Agree with all of this, well done sir.
This is not COD. I love PVP in cyrodiil. If I wanted to play capture the flag I would play COD.
mihaiisraging wrote: »
I'm not sure if this represents a change or bugfix by ZOS but I have not received unbalanced teams in terms of numbers in a while. Not always 4v4v4 but sometimes 2v2v2 and 3v3v3. Still, the problem of unbalanced teams level wise still stands. Please, a CP 160+ queue Zenimax.
Uncle_Sweetshare wrote: »mihaiisraging wrote: »
Battlegrounds won't have a community at all if ZOS continues to refuse to acknowledge the fact that Battlegrounds is an incomplete product that hasn't left the Beta stage yet. It's a self fulfilling prophecy.
They don't finish Battlegrounds or implement standardized features because they think the community doesn't enjoy PvP --> Community doesn't PvP because of how broken Battlegrounds is --> ZOS pats themselves on the back, and says "Good job everyone, it's clear by these numbers that Battlegrounds isn't popular, so we're not going to waste time fixing it" --> Battlegrounds eventually dies off, just like IC, and ZOS once again pats themselves on the back for a job well done and saving the company money, despite the fact that they ended up costing the company hundreds of thousands, if not millions of dollars due to the PvP community migrating to a game with competent developers.
You could take a handful of entry level devs and interns that are actually compassionate for the game.
mihaiisraging wrote: »Tbh I think they should really expand the coding team...
Waffennacht wrote: »
Uncle_Sweetshare wrote: »Waffennacht wrote: »
Wait... Were you the only one in the match?
Waffennacht wrote: »Uncle_Sweetshare wrote: »Waffennacht wrote: »
Wait... Were you the only one in the match?
Yeap... It was fun...
Uncle_Sweetshare wrote: »Battlegrounds in its current state leaves much to be desired. PvP arenas have been around in MMOs since Ultima Online, which was launched back in 1997. Since then, many MMOs used a relatively similar formula for their PvP arenas, featuring things such as rankings, team balancing, level brackets, choice of game modes, and more. For whatever reason, despite 20 years of tried and tested features being widely available on every other MMO on the market with a PvP arena, ZOS decided to forego all of this and launch Battlegrounds with no structure whatsoever. I've been updating this thread daily in hopes that ZOS will see this and respond in one form or another. If ZOS does plan to implement these features they should inform us so we can stop making threads like these, and if they don't plan on implementing any of these features, they should still inform us so we can stop making these threads.
Hopefully, with everyone's effort we can get some of these changes implemented so Battlegrounds can live up to its full potential as a source for competitive PvP within ESO.
1. Functioning Group Queue [High Priority]
Despite the recent patch 'fixing' this issue, it still persists, and players are getting stuck in 'you or a player in your group has declined' loop for hours on end.
2. Level Brackets [High Priority]
Currently there are no level brackets, despite the fact that on the ESO website it states Battlegrounds has two brackets (levels 10-49 and levels 10-50).
3. Competitive Queue/ MMR [High Priority]
In addition to level/ gear brackets, we need a separate competitive queue for players Level 50 CP160 and above with a visible MMR/ ranking system.
4. Team Balancing [High Priority]
Matches are consistenly starting with 2v2v4, matching 2 pairs of randoms with a 4 man premade (see #7). Games should not start until there are 4 players on each team.
5. Proc Set Changes [High Priority]
Unavoidable burst procs (Viper/ Red Mountain type) need their damage lowered and/or cooldown raised and/or damage changed to DoT, avoidable burst damage procs (Selene/ Widowmaker/ Velidreth type) need their damage slightly lowered and cooldowns equalized, DoT procs (Illambris/ Grothdarr type) are fine, and support procs (Pirate Skeleton/ Lord Warden type) are fine (excluding Troll King which needs its regen lowered).
Proc sets should also be changed to scale based on Weapon Damage and Stamina, or Spell Power and Magicka instead of flat damage/ heals/ etc. This would slightly lower their effectiveness in non-CP PvP and slightly raise their effectiveness in CP PvP and in PvE.
