Uncle_Sweetshare wrote: »@ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_MattFiror @ZOS_RichLambert @ZOS_BrianWheeler @Wrobel
This thread is now 8 days old and has received over 5k views, and still we have no response from anyone. It would be appreciated if you gave us a statement one way or another. I've only been linking you to this thread every day on Facebook, Twitter, your Support Page, and tagging everyone relevant on the forums for over a week now.
Or do you just intend for Battlegrounds to go the way of Vet trials and Wrothgar for consoles, and are just going to ignore us in hopes that we give up and go away while you spoonfeed bullsh*t to the masses every day via social media pretending that your game is without issue?
Of course, I could just rename the thread to "Rock moved in Earthtear Cavern" or "I don't like your website", because apparently those 'issues' are higher on your priority list than a functioning, full-featured Battlegrounds, which was wrongfully advertised for the past 6 months.
You get an A for effort at least.
Uncle_Sweetshare wrote: »EDIT: Moved role based queues from Low to High priority.
Uncle_Sweetshare wrote: »Not learning from other MMOs' failures and successes seems to be a core philosophy for ZOS, to be honest. I get that they want to do everything their way and learn as they go, but it's pretty bad for the players that have to suffer through it.
The worst part of this is that they eventually come around, but it's always too little, too late.
As for the 2 teams versus 3, I agree wholeheartedly, and will be adding that along with your concept of CTF to the OP. I think a centralized flag with 3 bases would definitely work, because as of right now CTF consists of NB grabbing the flag then hiding around their base waiting for their flag to be returned (at least from what I've seen). 1 flag would mean everyone is constantly fighting over ownership, and therefore PvPing instead hiding in the corner with the enemy flag.
Uncle_Sweetshare wrote: »EDIT: Moved role based queues from Low to High priority.
Yep. Best thing to do if your not separating Qs. Its also not fun if there is an uneven number of healers on one side and not another even for PUGs in most MMOs.
Uncle_Sweetshare wrote: »Uncle_Sweetshare wrote: »EDIT: Moved role based queues from Low to High priority.
Yep. Best thing to do if your not separating Qs. Its also not fun if there is an uneven number of healers on one side and not another even for PUGs in most MMOs.
The more I think about this suggestion, the more I think about potential 2+ hour queues for DPS players, and everyone queuing up as tanks/ healers anyways...
What's everyone else's thoughts on this?
Truckdriver wrote: »Just got expac. Tried BG for first time and i died and released, got long load screen then was ported out of BG and got now am a BG deserter for next 20 minutes. Wtf fix this ***
Uncle_Sweetshare wrote: »Uncle_Sweetshare wrote: »EDIT: Moved role based queues from Low to High priority.
Yep. Best thing to do if your not separating Qs. Its also not fun if there is an uneven number of healers on one side and not another even for PUGs in most MMOs.
The more I think about this suggestion, the more I think about potential 2+ hour queues for DPS players, and everyone queuing up as tanks/ healers anyways...
What's everyone else's thoughts on this?
Should be fine if you don't require there to be a tank and healer. Can still be all DPS. And doesn't have to be a hard rule but just make sure if there are 2 healers, they are on separate teams.
The difficulty would just be if some premade wanted to run 2+ healers for some reason. And how do we define what a healer is in the system?
Uncle_Sweetshare wrote: »Not learning from other MMOs' failures and successes seems to be a core philosophy for ZOS, to be honest. I get that they want to do everything their way and learn as they go, but it's pretty bad for the players that have to suffer through it.
The worst part of this is that they eventually come around, but it's always too little, too late.
As for the 2 teams versus 3, I agree wholeheartedly, and will be adding that along with your concept of CTF to the OP. I think a centralized flag with 3 bases would definitely work, because as of right now CTF consists of NB grabbing the flag then hiding around their base waiting for their flag to be returned (at least from what I've seen). 1 flag would mean everyone is constantly fighting over ownership, and therefore PvPing instead hiding in the corner with the enemy flag.
