Not true. Max Mag/Stam increases tooltip damage, not weapon or spell damage.Very insightfull post but I don´t really agree with some of the issues of procsets. I´m a lover of procsets, won´t deny it.4. Proc Set Changes [High Priority]
As users have suggested in other threads, I think proc set damage needs to scale off of Weapon Damage/ Spell Damage and the relevant attribute (so tanks aren't stacking proc sets and still doing massive amounts of damage), and in addition to that burst proc sets need to be tweaked.
My problems with these statements is that many players Think that Heavy armor = tank. This is simple an assumtion due to the fact that in many MMO`s Heavy armor benefits tanks the most (which it still does). Many MMO`s have very clear roles (tank, healer/support and dps) while ESO gives more freedom (there´re still roles but a healer can still do dmg and DD`s and tanks also have other duties than just tanking and doing dps). So in ESO Heavy armor is not equal to tanking only. You will still do more dmg in light armor and medium armor (with or without procsets) but in PvP people like the extra surviveability of HA (in general) over the extra dmg light/medium armor gives, that´s why it´s "META" in PvP. I often read arguments like: "a tank shouldn´t be able to do damage and survive"........ It´s one thing if some stuff overperforms (which in most case isn´t the case) and needs to be tweaked a Little, but to base your (not you OP but many others) argument on how something "should be" is just as valueable as a rantthread.
Your suggestion that procsets should scale of weapon/spell damage isn´t bad, but it has one flaw. Most players in PvP using Heavy armor still put all attributes into stamina or magicka (which increase your weapon and spelldamage) so that might not help. Some people suggest global CD on procsets but that would hurt defensive procsets as well. Best would be to just lower the dmg on some of the procsets.
itscompton wrote: »Not true. Max Mag/Stam increases tooltip damage, not weapon or spell damage.Very insightfull post but I don´t really agree with some of the issues of procsets. I´m a lover of procsets, won´t deny it.4. Proc Set Changes [High Priority]
As users have suggested in other threads, I think proc set damage needs to scale off of Weapon Damage/ Spell Damage and the relevant attribute (so tanks aren't stacking proc sets and still doing massive amounts of damage), and in addition to that burst proc sets need to be tweaked.
My problems with these statements is that many players Think that Heavy armor = tank. This is simple an assumtion due to the fact that in many MMO`s Heavy armor benefits tanks the most (which it still does). Many MMO`s have very clear roles (tank, healer/support and dps) while ESO gives more freedom (there´re still roles but a healer can still do dmg and DD`s and tanks also have other duties than just tanking and doing dps). So in ESO Heavy armor is not equal to tanking only. You will still do more dmg in light armor and medium armor (with or without procsets) but in PvP people like the extra surviveability of HA (in general) over the extra dmg light/medium armor gives, that´s why it´s "META" in PvP. I often read arguments like: "a tank shouldn´t be able to do damage and survive"........ It´s one thing if some stuff overperforms (which in most case isn´t the case) and needs to be tweaked a Little, but to base your (not you OP but many others) argument on how something "should be" is just as valueable as a rantthread.
Your suggestion that procsets should scale of weapon/spell damage isn´t bad, but it has one flaw. Most players in PvP using Heavy armor still put all attributes into stamina or magicka (which increase your weapon and spelldamage) so that might not help. Some people suggest global CD on procsets but that would hurt defensive procsets as well. Best would be to just lower the dmg on some of the procsets.
SchizoidMetal wrote: »I wanna start out by saying I want all you pvp'ers to get what you want, but from a scrubby PVE player. When you say nerf these gear sets it impacts PVE greatly too. Maybe they need to think about separating gear now(can only be used in PVE-Can Only be used in pvp) when the two are mixed like they are it creates issues.
coplannb16_ESO wrote: »proc sets are certainly overperforming in BGs as they seem to not be affected by the -50% damage/heals in PvP.
Critical Rush, Light Attack, Proc Viper, Proc Velidreth, Executionier all in 1 sec -> insta death
Proc set ?
5 heavy + 1 med + 1 light + 5k resist/armor from templar rune ....
