drakhan2002_ESO wrote: »Wolfenbelle wrote: »Why is there maintenance seemingly every night now?
It's unbelievable.
What about the people who play at night time I think there are a lot of us?
Why don't you do it during the day when people are at work or better yet, roll out content that is tested so we don't have to be in this constant state of maintenance.
I barely have any playtime because there is so much maintenance practically every day. And if it isn't maintenance it's a DDoS, or * add in excuse here why the servers are down this time*.
It's just unbelievable. What's the point of spending all this money on a game and expansions if the servers are always down.
@Blanco, every single person on this thread who is scolding you about your question is flat out wrong. I have worked in the information systems field most of my career, going back to the late 1980's. There has always been a difference between production (live) systems and test or mirror systems. Production systems rarely, if ever go down. Updates (maintenance) and changes are coded into the test/mirror systems, then the current production system is seamlessly replaced by the mirror system with zero downtime to the customer or user.
Can you imagine what the modern world we take for granted would be like if production systems for all manner of things had to be taken down once a week or more? Emergency services, police, fire, hospitals, banking, manufacturing, food and product delivery, education, governments, and many, many more enterprises cannot and do not have their live systems go down for maintenance. So why should customers of a game tolerate loss of use for many hours a week, sometimes not just once a week but several times a week.
I know they're wrong, but people can believe whatever they want- I will continue to believe the truth and they can continue to do whatever they want to do.
I am opposed to the frequency of server 'maintenance', content being rolled out functioning incorrectly, and various other issues in the game and I will continue doing so until the problems are addressed.
Your post is very enlightening. I had not thought about it from that angle and I must say, I agree with you 100%.
I am glad you see that information systems require attention. I too have worked in the IT industry for many years, my entire career, and it always boggles my mind that end-users see this stuff as "magic". They do not understand that these systems are much like an automobile - they require regular maintenance. If you don't change your car's oil, it will eventually seize up and the engine won't start.
Unfortunately, the schedule at which time these systems are updated may not align with your gaming time or preference. It has to happen sometime that will be inconvenient to someone. Even if they created servers for all of the time zones in the world...someone would be impacted - these games are played 24/7. It is just part of the online gaming experience.
I disagree with that viewpoint. It is not wrong to point out that contrary to the original claim, maintenance is not every night. And it is not wrong to point out that 3-6am pacific is actually less populated than 6-9am pacific.Wolfenbelle wrote: »Why is there maintenance seemingly every night now?
It's unbelievable.
What about the people who play at night time I think there are a lot of us?
Why don't you do it during the day when people are at work or better yet, roll out content that is tested so we don't have to be in this constant state of maintenance.
I barely have any playtime because there is so much maintenance practically every day. And if it isn't maintenance it's a DDoS, or * add in excuse here why the servers are down this time*.
It's just unbelievable. What's the point of spending all this money on a game and expansions if the servers are always down.
@Blanco, every single person on this thread who is scolding you about your question is flat out wrong.
I would love if ZOS implemented seamless patching ala GW2, but it doesn't change the fact that having 3 periods of maintenance in a week is not "every night".
3 days of maintenance a week is an outrage and completely unacceptable.
2 and frankly even 1 is still an outrage.
Hence this thread.
There was a little hyperbole used but hyperbole can be an effective tool in getting your point across.
2 days a week is far, far too much. I am glad that others are agreeing with me.
I disagree with that viewpoint. It is not wrong to point out that contrary to the original claim, maintenance is not every night. And it is not wrong to point out that 3-6am pacific is actually less populated than 6-9am pacific.Wolfenbelle wrote: »Why is there maintenance seemingly every night now?
It's unbelievable.
What about the people who play at night time I think there are a lot of us?
Why don't you do it during the day when people are at work or better yet, roll out content that is tested so we don't have to be in this constant state of maintenance.
I barely have any playtime because there is so much maintenance practically every day. And if it isn't maintenance it's a DDoS, or * add in excuse here why the servers are down this time*.
It's just unbelievable. What's the point of spending all this money on a game and expansions if the servers are always down.
@Blanco, every single person on this thread who is scolding you about your question is flat out wrong.
I would love if ZOS implemented seamless patching ala GW2, but it doesn't change the fact that having 3 periods of maintenance in a fortnight is not "every night".
OverdriveA wrote: ».OverdriveA wrote: »You can disagree with it in principle as much as you like, it's the straight up reality that THEY CANNOT DO THEM SEPARATELY - LIVE WITH IT.
