros to spam your one and 4 key together, but it would not cast both at once.
Macros can't rewrite code. It just won't work that way.
And then there are some people that think it can, but can never seem to replicate it.
So you can't write a macro to account for the small gap in time necessary? The sequence you spoke of. So in theory all you need to do is press one key and you pull off a small attack combo.
I'm not sure exactly what you're asking. Are you asking if I can press one key and have it activate ten attacks? Sure can: not at once, which is what people think it does.
I hold left click I can chain a million heavy attacks back to back. Exact same situation.
Can a macro be written, taking in account the global cool down, which would essentially make an animation canceling combo, block casting, etc, essentially a 100% guaranteed success?
The same way players can "manually" animation cancel, can't a macro be written to do the same thing without the possibility of error because all it requires is one key press?
Publius_Scipio wrote: »DocFrost72 wrote: »Publius_Scipio wrote: »DocFrost72 wrote: »Publius_Scipio wrote: »Anne_Firehawk wrote: »All the people crying about macroing/whatever when theres a global cooldown which can NOT be circumvented - priceless
You can't write and fire off a macro to reproduce an animation cancel of a couple of attacks?
To explain where the disconnect is:
You cannot simultaneously cast crushing shock and hardened ward. There must be time in between the use of skills. A macro can be used so that you press a button (for simplicity, 1) and have the keystrokes read as pressing one, left click and 4 (your shield) in sequence. Note, I said in sequence. You could, of course, set macros to spam your one and 4 key together, but it would not cast both at once.
Macros can't rewrite code. It just won't work that way.
And then there are some people that think it can, but can never seem to replicate it.
So you can't write a macro to account for the small gap in time necessary? The sequence you spoke of. So in theory all you need to do is press one key and you pull off a small attack combo.
I'm not sure exactly what you're asking. Are you asking if I can press one key and have it activate ten attacks? Sure can: not at once, which is what people think it does.
I hold left click I can chain a million heavy attacks back to back. Exact same situation.
Can a macro be written, taking in account the global cool down, which would essentially make an animation canceling combo, block casting, etc, essentially a 100% guaranteed success?
The same way players can "manually" animation cancel, can't a macro be written to do the same thing without the possibility of error because all it requires is one key press?
this just shows how much bull....t you are spouting, out from ignorance, and claiming that you hold the truth.
Macros don't work like that because THIS GAME HAS LATENCY.....you can not reliable macro a ac into a heavy hit into something else, let alone 3-4 skills sequences+ bar swaps DUE TO LATENCY and GLOBVAL COOLDOWN.
Why do you even speak if you don't have even the 2% knowledge about these things?
Are you jumping on some sort of hate bandwagon? Take your bull....t elsewhere kiddo, you proved that you are as ignorant as you can get( regarding this macro stuff).The OP is just an I.....t who got spamed hit by lag like most of us did and come to the forums complaining about cheaters....not knowing how ONLINE GGAMES WHOIM ARE LAGGING WORKS.
Again, why the hell are you even doing these acusations when they are not true at all.
I will send u a MAMBA Razer...go macro a weave crush sequence of just 2 skills SEE HOW GOOD IT WORKS....
Hint: it won't, DUE TO LATENCY IN GAME
jEEEEZ, THESE FORUMS
nerf nb btw, just because I don't like their faces
Publius_Scipio wrote: »Everyone is discussing macros when I have heard (and it doesn't sound impossible) that as ZOS updates and changes things in order to combat things such as Cheat Engine, someone goes and updates Cheat Engine to keep it working.
Can anyone honestly say CE use has been eradicated from ESO?
Publius_Scipio wrote: »Everyone is discussing macros when I have heard (and it doesn't sound impossible) that as ZOS updates and changes things in order to combat things such as Cheat Engine, someone goes and updates Cheat Engine to keep it working.
Can anyone honestly say CE use has been eradicated from ESO?
Malamar1229 wrote: »Publius_Scipio wrote: »Everyone is discussing macros when I have heard (and it doesn't sound impossible) that as ZOS updates and changes things in order to combat things such as Cheat Engine, someone goes and updates Cheat Engine to keep it working.
Can anyone honestly say CE use has been eradicated from ESO?
It has not.
Publius_Scipio wrote: »Everyone is discussing macros when I have heard (and it doesn't sound impossible) that as ZOS updates and changes things in order to combat things such as Cheat Engine, someone goes and updates Cheat Engine to keep it working.