Uncle_Sweetshare wrote: »The leads that worked on this need to be replaced, as they clearly haven't played literally any other MMO with an arena.
MarbleQuiche wrote: »Uncle_Sweetshare wrote: »The leads that worked on this need to be replaced, as they clearly haven't played literally any other MMO with an arena.
Maybe you're being s titch unfair as they probably weren't given enough resources (in time or personnel). Morrowind stinks of marketing departments and bean counters. How about we replace them instead? Or just get rid of them completely
That goes for all queues in the game. I really don't get what's so difficult about it, but ZOS has changed the group finder multiple times since launch, and it never works for long, if ever.1. Functioning Group Queue [High Priority]
I guess, but why is this a high priority? Everyone's already scaled up to lessn the gap, and the competitive play you want to encourage only takes place above level 50 anyway.2. Level Brackets [High Priority]
What does that mean? What is MMR?3. Competitive Queue/ MMR [High Priority]
It has always been just a few overperforming sets (Red Mountain is imo not one of them, the 10% proc chance is already fairly low for predictable burst damage), but for some reason ZOS hasn't rebalanced sets in a long time.5. Proc Set Changes [High Priority]
I'm pretty sure there are. That's where you get the new Militant Ordinator motif, for example. I don't know what else they sell, though. Or do you mean something else?10. Add Battlegrounds Vendors [Medium Priority]
Uncle_Sweetshare wrote: »
2. Level Brackets [High Priority]
Currently there are no level brackets, despite the fact that on the ESO website it states Battlegrounds has two brackets (levels 10-49 and levels 10-50).
@ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_RichLambert @ZOS_BrianWheeler @Wrobel
That goes for all queues in the game. I really don't get what's so difficult about it, but ZOS has changed the group finder multiple times since launch, and it never works for long, if ever.1. Functioning Group Queue [High Priority]I guess, but why is this a high priority? Everyone's already scaled up to lessn the gap, and the competitive play you want to encourage only takes place above level 50 anyway.2. Level Brackets [High Priority]What does that mean? What is MMR?3. Competitive Queue/ MMR [High Priority]It has always been just a few overperforming sets (Red Mountain is imo not one of them, the 10% proc chance is already fairly low for predictable burst damage), but for some reason ZOS hasn't rebalanced sets in a long time.5. Proc Set Changes [High Priority]
I mean, nobody is complaining about enchantments, and those are procs available to everyone.
Not sure how I feel about scaling procs with spell/weapon power. That would need a lot of rebalancing to avoid power creep, but high spell/weapon power builds usually don't use proc sets anyway because they'd lose more valuable sets (aside from monster sets which only take up 2 slots).
The high priority in my opinion would be to balance overperforming sets (Widowmaker, Viper, Velidreth, etc). Anything else would require more development time and a larger balancing effort.I'm pretty sure there are. That's where you get the new Militant Ordinator motif, for example. I don't know what else they sell, though. Or do you mean something else?10. Add Battlegrounds Vendors [Medium Priority]
SleepyTroll wrote: »Uncle_Sweetshare wrote: »
2. Level Brackets [High Priority]
Currently there are no level brackets, despite the fact that on the ESO website it states Battlegrounds has two brackets (levels 10-49 and levels 10-50).
@ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_RichLambert @ZOS_BrianWheeler @Wrobel
BG population is too low to have 2 separate queues. The only thing that could explain them not having it already since it was talked about multiple times even on ESO live that it would be there.
Uncle_Sweetshare wrote: »They don't finish Battlegrounds or implement standardized features because they think the community doesn't enjoy PvP --> Community doesn't PvP because of how broken Battlegrounds is --> ZOS pats themselves on the back, and says "Good job everyone, it's clear by these numbers that Battlegrounds isn't popular, so we're not going to waste time fixing it" --> Battlegrounds eventually dies off, just like IC, and ZOS once again pats themselves on the back for a job well done and saving the company money, despite the fact that they ended up costing the company hundreds of thousands, if not millions of dollars due to the PvP community migrating to a game with competent developers.
