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Battlegrounds Bugs and Lack of Features - Still no response from ZOS [Updated 6/11]

  • itscompton
    itscompton
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    Qbiken wrote: »
    Very insightfull post but I don´t really agree with some of the issues of procsets. I´m a lover of procsets, won´t deny it.
    4. Proc Set Changes [High Priority]
    As users have suggested in other threads, I think proc set damage needs to scale off of Weapon Damage/ Spell Damage and the relevant attribute (so tanks aren't stacking proc sets and still doing massive amounts of damage), and in addition to that burst proc sets need to be tweaked.

    My problems with these statements is that many players Think that Heavy armor = tank. This is simple an assumtion due to the fact that in many MMO`s Heavy armor benefits tanks the most (which it still does). Many MMO`s have very clear roles (tank, healer/support and dps) while ESO gives more freedom (there´re still roles but a healer can still do dmg and DD`s and tanks also have other duties than just tanking and doing dps). So in ESO Heavy armor is not equal to tanking only. You will still do more dmg in light armor and medium armor (with or without procsets) but in PvP people like the extra surviveability of HA (in general) over the extra dmg light/medium armor gives, that´s why it´s "META" in PvP. I often read arguments like: "a tank shouldn´t be able to do damage and survive"........ It´s one thing if some stuff overperforms (which in most case isn´t the case) and needs to be tweaked a Little, but to base your (not you OP but many others) argument on how something "should be" is just as valueable as a rantthread.
    Your suggestion that procsets should scale of weapon/spell damage isn´t bad, but it has one flaw. Most players in PvP using Heavy armor still put all attributes into stamina or magicka (which increase your weapon and spelldamage) so that might not help. Some people suggest global CD on procsets but that would hurt defensive procsets as well. Best would be to just lower the dmg on some of the procsets.
    Not true. Max Mag/Stam increases tooltip damage, not weapon or spell damage.
    Edited by itscompton on June 7, 2017 5:30AM
  • Uncle_Sweetshare
    Uncle_Sweetshare
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    itscompton wrote: »
    Qbiken wrote: »
    Very insightfull post but I don´t really agree with some of the issues of procsets. I´m a lover of procsets, won´t deny it.
    4. Proc Set Changes [High Priority]
    As users have suggested in other threads, I think proc set damage needs to scale off of Weapon Damage/ Spell Damage and the relevant attribute (so tanks aren't stacking proc sets and still doing massive amounts of damage), and in addition to that burst proc sets need to be tweaked.

    My problems with these statements is that many players Think that Heavy armor = tank. This is simple an assumtion due to the fact that in many MMO`s Heavy armor benefits tanks the most (which it still does). Many MMO`s have very clear roles (tank, healer/support and dps) while ESO gives more freedom (there´re still roles but a healer can still do dmg and DD`s and tanks also have other duties than just tanking and doing dps). So in ESO Heavy armor is not equal to tanking only. You will still do more dmg in light armor and medium armor (with or without procsets) but in PvP people like the extra surviveability of HA (in general) over the extra dmg light/medium armor gives, that´s why it´s "META" in PvP. I often read arguments like: "a tank shouldn´t be able to do damage and survive"........ It´s one thing if some stuff overperforms (which in most case isn´t the case) and needs to be tweaked a Little, but to base your (not you OP but many others) argument on how something "should be" is just as valueable as a rantthread.
    Your suggestion that procsets should scale of weapon/spell damage isn´t bad, but it has one flaw. Most players in PvP using Heavy armor still put all attributes into stamina or magicka (which increase your weapon and spelldamage) so that might not help. Some people suggest global CD on procsets but that would hurt defensive procsets as well. Best would be to just lower the dmg on some of the procsets.
    Not true. Max Mag/Stam increases tooltip damage, not weapon or spell damage.

    Ahh, I didn't even catch that the first time around, I just assumed he meant tooltip damage.
    PC | NA | EP Uninstalled and refunded. I'm just here to laugh at ZOS.
    Candy, candy, he makes so much.

    Click Here! >>> Do you have a moment to talk about our lord and savior, Battlegrounds? <<< Click Here!

