NightbladeMechanics wrote: »Infector looks as op as any other stam proc.. I hope the animation is badass. What exactly is a Hunger?
Crafted sets look like more junk that fewer than one in a thousand players will use.
NightbladeMechanics wrote: »Vanguard's is a zergling tank's wet dream. Please delete this set. No, I'm not being sarcastic. You'll need to be VERY tanky and rely on allies for sustain tools to make effective use of this set next patch, but there will be VERY tanky people inside zergs spamming sustain tools next patch...soooo...... ugh.
Peekachu99 wrote: »xSkullfoxx wrote: »Assassin’s Guile
2 - Spell Critical
3 - Weapon Critical
4 - Spell Damage and Weapon Damage
5 - Increases the duration of your alchemical poisons by 4 seconds
Daedric Trickery
2 - Maximum Health
3 - Maximum Stamina
4 - Maximum Magicka
5 - While in combat you gain one of 5 random Major Buffs for 10 seconds every 20 seconds. Eligible buffs are Expedition, Protection, Mending, Heroism, or Vitality.
Shacklebreaker
2 - Weapon Damage
3 - Spell Damage
4 - Magicka Recovery and Stamina Recovery
5 - 2000 Max Magicka and Max Stamina
3 Item Sets available as drops throughout Vvardenfell
Infector
2 - Weapon Damage
3 - Weapon Critical
4 - Weapon Critical
5 - When you deal Critical Damage, you have an 8% chance to summon a Hunger that spews poison to all enemies in front of it, dealing 9999 Poison Damage and stunning enemies hit for 5 seconds. This effect can occur once every 5 seconds.
War Maiden
2 - Maximum Health
3 - Maximum Magicka
4 - Spell Damage
5 - Adds 400 Spell Damage to your Magic Damage abilities
Warrior-Poet
2 - Maximum Health
3 - Spell Resistance
4 - Physical Resistance
5 - Gain Minor Toughness at all times, increasing your Max Health by 10%.
4 Item Sets available as drops in the new Trial, Halls of Fabrication
Automated Defense
2 - Maximum Health
3 - Gain Minor Slayer at all times
4 - Health Taken
5 - When you use an Ultimate ability, you and the closest 2 allies within 28 meters of you gain Major Aegis for 10 seconds, reducing your damage taken from Dungeon and Trials Monsters by 15%.
Inventor’s Guard
2 - Magicka Recovery
3 - Gain Minor Slayer at all times
4 - Healing Done
5 - When you use an Ultimate ability, you and the closest 2 allies within 28 meters of you gain Major Aegis for 10 seconds, reducing your damage taken from Dungeon and Trials Monsters by 15%.
Master Architect
2 - Maximum Magicka
3 - Gain Minor Slayer at all times
4 - Spell Damage
5 - When you use an Ultimate ability, you and the closest 2 allies within 28 meters of you gain Major Slayer for 10 seconds, increasing your damage done to Dungeon and Trials Monsters by 15%.
War Machine
2 - Maximum Stamina
3 - Gain Minor Slayer at all times
4 - Weapon Damage
5 - When you use an Ultimate ability, you and the closest 2 allies within 28 meters of you gain Major Slayer for 10 seconds, increasing your damage done to Dungeon and Trials Monsters by 15%.
5 Item Sets available as rewards in the new PvP Battlegrounds
Coward’s Gear
2 - Maximum Health
3 - Stamina Recovery
4 - Stamina Recovery
5 - While Sprinting you gain Major Expedition and Major Protection, increasing your Movement Speed and reducing your damage taken by 30%.
Knight Slayer
2 - Maximum Magicka
3 - Spell Damage
4 - Maximum Health
5 - Your fully-charged Heavy Attacks against Players deal and additional 10% of their Max Health as Oblivion Damage.
Impregnable Armor
2 - Maximum Health
3 - Maximum Stamina
4 - Maximum Magicka
5 - 2500? Critical Resistance
Vanguard’s Challenge
2 - Maximum Health
3 - Maximum Health
4 - Healing Taken
5 - When you taunt an enemy Player, they deal 50% less damage to all other Players but 100% more damage to you for 15 seconds.