Uncle_Sweetshare wrote: »10. Add Battlegrounds Vendors [Medium Priority]
Initially I came up with a token system to exchange for goods at a Battlegrounds Vendor, however I soon realized there was a much simpler solution; use AP. If we were earning more appropriate amounts of AP per match (see #9), we could have a separate Battlegrounds AP vendor (at the numerous Battlegrounds 'camps' in Vvardenfell), which could include poisons, potions, gear boxes, and more.
I did not read the whole thread so apologies if someone already mentioned this, but...Uncle_Sweetshare wrote: »10. Add Battlegrounds Vendors [Medium Priority]
Initially I came up with a token system to exchange for goods at a Battlegrounds Vendor, however I soon realized there was a much simpler solution; use AP. If we were earning more appropriate amounts of AP per match (see #9), we could have a separate Battlegrounds AP vendor (at the numerous Battlegrounds 'camps' in Vvardenfell), which could include poisons, potions, gear boxes, and more.
Uncle_Sweetshare wrote: »I did not read the whole thread so apologies if someone already mentioned this, but...Uncle_Sweetshare wrote: »10. Add Battlegrounds Vendors [Medium Priority]
Initially I came up with a token system to exchange for goods at a Battlegrounds Vendor, however I soon realized there was a much simpler solution; use AP. If we were earning more appropriate amounts of AP per match (see #9), we could have a separate Battlegrounds AP vendor (at the numerous Battlegrounds 'camps' in Vvardenfell), which could include poisons, potions, gear boxes, and more.
Well, it appears I am a derp and did not see the second vendor over there. Thank you for this, updating OP.
mihaiisraging wrote: »Well, yea. IUncle_Sweetshare wrote: »I did not read the whole thread so apologies if someone already mentioned this, but...Uncle_Sweetshare wrote: »10. Add Battlegrounds Vendors [Medium Priority]
Initially I came up with a token system to exchange for goods at a Battlegrounds Vendor, however I soon realized there was a much simpler solution; use AP. If we were earning more appropriate amounts of AP per match (see #9), we could have a separate Battlegrounds AP vendor (at the numerous Battlegrounds 'camps' in Vvardenfell), which could include poisons, potions, gear boxes, and more.
Well, it appears I am a derp and did not see the second vendor over there. Thank you for this, updating OP.
Still these sets are useless and not very pvp oriented. Also I know a guy wich wasted over 2mil AP just to get a defending shadow walker bow wich he didn't get yet. Also it is not in any store. All in all they should still change the vendor and get some proper pvp sets. Remember back before IC was launched and we could buy DIRECTLY the light band cyrodiil? Or get master weaps if we were in top 2%?
Uncle_Sweetshare wrote: »Some may be bugged and not be affected Battle Spirit, but I haven't done any extensive testing on my own. A gentleman who commented earlier left this gem:Proc set ?
5 heavy + 1 med + 1 light + 5k resist/armor from templar rune ....
This guy was hit by a 9.7k Selene proc, and tooltip damage for Purple Selene is 13,549. I'm assuming it goes to ~14k when golded (I'd do it myself but I'm a bit starved for gold atm), but that 9.7k is still far above the halfway mark of 7k, and that's a Battlegrounds screenshot.
Olupajmibanan wrote: »Uncle_Sweetshare wrote: »Some may be bugged and not be affected Battle Spirit, but I haven't done any extensive testing on my own. A gentleman who commented earlier left this gem:Proc set ?
5 heavy + 1 med + 1 light + 5k resist/armor from templar rune ....
This guy was hit by a 9.7k Selene proc, and tooltip damage for Purple Selene is 13,549. I'm assuming it goes to ~14k when golded (I'd do it myself but I'm a bit starved for gold atm), but that 9.7k is still far above the halfway mark of 7k, and that's a Battlegrounds screenshot.
Proc sets are affected by respective %damage modifiers. Such effects which can occur in BGs are: 25% (Major Berserk) from the sorc Attronach, 8% (Minor Berserk) from various sources, 8% (Minor Vulnerability) and most importantly 5-30% from Thrive in Chaos (Lacerate morph, DW ultimate).
Theoreticaly, your proc set damage, reduced by 50% from Battle Spirit, can not only bypass the 50% reduction but go even higher than original.