  • SchizoidMetal
    SchizoidMetal
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    I wanna start out by saying I want all you pvp'ers to get what you want, but from a scrubby PVE player. When you say nerf these gear sets it impacts PVE greatly too. Maybe they need to think about separating gear now(can only be used in PVE-Can Only be used in pvp) when the two are mixed like they are it creates issues.
  • Fingolfinn01
    Fingolfinn01
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    I wanna start out by saying I want all you pvp'ers to get what you want, but from a scrubby PVE player. When you say nerf these gear sets it impacts PVE greatly too. Maybe they need to think about separating gear now(can only be used in PVE-Can Only be used in pvp) when the two are mixed like they are it creates issues.

    I believe separate gear and skills is the way to go. That game that cannot be mentioned do that. And they hve had many years of wisdom to come to that conclusion.
    PC-NA
  • Uncle_Sweetshare
    Uncle_Sweetshare
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    I can definitely understand that, but unfortunately I think a compromise has to be made to bridge the gap.

    As I mentioned in the OP, having proc sets scale off of Weapon Damage and Stamina or Spell Damage and Magicka would decrease their effectiveness for non-CP PvP, but would increase their effectiveness in CP PvP and PvE, as every CP point (up to 300) applied increases your resources. This also means that in PvP, players would that chose to stack Weapon Damage or Spell Power would have harder hitting procs, but would have no sustain as a result.
    Edited by Uncle_Sweetshare on June 7, 2017 5:55AM
    PC | NA | EP Uninstalled and refunded. I'm just here to laugh at ZOS.
    Candy, candy, he makes so much.

    Click Here! >>> Do you have a moment to talk about our lord and savior, Battlegrounds? <<< Click Here!

  • coplannb16_ESO
    coplannb16_ESO
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    proc sets are certainly overperforming in BGs as they seem to not be affected by the -50% damage/heals in PvP.

    Critical Rush, Light Attack, Proc Viper, Proc Velidreth, Executionier all in 1 sec -> insta death
    max level: mDK, stamBlade, stamSorc, magPlar, mDen, stamDen, magBlade, stamCro
    ESO+
    # of mules: 4 (FULL)
    maxed bank: FULL -_-
    Stop the grind! Get rid of stupid events and daily-quest gallore. Get rid of "have a chance of 1 in a million to get a piece of 1 in 30 to get a stupid motif or pet... wtf..."
    And at this point just remove all classes and have everyone choose their set of skills. then balance accordingly to skills always used vs. skills never used.
  • SHADOW2KK
    SHADOW2KK
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    Completely agree on all points OP, all of your points should have been implemented in BG from day one, been playing BG for a few days now and as much fun as it can be, it definitely needs your talking points implemented ASAP.

    ZoS cut the incompetent staff from your ranks and get people in who actually know what they are doing?

    Seriously did you guys even test this garbage out before pushing it to live then worse, having 3 patch days pretty much not doing anything to fix BG issues.

    /slow clap
    Once I was a lamb, playing in a green field. Then the wolves came. Now I am an eagle and I fly in a different universe.

    Been taking heads since TeS 3 Morrowind..

    Been enjoying PvP tears since 2014

    LvL 50 - Dragon Knight EP [PC-EU] = Illuvutar = Ex The Wabbajack = (Stam DK)
    LvL 50 - Night Blade DC [PC-EU] = Legendary Blades = Evil Ninja/Dueller = (StamBlade)
    LvL 50 - Sorcerer DC [PC-EU] = Daemon Lord = (Mag Sorc)
    LvL 50 - Dragon Knight DC [PC-EU] = Khal-Bladez = (Mag DK)
    LvL 50 - Dragon Knight DC [PC-EU] = Tenakha Khan = (Stam DK)
    LvL 50 - Templar DC [PC-EU]] = Blades The Disgruntled = (Stamplar)
    LvL 50 - Night Blade DC [PC-EU] = Ghost Blades = (Assassin)
    LvL 50 - Night Blade DC [PC-EU] = Malekith The Shadow = (Mag NB)
    LvL 50 - Warden DC [PC-EU] = Crimson Blades = (Stamden)

    Guild Master of The Bringers Of The Storm.
    Harrods


    Member Of The Old Guard
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    Been playing since Beta and Early Access

  • getemshauna
    getemshauna
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    Completly agree.
    Founder of Call of the Undaunted
    Youtube Channel
  • Olupajmibanan
    Olupajmibanan
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    proc sets are certainly overperforming in BGs as they seem to not be affected by the -50% damage/heals in PvP.

