You don't have to run 100 points into bastion you can put 56 into Bastion to get 20% boost to your shields which leave you 154 points for other stuff for example only need 43 points to get a 10% boost in hardy and elemental defender.Which leaves 70 points for anything else its not that bad.I like the new cp changes its allow everyone to spread there points out more even sorcs.And don't forget about that new damage cp star, adding more damage to shields, which means having to put CP's into its counter, which means less available to spend in bastion.
The days of sorcs running with 100 bastion are over.
Not to mention the need for sustain sets will mean many builds having less Max mag, and therefore smaller shields.
So, I suppose the res regen nerf only affects sorcs spamming shields and not classes actually using skills to bring them down, right?
Because, to put down a shield you need to use resources too.
Aye, and once out of resources and your both flailing at each other with heavy attacks, I wonder if it will be the no-impen, light-armour sorc that walks away from it.
So, I suppose the res regen nerf only affects sorcs spamming shields and not classes actually using skills to bring them down, right?
Because, to put down a shield you need to use resources too.
Aye, and once out of resources and your both flailing at each other with heavy attacks, I wonder if it will be the no-impen, light-armour sorc that walks away from it.
Doubt it... that sorc will alway have the option to use overload to melt those heavy attacks and restore magicka at the same time.
We´re still going to need adjustment for harness returns.
ZOS stated that resource returns based on pools were undesireable in their design philosophy - which is exactly what harness still does.
Give harness a fixed magica return.
Furthermore i think dark deal/conversion should see some kind of rework - but not simply on the numbers instead i´d suggest a mechanical change:
Convert ONLY the resource return into an over time type of mechanic - returning the resources over 6 to 10s. That way it could no longer be spammed for excessive resource gains in short amounts of time but would still be a possible heal.
usmcjdking wrote: »psychotic13 wrote: »Malamar1229 wrote: »I want to address the plebs still crying about sorc shields. This is not a secret and will become common knowledge in a matter of weeks anyway so my fella sorcs need not hate on me.
Sorc shields are nerfed presently to a much greater degree than most of you realize:
1) Sustaining by means of stacking harness over hardened is not going to work anymore. Top that with the Siphoner CP passive/poisons makes spam stacking much harder.
2) CP are now front loaded as outlined in the PTS notes. This means most players will be running around with like 10% in shattering blows.
3) Hardy and Elemental Defender values were reduced to 15% with 100 points invested into them. This is more damage getting through to shields.
Obviously in a NO CP environment these points won't be as huge an impact. So it is my early prediction well probably see more sorcs in Battlegrounds/Azuras than you will in CP enabled environments. Building for sustain to support shields (since light armor offers no damage mitigation) means another nerf to damage as well.
Here's a few tags for support, @Lord_Hev @Derra @Hexys @RinaldoGandolphi @Minalan @Dracane
Thank you for addressing this to all the idiots who are making thread after thread about sorc shields, they are cluelessStrider_Roshin wrote: »We´re still going to need adjustment for harness returns.
ZOS stated that resource returns based on pools were undesireable in their design philosophy - which is exactly what harness still does.
Give harness a fixed magica return.Furthermore i think dark deal/conversion should see some kind of rework - but not simply on the numbers instead i´d suggest a mechanical change:
Convert ONLY the resource return into an over time type of mechanic - returning the resources over 6 to 10s. That way it could no longer be spammed for excessive resource gains in short amounts of time but would still be a possible heal.
Excellent suggestions @Derra
I agree with @Dracane
I personally have thought that shield stacking was too OP for quite some time, but with these recent sustain nerfs I think if you can maintain shield stacking then you should be rewarded with its effectiveness. Also keep Bastion at 25%. Investing into that passively makes you very weak when those shields are down, and therefore we shouldn't punish those that want to polarize their defenses by investing into this passive.
Good argument. Afterall, maintaining shields requires active work and micromanagement and once they are down, you are punished with greater squishiness. If you want to provide yourself the necessary sustain, you will need light armor and most likely divine traits in order to improve the atronach stone, every little bit helps. So you are definately dead meat once your health gets touched..
Shields do not take any micromanagement lol.
Of course they do O.o Maybe micromanagement is not the perfect word for it. But yes
So, I suppose the res regen nerf only affects sorcs spamming shields and not classes actually using skills to bring them down, right?
Because, to put down a shield you need to use resources too.
