Gotta love the mindless sheep defending ZOS over this, have any of you every tried Guild Wars 2? Tell me how often their servers go down for maintenance, then also tell me how much money they have compared to ZOS to keep those servers up. This is like defending companies that take days to refund you when companies like Amazon has proven it is possible to provide you a refund and have it hit your bank instantly.
Gotta love the mindless sheep defending ZOS over this, have any of you every tried Guild Wars 2? Tell me how often their servers go down for maintenance, then also tell me how much money they have compared to ZOS to keep those servers up. This is like defending companies that take days to refund you when companies like Amazon has proven it is possible to provide you a refund and have it hit your bank instantly.
That's fine. And I feel it's best to take action.
Making your voice heard is the only way that you can ever have any influence.
This thread is to spread awareness about what's happening
Why is there maintenance seemingly every night now?
It's unbelievable.
What about the people who play at night time I think there are a lot of us?
Why don't you do it during the day when people are at work or better yet, roll out content that is tested so we don't have to be in this constant state of maintenance.
I barely have any playtime because there is so much maintenance practically every day. And if it isn't maintenance it's a DDoS, or * add in excuse here why the servers are down this time*.
It's just unbelievable. What's the point of spending all this money on a game and expansions if the servers are always down.
Gotta love the mindless sheep defending ZOS over this, have any of you every tried Guild Wars 2? Tell me how often their servers go down for maintenance, then also tell me how much money they have compared to ZOS to keep those servers up. This is like defending companies that take days to refund you when companies like Amazon has proven it is possible to provide you a refund and have it hit your bank instantly.
hmm is this the 2nd logical person to respond to this thread?
Too many sheep and pacifists more than willing to let ZOS have servers down for as long as they wish. As if the frequency of maintenance in general and especially this week isn't ridiculous. Oh, silly people...
I am at liberty of largely being able to choose my own work hours, but that aside- the percentage of people working "graveyard" must be less than 5% of the work force.
It's not a sizeable demographic.
Dude working 'the graveyard' at 7/11 is not representative of the majority of people.
If you come home at noon, then fine. I guess you've earned some playtime but I can't imagine a sizeable population of ESO are '3rd shift' workers.
You know who else isn't part of a sizeable demographic?
1 ) People who can choose their own work hours
2 ) People who're playing at 1AM Pacific
You are literally not representative of the majority.
My point is that I believe a maintenance scheduling of 9:00 AM EDT would be better for everyone.
If you don't agree you're free to disagree.
But I just don't think having it at 1:00 AM so many days of the week is appropriate! why !
You can disagree with it in principle as much as you like, it's the straight up reality that THEY CANNOT DO THEM SEPARATELY - LIVE WITH IT.
Wolfenbelle wrote: »Why is there maintenance seemingly every night now?
It's unbelievable.
What about the people who play at night time I think there are a lot of us?
Why don't you do it during the day when people are at work or better yet, roll out content that is tested so we don't have to be in this constant state of maintenance.
I barely have any playtime because there is so much maintenance practically every day. And if it isn't maintenance it's a DDoS, or * add in excuse here why the servers are down this time*.
It's just unbelievable. What's the point of spending all this money on a game and expansions if the servers are always down.
@Blanco, every single person on this thread who is scolding you about your question is flat out wrong. I have worked in the information systems field most of my career, going back to the late 1980's. There has always been a difference between production (live) systems and test or mirror systems. Production systems rarely, if ever go down. Updates (maintenance) and changes are coded into the test/mirror systems, then the current production system is seamlessly replaced by the mirror system with zero downtime to the customer or user.
Can you imagine what the modern world we take for granted would be like if production systems for all manner of things had to be taken down once a week or more? Emergency services, police, fire, hospitals, banking, manufacturing, food and product delivery, education, governments, and many, many more enterprises cannot and do not have their live systems go down for maintenance. So why should customers of a game tolerate loss of use for many hours a week, sometimes not just once a week but several times a week.