    Critical Rush, Light Attack, Proc Viper, Proc Velidreth, Executionier all in 1 sec -> insta death

    They are affected correctly by battle spirit. The proc set problem is in their nature, not in a bug.
  • Yshaar
    Yshaar
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    I do not agree with all points but the high priority points are so important. No answer yet.
  • Uncle_Sweetshare
    Uncle_Sweetshare
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    Some may be bugged and not be affected Battle Spirit, but I haven't done any extensive testing on my own. A gentleman who commented earlier left this gem:
    Rollan wrote: »
    Proc set ?

    672594test.png

    5 heavy + 1 med + 1 light + 5k resist/armor from templar rune ....

    This guy was hit by a 9.7k Selene proc, and tooltip damage for Purple Selene is 13,549. I'm assuming it goes to ~14k when golded (I'd do it myself but I'm a bit starved for gold atm), but that 9.7k is still far above the halfway mark of 7k, and that's a Battlegrounds screenshot.
    Edited by Uncle_Sweetshare on June 7, 2017 6:30AM
    PC | NA | EP Uninstalled and refunded. I'm just here to laugh at ZOS.
    Candy, candy, he makes so much.

    Click Here! >>> Do you have a moment to talk about our lord and savior, Battlegrounds? <<< Click Here!

  • MarbleQuiche
    MarbleQuiche
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    The leads that worked on this need to be replaced, as they clearly haven't played literally any other MMO with an arena.

    Maybe you're being s titch unfair as they probably weren't given enough resources (in time or personnel). Morrowind stinks of marketing departments and bean counters. How about we replace them instead? Or just get rid of them completely :grin:
    Currently obsessed with battlegrounds. Spamming here between rounds. Sometimes, when forums are particularly good, I skip ballerina around*

    *autocorrected nonsense, but it sounds amusing enough to me that I've taken up ballet
  • Uncle_Sweetshare
    Uncle_Sweetshare
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    The leads that worked on this need to be replaced, as they clearly haven't played literally any other MMO with an arena.

    Maybe you're being s titch unfair as they probably weren't given enough resources (in time or personnel). Morrowind stinks of marketing departments and bean counters. How about we replace them instead? Or just get rid of them completely :grin:

    I was a bit harsh in quite a few comments to be honest, but I promise it comes from a place of love for both TES IP, this game, and the community.
    PC | NA | EP Uninstalled and refunded. I'm just here to laugh at ZOS.
    Candy, candy, he makes so much.

    Click Here! >>> Do you have a moment to talk about our lord and savior, Battlegrounds? <<< Click Here!

  • Faulgor
    Faulgor
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    1. Functioning Group Queue [High Priority]
    That goes for all queues in the game. I really don't get what's so difficult about it, but ZOS has changed the group finder multiple times since launch, and it never works for long, if ever.
    2. Level Brackets [High Priority]
    I guess, but why is this a high priority? Everyone's already scaled up to lessn the gap, and the competitive play you want to encourage only takes place above level 50 anyway.
    3. Competitive Queue/ MMR [High Priority]
    What does that mean? What is MMR?
    5. Proc Set Changes [High Priority]
    It has always been just a few overperforming sets (Red Mountain is imo not one of them, the 10% proc chance is already fairly low for predictable burst damage), but for some reason ZOS hasn't rebalanced sets in a long time.
    I mean, nobody is complaining about enchantments, and those are procs available to everyone.
    Not sure how I feel about scaling procs with spell/weapon power. That would need a lot of rebalancing to avoid power creep, but high spell/weapon power builds usually don't use proc sets anyway because they'd lose more valuable sets (aside from monster sets which only take up 2 slots).
    The high priority in my opinion would be to balance overperforming sets (Widowmaker, Viper, Velidreth, etc). Anything else would require more development time and a larger balancing effort.
    10. Add Battlegrounds Vendors [Medium Priority]
    I'm pretty sure there are. That's where you get the new Militant Ordinator motif, for example. I don't know what else they sell, though. Or do you mean something else?
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • SleepyTroll
    SleepyTroll
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    2. Level Brackets [High Priority]
    Currently there are no level brackets, despite the fact that on the ESO website it states Battlegrounds has two brackets (levels 10-49 and levels 10-50).