Wizard’s Riposte
2 - Maximum Health
3 - Spell Damage
4 - Magicka Recovery
5 - When you take Critical Damage, you apply Minor Maim to the enemy for 15 seconds, reducing their damage done by 15%.
Is it light/ medium/ heavy? What are the weights/ types?
Peekachu99 wrote: »xSkullfoxx wrote: »Assassin’s Guile
2 - Spell Critical
3 - Weapon Critical
4 - Spell Damage and Weapon Damage
5 - Increases the duration of your alchemical poisons by 4 seconds
Daedric Trickery
2 - Maximum Health
3 - Maximum Stamina
4 - Maximum Magicka
5 - While in combat you gain one of 5 random Major Buffs for 10 seconds every 20 seconds. Eligible buffs are Expedition, Protection, Mending, Heroism, or Vitality.
Shacklebreaker
2 - Weapon Damage
3 - Spell Damage
4 - Magicka Recovery and Stamina Recovery
5 - 2000 Max Magicka and Max Stamina
3 Item Sets available as drops throughout Vvardenfell
Infector
2 - Weapon Damage
3 - Weapon Critical
4 - Weapon Critical
5 - When you deal Critical Damage, you have an 8% chance to summon a Hunger that spews poison to all enemies in front of it, dealing 9999 Poison Damage and stunning enemies hit for 5 seconds. This effect can occur once every 5 seconds.
War Maiden
2 - Maximum Health
3 - Maximum Magicka
4 - Spell Damage
5 - Adds 400 Spell Damage to your Magic Damage abilities
Warrior-Poet
2 - Maximum Health
3 - Spell Resistance
4 - Physical Resistance
5 - Gain Minor Toughness at all times, increasing your Max Health by 10%.
4 Item Sets available as drops in the new Trial, Halls of Fabrication
Automated Defense
2 - Maximum Health
3 - Gain Minor Slayer at all times
4 - Health Taken
5 - When you use an Ultimate ability, you and the closest 2 allies within 28 meters of you gain Major Aegis for 10 seconds, reducing your damage taken from Dungeon and Trials Monsters by 15%.
Inventor’s Guard
2 - Magicka Recovery
3 - Gain Minor Slayer at all times
4 - Healing Done
5 - When you use an Ultimate ability, you and the closest 2 allies within 28 meters of you gain Major Aegis for 10 seconds, reducing your damage taken from Dungeon and Trials Monsters by 15%.
Master Architect
2 - Maximum Magicka
3 - Gain Minor Slayer at all times
4 - Spell Damage
5 - When you use an Ultimate ability, you and the closest 2 allies within 28 meters of you gain Major Slayer for 10 seconds, increasing your damage done to Dungeon and Trials Monsters by 15%.
War Machine
2 - Maximum Stamina
3 - Gain Minor Slayer at all times
4 - Weapon Damage
5 - When you use an Ultimate ability, you and the closest 2 allies within 28 meters of you gain Major Slayer for 10 seconds, increasing your damage done to Dungeon and Trials Monsters by 15%.
5 Item Sets available as rewards in the new PvP Battlegrounds
Coward’s Gear
2 - Maximum Health
3 - Stamina Recovery
4 - Stamina Recovery
5 - While Sprinting you gain Major Expedition and Major Protection, increasing your Movement Speed and reducing your damage taken by 30%.
Knight Slayer
2 - Maximum Magicka
3 - Spell Damage
4 - Maximum Health
5 - Your fully-charged Heavy Attacks against Players deal and additional 10% of their Max Health as Oblivion Damage.
Impregnable Armor
2 - Maximum Health
3 - Maximum Stamina
4 - Maximum Magicka
5 - 2500? Critical Resistance
Vanguard’s Challenge
2 - Maximum Health
3 - Maximum Health
4 - Healing Taken
5 - When you taunt an enemy Player, they deal 50% less damage to all other Players but 100% more damage to you for 15 seconds.