Aye, and once out of resources and your both flailing at each other with heavy attacks, I wonder if it will be the no-impen, light-armour sorc that walks away from it.
Doubt it... that sorc will alway have the option to use overload to melt those heavy attacks and restore magicka at the same time.
Loloverload
Sorry, I've got to come here, point, and laugh at this.
So, I suppose the res regen nerf only affects sorcs spamming shields and not classes actually using skills to bring them down, right?
Because, to put down a shield you need to use resources too.
Aye, and once out of resources and your both flailing at each other with heavy attacks, I wonder if it will be the no-impen, light-armour sorc that walks away from it.
Doubt it... that sorc will alway have the option to use overload to melt those heavy attacks and restore magicka at the same time.
Loloverload
Sorry, I've got to come here, point, and laugh at this.
usmcjdking wrote: »usmcjdking wrote: »psychotic13 wrote: »Malamar1229 wrote: »I want to address the plebs still crying about sorc shields. This is not a secret and will become common knowledge in a matter of weeks anyway so my fella sorcs need not hate on me.
Sorc shields are nerfed presently to a much greater degree than most of you realize:
1) Sustaining by means of stacking harness over hardened is not going to work anymore. Top that with the Siphoner CP passive/poisons makes spam stacking much harder.
2) CP are now front loaded as outlined in the PTS notes. This means most players will be running around with like 10% in shattering blows.
3) Hardy and Elemental Defender values were reduced to 15% with 100 points invested into them. This is more damage getting through to shields.
Obviously in a NO CP environment these points won't be as huge an impact. So it is my early prediction well probably see more sorcs in Battlegrounds/Azuras than you will in CP enabled environments. Building for sustain to support shields (since light armor offers no damage mitigation) means another nerf to damage as well.
Here's a few tags for support, @Lord_Hev @Derra @Hexys @RinaldoGandolphi @Minalan @Dracane
Thank you for addressing this to all the idiots who are making thread after thread about sorc shields, they are cluelessStrider_Roshin wrote: »We´re still going to need adjustment for harness returns.
ZOS stated that resource returns based on pools were undesireable in their design philosophy - which is exactly what harness still does.
Give harness a fixed magica return.Furthermore i think dark deal/conversion should see some kind of rework - but not simply on the numbers instead i´d suggest a mechanical change:
Convert ONLY the resource return into an over time type of mechanic - returning the resources over 6 to 10s. That way it could no longer be spammed for excessive resource gains in short amounts of time but would still be a possible heal.
Excellent suggestions @Derra
I agree with @Dracane
I personally have thought that shield stacking was too OP for quite some time, but with these recent sustain nerfs I think if you can maintain shield stacking then you should be rewarded with its effectiveness. Also keep Bastion at 25%. Investing into that passively makes you very weak when those shields are down, and therefore we shouldn't punish those that want to polarize their defenses by investing into this passive.
Good argument. Afterall, maintaining shields requires active work and micromanagement and once they are down, you are punished with greater squishiness. If you want to provide yourself the necessary sustain, you will need light armor and most likely divine traits in order to improve the atronach stone, every little bit helps. So you are definately dead meat once your health gets touched..
Shields do not take any micromanagement lol.
Of course they do O.o Maybe micromanagement is not the perfect word for it. But yes
No. Shields do not require any micro. If you were actually good at micro (your Visage video is great proof of my claim) you wouldn't say something this silly.
So, I suppose the res regen nerf only affects sorcs spamming shields and not classes actually using skills to bring them down, right?
Because, to put down a shield you need to use resources too.
Aye, and once out of resources and your both flailing at each other with heavy attacks, I wonder if it will be the no-impen, light-armour sorc that walks away from it.
Doubt it... that sorc will alway have the option to use overload to melt those heavy attacks and restore magicka at the same time.
Loloverload
Sorry, I've got to come here, point, and laugh at this.
Well, explain that to the dks and nbs complaining about the passives they got nerfed. Because they got a real nerfs, not imaginary ones.
So, I suppose the res regen nerf only affects sorcs spamming shields and not classes actually using skills to bring them down, right?
Because, to put down a shield you need to use resources too.
Aye, and once out of resources and your both flailing at each other with heavy attacks, I wonder if it will be the no-impen, light-armour sorc that walks away from it.
Doubt it... that sorc will alway have the option to use overload to melt those heavy attacks and restore magicka at the same time.
Loloverload
Sorry, I've got to come here, point, and laugh at this.