    @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_RichLambert @ZOS_BrianWheeler @Wrobel

    BG population is too low to have 2 separate queues. The only thing that could explain them not having it already since it was talked about multiple times even on ESO live that it would be there.
  • Uncle_Sweetshare
    Uncle_Sweetshare
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    Faulgor wrote: »
    1. Functioning Group Queue [High Priority]
    That goes for all queues in the game. I really don't get what's so difficult about it, but ZOS has changed the group finder multiple times since launch, and it never works for long, if ever.
    2. Level Brackets [High Priority]
    I guess, but why is this a high priority? Everyone's already scaled up to lessn the gap, and the competitive play you want to encourage only takes place above level 50 anyway.
    3. Competitive Queue/ MMR [High Priority]
    What does that mean? What is MMR?
    5. Proc Set Changes [High Priority]
    It has always been just a few overperforming sets (Red Mountain is imo not one of them, the 10% proc chance is already fairly low for predictable burst damage), but for some reason ZOS hasn't rebalanced sets in a long time.
    I mean, nobody is complaining about enchantments, and those are procs available to everyone.
    Not sure how I feel about scaling procs with spell/weapon power. That would need a lot of rebalancing to avoid power creep, but high spell/weapon power builds usually don't use proc sets anyway because they'd lose more valuable sets (aside from monster sets which only take up 2 slots).
    The high priority in my opinion would be to balance overperforming sets (Widowmaker, Viper, Velidreth, etc). Anything else would require more development time and a larger balancing effort.
    10. Add Battlegrounds Vendors [Medium Priority]
    I'm pretty sure there are. That's where you get the new Militant Ordinator motif, for example. I don't know what else they sell, though. Or do you mean something else?

    1. Yeah, unfortunately I'm not sure if we'll ever get a solution. As I mentioned in an earlier comment, I think the vast majority original dev team was laid off, and those that remained were left essentially with spaghetti code.

    2. It's high priority because it's something they specifically mention on their website, and although there is scaling, scaling doesn't replace gear sets (most BiS sets aren't crafted), and it allows new players to PvP in an environment where they're not being trampled by more experienced players looking to farm AP.

    3. MMR is match making rating, otherwise known as ELO, or ranking. Basically a system that gives you a number based on your performance in game.

    5. I don't think it would require a lot of rebalancing, but rather just a decent scale equation, and they're already pretty high on the power creep charts, especially since they were buffed in the Morrowind patch.

    10. Ah yes, there are those, but all the offer is overpriced motifs and crappy food/ potions. I should probably reword that section in the OP.
    PC | NA | EP Uninstalled and refunded. I'm just here to laugh at ZOS.
    Candy, candy, he makes so much.

    Click Here! >>> Do you have a moment to talk about our lord and savior, Battlegrounds? <<< Click Here!

  • Uncle_Sweetshare
    Uncle_Sweetshare
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    2. Level Brackets [High Priority]
    Currently there are no level brackets, despite the fact that on the ESO website it states Battlegrounds has two brackets (levels 10-49 and levels 10-50).

    @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_RichLambert @ZOS_BrianWheeler @Wrobel

    BG population is too low to have 2 separate queues. The only thing that could explain them not having it already since it was talked about multiple times even on ESO live that it would be there.

    It wasn't there from the PTS or EA, and the BG population being low isn't a very good excuse (not saying from you, but from them) because of their self fulfilling prophecy, seen here:
    They don't finish Battlegrounds or implement standardized features because they think the community doesn't enjoy PvP --> Community doesn't PvP because of how broken Battlegrounds is --> ZOS pats themselves on the back, and says "Good job everyone, it's clear by these numbers that Battlegrounds isn't popular, so we're not going to waste time fixing it" --> Battlegrounds eventually dies off, just like IC, and ZOS once again pats themselves on the back for a job well done and saving the company money, despite the fact that they ended up costing the company hundreds of thousands, if not millions of dollars due to the PvP community migrating to a game with competent developers.
    PC | NA | EP Uninstalled and refunded. I'm just here to laugh at ZOS.
    Candy, candy, he makes so much.

    Click Here! >>> Do you have a moment to talk about our lord and savior, Battlegrounds? <<< Click Here!

  • Sharee
    Sharee
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    I did not read the whole thread so apologies if someone already mentioned this, but...
    10. Add Battlegrounds Vendors [Medium Priority]
    Initially I came up with a token system to exchange for goods at a Battlegrounds Vendor, however I soon realized there was a much simpler solution; use AP. If we were earning more appropriate amounts of AP per match (see #9), we could have a separate Battlegrounds AP vendor (at the numerous Battlegrounds 'camps' in Vvardenfell), which could include poisons, potions, gear boxes, and more.