I disagree with that viewpoint. It is not wrong to point out that contrary to the original claim, maintenance is not every night. And it is not wrong to point out that 3-6am pacific is actually less populated than 6-9am pacific.Wolfenbelle wrote: »Why is there maintenance seemingly every night now?
It's unbelievable.
What about the people who play at night time I think there are a lot of us?
Why don't you do it during the day when people are at work or better yet, roll out content that is tested so we don't have to be in this constant state of maintenance.
I barely have any playtime because there is so much maintenance practically every day. And if it isn't maintenance it's a DDoS, or * add in excuse here why the servers are down this time*.
It's just unbelievable. What's the point of spending all this money on a game and expansions if the servers are always down.
@Blanco, every single person on this thread who is scolding you about your question is flat out wrong.
Gotta love the mindless sheep defending ZOS over this, have any of you every tried Guild Wars 2? Tell me how often their servers go down for maintenance, then also tell me how much money they have compared to ZOS to keep those servers up. This is like defending companies that take days to refund you when companies like Amazon has proven it is possible to provide you a refund and have it hit your bank instantly.
hmm is this the 2nd logical person to respond to this thread?
Too many sheep and pacifists more than willing to let ZOS have servers down for as long as they wish. As if the frequency of maintenance in general and especially this week isn't ridiculous. Oh, silly people...
There's no troll here, just someone who opposes the frequency of server downtime for perfectly valid reasons.
I disagree with that viewpoint. It is not wrong to point out that contrary to the original claim, maintenance is not every night. And it is not wrong to point out that 3-6am pacific is actually less populated than 6-9am pacific.Wolfenbelle wrote: »Why is there maintenance seemingly every night now?
It's unbelievable.
What about the people who play at night time I think there are a lot of us?
Why don't you do it during the day when people are at work or better yet, roll out content that is tested so we don't have to be in this constant state of maintenance.
I barely have any playtime because there is so much maintenance practically every day. And if it isn't maintenance it's a DDoS, or * add in excuse here why the servers are down this time*.
It's just unbelievable. What's the point of spending all this money on a game and expansions if the servers are always down.
@Blanco, every single person on this thread who is scolding you about your question is flat out wrong.
I would love if ZOS implemented seamless patching ala GW2, but it doesn't change the fact that having 3 periods of maintenance in a week is not "every night".
OverdriveA wrote: »You can disagree with it in principle as much as you like, it's the straight up reality that THEY CANNOT DO THEM SEPARATELY - LIVE WITH IT.
They could if they valued player experience more over their own corner cutting policy. Your point is as valid as if the world leaders said 75 years ago that Hit-ler is now going to rule the world, because it's too hard to fight him - live with it.
No, I'm not going to live it it. And others aren't going to live with it either. It's outrageous disregard for customer well being perpetuated by companies like Blizzard, Trion Worlds, Bethesda, and others over the years since large scale games were introduced to the market. Just because how shi**y this is being handled for years now, it doesn't mean it's ok to treat players like garbage all the time. This has to end at some point.
Yes, of course they shouldn't fix battlegrounds so that stuff in the advertised content can be played as intended! They should keep everything online because it was your exact 3 hour slot that you had this week to play the game, everyone else struggling with a broken game can just do one while you skip through the ashlands.
It's not every night, it was Monday morning and Wednesday morning, there was no maintenance yesterday.
Wolfenbelle wrote: »
@Blanco, every single person on this thread who is scolding you about your question is flat out wrong. I have worked in the information systems field most of my career, going back to the late 1980's. There has always been a difference between production (live) systems and test or mirror systems. Production systems rarely, if ever go down. Updates (maintenance) and changes are coded into the test/mirror systems, then the current production system is seamlessly replaced by the mirror system with zero downtime to the customer or user.
Can you imagine what the modern world we take for granted would be like if production systems for all manner of things had to be taken down once a week or more? Emergency services, police, fire, hospitals, banking, manufacturing, food and product delivery, education, governments, and many, many more enterprises cannot and do not have their live systems go down for maintenance. So why should customers of a game tolerate loss of use for many hours a week, sometimes not just once a week but several times a week.