Well, explain that to the dks and nbs complaining about the passives they got nerfed. Because they got a real nerfs, not imaginary ones.
Strider_Roshin wrote: »It´s gonna be funny anyways when people realize stamina and magica wardens offer better delayed burst than sorcs do.
Underground assault, bird, charge, puncture (procsetofyourliking here) - literally everything hits at the same time - 1 hit no stealth needed.
Magica works the same way but takes a little more work/skill to execute with heavyattack - but potentially even more deadly with fire knockback and the delay on breaking.
The Bird is truly overperforming. Compare it to force pulse and forsake. it's better in every single aspect.
Being undodgeable is ridiculous IMO. It's easy to dodge? So is frags, so is overload, so is uppercut, so is snipe, so is Dark Flare, so is the spectral bow from Grim Focus.
So what makes the Warden special?
usmcjdking wrote: »usmcjdking wrote: »psychotic13 wrote: »Malamar1229 wrote: »I want to address the plebs still crying about sorc shields. This is not a secret and will become common knowledge in a matter of weeks anyway so my fella sorcs need not hate on me.
Sorc shields are nerfed presently to a much greater degree than most of you realize:
1) Sustaining by means of stacking harness over hardened is not going to work anymore. Top that with the Siphoner CP passive/poisons makes spam stacking much harder.
2) CP are now front loaded as outlined in the PTS notes. This means most players will be running around with like 10% in shattering blows.
3) Hardy and Elemental Defender values were reduced to 15% with 100 points invested into them. This is more damage getting through to shields.
Obviously in a NO CP environment these points won't be as huge an impact. So it is my early prediction well probably see more sorcs in Battlegrounds/Azuras than you will in CP enabled environments. Building for sustain to support shields (since light armor offers no damage mitigation) means another nerf to damage as well.
Here's a few tags for support, @Lord_Hev @Derra @Hexys @RinaldoGandolphi @Minalan @Dracane
Thank you for addressing this to all the idiots who are making thread after thread about sorc shields, they are cluelessStrider_Roshin wrote: »We´re still going to need adjustment for harness returns.
ZOS stated that resource returns based on pools were undesireable in their design philosophy - which is exactly what harness still does.
Give harness a fixed magica return.Furthermore i think dark deal/conversion should see some kind of rework - but not simply on the numbers instead i´d suggest a mechanical change:
Convert ONLY the resource return into an over time type of mechanic - returning the resources over 6 to 10s. That way it could no longer be spammed for excessive resource gains in short amounts of time but would still be a possible heal.
Excellent suggestions @Derra
I agree with @Dracane
I personally have thought that shield stacking was too OP for quite some time, but with these recent sustain nerfs I think if you can maintain shield stacking then you should be rewarded with its effectiveness. Also keep Bastion at 25%. Investing into that passively makes you very weak when those shields are down, and therefore we shouldn't punish those that want to polarize their defenses by investing into this passive.
Good argument. Afterall, maintaining shields requires active work and micromanagement and once they are down, you are punished with greater squishiness. If you want to provide yourself the necessary sustain, you will need light armor and most likely divine traits in order to improve the atronach stone, every little bit helps. So you are definately dead meat once your health gets touched..
Shields do not take any micromanagement lol.
Of course they do O.o Maybe micromanagement is not the perfect word for it. But yes
No. Shields do not require any micro. If you were actually good at micro (your Visage video is great proof of my claim) you wouldn't say something this silly.
Furthermore i think dark deal/conversion should see some kind of rework - but not simply on the numbers instead i´d suggest a mechanical change:
Convert ONLY the resource return into an over time type of mechanic - returning the resources over 6 to 10s. That way it could no longer be spammed for excessive resource gains in short amounts of time but would still be a possible heal.
usmcjdking wrote: »usmcjdking wrote: »psychotic13 wrote: »Malamar1229 wrote: »I want to address the plebs still crying about sorc shields. This is not a secret and will become common knowledge in a matter of weeks anyway so my fella sorcs need not hate on me.
Sorc shields are nerfed presently to a much greater degree than most of you realize:
1) Sustaining by means of stacking harness over hardened is not going to work anymore. Top that with the Siphoner CP passive/poisons makes spam stacking much harder.
2) CP are now front loaded as outlined in the PTS notes. This means most players will be running around with like 10% in shattering blows.
3) Hardy and Elemental Defender values were reduced to 15% with 100 points invested into them. This is more damage getting through to shields.
