So Monday night was our first real raid night back on True Flame. I have to say it was nice to be back. The fights well are definitely more large scale in that numbers are always 24+. I'm not complaining because I think that is exactly what ZOS intended. We saw some old faces and some new ones and enjoyed ourselves tremendously. I wanted to thank all the players that welcomed us back to TF last night, it is good to be home. As many of you all know resource management is critical or at least will be by June and none of the changes are as dramatic as the twitch players are leading on about. From what I have seen several of the key elements of meta's are changing for the better. Yeah things will be tough no doubt at first especially if you are not prepared. But overall the world is not coming to an end and PVP will continue as it always has. Please enjoy the videos, I hear Meteor Monday is back.
https://www.youtube.com/watch?v=3XkbGvBqyyc&t=620s
lol ive seen that. It's extremely inspiring. You know we were just out having fun and Arcadian Knights just well you know fell into it. It was good to laugh again.
Dominionknights wrote: »
IM Sure SG Destroye your dk at ash as a welcome.
IM Sure SG Destroye your dk at ash as a welcome.
I'm not sure, I don't lead groups on Wednesday nights. No group ever wins every fight though. I enjoy the challenge regardless of win or loose. You can tell when you are fighting a Dominion Knights group though, we all have the guild tag showing. If you are bold enough to show your colors as a guild group so players know what guild group you are, you should; so get those tabards on so we can tell who it is we are fighting.
Don't ever assume, I or we are claiming to be the best guild group out there. We are not. What we are though is a group that loves PVP and fun; win or loose. What you can expect is 110% effort from us as I am sure you will provide the same. When its done you won't get t-bagged, or sent hate tells. We utilize the meta or any current meta that works within the boundaries (rules) of ESO in honorable group fights. That's not to say no one else does, it just confirms for the community that we do.
Lately our groups have been larger than I would like. Yes we are on TF and groups are typically large and stacked, but what I have noticed the last few nights that I have played is that AD is short on leaders or perhaps coordination. Especially in our play time. I have players that have been in Dominion Knights for months as regulars, but I'm also getting players wanting in group from Dominant Dominion. This is not a bad thing as I have been a member of DD for years and literally support the leadership there regardless. I would love it though if DD could get more group leaders in DK's time slot. I do not like large groups they are hard to manage in that they tend to be slower less maneuverable and so on. This does not mean that I would refuse any member a spot simply because this is our entertainment. My ideal group size is 16, but what can you do when you are expected to lead?
I will say this for everyone on TF. No matter what faction you are in or play for, I love our community, our players, and our game. I would not do what I do (lead) if I didn't. We all have something positive to contribute to game and group alike and in many cases simply logging in demonstrates that. The main thing I want everyone to walk away with from this post is win or loose we are here to have fun.
Lately our groups have been larger than I would like. Yes we are on TF and groups are typically large and stacked, but what I have noticed the last few nights that I have played is that AD is short on leaders or perhaps coordination. Especially in our play time.
IM Sure SG Destroye your dk at ash as a welcome.
TF needs more decent sized 16-24 man EP and AD groups right now period. There is a plethora of large DC guilds out there running during primetime and beyond. Hopefully DK can encourage more AD guilds to lead in TF.
Crispen_Longbow wrote: »Lately our groups have been larger than I would like. Yes we are on TF and groups are typically large and stacked, but what I have noticed the last few nights that I have played is that AD is short on leaders or perhaps coordination. Especially in our play time.
I "believe" most people are testing out the PTS with battlegrounds, new sets, warden skills, Theory crafting the next patch etc. It's typical when new releases come out Cyro dies down for awhile then will pick up in a few weeks. The first few weeks in June Cryo will be dead when all of the new updates are released.IM Sure SG Destroye your dk at ash as a welcome.
SG (ShadowGrabber PugGuild) has improved from being 100% zone pug wrangler group but they have a lot of growing to do as a guild.TF needs more decent sized 16-24 man EP and AD groups right now period. There is a plethora of large DC guilds out there running during primetime and beyond. Hopefully DK can encourage more AD guilds to lead in TF.
TF PrimeTime status
For the most part DC guilds try and avoid stacking with each other. One of the main reasons is that the DC guilds really just dislike each other. BoD and SG pretty much hate each other. DC still has animosity towards VE when we re-rolled AD to help balance out TF. AK has less of the drama than the other guilds as they took a long break and have recently come back.
To sum up DC, I would say, BoD and AK are the core of DC. VE is the strength of DC. SG try's to rally all the DC players to wherever they are going.
DC
Vehemence (VE)___________Prime Time (5 PM EST - 1 AM EST)(12-24)
Blood of Daggerfall (BoD)__Prime Time (5 PM EST - 1 AM EST)(8-16)
Arcadian knights (AK)______Prime Time (5 PM EST - 1 AM EST)(8-16)
ShadowGrabber (SG)_______Prime Time (5 PM EST - 1 AM EST)(12-24)
Iron Legion________________MIA
KHOLE____________________Has come back with the new campaign but seems they are mostly running during the day?