I disagree with that viewpoint. It is not wrong to point out that contrary to the original claim, maintenance is not every night. And it is not wrong to point out that 3-6am pacific is actually less populated than 6-9am pacific.Wolfenbelle wrote: »Why is there maintenance seemingly every night now?
It's unbelievable.
What about the people who play at night time I think there are a lot of us?
Why don't you do it during the day when people are at work or better yet, roll out content that is tested so we don't have to be in this constant state of maintenance.
I barely have any playtime because there is so much maintenance practically every day. And if it isn't maintenance it's a DDoS, or * add in excuse here why the servers are down this time*.
It's just unbelievable. What's the point of spending all this money on a game and expansions if the servers are always down.
@Blanco, every single person on this thread who is scolding you about your question is flat out wrong.
I would love if ZOS implemented seamless patching ala GW2, but it doesn't change the fact that having 3 periods of maintenance in a week is not "every night".
3 days of maintenance a week is an outrage and completely unacceptable.
2 and frankly even 1 is still an outrage.
Hence this thread.
There was a little hyperbole used but hyperbole can be an effective tool in getting your point across.
2 days a week is far, far too much. I am glad that others are agreeing with me.
I disagree with that viewpoint. It is not wrong to point out that contrary to the original claim, maintenance is not every night. And it is not wrong to point out that 3-6am pacific is actually less populated than 6-9am pacific.Wolfenbelle wrote: »Why is there maintenance seemingly every night now?
It's unbelievable.
What about the people who play at night time I think there are a lot of us?
Why don't you do it during the day when people are at work or better yet, roll out content that is tested so we don't have to be in this constant state of maintenance.
I barely have any playtime because there is so much maintenance practically every day. And if it isn't maintenance it's a DDoS, or * add in excuse here why the servers are down this time*.
It's just unbelievable. What's the point of spending all this money on a game and expansions if the servers are always down.
@Blanco, every single person on this thread who is scolding you about your question is flat out wrong.
I would love if ZOS implemented seamless patching ala GW2, but it doesn't change the fact that having 3 periods of maintenance in a week is not "every night".
3 days of maintenance a week is an outrage and completely unacceptable.
2 and frankly even 1 is still an outrage.
Hence this thread.
There was a little hyperbole used but hyperbole can be an effective tool in getting your point across.
2 days a week is far, far too much. I am glad that others are agreeing with me.
OverdriveA wrote: »You can disagree with it in principle as much as you like, it's the straight up reality that THEY CANNOT DO THEM SEPARATELY - LIVE WITH IT.
They could if they valued player experience more over their own corner cutting policy. Your point is as valid as if the world leaders said 75 years ago that Hit-ler is now going to rule the world, because it's too hard to fight him - live with it.
No, I'm not going to live it it. And others aren't going to live with it either. It's outrageous disregard for customer well being perpetuated by companies like Blizzard, Trion Worlds, Bethesda, and others over the years since large scale games were introduced to the market. Just because how shi**y this is being handled for years now, it doesn't mean it's ok to treat players like garbage all the time. This has to end at some point.
Zenimax used to do it - they used to do different maintenance times, up until about a year ago - so don't be bringing this it's been handled this way for years, because I can tell you that's a straight up lie. If you'd been here for years, you'd know that full well, you're just looking for an argument - complete fail, sorry. Because I played on 2 servers, I had to have 2 separate installs and patch each one individually, download each update individually. They merged them into one client, and now the patches have to be deployed at the same time, unless you really want the EU servers to not recognise the game version for 12 hours until they have maintenance - I am not sure how many more ways I can explain it to you.
Oh and by the way, likening this to the events that preceded WW2 is not going to win you any favours with me, I lost relatives, you are talking about a couple of hours of being bored without a game - what the serious you know what is wrong with you?
Wolfenbelle wrote: »Why is there maintenance seemingly every night now?
It's unbelievable.
What about the people who play at night time I think there are a lot of us?
Why don't you do it during the day when people are at work or better yet, roll out content that is tested so we don't have to be in this constant state of maintenance.