Obviously in a NO CP environment these points won't be as huge an impact. So it is my early prediction well probably see more sorcs in Battlegrounds/Azuras than you will in CP enabled environments. Building for sustain to support shields (since light armor offers no damage mitigation) means another nerf to damage as well.
Here's a few tags for support, @Lord_Hev @Derra @Hexys @RinaldoGandolphi @Minalan @Dracane
Thank you for addressing this to all the idiots who are making thread after thread about sorc shields, they are cluelessStrider_Roshin wrote: »We´re still going to need adjustment for harness returns.
ZOS stated that resource returns based on pools were undesireable in their design philosophy - which is exactly what harness still does.
Give harness a fixed magica return.Furthermore i think dark deal/conversion should see some kind of rework - but not simply on the numbers instead i´d suggest a mechanical change:
Convert ONLY the resource return into an over time type of mechanic - returning the resources over 6 to 10s. That way it could no longer be spammed for excessive resource gains in short amounts of time but would still be a possible heal.
Excellent suggestions @Derra
I agree with @Dracane
I personally have thought that shield stacking was too OP for quite some time, but with these recent sustain nerfs I think if you can maintain shield stacking then you should be rewarded with its effectiveness. Also keep Bastion at 25%. Investing into that passively makes you very weak when those shields are down, and therefore we shouldn't punish those that want to polarize their defenses by investing into this passive.
Good argument. Afterall, maintaining shields requires active work and micromanagement and once they are down, you are punished with greater squishiness. If you want to provide yourself the necessary sustain, you will need light armor and most likely divine traits in order to improve the atronach stone, every little bit helps. So you are definately dead meat once your health gets touched..
Shields do not take any micromanagement lol.
Of course they do O.o Maybe micromanagement is not the perfect word for it. But yes
No. Shields do not require any micro. If you were actually good at micro (your Visage video is great proof of my claim) you wouldn't say something this silly.
Micromanagement with shields does exist hence pets exist in the game, try them without the shield, the pets are then rendered useless, aka dead.
Others will use the shields reactively rather than proactively as this has a huge impact on defence and how they play.DragonBound wrote: »
snip
Strider_Roshin wrote: »It´s gonna be funny anyways when people realize stamina and magica wardens offer better delayed burst than sorcs do.
Underground assault, bird, charge, puncture (procsetofyourliking here) - literally everything hits at the same time - 1 hit no stealth needed.
Magica works the same way but takes a little more work/skill to execute with heavyattack - but potentially even more deadly with fire knockback and the delay on breaking.
The Bird is truly overperforming. Compare it to force pulse and forsake. it's better in every single aspect.
Being undodgeable is ridiculous IMO. It's easy to dodge? So is frags, so is overload, so is uppercut, so is snipe, so is Dark Flare, so is the spectral bow from Grim Focus.
So what makes the Warden special?
Everything makes the Warden special. Andusmcjdking wrote: »usmcjdking wrote: »psychotic13 wrote: »Malamar1229 wrote: »I want to address the plebs still crying about sorc shields. This is not a secret and will become common knowledge in a matter of weeks anyway so my fella sorcs need not hate on me.
Sorc shields are nerfed presently to a much greater degree than most of you realize:
1) Sustaining by means of stacking harness over hardened is not going to work anymore. Top that with the Siphoner CP passive/poisons makes spam stacking much harder.
2) CP are now front loaded as outlined in the PTS notes. This means most players will be running around with like 10% in shattering blows.
3) Hardy and Elemental Defender values were reduced to 15% with 100 points invested into them. This is more damage getting through to shields.
Obviously in a NO CP environment these points won't be as huge an impact. So it is my early prediction well probably see more sorcs in Battlegrounds/Azuras than you will in CP enabled environments. Building for sustain to support shields (since light armor offers no damage mitigation) means another nerf to damage as well.
Here's a few tags for support, @Lord_Hev @Derra @Hexys @RinaldoGandolphi @Minalan @Dracane
Thank you for addressing this to all the idiots who are making thread after thread about sorc shields, they are cluelessStrider_Roshin wrote: »We´re still going to need adjustment for harness returns.
ZOS stated that resource returns based on pools were undesireable in their design philosophy - which is exactly what harness still does.
Give harness a fixed magica return.Furthermore i think dark deal/conversion should see some kind of rework - but not simply on the numbers instead i´d suggest a mechanical change:
Convert ONLY the resource return into an over time type of mechanic - returning the resources over 6 to 10s. That way it could no longer be spammed for excessive resource gains in short amounts of time but would still be a possible heal.