Uncle_Sweetshare wrote: »Olupajmibanan wrote: »Uncle_Sweetshare wrote: »Some may be bugged and not be affected Battle Spirit, but I haven't done any extensive testing on my own. A gentleman who commented earlier left this gem:Proc set ?
5 heavy + 1 med + 1 light + 5k resist/armor from templar rune ....
This guy was hit by a 9.7k Selene proc, and tooltip damage for Purple Selene is 13,549. I'm assuming it goes to ~14k when golded (I'd do it myself but I'm a bit starved for gold atm), but that 9.7k is still far above the halfway mark of 7k, and that's a Battlegrounds screenshot.
Proc sets are affected by respective %damage modifiers. Such effects which can occur in BGs are: 25% (Major Berserk) from the sorc Attronach, 8% (Minor Berserk) from various sources, 8% (Minor Vulnerability) and most importantly 5-30% from Thrive in Chaos (Lacerate morph, DW ultimate).
Theoreticaly, your proc set damage, reduced by 50% from Battle Spirit, can not only bypass the 50% reduction but go even higher than original.
I was actually not aware that procs were affected by damage modifiers. Thank you for this information!
Olupajmibanan wrote: »Uncle_Sweetshare wrote: »Olupajmibanan wrote: »Uncle_Sweetshare wrote: »Some may be bugged and not be affected Battle Spirit, but I haven't done any extensive testing on my own. A gentleman who commented earlier left this gem:Proc set ?
5 heavy + 1 med + 1 light + 5k resist/armor from templar rune ....
This guy was hit by a 9.7k Selene proc, and tooltip damage for Purple Selene is 13,549. I'm assuming it goes to ~14k when golded (I'd do it myself but I'm a bit starved for gold atm), but that 9.7k is still far above the halfway mark of 7k, and that's a Battlegrounds screenshot.
Proc sets are affected by respective %damage modifiers. Such effects which can occur in BGs are: 25% (Major Berserk) from the sorc Attronach, 8% (Minor Berserk) from various sources, 8% (Minor Vulnerability) and most importantly 5-30% from Thrive in Chaos (Lacerate morph, DW ultimate).
Theoreticaly, your proc set damage, reduced by 50% from Battle Spirit, can not only bypass the 50% reduction but go even higher than original.
I was actually not aware that procs were affected by damage modifiers. Thank you for this information!
And that's why proc sets are even stronger in CP environment because of Mighty, Elemental Expert and the new CP (don't recall the name) which increases direct damage done.
Uncle_Sweetshare wrote: »Olupajmibanan wrote: »Uncle_Sweetshare wrote: »Olupajmibanan wrote: »Uncle_Sweetshare wrote: »Some may be bugged and not be affected Battle Spirit, but I haven't done any extensive testing on my own. A gentleman who commented earlier left this gem:Proc set ?
5 heavy + 1 med + 1 light + 5k resist/armor from templar rune ....
This guy was hit by a 9.7k Selene proc, and tooltip damage for Purple Selene is 13,549. I'm assuming it goes to ~14k when golded (I'd do it myself but I'm a bit starved for gold atm), but that 9.7k is still far above the halfway mark of 7k, and that's a Battlegrounds screenshot.
Proc sets are affected by respective %damage modifiers. Such effects which can occur in BGs are: 25% (Major Berserk) from the sorc Attronach, 8% (Minor Berserk) from various sources, 8% (Minor Vulnerability) and most importantly 5-30% from Thrive in Chaos (Lacerate morph, DW ultimate).
Theoreticaly, your proc set damage, reduced by 50% from Battle Spirit, can not only bypass the 50% reduction but go even higher than original.
I was actually not aware that procs were affected by damage modifiers. Thank you for this information!
And that's why proc sets are even stronger in CP environment because of Mighty, Elemental Expert and the new CP (don't recall the name) which increases direct damage done.
New one is Master-at-Arms, and yea it's crazy strong, and in a way that provides scaling on it's own. Do you know if they scaled prior to the patch, or is this something new? I noticed that the tooltip damage of all proc sets were increased, but I had just assumed it was a ninja buff.
