@Tonnopesce
"only the 1% have the issue, since everyone have payed the price tag on this product." Ha i would say 30% + have them but go on, defend ZOS incompetence.
Tonnopesce wrote: »
2. I'm actually not thoroughly convinced that THEY are convinced that BGs are as broken as we tell them it is. Like unplayably broken. They believe it's something "slightly inconvenient" and that the majority of players that want to play BGs actually do, but have abnormally high queue times. I honestly believe they are that delusional.
Well probably they have server data to check and if the issue is something that only 10% of the playerbase have it is "slightly inconvenient" ( i 've joined several battlegrounds with or without group and know some guys that play only in 4 man pre made)
Anyhow you are right communication is not a zos quality, and we as a playerbase deserve a fix even if only the 1% have the issue, since everyone have payed the price tag on this product.
DreamClown wrote: »Mid. July for consoles! Holy crap. It's only just now Mid. June.
Queued for Battlegrounds, went to 2v2v2 mode. Does it work as intended or is it a bug?
Also my teammate was invisible and I got very long loading screen in the middle of the match. This is pathetic.
Video proof:
https://youtu.be/C8tAMgiXOVg
PS Group finder is bugged too.
vyndral13preub18_ESO wrote: ».Tonnopesce wrote: »
2. I'm actually not thoroughly convinced that THEY are convinced that BGs are as broken as we tell them it is. Like unplayably broken. They believe it's something "slightly inconvenient" and that the majority of players that want to play BGs actually do, but have abnormally high queue times. I honestly believe they are that delusional.
Well probably they have server data to check and if the issue is something that only 10% of the playerbase have it is "slightly inconvenient" ( i 've joined several battlegrounds with or without group and know some guys that play only in 4 man pre made)
Anyhow you are right communication is not a zos quality, and we as a playerbase deserve a fix even if only the 1% have the issue, since everyone have payed the price tag on this product.
I would agree with this. For a while they tried to fix the dungeon finder. But eventually they just stopped trying and stopped responding. I would imagine their numbers said the dungeon finder was good enough. It is sort of sad really.
DreamClown wrote: »Mid. July for consoles! Holy crap. It's only just now Mid. June.
Gives you some idea of their regard for paying customers.
Uncle_Sweetshare wrote: »SwaminoNowlino wrote: »ZOS_GinaBruno wrote: »That's the plan, yep. It'll be in the next console incremental, currently looking at mid-July.@ZOS_GinaBruno Will console get this patch?ZOS_GinaBruno wrote: »Hey guys, just to give you an update, we are testing several fixes relating to the Grouping Tool that should help with the remaining queuing issues. Our plan is to include these in Monday's incremental patch, assuming they pass QA.I can't explain how the issues are being fixed (I'm not a programmer), but can list some of the issues we're currently working on that affect the Grouping Tool and queuing:SwaminoNowlino wrote: »ZOS_GinaBruno wrote: »Hey guys, just to give you an update, we are testing several fixes relating to the Grouping Tool that should help with the remaining queuing issues. Our plan is to include these in Monday's incremental patch, assuming they pass QA.
Can we get some insight into what is broken and what is being done to fix it?
- You can currently join a Battleground with less than two minutes remaining, which along with being less than ideal, also can cause you to get hit with an error message and get kicked back to another queue.
- You will sometimes never get a Ready Check and will be kicked out of the queue after a full group has come together.
- After joining a queue, you'll receive an error message that someone has declined the invite, and will get removed from the queue. We're working on not only fixing this issue, but also clarifying the error message so it's clearer what this means and what's happening.
- You will sometimes encounter a long loading screen when zoning after accepting a Ready Check.
- There are also a handful of backend issues that are resulting in groups failing to form.
Gina,
Really really appreciate the details and updates. You're not at fault for the state of the content, but we really do need to keep an open dialogue going, especially on critical issues such as this.
That being said, mid-July for a patch to fix broken key content really isn't acceptable, and we all know that. Again, not your fault, but that's simply ridiculous. Battlegrounds, a key piece to the Morrowind expansion that we paid for, not being fixed immediately but instead being put off into a future patch is not acceptable. As soon as it passes QA for PC, it should be submitted to console certification, not put off until the next schedule update. Morrowind essentially contains 3 elements. The new zone, the new class, and battlegrounds. 1/3 of the product you sold isn't working.
Its especially egregious since we are all fairly certain this planned fix won't actually fix anything, based off of historical precedent. Best case, console players are looking at Mid-July to play the content they purchased. Most-likely case, it will be September before it will even be close to fixed. Again, this is not acceptable. I don't think I'm being unreasonable or hysterical about this, if I paid for a movie and only got to see 2/3 of what I paid for, do you think that would be fair?
Couple things.