Excellent suggestions @Derra
I agree with @Dracane
I personally have thought that shield stacking was too OP for quite some time, but with these recent sustain nerfs I think if you can maintain shield stacking then you should be rewarded with its effectiveness. Also keep Bastion at 25%. Investing into that passively makes you very weak when those shields are down, and therefore we shouldn't punish those that want to polarize their defenses by investing into this passive.
Good argument. Afterall, maintaining shields requires active work and micromanagement and once they are down, you are punished with greater squishiness. If you want to provide yourself the necessary sustain, you will need light armor and most likely divine traits in order to improve the atronach stone, every little bit helps. So you are definately dead meat once your health gets touched..
Shields do not take any micromanagement lol.
Of course they do O.o Maybe micromanagement is not the perfect word for it. But yes
No. Shields do not require any micro. If you were actually good at micro (your Visage video is great proof of my claim) you wouldn't say something this silly.
Visage is a micromanagement intensive hero ! And I can do it Stop your claims.
Keep in mind, all players sustain takes a hit, so sorc shields gonna cost more, well so does every other skill, specially stamina skills. Hitting a shield over and over with a skill while sorc is spamming hard ward will also drain the attackers resources. Shieldspam will still be top dog. Healing takes a big hit, but shieldspamming/stacking does not.
Keep in mind, all players sustain takes a hit, so sorc shields gonna cost more, well so does every other skill, specially stamina skills. Hitting a shield over and over with a skill while sorc is spamming hard ward will also drain the attackers resources. Shieldspam will still be top dog. Healing takes a big hit, but shieldspamming/stacking does not.
We´re still going to need adjustment for harness returns.
ZOS stated that resource returns based on pools were undesireable in their design philosophy - which is exactly what harness still does.
Give harness a fixed magica return.
Furthermore i think dark deal/conversion should see some kind of rework - but not simply on the numbers instead i´d suggest a mechanical change:
Convert ONLY the resource return into an over time type of mechanic - returning the resources over 6 to 10s. That way it could no longer be spammed for excessive resource gains in short amounts of time but would still be a possible heal.
Dark Exchange was far more balanced when it was a 4 second channel back in 1.6 and prior. It also looked cooler, and gave more room for counter-play. The skill needs to be reverted back to how it was, but with the morph resource exchanges how it is now: Dark Deal for Stamina and Dark Conversion for Magic.
usmcjdking wrote: »usmcjdking wrote: »usmcjdking wrote: »psychotic13 wrote: »Malamar1229 wrote: »I want to address the plebs still crying about sorc shields. This is not a secret and will become common knowledge in a matter of weeks anyway so my fella sorcs need not hate on me.
Sorc shields are nerfed presently to a much greater degree than most of you realize:
1) Sustaining by means of stacking harness over hardened is not going to work anymore. Top that with the Siphoner CP passive/poisons makes spam stacking much harder.
2) CP are now front loaded as outlined in the PTS notes. This means most players will be running around with like 10% in shattering blows.
3) Hardy and Elemental Defender values were reduced to 15% with 100 points invested into them. This is more damage getting through to shields.
Obviously in a NO CP environment these points won't be as huge an impact. So it is my early prediction well probably see more sorcs in Battlegrounds/Azuras than you will in CP enabled environments. Building for sustain to support shields (since light armor offers no damage mitigation) means another nerf to damage as well.
Here's a few tags for support, @Lord_Hev @Derra @Hexys @RinaldoGandolphi @Minalan @Dracane
Thank you for addressing this to all the idiots who are making thread after thread about sorc shields, they are cluelessStrider_Roshin wrote: »We´re still going to need adjustment for harness returns.
ZOS stated that resource returns based on pools were undesireable in their design philosophy - which is exactly what harness still does.
Give harness a fixed magica return.Furthermore i think dark deal/conversion should see some kind of rework - but not simply on the numbers instead i´d suggest a mechanical change:
Convert ONLY the resource return into an over time type of mechanic - returning the resources over 6 to 10s. That way it could no longer be spammed for excessive resource gains in short amounts of time but would still be a possible heal.
Excellent suggestions @Derra
I agree with @Dracane
I personally have thought that shield stacking was too OP for quite some time, but with these recent sustain nerfs I think if you can maintain shield stacking then you should be rewarded with its effectiveness. Also keep Bastion at 25%. Investing into that passively makes you very weak when those shields are down, and therefore we shouldn't punish those that want to polarize their defenses by investing into this passive.