    QbmJ9u.jpg

  • Uncle_Sweetshare
    Uncle_Sweetshare
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    Sharee wrote: »
    I did not read the whole thread so apologies if someone already mentioned this, but...
    10. Add Battlegrounds Vendors [Medium Priority]
    Initially I came up with a token system to exchange for goods at a Battlegrounds Vendor, however I soon realized there was a much simpler solution; use AP. If we were earning more appropriate amounts of AP per match (see #9), we could have a separate Battlegrounds AP vendor (at the numerous Battlegrounds 'camps' in Vvardenfell), which could include poisons, potions, gear boxes, and more.

    QbmJ9u.jpg

    Well, it appears I am a derp and did not see the second vendor over there. Thank you for this, updating OP.
    PC | NA | EP Uninstalled and refunded. I'm just here to laugh at ZOS.
    Candy, candy, he makes so much.

    Click Here! >>> Do you have a moment to talk about our lord and savior, Battlegrounds? <<< Click Here!

  • mihaiisraging
    mihaiisraging
    ✭✭✭
    Well, yea. I
    Sharee wrote: »
    I did not read the whole thread so apologies if someone already mentioned this, but...
    10. Add Battlegrounds Vendors [Medium Priority]
    Initially I came up with a token system to exchange for goods at a Battlegrounds Vendor, however I soon realized there was a much simpler solution; use AP. If we were earning more appropriate amounts of AP per match (see #9), we could have a separate Battlegrounds AP vendor (at the numerous Battlegrounds 'camps' in Vvardenfell), which could include poisons, potions, gear boxes, and more.

    QbmJ9u.jpg

    Well, it appears I am a derp and did not see the second vendor over there. Thank you for this, updating OP.

    Still these sets are useless and not very pvp oriented. Also I know a guy wich wasted over 2mil AP just to get a defending shadow walker bow wich he didn't get yet. Also it is not in any store. All in all they should still change the vendor and get some proper pvp sets. Remember back before IC was launched and we could buy DIRECTLY the light band cyrodiil? Or get master weaps if we were in top 2%?
  • Uncle_Sweetshare
    Uncle_Sweetshare
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    Well, yea. I
    Sharee wrote: »
    I did not read the whole thread so apologies if someone already mentioned this, but...
    10. Add Battlegrounds Vendors [Medium Priority]
    Initially I came up with a token system to exchange for goods at a Battlegrounds Vendor, however I soon realized there was a much simpler solution; use AP. If we were earning more appropriate amounts of AP per match (see #9), we could have a separate Battlegrounds AP vendor (at the numerous Battlegrounds 'camps' in Vvardenfell), which could include poisons, potions, gear boxes, and more.

    QbmJ9u.jpg

    Well, it appears I am a derp and did not see the second vendor over there. Thank you for this, updating OP.

    Still these sets are useless and not very pvp oriented. Also I know a guy wich wasted over 2mil AP just to get a defending shadow walker bow wich he didn't get yet. Also it is not in any store. All in all they should still change the vendor and get some proper pvp sets. Remember back before IC was launched and we could buy DIRECTLY the light band cyrodiil? Or get master weaps if we were in top 2%?

    This is fair, it's late, but in the morning I'll do a write up regarding being able to purchase individual items, but maybe make them BoP to keep AP prices relatively low?
    PC | NA | EP Uninstalled and refunded. I'm just here to laugh at ZOS.
    Candy, candy, he makes so much.

    Click Here! >>> Do you have a moment to talk about our lord and savior, Battlegrounds? <<< Click Here!

  • Olupajmibanan
    Olupajmibanan
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    Some may be bugged and not be affected Battle Spirit, but I haven't done any extensive testing on my own. A gentleman who commented earlier left this gem:
    Rollan wrote: »
    Proc set ?

    672594test.png

    5 heavy + 1 med + 1 light + 5k resist/armor from templar rune ....

    This guy was hit by a 9.7k Selene proc, and tooltip damage for Purple Selene is 13,549. I'm assuming it goes to ~14k when golded (I'd do it myself but I'm a bit starved for gold atm), but that 9.7k is still far above the halfway mark of 7k, and that's a Battlegrounds screenshot.