Wizard’s Riposte
2 - Maximum Health
3 - Spell Damage
4 - Magicka Recovery
5 - When you take Critical Damage, you apply Minor Maim to the enemy for 15 seconds, reducing their damage done by 15%.
Is it light/ medium/ heavy? What are the weights/ types?
Assasins Guile , Daedric Trickery , Shacklebreaker crafted so all armor types
Light armor : War Maiden , Inventor's Guard , Master Architect, Knight Slayer , Wizard's Riposte
Medium armor : Infector , War Machine , Coward's Gear ,
Heavy Armor : Warrior Poet , Automated Defense , Impregneble Armor , Vanguard's challenge
TheStealthDude wrote: »Vanguard will be a very troll-ish set in PvP. Though it could also serve as a counter to EotS in organized group play with good positioning and if used quickly enough.
ETA: Suggested fix if it becomes too cancerous: make it only "melee taunts".
leepalmer95 wrote: »TheStealthDude wrote: »Vanguard will be a very troll-ish set in PvP. Though it could also serve as a counter to EotS in organized group play with good positioning and if used quickly enough.
ETA: Suggested fix if it becomes too cancerous: make it only "melee taunts".
Lmao imagine a healthplar using it..
More dmg to healthplar = more dmg the healthplar does
So I don't know, but Deadric Trickery looks fun to me. Not for a trial, or if I wanted to be competitive in pvp, but just imagine it bringing some spice to my rotation. Anyone else want to have fun with a new set, or just more doom and gloom? (and potentially OP Architect/War Machine... got to keep up the dps somehow after those sustain nerfs)
NightbladeMechanics wrote: »Hey thanks for listing these out. These look cool! All have strong use cases, but none strikes me as overtly op (yet, perhaps).
If you can proc Coward's with quick taps on shift while taking hits, it's very very strong.
I like the way war maiden looks for mageblade and Templar, especially if that spell damage bleeds over to the heal on path. A well rounded set for nonelemental types.
Infector looks as op as any other stam proc.. I hope the animation is badass. What exactly is a Hunger?
Trickery does not need a downtime that long imo. Fun looking set. I could see it being competitive if the downtime to uptime ratio gets adjusted. Those are all strong and difficult to acquire buffs now. I'd recommend 10 seconds up, 5 seconds down because the buffs arenumerius, not predictable, and not all useful in the same situations.
Wizard's will go underappreciated, but damned if I won't be hunting that one asap. That will be super strong on certain builds. YES that effect will proc on your damage shields. You're welcome.
Impregnable is stupid strong for defense but leaves you lacking sustain and damage. I'll stick with Transmutation for my build personally, but this gives other class some easily accessible and extremely op crit resistance. Lol
Vanguard's is a zergling tank's wet dream. Please delete this set. No, I'm not being sarcastic. You'll need to be VERY tanky and rely on allies for sustain tools to make effective use of this set next patch, but there will be VERY tanky people inside zergs spamming sustain tools next patch...soooo...... ugh.
Warrior-Poet...meh. Do we really need more tank sets? Give Armor Master some rework love if you want a high max health tanky set...
Knight Slayer....only if we end up in some whacky heavy attack spam meta because we can't sustain without them. Won't be good in gank builds, which a few people have asked me about. I love the idea of tying damage to max or current health levels, but I would recommend something along the lines of "5pc: your fully charged heavy attacks apply a dot which deals 12% of your opponent's current health per second for 5 seconds. This effect is capped against bosses." 6% in Cyrodiil comes out to 1380 damage at full health, decreasing as they get lower. It's an anti-execute designed to dent tanks without burning squishies basically.
Guile and Shacklebreaker look very interesting. I like the hybrid stats, so maybe Pelinal's wouldn't be necessary in some sick hybrid builds. Guile will be extremely strong with the right 3-effect poisons. But then you'd be using poisons........ I do anticipate certain hybrid classes to be VERY strong next patch.