There was another thing I forgot to mention, which is the 100% damage bonus in deathmatch. It's supposed to act as an equaliser for teams that are behind, but always ends up in the hands of the leading team, making their victory unchallengeable. It could be an interesting idea to make it so the damage buff can only be picked up by teams that aren't currently leading. Though the biggest thing with the damage buff that I've noticed is that like 80% of players have no clue it exists.
I hope the BGs remain a complete ***, the chaos! I feed on it
The technical side of the BGs needs fixing though.
All of these are good suggestions, but I don't think there are enough players to make it work.
[edited for profanity masking]
I hope the BGs remain a complete ***, the chaos! I feed on it
The technical side of the BGs needs fixing though.
All of these are good suggestions, but I don't think there are enough players to make it work.
[edited for profanity masking]
Think you can blame them for that thanks to having BG's tied to MW ( and not even an ESO+ perk).
Please fix BattleGrounds. Tired of technical issues. This is taking the fun out of BG
TheDoomsdayMonster wrote: »I agree with all of the points made in the OP, but would like to add one more thing...
REMOVE RESOURCE POISONS FROM BATTLEGROUNDS!!!
These things are OP as all hell; expecially without CP and the fact that there is really no legit counter to them as you cant cleanse the Poison nor can you prevent yourself from being Poisoned...
Get them out of Battlegrounds Devs; they dont belong there...
so what i want to see is that winning as a team actually rewards you with something..
getting the purp loot is fine, but how about taking the winning score of 500 (most of the time) and x3 (or 2) it and add it to the leaderboard scores.
So for a win you would actually get 1500 points onto the leaderboard; second team mayb 1000 and third idk they lost
EDIT: this would also help with the low scores you currently get if you just defend your relic or flaggs, you do stuff to support your team and to win but only the relic runner/flagg capturer gets the big points which sucks ..
mihaiisraging wrote: »I was thinking. What about a casual and competitive bg system? Maybe this is the reason zos didn't add leaderboards? So the casual players will buy the expansion too. Anyway, I do not think casual and comp modes would be bad.
SchizoidMetal wrote: »We have hit the point where the real idea that sets need to have specific places they can be used. I.E. can only be used in a pve zone/pvp zones. I feel pvp and pve should never be mixed because it becomes way to hard to balance the two between the two. I gripe moan and groan simply because I do like the game and want it to see it succeed, but what im seeing is facepalming me.
Agree with everything except the suggestion that CP BGs would be for competitive players. Champion points just make the game less balanced and less skill based. People who've played longer have an advantage without being better.
You list all these things (which I tend to agree with), but I really really wish they could get number 1 taken care of. Honestly its almost unbelievable to me that a company can release this broken of a product. I just sat in a que for 20 min (again) with repeated loops of declining group members. Please Zos fix the group finder its been broken for soooooo long for pve and now in pvp. Three of us just said screw it tonight and went to bed. I would really like to play the game I payed for. I work hard for the money I earn and it makes me a little disgusted to think that the main reason I bought this expansion is the one thing that has frustrated me immensely.
VincentBlanquin wrote: »it looks like, they have no idea how made fixes or made overall experience better, so there will be almost no changes for next weeks. and if there wont be changes in next weeks, game mode will be be dead very soon. i expect battleground be playable atleast for 2-3 months, but number of issues made it really dead on arrival and never really playable. Not even drop morrowind exclusity for crown store or esoplus can make it any better. only that can help a little is made it free to access completely. sooner the better, but it obviously dont happen either
TheeDopestDope wrote: »Im certain we will see changes in the weeks to come. Lets just remember that this is ZOS. Simply adding a BG gamemode selection could potentially break Homestead and further destroy LFG tool.
Okay, okay, I will say Morrowind launch has been smooth as far as I have seen.
So I guess lets hope for the best and prepare for the worst once BG updates come.