    Proc sets are affected by respective %damage modifiers. Such effects which can occur in BGs are: 25% (Major Berserk) from the sorc Attronach, 8% (Minor Berserk) from various sources, 8% (Minor Vulnerability), some passives (for example, physical dmg proc sets such as Selene get increased by Sorc Energized passive which increases physical dmg by 5%) and most importantly 5-30% from Thrive in Chaos (Lacerate morph, DW ultimate).
    Theoreticaly, your proc set damage, reduced by 50% from Battle Spirit, can not only bypass the 50% reduction but go even higher than original.




    Edited by Olupajmibanan on June 7, 2017 7:23AM
  • Uncle_Sweetshare
    Uncle_Sweetshare
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    Some may be bugged and not be affected Battle Spirit, but I haven't done any extensive testing on my own. A gentleman who commented earlier left this gem:
    Rollan wrote: »
    Proc set ?

    672594test.png

    5 heavy + 1 med + 1 light + 5k resist/armor from templar rune ....

    This guy was hit by a 9.7k Selene proc, and tooltip damage for Purple Selene is 13,549. I'm assuming it goes to ~14k when golded (I'd do it myself but I'm a bit starved for gold atm), but that 9.7k is still far above the halfway mark of 7k, and that's a Battlegrounds screenshot.

    Proc sets are affected by respective %damage modifiers. Such effects which can occur in BGs are: 25% (Major Berserk) from the sorc Attronach, 8% (Minor Berserk) from various sources, 8% (Minor Vulnerability) and most importantly 5-30% from Thrive in Chaos (Lacerate morph, DW ultimate).
    Theoreticaly, your proc set damage, reduced by 50% from Battle Spirit, can not only bypass the 50% reduction but go even higher than original.

    I was actually not aware that procs were affected by damage modifiers. Thank you for this information!
    PC | NA | EP Uninstalled and refunded. I'm just here to laugh at ZOS.
    Candy, candy, he makes so much.

    Click Here! >>> Do you have a moment to talk about our lord and savior, Battlegrounds? <<< Click Here!

  • Olupajmibanan
    Olupajmibanan
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    Some may be bugged and not be affected Battle Spirit, but I haven't done any extensive testing on my own. A gentleman who commented earlier left this gem:
    Rollan wrote: »
    Proc set ?

    672594test.png

    5 heavy + 1 med + 1 light + 5k resist/armor from templar rune ....

    This guy was hit by a 9.7k Selene proc, and tooltip damage for Purple Selene is 13,549. I'm assuming it goes to ~14k when golded (I'd do it myself but I'm a bit starved for gold atm), but that 9.7k is still far above the halfway mark of 7k, and that's a Battlegrounds screenshot.

    Proc sets are affected by respective %damage modifiers. Such effects which can occur in BGs are: 25% (Major Berserk) from the sorc Attronach, 8% (Minor Berserk) from various sources, 8% (Minor Vulnerability) and most importantly 5-30% from Thrive in Chaos (Lacerate morph, DW ultimate).
    Theoreticaly, your proc set damage, reduced by 50% from Battle Spirit, can not only bypass the 50% reduction but go even higher than original.

    I was actually not aware that procs were affected by damage modifiers. Thank you for this information!

    And that's why proc sets are even stronger in CP environment because of Mighty, Elemental Expert and the new CP (don't recall the name) which increases direct damage done.
  • Uncle_Sweetshare
    Uncle_Sweetshare
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    Some may be bugged and not be affected Battle Spirit, but I haven't done any extensive testing on my own. A gentleman who commented earlier left this gem:
    Rollan wrote: »
    Proc set ?

    672594test.png

    5 heavy + 1 med + 1 light + 5k resist/armor from templar rune ....

    This guy was hit by a 9.7k Selene proc, and tooltip damage for Purple Selene is 13,549. I'm assuming it goes to ~14k when golded (I'd do it myself but I'm a bit starved for gold atm), but that 9.7k is still far above the halfway mark of 7k, and that's a Battlegrounds screenshot.

    Proc sets are affected by respective %damage modifiers. Such effects which can occur in BGs are: 25% (Major Berserk) from the sorc Attronach, 8% (Minor Berserk) from various sources, 8% (Minor Vulnerability) and most importantly 5-30% from Thrive in Chaos (Lacerate morph, DW ultimate).
    Theoreticaly, your proc set damage, reduced by 50% from Battle Spirit, can not only bypass the 50% reduction but go even higher than original.