AD does have Ruin Gaming, the problem is they stack all their raids in the same spot. They have the potential to have 3 16-24 man raids running. Ruin Gaming doesn't have established players or a core of players that stand out so it's harder to recognize them.
To sum up AD, I would say, Dk & DD are the core of AD, Fantasia is the Strength of AD and Ruin Gaming is the faction rally group.
AD
Ruin Gaming_________________Prime Time (5 PM EST - 1 AM EST)(24-48)
Fantasia ____________________Prime Time (5 PM EST - 1 AM EST)(8-24)
Dominion Knights____________Prime Time (5 PM EST - 1 AM EST)(16-24)
Dominant Dominion__________Prime Time (5 PM EST - 1 AM EST)(8-24)
Staxus enough said. J/K
With EP it's a little different. PR and SoTP are a lot like the old Slywolf Pact. They like to hit keeps that aren't defended and would rather defend a keep than attack one that has a defense. PM is a lot like this as well but they will attack a keep once they have rallied enough zone EP to tag along.
To sum up EP, I would say, the core of EP is Pact Militia & Invictus. The Strength of EP is Haxus. The faction rally is also Pact Militia.
EP
Pact Militia____________________Prime Time (5 PM EST - 1 AM EST)(16-36)
Haxus_________________________Prime Time (5 PM EST - 1 AM EST)(10-16)
Invictus_______________________Prime Time (5 PM EST - 1 AM EST)(10-16)
Phoenix Rising_________________Prime Time (5 PM EST - 1 AM EST)16-24)
Spectres of the Phoenix(SotP)__Prime Time (5 PM EST - 1 AM EST)(8-12)
War Battalion__________________Prime Time (5 PM EST - 1 AM EST)
TL:DR
To sum up DC, I would say, BoD & AK are the core of DC. VE is the strength of DC. SG try's to rally all the DC players to wherever they are going.
To sum up AD, I would say, Dk & DD are the core of AD, Fantasia is the Strength of AD and Ruin Gaming is the faction rally group.
To sum up EP, I would say, the core of EP is Pact Militia & Invictus. The Strength of EP is Haxus. The faction rally is also Pact Militia.
Crispen_Longbow wrote: »Lately our groups have been larger than I would like. Yes we are on TF and groups are typically large and stacked, but what I have noticed the last few nights that I have played is that AD is short on leaders or perhaps coordination. Especially in our play time.
I "believe" most people are testing out the PTS with battlegrounds, new sets, warden skills, Theory crafting the next patch etc. It's typical when new releases come out Cyro dies down for awhile then will pick up in a few weeks. The first few weeks in June Cryo will be dead when all of the new updates are released.IM Sure SG Destroye your dk at ash as a welcome.
SG (ShadowGrabber PugGuild) has improved from being 100% zone pug wrangler group but they have a lot of growing to do as a guild.TF needs more decent sized 16-24 man EP and AD groups right now period. There is a plethora of large DC guilds out there running during primetime and beyond. Hopefully DK can encourage more AD guilds to lead in TF.
TF PrimeTime status
For the most part DC guilds try and avoid stacking with each other. One of the main reasons is that the DC guilds really just dislike each other. BoD and SG pretty much hate each other. DC still has animosity towards VE when we re-rolled AD to help balance out TF. AK has less of the drama than the other guilds as they took a long break and have recently come back.
To sum up DC, I would say, BoD and AK are the core of DC. VE is the strength of DC. SG try's to rally all the DC players to wherever they are going.
DC
Vehemence (VE)___________Prime Time (5 PM EST - 1 AM EST)(12-24)
Blood of Daggerfall (BoD)__Prime Time (5 PM EST - 1 AM EST)(8-16)
Arcadian knights (AK)______Prime Time (5 PM EST - 1 AM EST)(8-16)
ShadowGrabber (SG)_______Prime Time (5 PM EST - 1 AM EST)(12-24)
Iron Legion________________MIA
KHOLE____________________Has come back with the new campaign but seems they are mostly running during the day?
AD does have Ruin Gaming, the problem is they stack all their raids in the same spot. They have the potential to have 3 16-24 man raids running. Ruin Gaming doesn't have established players or a core of players that stand out so it's harder to recognize them.
To sum up AD, I would say, Dk & DD are the core of AD, Fantasia is the Strength of AD and Ruin Gaming is the faction rally group.