They could if they valued player experience more over their own corner cutting policy. Your point is as valid as if the world leaders said 75 years ago that Hit-ler is now going to rule the world, because it's too hard to fight him - live with it.
No, I'm not going to live it it. And others aren't going to live with it either. It's outrageous disregard for customer well being perpetuated by companies like Blizzard, Trion Worlds, Bethesda, and others over the years since large scale games were introduced to the market. Just because how shi**y this is being handled for years now, it doesn't mean it's ok to treat players like garbage all the time. This has to end at some point.
Zenimax used to do it - they used to do different maintenance times, up until about a year ago - so don't be bringing this it's been handled this way for years, because I can tell you that's a straight up lie. If you'd been here for years, you'd know that full well, you're just looking for an argument - complete fail, sorry. Because I played on 2 servers, I had to have 2 separate installs and patch each one individually, download each update individually. They merged them into one client, and now the patches have to be deployed at the same time, unless you really want the EU servers to not recognise the game version for 12 hours until they have maintenance - I am not sure how many more ways I can explain it to you.
Oh and by the way, likening this to the events that preceded WW2 is not going to win you any favours with me, I lost relatives, you are talking about a couple of hours of being bored without a game - what the serious you know what is wrong with you?
First of all, I'm talking about MMO's in general. Using paying customers as testers became a rule for the industry not an exception. So no, that's not a lie. That's the reality.
I wasn't here a year ago, the game was unplayable for 2 years since the start. They've finally brought it to a point where it's passable, but the blew the maintenance part. Is it possible for you to realize that there is a 3rd option actually? That's not a choice between having to wait for 12 hours to play, or having a few maintenances a week. It's a choice between doing it in a way to does not interrupt paying customers from using the product they bought AT ALL, and doing it the way they do now.
Also, please be informed that I'm not trying to win favours with you. I don't care about you if you have to know. I think that it's hard to find anyone who didn't lose relatives during the IIWW. The point being even if it's hard, you have to do it, because it's right. In comparison to not doing it right, which is what we have right now. It's not a matter of few hours here and there. It's a matter of industry standards and client approach in general.
Sorry, I was prepared to give you the benefit of the doubt, but now I know you are trolling. The game was not unplayable for 2 years, because I and many others have been playing it during that time. I can assure you I have not been wandering around Tamriel alone. For most of that 2 years I've been running a moderately successful trading guild and playing with friends and guildmates the entire time.
You say it has been unplayable, but that is not an absolute fact, and is contradicted by my own experience of the game.
If you have come back after these allegedly unplayable years (during which myself and many others have been enjoying ourselves) and then you start moaning how it isn't up to your standard yet... then I quite happily say to you, sling your incredibly critical hook, and go elsewhere. You don't seem to want to be here, and we don't need you. So go.
drakhan2002_ESO wrote: »Wolfenbelle wrote: »Why is there maintenance seemingly every night now?
It's unbelievable.
What about the people who play at night time I think there are a lot of us?
Why don't you do it during the day when people are at work or better yet, roll out content that is tested so we don't have to be in this constant state of maintenance.
I barely have any playtime because there is so much maintenance practically every day. And if it isn't maintenance it's a DDoS, or * add in excuse here why the servers are down this time*.
It's just unbelievable. What's the point of spending all this money on a game and expansions if the servers are always down.
@Blanco, every single person on this thread who is scolding you about your question is flat out wrong. I have worked in the information systems field most of my career, going back to the late 1980's. There has always been a difference between production (live) systems and test or mirror systems. Production systems rarely, if ever go down. Updates (maintenance) and changes are coded into the test/mirror systems, then the current production system is seamlessly replaced by the mirror system with zero downtime to the customer or user.
Can you imagine what the modern world we take for granted would be like if production systems for all manner of things had to be taken down once a week or more? Emergency services, police, fire, hospitals, banking, manufacturing, food and product delivery, education, governments, and many, many more enterprises cannot and do not have their live systems go down for maintenance. So why should customers of a game tolerate loss of use for many hours a week, sometimes not just once a week but several times a week.
I know they're wrong, but people can believe whatever they want- I will continue to believe the truth and they can continue to do whatever they want to do.
I am opposed to the frequency of server 'maintenance', content being rolled out functioning incorrectly, and various other issues in the game and I will continue doing so until the problems are addressed.
