Uncle_Sweetshare wrote: »Not learning from other MMOs' failures and successes seems to be a core philosophy for ZOS, to be honest. I get that they want to do everything their way and learn as they go, but it's pretty bad for the players that have to suffer through it.
The worst part of this is that they eventually come around, but it's always too little, too late.
As for the 2 teams versus 3, I agree wholeheartedly, and will be adding that along with your concept of CTF to the OP. I think a centralized flag with 3 bases would definitely work, because as of right now CTF consists of NB grabbing the flag then hiding around their base waiting for their flag to be returned (at least from what I've seen). 1 flag would mean everyone is constantly fighting over ownership, and therefore PvPing instead hiding in the corner with the enemy flag.
There was another thing I forgot to mention, which is the 100% damage bonus in deathmatch. It's supposed to act as an equalizer for teams that are behind, but always ends up in the hands of the leading team, making their victory unchallengeable. It could be an interesting idea to make it so the damage buff can only be picked up by teams that aren't currently leading. Though the biggest thing with the damage buff that I've noticed is that like 80% of players have no clue it exists.
VincentBlanquin wrote: »TheeDopestDope wrote: »Im certain we will see changes in the weeks to come. Lets just remember that this is ZOS. Simply adding a BG gamemode selection could potentially break Homestead and further destroy LFG tool.
Okay, okay, I will say Morrowind launch has been smooth as far as I have seen.
So I guess lets hope for the best and prepare for the worst once BG updates come.
they say every fix they will make will go immediatelly to live, but it dont mean they are working on something, either they know what they want to do regarding the battlegrounds
they are more likely waiting till majority of players finish their Morrowind quests (max month) and then chapter will be considered forgotten history, which may have fixes but maybe not
Uncle_Sweetshare wrote: »VincentBlanquin wrote: »No. players were masivelly asking for small scale pvp since alpha, but it was always low priority for zenimax, until they figured out that they cant improve cyrodiil much in terms of performance. Sadly, its always a lot of work around small scale pvp to be good, beyond zenimax skills and plans according to me. cyrodiil remain as primary, because its easier to handle it playable of sort
What boggles my mind is they're not shorthanded by any means, but the people they do have working for them are blatantly incompetent. If this was any other industry these people would have been replaced and been likely unable to find another job in the industry, and the company would have to correct the issues at hand immediately.
Unfortunately, in the gaming industry none of these common business practices are common or practiced; these people could get away with murder.
Uncle_Sweetshare wrote: »VincentBlanquin wrote: »No. players were masivelly asking for small scale pvp since alpha, but it was always low priority for zenimax, until they figured out that they cant improve cyrodiil much in terms of performance. Sadly, its always a lot of work around small scale pvp to be good, beyond zenimax skills and plans according to me. cyrodiil remain as primary, because its easier to handle it playable of sort
What boggles my mind is they're not shorthanded by any means, but the people they do have working for them are blatantly incompetent. If this was any other industry these people would have been replaced and been likely unable to find another job in the industry, and the company would have to correct the issues at hand immediately.
Unfortunately, in the gaming industry none of these common business practices are common or practiced; these people could get away with murder.
@Uncle_Sweetshare
May i ask you in whichgaming company you been working in and what well known game you been working on? Since you seem to be a well experienced person in the industry to come up with that mr. know it all comment?
Uncle_Sweetshare wrote: »VincentBlanquin wrote: »No. players were masivelly asking for small scale pvp since alpha, but it was always low priority for zenimax, until they figured out that they cant improve cyrodiil much in terms of performance. Sadly, its always a lot of work around small scale pvp to be good, beyond zenimax skills and plans according to me. cyrodiil remain as primary, because its easier to handle it playable of sort
What boggles my mind is they're not shorthanded by any means, but the people they do have working for them are blatantly incompetent. If this was any other industry these people would have been replaced and been likely unable to find another job in the industry, and the company would have to correct the issues at hand immediately.
Unfortunately, in the gaming industry none of these common business practices are common or practiced; these people could get away with murder.
@Uncle_Sweetshare
May i ask you in whichgaming company you been working in and what well known game you been working on? Since you seem to be a well experienced person in the industry to come up with that mr. know it all comment?
ParaNostram wrote: »I agree with OP on all EXCEPT FOR the removal of power sigils. A little randomness can go a long way in turning the tides of games and it keeps everyone on their toes.
ParaNostram wrote: »I agree with OP on all EXCEPT FOR the removal of power sigils. A little randomness can go a long way in turning the tides of games and it keeps everyone on their toes.
Yes, because when I think "competitive PvP" the first word that pops into my head is "random".
/s
The outcome of a competitive match should be entirely based on the actions of the players. Randomness is unfair. Reminds me of when Super Smash Bros added "trips." You're winning a match, then you randomly fall over and get launched.
Sigils are a terrible feature.
exeeter702 wrote: »Taking bgs serious on a competitive level was thrown out the window the second they announced that bgs were going to be 4v4v4.
Uncle_Sweetshare wrote: »14. Choice of Game Mode [Medium Priority]
A lot of players have their preferred game mode and shouldn't be forced to play 'random' all the time.
There is nothing inherently bad about 4v4, after all it is pretty close to 5v5 which is the setup the most popular PvP games on the planet use (CS:GO, Overwatch, LoL, DOTA 2, etc), frankly the weird thing about ESO BG is that there are three teams, that is never going to be balanced.
wildbear247 wrote: »There is nothing inherently bad about 4v4, after all it is pretty close to 5v5 which is the setup the most popular PvP games on the planet use (CS:GO, Overwatch, LoL, DOTA 2, etc), frankly the weird thing about ESO BG is that there are three teams, that is never going to be balanced.
Yeah having a 4v4v4 setup, instead of a 5v5, was a puzzling move by ZOS. ~5v5 is the most popular PvP format, going by games like LoL, DOTA 2, Overwatch, CSGO, T 2, etc.
Hopefully they offer the 5v5 mode down the road as an option
wildbear247 wrote: »There is nothing inherently bad about 4v4, after all it is pretty close to 5v5 which is the setup the most popular PvP games on the planet use (CS:GO, Overwatch, LoL, DOTA 2, etc), frankly the weird thing about ESO BG is that there are three teams, that is never going to be balanced.
Yeah having a 4v4v4 setup, instead of a 5v5, was a puzzling move by ZOS. ~5v5 is the most popular PvP format, going by games like LoL, DOTA 2, Overwatch, CSGO, T 2, etc.
Hopefully they offer the 5v5 mode down the road as an option
but you understand why they did it right? there are three factions and im assuming the same mentality behind cyro three factions applies here as well
wildbear247 wrote: »There is nothing inherently bad about 4v4, after all it is pretty close to 5v5 which is the setup the most popular PvP games on the planet use (CS:GO, Overwatch, LoL, DOTA 2, etc), frankly the weird thing about ESO BG is that there are three teams, that is never going to be balanced.
Yeah having a 4v4v4 setup, instead of a 5v5, was a puzzling move by ZOS. ~5v5 is the most popular PvP format, going by games like LoL, DOTA 2, Overwatch, CSGO, T 2, etc.
Hopefully they offer the 5v5 mode down the road as an option
There's no reason that having 3 4 player teams means it can't be competitive. That's silly.
Just because other games do 5v5 doesn't mean ESO has to.
Olupajmibanan wrote: »
ZOS directly stated that they won't balance the two separately as they consider them one and the same - one world, no diferencies.