AD
Ruin Gaming_________________Prime Time (5 PM EST - 1 AM EST)(24-48)
Fantasia ____________________Prime Time (5 PM EST - 1 AM EST)(8-24)
Dominion Knights____________Prime Time (5 PM EST - 1 AM EST)(16-24)
Dominant Dominion__________Prime Time (5 PM EST - 1 AM EST)(8-24)
Staxus enough said. J/K
With EP it's a little different. PR and SoTP are a lot like the old Slywolf Pact. They like to hit keeps that aren't defended and would rather defend a keep than attack one that has a defense. PM is a lot like this as well but they will attack a keep once they have rallied enough zone EP to tag along.
To sum up EP, I would say, the core of EP is Pact Militia & Invictus. The Strength of EP is Haxus. The faction rally is also Pact Militia.
EP
Pact Militia____________________Prime Time (5 PM EST - 1 AM EST)(16-36)
Haxus_________________________Prime Time (5 PM EST - 1 AM EST)(10-16)
Invictus_______________________Prime Time (5 PM EST - 1 AM EST)(10-16)
Phoenix Rising_________________Prime Time (5 PM EST - 1 AM EST)16-24)
Spectres of the Phoenix(SotP)__Prime Time (5 PM EST - 1 AM EST)(8-12)
War Battalion__________________Prime Time (5 PM EST - 1 AM EST)
TL:DR
To sum up DC, I would say, BoD & AK are the core of DC. VE is the strength of DC. SG try's to rally all the DC players to wherever they are going.
To sum up AD, I would say, Dk & DD are the core of AD, Fantasia is the Strength of AD and Ruin Gaming is the faction rally group.
To sum up EP, I would say, the core of EP is Pact Militia & Invictus. The Strength of EP is Haxus. The faction rally is also Pact Militia.
Ahem?
This one even has their own Tsundere stalker now. Certainly this warrants more attention for he who is most bad at this game.
Crispen_Longbow wrote: »
fastolfv_ESO wrote: »were the clips edited to remove the zerg behind you guys you stacked with all night? lol you find the nearest ad swarm and cling to them like life depended on it
fastolfv_ESO wrote: »were the clips edited to remove the zerg behind you guys you stacked with all night? lol you find the nearest ad swarm and cling to them like life depended on it
I didn't cut out other groups. I try and show the fights. You can see the numbers we are running and that's about all I can do. Lets not drag any of this into the gutter, This is True Flame. If you don't run deep you just don't run.
fastolfv_ESO wrote: »were the clips edited to remove the zerg behind you guys you stacked with all night? lol you find the nearest ad swarm and cling to them like life depended on it
I didn't cut out other groups. I try and show the fights. You can see the numbers we are running and that's about all I can do. Lets not drag any of this into the gutter, This is True Flame. If you don't run deep you just don't run.
Plenty of groups have been able to currently and, moreso in the past, play with 12 or less players and be significant players on the map.
fastolfv_ESO wrote: »were the clips edited to remove the zerg behind you guys you stacked with all night? lol you find the nearest ad swarm and cling to them like life depended on it
I didn't cut out other groups. I try and show the fights. You can see the numbers we are running and that's about all I can do. Lets not drag any of this into the gutter, This is True Flame. If you don't run deep you just don't run.
Plenty of groups have been able to currently and, moreso in the past, play with 12 or less players and be significant players on the map.
I'm curious as to who. If by effective you mean "can PvDoor a keep or farm a resource/gate", sure. But I don't know of a single group that size that pushes the map on their own or is even interested in doing so. Mostly because at a certain point you're bumping up against content you're group simply isn't made for. Brute forcing a defended keep is not the job for 12 people. I've even watched some of the better EP guilds crown a morning emp and run around with 16ish farming their hearts out, but struggle to actually take a defended keep without serious faction backup.
I know when I'm running light (10-12ish), in terms of map play I'm pretty much confined to defending, or taking an I defended keep and then defending that. Which is why groups that size tend to roll around looking for farms and fights instead of pushing map objectives.
fastolfv_ESO wrote: »were the clips edited to remove the zerg behind you guys you stacked with all night? lol you find the nearest ad swarm and cling to them like life depended on it
I didn't cut out other groups. I try and show the fights. You can see the numbers we are running and that's about all I can do. Lets not drag any of this into the gutter, This is True Flame. If you don't run deep you just don't run.
Plenty of groups have been able to currently and, moreso in the past, play with 12 or less players and be significant players on the map.
I'm curious as to who. If by effective you mean "can PvDoor a keep or farm a resource/gate", sure. But I don't know of a single group that size that pushes the map on their own or is even interested in doing so. Mostly because at a certain point you're bumping up against content you're group simply isn't made for. Brute forcing a defended keep is not the job for 12 people. I've even watched some of the better EP guilds crown a morning emp and run around with 16ish farming their hearts out, but struggle to actually take a defended keep without serious faction backup.
I know when I'm running light (10-12ish), in terms of map play I'm pretty much confined to defending, or taking an I defended keep and then defending that. Which is why groups that size tend to roll around looking for farms and fights instead of pushing map objectives.
This one must repeat an earlier word.
"Ahem?"