Quoting myself from another thread (it's a doozey):The issue with proc sets comes from multiple players on same teams running multiple unavoidable burst damage procs (Such as Viper, Red Mountain, etc.), and the fact that these sets deal damage outside of your rotation. By that, I mean they can go off during other animations, and don't require an additional key to be pressed or skill to be slotted. Because they're all unavoidable damage that happens outside of your normal rotation, nothing has to be sacrificed in order for them to work. For those reasons I believe that the damage for these sets need to be lowered, the cooldown extended, or the damage changed from DD to DoT.
Next in line would be burst procs that are avoidable, such as Velidreth, Selene, or Widowmaker (which surprisingly hasn't been brought up often here). These sets aren't always avoidable due to CC, no Stamina to dodge, etc., but they are avoidable. Now, let's take Velidreth and compare it to Selene. Velidreth is easily avoidable (the center ball not so much, but for sake of argument) and has a long cooldown, so there's not too much hate on it in here. Selene is also avoidable, but because it hits hard and is on a short cooldown, it gets lots of hate here. Personally, I think the damage on these sets should be slightly lowered, and the cooldowns semi-equalized (so there isn't a clear BiS).
Then we have the DoT procs, and to no one's surprise, there's not a lot of hate on these. Grothdarr procs? Walk away, but if you don't it's okay because you can pop Vigor to out heal the damage. Illambris procs? Get out of the circle, or stand in it and pop Vigor to out heal the damage. Scourge Harvester procs? Stand there in bewilderment that someone is running Scourge Harvester, and pop Vigor to out heal the damage. These sets just aren't very effective in PvP, and I think that they fine in terms of numbers, but would be more viable if the burst set numbers were lowered.
Lastly, we have support proc sets. These also don't get a lot of hate because they all complement builds instead of being the build. You can't exactly make a build that revolves entirely around Pirate Skeleton or Lord Warden (Troll King is the rare exception here), but they're great additional effects to have. On the other hand, there are plenty of builds that revolve around Selene/ Viper/ Widowmaker, where the rest of the build doesn't matter as long as you have a gap closer and CC. Personally I think the support sets are fine where they are, numbers wise.
Long story short, the issue with proc sets isn't proc sets as a whole, but the burst damage procs and the fact that they do massive amounts of damage outside your rotation. I think any time there are clear, across-the-board BiS items for anything (tanking, DPS, healing, etc.), those items need to be reevaluated and tweaked so there isn't a clear BiS.
6. Option to Reconnect if DC'd/ Crashed [High Priority]
Players should have up to 3 minutes to get back into the game if they DC or crash while in Battlegrounds before the game removes them and gives them the 20 minute leaver's penalty. Players that choose to leave manually via the UI should still be able to do so and incur the leaver's penalty.
7. Solo/Duo/Trio and 4 Man Team Queues [High Priority]
Those that are queuing with less than 4 players should only play with/ against eachother, and those queuing with 4 players should only play against other 4 player groups. "Team" MMR can be an average of the 4 players within the group.
8. Choice of Game Mode [Medium Priority]
A lot of players have their preferred game mode and shouldn't be forced to play 'random' all the time.
9. Improved End-of-Match Rewards [Medium Priority]
XP and AP rewards need to be greatly increased as you can currently gain more AP by capping a few resources in Cyrodiil than in a Battlegrounds match, and in a quarter of the time.
10. Add Battlegrounds Vendors [Medium Priority]
Initially I came up with a token system to exchange for goods at a Battlegrounds Vendor, however I soon realized there was a much simpler solution; use AP. If we were earning more appropriate amounts of AP per match (see #9), we could have a separate Battlegrounds AP vendor (at the numerous Battlegrounds 'camps' in Vvardenfell), which could include poisons, potions, gear boxes, and more.
11. Remove Power Sigils [Medium Priority]
There's no need for additional RNG in ESO's combat, especially in an enclosed arena.
12. Leaderboards [Medium Priority]
The leaderboards should be based on performance, not time played. With an MMR system in place, leaderboards could be based on said MMR for the sake of simplicity.