    I was actually not aware that procs were affected by damage modifiers. Thank you for this information!

    And that's why proc sets are even stronger in CP environment because of Mighty, Elemental Expert and the new CP (don't recall the name) which increases direct damage done.

    New one is Master-at-Arms, and yea it's crazy strong, and in a way that provides scaling on it's own. Do you know if they scaled prior to the patch, or is this something new? I noticed that the tooltip damage of all proc sets were increased, but I had just assumed it was a ninja buff.
    PC | NA | EP Uninstalled and refunded. I'm just here to laugh at ZOS.
    Candy, candy, he makes so much.

    Click Here! >>> Do you have a moment to talk about our lord and savior, Battlegrounds? <<< Click Here!

  • Olupajmibanan
    Olupajmibanan
    ✭✭✭✭✭
    ✭✭
    Some may be bugged and not be affected Battle Spirit, but I haven't done any extensive testing on my own. A gentleman who commented earlier left this gem:
    Rollan wrote: »
    Proc set ?

    672594test.png

    5 heavy + 1 med + 1 light + 5k resist/armor from templar rune ....

    This guy was hit by a 9.7k Selene proc, and tooltip damage for Purple Selene is 13,549. I'm assuming it goes to ~14k when golded (I'd do it myself but I'm a bit starved for gold atm), but that 9.7k is still far above the halfway mark of 7k, and that's a Battlegrounds screenshot.

    Proc sets are affected by respective %damage modifiers. Such effects which can occur in BGs are: 25% (Major Berserk) from the sorc Attronach, 8% (Minor Berserk) from various sources, 8% (Minor Vulnerability) and most importantly 5-30% from Thrive in Chaos (Lacerate morph, DW ultimate).
    Theoreticaly, your proc set damage, reduced by 50% from Battle Spirit, can not only bypass the 50% reduction but go even higher than original.

    I was actually not aware that procs were affected by damage modifiers. Thank you for this information!

    And that's why proc sets are even stronger in CP environment because of Mighty, Elemental Expert and the new CP (don't recall the name) which increases direct damage done.

    New one is Master-at-Arms, and yea it's crazy strong, and in a way that provides scaling on it's own. Do you know if they scaled prior to the patch, or is this something new? I noticed that the tooltip damage of all proc sets were increased, but I had just assumed it was a ninja buff.

    CPs always affected tooltips of proc sets.
    Damage buffs such as Major Berserk, I don't know if they affect or affected tooltips.
    Passives always affected tooltips of proc sets.

    Damage modifiers which state "increases your damage done" do not affect tooltips of proc sets, however they affect them in terms of effect.
    Edited by Olupajmibanan on June 7, 2017 7:40AM
  • Uncle_Sweetshare
    Uncle_Sweetshare
    ✭✭✭✭
    Some may be bugged and not be affected Battle Spirit, but I haven't done any extensive testing on my own. A gentleman who commented earlier left this gem:
    Rollan wrote: »
    Proc set ?

    672594test.png

    5 heavy + 1 med + 1 light + 5k resist/armor from templar rune ....

    This guy was hit by a 9.7k Selene proc, and tooltip damage for Purple Selene is 13,549. I'm assuming it goes to ~14k when golded (I'd do it myself but I'm a bit starved for gold atm), but that 9.7k is still far above the halfway mark of 7k, and that's a Battlegrounds screenshot.

    Proc sets are affected by respective %damage modifiers. Such effects which can occur in BGs are: 25% (Major Berserk) from the sorc Attronach, 8% (Minor Berserk) from various sources, 8% (Minor Vulnerability) and most importantly 5-30% from Thrive in Chaos (Lacerate morph, DW ultimate).
    Theoreticaly, your proc set damage, reduced by 50% from Battle Spirit, can not only bypass the 50% reduction but go even higher than original.

    I was actually not aware that procs were affected by damage modifiers. Thank you for this information!

    And that's why proc sets are even stronger in CP environment because of Mighty, Elemental Expert and the new CP (don't recall the name) which increases direct damage done.