Your post is very enlightening. I had not thought about it from that angle and I must say, I agree with you 100%.
I am glad you see that information systems require attention. I too have worked in the IT industry for many years, my entire career, and it always boggles my mind that end-users see this stuff as "magic". They do not understand that these systems are much like an automobile - they require regular maintenance. If you don't change your car's oil, it will eventually seize up and the engine won't start.
Unfortunately, the schedule at which time these systems are updated may not align with your gaming time or preference. It has to happen sometime that will be inconvenient to someone. Even if they created servers for all of the time zones in the world...someone would be impacted - these games are played 24/7. It is just part of the online gaming experience.
OverdriveA wrote: »OverdriveA wrote: ».OverdriveA wrote: »You can disagree with it in principle as much as you like, it's the straight up reality that THEY CANNOT DO THEM SEPARATELY - LIVE WITH IT.
They could if they valued player experience more over their own corner cutting policy. Your point is as valid as if the world leaders said 75 years ago that Hit-ler is now going to rule the world, because it's too hard to fight him - live with it.
No, I'm not going to live it it. And others aren't going to live with it either. It's outrageous disregard for customer well being perpetuated by companies like Blizzard, Trion Worlds, Bethesda, and others over the years since large scale games were introduced to the market. Just because how shi**y this is being handled for years now, it doesn't mean it's ok to treat players like garbage all the time. This has to end at some point.
Zenimax used to do it - they used to do different maintenance times, up until about a year ago - so don't be bringing this it's been handled this way for years, because I can tell you that's a straight up lie. If you'd been here for years, you'd know that full well, you're just looking for an argument - complete fail, sorry. Because I played on 2 servers, I had to have 2 separate installs and patch each one individually, download each update individually. They merged them into one client, and now the patches have to be deployed at the same time, unless you really want the EU servers to not recognise the game version for 12 hours until they have maintenance - I am not sure how many more ways I can explain it to you.
Oh and by the way, likening this to the events that preceded WW2 is not going to win you any favours with me, I lost relatives, you are talking about a couple of hours of being bored without a game - what the serious you know what is wrong with you?
First of all, I'm talking about MMO's in general. Using paying customers as testers became a rule for the industry not an exception. So no, that's not a lie. That's the reality.
I wasn't here a year ago, the game was unplayable for 2 years since the start. They've finally brought it to a point where it's passable, but the blew the maintenance part. Is it possible for you to realize that there is a 3rd option actually? That's not a choice between having to wait for 12 hours to play, or having a few maintenances a week. It's a choice between doing it in a way to does not interrupt paying customers from using the product they bought AT ALL, and doing it the way they do now.
Also, please be informed that I'm not trying to win favours with you. I don't care about you if you have to know. I think that it's hard to find anyone who didn't lose relatives during the IIWW. The point being even if it's hard, you have to do it, because it's right. In comparison to not doing it right, which is what we have right now. It's not a matter of few hours here and there. It's a matter of industry standards and client approach in general.
Sorry, I was prepared to give you the benefit of the doubt, but now I know you are trolling. The game was not unplayable for 2 years, because I and many others have been playing it during that time. I can assure you I have not been wandering around Tamriel alone. For most of that 2 years I've been running a moderately successful trading guild and playing with friends and guildmates the entire time.
You say it has been unplayable, but that is not an absolute fact, and is contradicted by my own experience of the game.
If you have come back after these allegedly unplayable years (during which myself and many others have been enjoying ourselves) and then you start moaning how it isn't up to your standard yet... then I quite happily say to you, sling your incredibly critical hook, and go elsewhere. You don't seem to want to be here, and we don't need you. So go.
Stating an opinion is not trolling dude. Why is that every time someone says something the other person does not agree with, you hear a troll being thrown at him? Have you ever heard about having an opinion different from others?
It was unplayable for me, it was playable for you. Probably that's why you don't see an issue with maintenance and I do. You have a right for your perception, I have a right for mine. And please don't tell me what to do, because you actually don't have a right for that.
And I love how you completely disregard the part about shi**y industry standards and client approach and move on to irrelevant stuff. Hats off to your logic. Over and out.
Wolfenbelle wrote: »Look at it from this perspective: suppose you did not have access to your bank account once or twice a week because the bank took its live systems off line for maintenance. Suppose you had a medical emergency, but you could not reach emergency services because their computer system that runs dispatching was down for maintenance. Suppose your paycheck doesn't arrive on time because your employer's payroll system was down for maintenance.