I barely have any playtime because there is so much maintenance practically every day. And if it isn't maintenance it's a DDoS, or * add in excuse here why the servers are down this time*.
It's just unbelievable. What's the point of spending all this money on a game and expansions if the servers are always down.
@Blanco, every single person on this thread who is scolding you about your question is flat out wrong. I have worked in the information systems field most of my career, going back to the late 1980's. There has always been a difference between production (live) systems and test or mirror systems. Production systems rarely, if ever go down. Updates (maintenance) and changes are coded into the test/mirror systems, then the current production system is seamlessly replaced by the mirror system with zero downtime to the customer or user.
Can you imagine what the modern world we take for granted would be like if production systems for all manner of things had to be taken down once a week or more? Emergency services, police, fire, hospitals, banking, manufacturing, food and product delivery, education, governments, and many, many more enterprises cannot and do not have their live systems go down for maintenance. So why should customers of a game tolerate loss of use for many hours a week, sometimes not just once a week but several times a week.
I know they're wrong, but people can believe whatever they want- I will continue to believe the truth and they can continue to do whatever they want to do.
I am opposed to the frequency of server 'maintenance', content being rolled out functioning incorrectly, and various other issues in the game and I will continue doing so until the problems are addressed.
Your post is very enlightening. I had not thought about it from that angle and I must say, I agree with you 100%.
krismissee82 wrote: »
Sorry, OP, but you're not the most important 'special snowflake' you seem to think you are, where everything revolves around you. What is an inconvenient time for some, is a great time for others. No matter when maintenance is done, it's going to cut into someone's gaming time.
Are you so devoid of imagination or other hobbies that you can't find something else to do while you wait?
Beyond your own nose is a whole planet out there.
OverdriveA wrote: ».OverdriveA wrote: »You can disagree with it in principle as much as you like, it's the straight up reality that THEY CANNOT DO THEM SEPARATELY - LIVE WITH IT.
They could if they valued player experience more over their own corner cutting policy. Your point is as valid as if the world leaders said 75 years ago that Hit-ler is now going to rule the world, because it's too hard to fight him - live with it.
No, I'm not going to live it it. And others aren't going to live with it either. It's outrageous disregard for customer well being perpetuated by companies like Blizzard, Trion Worlds, Bethesda, and others over the years since large scale games were introduced to the market. Just because how shi**y this is being handled for years now, it doesn't mean it's ok to treat players like garbage all the time. This has to end at some point.
Zenimax used to do it - they used to do different maintenance times, up until about a year ago - so don't be bringing this it's been handled this way for years, because I can tell you that's a straight up lie. If you'd been here for years, you'd know that full well, you're just looking for an argument - complete fail, sorry. Because I played on 2 servers, I had to have 2 separate installs and patch each one individually, download each update individually. They merged them into one client, and now the patches have to be deployed at the same time, unless you really want the EU servers to not recognise the game version for 12 hours until they have maintenance - I am not sure how many more ways I can explain it to you.
Oh and by the way, likening this to the events that preceded WW2 is not going to win you any favours with me, I lost relatives, you are talking about a couple of hours of being bored without a game - what the serious you know what is wrong with you?
First of all, I'm talking about MMO's in general. Using paying customers as testers became a rule for the industry not an exception. So no, that's not a lie. That's the reality.
I wasn't here a year ago, the game was unplayable for 2 years since the start. They've finally brought it to a point where it's passable, but the blew the maintenance part. Is it possible for you to realize that there is a 3rd option actually? That's not a choice between having to wait for 12 hours to play, or having a few maintenances a week. It's a choice between doing it in a way to does not interrupt paying customers from using the product they bought AT ALL, and doing it the way they do now.
Also, please be informed that I'm not trying to win favours with you. I don't care about you if you have to know. I think that it's hard to find anyone who didn't lose relatives during the IIWW. The point being even if it's hard, you have to do it, because it's right. In comparison to not doing it right, which is what we have right now. It's not a matter of few hours here and there. It's a matter of industry standards and client approach in general.