    New one is Master-at-Arms, and yea it's crazy strong, and in a way that provides scaling on it's own. Do you know if they scaled prior to the patch, or is this something new? I noticed that the tooltip damage of all proc sets were increased, but I had just assumed it was a ninja buff.

    CPs always affected tooltips of proc sets.
    Damage buffs such as Major Berserk, I don't know if they affect or affected tooltips.
    Passives always affected tooltips of proc sets.

    Hmm, maybe it affected the damage before but didn't update the tooltip?

    Selene for me (at 400 CP) had always read as 12k in-game, but after the patch it went up to 13.5k.
    PC | NA | EP Uninstalled and refunded. I'm just here to laugh at ZOS.
    Candy, candy, he makes so much.

    Click Here! >>> Do you have a moment to talk about our lord and savior, Battlegrounds? <<< Click Here!

  • G0ku
    G0ku
    ✭✭✭✭
    I´m all for a working enviroment for battlegrounds. But never ever should they change items/sets for the whole game to balance battlegrounds. Never. Don´t fiddle the game for one minor part of the whole.

    Use sth. like battle spirit in pvp especially made for battlegrounds, but please don´t tell them to do balance changes based on battleground experience. This won´t lead to anything good, neither for bg players nor the rest of us....
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  • Olupajmibanan
    Olupajmibanan
    ✭✭✭✭✭
    ✭✭
    Some may be bugged and not be affected Battle Spirit, but I haven't done any extensive testing on my own. A gentleman who commented earlier left this gem:
    Rollan wrote: »
    Proc set ?

    672594test.png

    5 heavy + 1 med + 1 light + 5k resist/armor from templar rune ....

    This guy was hit by a 9.7k Selene proc, and tooltip damage for Purple Selene is 13,549. I'm assuming it goes to ~14k when golded (I'd do it myself but I'm a bit starved for gold atm), but that 9.7k is still far above the halfway mark of 7k, and that's a Battlegrounds screenshot.

    Proc sets are affected by respective %damage modifiers. Such effects which can occur in BGs are: 25% (Major Berserk) from the sorc Attronach, 8% (Minor Berserk) from various sources, 8% (Minor Vulnerability) and most importantly 5-30% from Thrive in Chaos (Lacerate morph, DW ultimate).
    Theoreticaly, your proc set damage, reduced by 50% from Battle Spirit, can not only bypass the 50% reduction but go even higher than original.

    I was actually not aware that procs were affected by damage modifiers. Thank you for this information!

    And that's why proc sets are even stronger in CP environment because of Mighty, Elemental Expert and the new CP (don't recall the name) which increases direct damage done.

    New one is Master-at-Arms, and yea it's crazy strong, and in a way that provides scaling on it's own. Do you know if they scaled prior to the patch, or is this something new? I noticed that the tooltip damage of all proc sets were increased, but I had just assumed it was a ninja buff.

    CPs always affected tooltips of proc sets.
    Damage buffs such as Major Berserk, I don't know if they affect or affected tooltips.
    Passives always affected tooltips of proc sets.

    Hmm, maybe it affected the damage before but didn't update the tooltip?

    Selene for me (at 400 CP) had always read as 12k in-game, but after the patch it went up to 13.5k.

    Possibly.
    I would search problem in tooltips rather than in buffs/nerfs.
  • Uncle_Sweetshare
    Uncle_Sweetshare
    ✭✭✭✭
    G0ku wrote: »
    I´m all for a working enviroment for battlegrounds. But never ever should they change items/sets for the whole game to balance battlegrounds. Never. Don´t fiddle the game for one minor part of the whole.

    Use sth. like battle spirit in pvp especially made for battlegrounds, but please don´t tell them to do balance changes based on battleground experience. This won´t lead to anything good, neither for bg players nor the rest of us....

    I can definitely understand the PvE players not wanting sets to be changed based on PvP experiences, however unfortunately base changes to the game based on PvE have always affected the PvP players as well. The best solution in my opinion (and in many others') would be to balance the two environments completely separate from one another (as seen in most other MMOs), but that's certainly not the most cost/time-efficient solution, and if ZOS has shown us anything, it's that they like to cut corners, so I presented what I believe to be the most cost/time-efficient solution.
    PC | NA | EP Uninstalled and refunded. I'm just here to laugh at ZOS.
    Candy, candy, he makes so much.

    Click Here! >>> Do you have a moment to talk about our lord and savior, Battlegrounds? <<< Click Here!

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