I hope you get the point. Online gaming, while nowhere remotely as important as most real world examples, nevertheless has paying customers to serve. Inconveniencing those customers should be rare, not routine.
Wolfenbelle wrote: »I disagree with that viewpoint. It is not wrong to point out that contrary to the original claim, maintenance is not every night. And it is not wrong to point out that 3-6am pacific is actually less populated than 6-9am pacific.Wolfenbelle wrote: »Why is there maintenance seemingly every night now?
It's unbelievable.
What about the people who play at night time I think there are a lot of us?
Why don't you do it during the day when people are at work or better yet, roll out content that is tested so we don't have to be in this constant state of maintenance.
I barely have any playtime because there is so much maintenance practically every day. And if it isn't maintenance it's a DDoS, or * add in excuse here why the servers are down this time*.
It's just unbelievable. What's the point of spending all this money on a game and expansions if the servers are always down.
@Blanco, every single person on this thread who is scolding you about your question is flat out wrong.
I would love if ZOS implemented seamless patching ala GW2, but it doesn't change the fact that having 3 periods of maintenance in a fortnight is not "every night".
It is wrong to scold the OP the way people are doing on this thread, especially since the core issue he raised is valid. He might not have stated it to your liking or the liking of others, but that should not cause all this mindless scolding. Look at it from this perspective: suppose you did not have access to your bank account once or twice a week because the bank took its live systems off line for maintenance. Suppose you had a medical emergency, but you could not reach emergency services because their computer system that runs dispatching was down for maintenance. Suppose your paycheck doesn't arrive on time because your employer's payroll system was down for maintenance.
I hope you get the point. Online gaming, while nowhere remotely as important as most real world examples, nevertheless has paying customers to serve. Inconveniencing those customers should be rare, not routine.
3 days of maintenance a week is an outrage and completely unacceptable.
2 and frankly even 1 is still an outrage.
Hence this thread.
There was a little hyperbole used but hyperbole can be an effective tool in getting your point across.
2 days a week is far, far too much. I am glad that others are agreeing with me.
my point is please change it to during the day when people are at work
This isn't a hospital, or emergency services - it's a bleeping HOBBY.
Good grief.
Wolfenbelle wrote: »I disagree with that viewpoint. It is not wrong to point out that contrary to the original claim, maintenance is not every night. And it is not wrong to point out that 3-6am pacific is actually less populated than 6-9am pacific.Wolfenbelle wrote: »Why is there maintenance seemingly every night now?
It's unbelievable.
What about the people who play at night time I think there are a lot of us?
Why don't you do it during the day when people are at work or better yet, roll out content that is tested so we don't have to be in this constant state of maintenance.
I barely have any playtime because there is so much maintenance practically every day. And if it isn't maintenance it's a DDoS, or * add in excuse here why the servers are down this time*.
It's just unbelievable. What's the point of spending all this money on a game and expansions if the servers are always down.
@Blanco, every single person on this thread who is scolding you about your question is flat out wrong.
I would love if ZOS implemented seamless patching ala GW2, but it doesn't change the fact that having 3 periods of maintenance in a fortnight is not "every night".
It is wrong to scold the OP the way people are doing on this thread, especially since the core issue he raised is valid. He might not have stated it to your liking or the liking of others, but that should not cause all this mindless scolding. Look at it from this perspective: suppose you did not have access to your bank account once or twice a week because the bank took its live systems off line for maintenance. Suppose you had a medical emergency, but you could not reach emergency services because their computer system that runs dispatching was down for maintenance. Suppose your paycheck doesn't arrive on time because your employer's payroll system was down for maintenance.
I hope you get the point. Online gaming, while nowhere remotely as important as most real world examples, nevertheless has paying customers to serve. Inconveniencing those customers should be rare, not routine.
I regularly see 'Internet and phone banking will not be available between 11p and 6a' on my online portal and be unable to access online banking services.suppose you did not have access to your bank account once or twice a week because the bank took its live systems off line for maintenance.
Again, maintenance occurs out of hours, but yes, I have had a payslip late as well.Suppose your paycheck doesn't arrive on time because your employer's payroll system was down for maintenance.
Possibly an exception here based on the criticality of emergency service dispatch vs an MMO, but that redundancy also costs money.Suppose you had a medical emergency, but you could not reach emergency services because their computer system that runs dispatching was down for maintenance.