Olupajmibanan wrote: »Uncle_Sweetshare wrote: »Olupajmibanan wrote: »Uncle_Sweetshare wrote: »Olupajmibanan wrote: »Uncle_Sweetshare wrote: »Some may be bugged and not be affected Battle Spirit, but I haven't done any extensive testing on my own. A gentleman who commented earlier left this gem:Proc set ?
5 heavy + 1 med + 1 light + 5k resist/armor from templar rune ....
This guy was hit by a 9.7k Selene proc, and tooltip damage for Purple Selene is 13,549. I'm assuming it goes to ~14k when golded (I'd do it myself but I'm a bit starved for gold atm), but that 9.7k is still far above the halfway mark of 7k, and that's a Battlegrounds screenshot.
Proc sets are affected by respective %damage modifiers. Such effects which can occur in BGs are: 25% (Major Berserk) from the sorc Attronach, 8% (Minor Berserk) from various sources, 8% (Minor Vulnerability) and most importantly 5-30% from Thrive in Chaos (Lacerate morph, DW ultimate).
Theoreticaly, your proc set damage, reduced by 50% from Battle Spirit, can not only bypass the 50% reduction but go even higher than original.
I was actually not aware that procs were affected by damage modifiers. Thank you for this information!
And that's why proc sets are even stronger in CP environment because of Mighty, Elemental Expert and the new CP (don't recall the name) which increases direct damage done.
New one is Master-at-Arms, and yea it's crazy strong, and in a way that provides scaling on it's own. Do you know if they scaled prior to the patch, or is this something new? I noticed that the tooltip damage of all proc sets were increased, but I had just assumed it was a ninja buff.
CPs always affected tooltips of proc sets.
Damage buffs such as Major Berserk, I don't know if they affect or affected tooltips.
Passives always affected tooltips of proc sets.
Uncle_Sweetshare wrote: »Olupajmibanan wrote: »Uncle_Sweetshare wrote: »Olupajmibanan wrote: »Uncle_Sweetshare wrote: »Olupajmibanan wrote: »Uncle_Sweetshare wrote: »Some may be bugged and not be affected Battle Spirit, but I haven't done any extensive testing on my own. A gentleman who commented earlier left this gem:Proc set ?
5 heavy + 1 med + 1 light + 5k resist/armor from templar rune ....
This guy was hit by a 9.7k Selene proc, and tooltip damage for Purple Selene is 13,549. I'm assuming it goes to ~14k when golded (I'd do it myself but I'm a bit starved for gold atm), but that 9.7k is still far above the halfway mark of 7k, and that's a Battlegrounds screenshot.
Proc sets are affected by respective %damage modifiers. Such effects which can occur in BGs are: 25% (Major Berserk) from the sorc Attronach, 8% (Minor Berserk) from various sources, 8% (Minor Vulnerability) and most importantly 5-30% from Thrive in Chaos (Lacerate morph, DW ultimate).
Theoreticaly, your proc set damage, reduced by 50% from Battle Spirit, can not only bypass the 50% reduction but go even higher than original.
I was actually not aware that procs were affected by damage modifiers. Thank you for this information!
And that's why proc sets are even stronger in CP environment because of Mighty, Elemental Expert and the new CP (don't recall the name) which increases direct damage done.
New one is Master-at-Arms, and yea it's crazy strong, and in a way that provides scaling on it's own. Do you know if they scaled prior to the patch, or is this something new? I noticed that the tooltip damage of all proc sets were increased, but I had just assumed it was a ninja buff.
CPs always affected tooltips of proc sets.
Damage buffs such as Major Berserk, I don't know if they affect or affected tooltips.
Passives always affected tooltips of proc sets.
Hmm, maybe it affected the damage before but didn't update the tooltip?
Selene for me (at 400 CP) had always read as 12k in-game, but after the patch it went up to 13.5k.
I´m all for a working enviroment for battlegrounds. But never ever should they change items/sets for the whole game to balance battlegrounds. Never. Don´t fiddle the game for one minor part of the whole.
Use sth. like battle spirit in pvp especially made for battlegrounds, but please don´t tell them to do balance changes based on battleground experience. This won´t lead to anything good, neither for bg players nor the rest of us....