Can anyone honestly say CE use has been eradicated from ESO?
you see this, kiddo?
imgur.com/a/Ct58p
IT DOES NOT WORK
Publius_Scipio wrote: »DocFrost72 wrote: »Publius_Scipio wrote: »DocFrost72 wrote: »Publius_Scipio wrote: »DocFrost72 wrote: »Publius_Scipio wrote: »Anne_Firehawk wrote: »All the people crying about macroing/whatever when theres a global cooldown which can NOT be circumvented - priceless
You can't write and fire off a macro to reproduce an animation cancel of a couple of attacks?
To explain where the disconnect is:
You cannot simultaneously cast crushing shock and hardened ward. There must be time in between the use of skills. A macro can be used so that you press a button (for simplicity, 1) and have the keystrokes read as pressing one, left click and 4 (your shield) in sequence. Note, I said in sequence. You could, of course, set macros to spam your one and 4 key together, but it would not cast both at once.
Macros can't rewrite code. It just won't work that way.
And then there are some people that think it can, but can never seem to replicate it.
So you can't write a macro to account for the small gap in time necessary? The sequence you spoke of. So in theory all you need to do is press one key and you pull off a small attack combo.
I'm not sure exactly what you're asking. Are you asking if I can press one key and have it activate ten attacks? Sure can: not at once, which is what people think it does.
I hold left click I can chain a million heavy attacks back to back. Exact same situation.
Can a macro be written, taking in account the global cool down, which would essentially make an animation canceling combo, block casting, etc, essentially a 100% guaranteed success?
The same way players can "manually" animation cancel, can't a macro be written to do the same thing without the possibility of error because all it requires is one key press?
In a lag free environment, yes! Just remember you have to program the timing of your macro. As others said, if your ping drops you lose out to manual input, if it raises your macro won't work right. That, and if you take the example I gave (CS, LA, ward combo) and activate it when your shields are full, you wasted a bunch of magicka.
The short answer to your question: yes, if your ping is stable over the course of your entire play period, it will be better than manual input on timing alone.
Ok. But the reality is players can properly program a macro to unload an animation cancel combo of their choice and only have to press one key. Taking away the inherent possibility of human error in having to manually successfully animation cancel.
Players used to say get good learn to animation cancel. Macros, as you seem to confirm, make that a moot point.
I'm encouraging the community to come together and post good quality reports which help ZOS deal with issues.Turelus - I cant see why your continually encouraging players to squander there playtime. Maybe best encouraging ZOS (The company getting paid to 'make' the game) to test the content before releasing it.
SlinkySlack wrote: »press button rapidly for crushing shock, then RAPIDLY press the block and release block and press block and release, can do 2 to 3 crushing shocks per 1 to 2 sec. Well at least for me on the PS4, we have no macros and stuff like that.
^^ this is still considered low firing rate by some, I'm still learning and some skills, animation cancel others perfectly while some can not be animation cancelled at all.
JamieAubrey wrote: »ANYTHING EVER GOING TO BE DONE ABOUT THIS [PC/EU]
I BET MOST KNOW WHO THEY ARE AND NO ITS NOT FROM LAG ETC ITS THESE SORCS WITH 25K SHIELDS AND MACRO'ING ALL SKILLS TO FIRE OFF AT ONCE
I lay dead and watched a Sorc do his rotation and CLEARLY he was managing to get off skills at such a fast pace its impossible to do any other way
Crushing Shock, takes me at least 2-3 seconds to fire off 2 , not this guy, 3 IN A SECOND - EXPLAIN
I normally dont care but enough is enough
Publius_Scipio wrote: »DocFrost72 wrote: »Publius_Scipio wrote: »DocFrost72 wrote: »Publius_Scipio wrote: »DocFrost72 wrote: »Publius_Scipio wrote: »Anne_Firehawk wrote: »All the people crying about macroing/whatever when theres a global cooldown which can NOT be circumvented - priceless
You can't write and fire off a macro to reproduce an animation cancel of a couple of attacks?
To explain where the disconnect is:
You cannot simultaneously cast crushing shock and hardened ward. There must be time in between the use of skills. A macro can be used so that you press a button (for simplicity, 1) and have the keystrokes read as pressing one, left click and 4 (your shield) in sequence. Note, I said in sequence. You could, of course, set macros to spam your one and 4 key together, but it would not cast both at once.
Macros can't rewrite code. It just won't work that way.
And then there are some people that think it can, but can never seem to replicate it.
So you can't write a macro to account for the small gap in time necessary? The sequence you spoke of. So in theory all you need to do is press one key and you pull off a small attack combo.
I'm not sure exactly what you're asking. Are you asking if I can press one key and have it activate ten attacks? Sure can: not at once, which is what people think it does.