1. The reason they've been radio silent becomes clear. Because just like any other customer service center that sells a product, the second they admit/acknowledge guilt, they owe you something. E.g. all the "I need a refund" posts. So they are trying to avoid that rabbit hole.
2. I'm actually not thoroughly convinced that THEY are convinced that BGs are as broken as we tell them it is. Like unplayably broken. They believe it's something "slightly inconvenient" and that the majority of players that want to play BGs actually do, but have abnormally high queue times. I honestly believe they are that delusional.
3. The fact you have to ask for an explanation on why its broken, instead of one sentence replies, it atrocious. This company has "Community Managers". I mean, what does that even mean? Their job is like 80% communicating with the player base. So, where's the communication? We're on this forum more than they are, and we're not even paid to do it, lol.
I used to feel somewhat remorseful for writing these "hateful" posts about ZoS and their development team, but they have dropped the ball way too many times. Its sad to see a game with such a fantastic platform that could be a leading MMORPG undergo an excruciating slow and painful death.
Its why its the game we love to hate. Its like watching Tiger Woods go from the GOAT to bag boy.
I tried to keep things professional as well, but at a certain point you realize that they couldn't give two sh*ts less about the playerbase. We're living in a day and age where these developing and publishing companies are no longer looking to provide a quality end game product; they do just enough to get it to pass as a functioning product, hype the f*ck out of it, sell as many copies as they can before word gets out that it's broken, then hope that enough people are going to just deal with it until they churn out their next steaming pile of garbage.
It's a disgusting practice, and the only way we're going to stop it from happening is to stop buying into it. People need to refund Morrowind, drop their ESO+ subscriptions, stop buying Crowns, and starve ZOS until they fix their sh*t.
Their companies that can get patches turned over in a week at most every 2 weeks.Its not MS or Sony fault its entirety ZOS that we have to wait until mid july for a fix.mesmerizedish wrote: »DreamClown wrote: »Mid. July for consoles! Holy crap. It's only just now Mid. June.
Gives you some idea of their regard for paying customers.
It has nothing to do with "their regard for paying customers" and everything to do with Sony/Microsoft certification requirements.
The absolute garbage fire of a grouping tool is ZOS's responsibility. The length of console patch certification is not.
mesmerizedish wrote: »DreamClown wrote: »Mid. July for consoles! Holy crap. It's only just now Mid. June.
Gives you some idea of their regard for paying customers.
It has nothing to do with "their regard for paying customers" and everything to do with Sony/Microsoft certification requirements.
The absolute garbage fire of a grouping tool is ZOS's responsibility. The length of console patch certification is not.
and how long until console can get them we have not had any fixed for group finder or BG que do we have to wait till next month's patch meaning weeks with bugged que? @ZOS_GinaBruno really getting tired of console being left with bugs for weeks cuss you like to group as much as you can into one patch sometime you got to suck it up pay for a cert and fix your game in decent amount of time!ZOS_GinaBruno wrote: »Hey guys, just to give you an update, we are testing several fixes relating to the Grouping Tool that should help with the remaining queuing issues. Our plan is to include these in Monday's incremental patch, assuming they pass QA.
ZOS_GinaBruno wrote: »That's the plan, yep. It'll be in the next console incremental, currently looking at mid-July.@ZOS_GinaBruno Will console get this patch?ZOS_GinaBruno wrote: »Hey guys, just to give you an update, we are testing several fixes relating to the Grouping Tool that should help with the remaining queuing issues. Our plan is to include these in Monday's incremental patch, assuming they pass QA.I can't explain how the issues are being fixed (I'm not a programmer), but can list some of the issues we're currently working on that affect the Grouping Tool and queuing:SwaminoNowlino wrote: »ZOS_GinaBruno wrote: »Hey guys, just to give you an update, we are testing several fixes relating to the Grouping Tool that should help with the remaining queuing issues. Our plan is to include these in Monday's incremental patch, assuming they pass QA.
Can we get some insight into what is broken and what is being done to fix it?
- You can currently join a Battleground with less than two minutes remaining, which along with being less than ideal, also can cause you to get hit with an error message and get kicked back to another queue.
- You will sometimes never get a Ready Check and will be kicked out of the queue after a full group has come together.
- After joining a queue, you'll receive an error message that someone has declined the invite, and will get removed from the queue. We're working on not only fixing this issue, but also clarifying the error message so it's clearer what this means and what's happening.
- You will sometimes encounter a long loading screen when zoning after accepting a Ready Check.
- There are also a handful of backend issues that are resulting in groups failing to form.
Seems to be working better for now, but its still outside prime time so too early to judge.
For sure there are still bugs, "Forming" turns into "Queue" and without pop up 3-5 mins later getting ported to bg.
@ZOS_GinaBruno @ZOS_BrianWheeler