13. Players Start Match with 0 Ultimate [Low Priority]
Ultimates can be used to gain a massive advantage over opponents in the first few seconds of a game (ie. massive burst damage to grab sigil at the start of a match), and to improve match fluidity each player should start with 0 Ultimate.
14. Non-CP and CP Competitive Queue [Low Priority]
Casual (non-Competitive) Queue can remain non-CP, however the competitive players should be given the choice between non-CP and CP matches, with separate MMRs.
15. Role Based Queues [Low Priority]
There is currently no role selection for Battlegrounds groups, leading group composition to be entirely RNG.
16. Custom Games [Low Priority]
Custom games/ lobbies where you can queue as 12 players and be placed into a match with all 12 players (teams being separated by their small groups).
If anyone has anything they wish to have added to the list feel free to comment and I will add it when I can. Thank you for reading!
@ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_RichLambert @ZOS_BrianWheeler @Wrobel
Waffennacht wrote: »Uncle_Sweetshare wrote: »Waffennacht wrote: »
Wait... Were you the only one in the match?
Yeap... It was fun...
I'm not sure if this represents a change or bugfix by ZOS but I have not received unbalanced teams in terms of numbers in a while. Not always 4v4v4 but sometimes 2v2v2 and 3v3v3. Still, the problem of unbalanced teams level wise still stands. Please, a CP 160+ queue Zenimax.
FearlessOne_2014 wrote: »I also mostly brought Morrowind for the BGs.
Matches shouldn't even be allowed to start without 4 players on each team!
wildbear247 wrote: »OP excellent summary of the issues undermining the Battlegrounds fun & kudos for providing some potential solutions to the problems. Items I wholeheartedly agree with follow:
1-7 (not #5)-- I currently have no desire to play BattleGrounds because of these key issues. This Friday, instead of waiting around for a BattleGrounds match, my buddy & I will join the fray in Cyrodiil, then head over to LoL, then Overwatch for some quick arena battles (although I'd rather have play a fully functioning Battlegrounds). As for #5, I personally don't have an issue with proc sets after they took the crit nerf. I don't run them (except Kragh), but have killed many dudes that have ran them. I think they're situational & provide a nice counter to shield stackers, so if they're nerfed again I think shield stacking should be addressed too.
8-14 (especially 9 & 10) -- I really like all of these suggestions, but if I had to pick just 2 for now I would say 9 & 10. PLEASE, PLEASE, PLEASE ZOS...make it so we can play the content we enjoy the most & be able to reap good rewards from it. Such a big issue that has long plagued those of us that really like PvP...we're coerced into content we don't really enjoy (e.g. dungeon grinding) to equip ourselves for battle in PvP. Stop starving us ZOS...make it rain dat sweet AP & XP in PvP so we can easily level there (instead of Skyreach) & gain some good loot we can use or sell to make some gold (those tempering alloys for our weapons ain't cheap ya know...it takes like 40 Reward of the Worthy emails to get enough gold for one tempering alloy on PC NA).
Mojomonkeyman wrote: »I think many of the suggestions in here are biased or not thought to the end. The only fight-focused BG mode is heavily favoring bursty classes over teamplay (magSorc fury spam/anything stam) score-wise since its mostly killing blow based. If I want to have top scores I just hop on stam sorc. Its so easy compared to running a teamoriented build.
Before scoring isn't adjusted to not favor certain setups I see no indication that "highscore" leaderboards indeed reward the most skillful play.
Mojomonkeyman wrote: »I wasn't vague at all. As far as I could tell from reading this thread you added point 11 in reply to a person requesting vma (best run) scoring systems to reward "skillful" play.
As long as you can get 6k points a match by just being a magSorc spamming fury or a proctato due to a messed up scoring system, I see no indication that this would indeed give more insights in who is actually playing well.
Uncle_Sweetshare wrote: »12. Leaderboards [Medium Priority]
The leaderboards should be based on performance, not time played. With an MMR system in place, leaderboards could be based on said MMR for the sake of simplicity.
DaveMoeDee wrote: »