I hold left click I can chain a million heavy attacks back to back. Exact same situation.
Can a macro be written, taking in account the global cool down, which would essentially make an animation canceling combo, block casting, etc, essentially a 100% guaranteed success?
The same way players can "manually" animation cancel, can't a macro be written to do the same thing without the possibility of error because all it requires is one key press?
In a lag free environment, yes! Just remember you have to program the timing of your macro. As others said, if your ping drops you lose out to manual input, if it raises your macro won't work right. That, and if you take the example I gave (CS, LA, ward combo) and activate it when your shields are full, you wasted a bunch of magicka.
The short answer to your question: yes, if your ping is stable over the course of your entire play period, it will be better than manual input on timing alone.
Ok. But the reality is players can properly program a macro to unload an animation cancel combo of their choice and only have to press one key. Taking away the inherent possibility of human error in having to manually successfully animation cancel.
Players used to say get good learn to animation cancel. Macros, as you seem to confirm, make that a moot point.
Malamar1229 wrote: »I hope i dont get into trouble for posting this, but there ARE several youtube videos demonstrating how to macro.
I personally have a mechanical keyboard with 6 G keys that allow programming. I dont know how to do it though.
https://www.youtube.com/watch?v=BpZa4c-WZoE
I cant watch vids on my work computer, but I think this is the one to which I was referring earlier.
There is an internal global cooldown on skills of 1 second. even if you macro a animation cancel you cant beat the cooldown lol ..
So many people wrong in here. There is no maco 5 attacks. you probably got hit bu a crushing shock that is 3x attacks + an enchant + a proc and a light attack or something that landed the same time.
Chill out.
Learn the mechanics.
Git Gud.
You remind me of those people who swore out that it was just naturally high ultimate regeneration when those videos started popping of people casting Meteor 8 to 10 times back after back. Lmao. You keep believing that there is no foul play at hand.
Publius_Scipio wrote: »DocFrost72 wrote: »Publius_Scipio wrote: »DocFrost72 wrote: »Publius_Scipio wrote: »Anne_Firehawk wrote: »All the people crying about macroing/whatever when theres a global cooldown which can NOT be circumvented - priceless
You can't write and fire off a macro to reproduce an animation cancel of a couple of attacks?
To explain where the disconnect is:
You cannot simultaneously cast crushing shock and hardened ward. There must be time in between the use of skills. A macro can be used so that you press a button (for simplicity, 1) and have the keystrokes read as pressing one, left click and 4 (your shield) in sequence. Note, I said in sequence. You could, of course, set macros to spam your one and 4 key together, but it would not cast both at once.
Macros can't rewrite code. It just won't work that way.
And then there are some people that think it can, but can never seem to replicate it.
So you can't write a macro to account for the small gap in time necessary? The sequence you spoke of. So in theory all you need to do is press one key and you pull off a small attack combo.
I'm not sure exactly what you're asking. Are you asking if I can press one key and have it activate ten attacks? Sure can: not at once, which is what people think it does.
I hold left click I can chain a million heavy attacks back to back. Exact same situation.
Can a macro be written, taking in account the global cool down, which would essentially make an animation canceling combo, block casting, etc, essentially a 100% guaranteed success?
The same way players can "manually" animation cancel, can't a macro be written to do the same thing without the possibility of error because all it requires is one key press?
DisgracefulMind wrote: »Was this sorc using a lightning staff? I use a lightning staff often and sometimes my character will freeze up even if I'm using skills and as soon as I weapon swap or something they all fire off at once. It's really irritating /:
Not saying this is what you saw, but it has a high chance of being what you did. It's caused by lag.
usmcjdking wrote: »DisgracefulMind wrote: »Was this sorc using a lightning staff? I use a lightning staff often and sometimes my character will freeze up even if I'm using skills and as soon as I weapon swap or something they all fire off at once. It's really irritating /:
Not saying this is what you saw, but it has a high chance of being what you did. It's caused by lag.
It's not really a lag issue, it's an animation issue. When this happens (as well as macroslice), skills are read and effects are distributed as necessary when time-appropriate but animations do not play out in an appropriate fashion or at all. When visual feedback no longer provides a confident account of what is occuring, it can be a bit hard to pinpoint the issue.
There have been times when I hit someone with 2-3 Dizzy's and 1 Executioner and all I ever saw was an exceptionally long Heavy Attack animation and the executioner. Time-wise, I did the same damage I should have done in that time frame, but with no visual feedback, the opponent had no idea he was being clobbered.