Good argument. Afterall, maintaining shields requires active work and micromanagement and once they are down, you are punished with greater squishiness. If you want to provide yourself the necessary sustain, you will need light armor and most likely divine traits in order to improve the atronach stone, every little bit helps. So you are definately dead meat once your health gets touched..
Shields do not take any micromanagement lol.
Of course they do O.o Maybe micromanagement is not the perfect word for it. But yes
No. Shields do not require any micro. If you were actually good at micro (your Visage video is great proof of my claim) you wouldn't say something this silly.
Micromanagement with shields does exist hence pets exist in the game, try them without the shield, the pets are then rendered useless, aka dead.
Others will use the shields reactively rather than proactively as this has a huge impact on defence and how they play.DragonBound wrote: »
snipStrider_Roshin wrote: »It´s gonna be funny anyways when people realize stamina and magica wardens offer better delayed burst than sorcs do.
Underground assault, bird, charge, puncture (procsetofyourliking here) - literally everything hits at the same time - 1 hit no stealth needed.
Magica works the same way but takes a little more work/skill to execute with heavyattack - but potentially even more deadly with fire knockback and the delay on breaking.
The Bird is truly overperforming. Compare it to force pulse and forsake. it's better in every single aspect.
Being undodgeable is ridiculous IMO. It's easy to dodge? So is frags, so is overload, so is uppercut, so is snipe, so is Dark Flare, so is the spectral bow from Grim Focus.
So what makes the Warden special?
Everything makes the Warden special. Andusmcjdking wrote: »usmcjdking wrote: »psychotic13 wrote: »Malamar1229 wrote: »I want to address the plebs still crying about sorc shields. This is not a secret and will become common knowledge in a matter of weeks anyway so my fella sorcs need not hate on me.
Sorc shields are nerfed presently to a much greater degree than most of you realize:
1) Sustaining by means of stacking harness over hardened is not going to work anymore. Top that with the Siphoner CP passive/poisons makes spam stacking much harder.
2) CP are now front loaded as outlined in the PTS notes. This means most players will be running around with like 10% in shattering blows.
3) Hardy and Elemental Defender values were reduced to 15% with 100 points invested into them. This is more damage getting through to shields.
Obviously in a NO CP environment these points won't be as huge an impact. So it is my early prediction well probably see more sorcs in Battlegrounds/Azuras than you will in CP enabled environments. Building for sustain to support shields (since light armor offers no damage mitigation) means another nerf to damage as well.
Here's a few tags for support, @Lord_Hev @Derra @Hexys @RinaldoGandolphi @Minalan @Dracane
Thank you for addressing this to all the idiots who are making thread after thread about sorc shields, they are cluelessStrider_Roshin wrote: »We´re still going to need adjustment for harness returns.
ZOS stated that resource returns based on pools were undesireable in their design philosophy - which is exactly what harness still does.
Give harness a fixed magica return.Furthermore i think dark deal/conversion should see some kind of rework - but not simply on the numbers instead i´d suggest a mechanical change:
Convert ONLY the resource return into an over time type of mechanic - returning the resources over 6 to 10s. That way it could no longer be spammed for excessive resource gains in short amounts of time but would still be a possible heal.
Excellent suggestions @Derra
I agree with @Dracane
I personally have thought that shield stacking was too OP for quite some time, but with these recent sustain nerfs I think if you can maintain shield stacking then you should be rewarded with its effectiveness. Also keep Bastion at 25%. Investing into that passively makes you very weak when those shields are down, and therefore we shouldn't punish those that want to polarize their defenses by investing into this passive.
Good argument. Afterall, maintaining shields requires active work and micromanagement and once they are down, you are punished with greater squishiness. If you want to provide yourself the necessary sustain, you will need light armor and most likely divine traits in order to improve the atronach stone, every little bit helps. So you are definately dead meat once your health gets touched..
Shields do not take any micromanagement lol.
Of course they do O.o Maybe micromanagement is not the perfect word for it. But yes
No. Shields do not require any micro. If you were actually good at micro (your Visage video is great proof of my claim) you wouldn't say something this silly.
Visage is a micromanagement intensive hero ! And I can do it Stop your claims.
He sure is. The way you played Visage was not very micro intensive and that's perfectly fine as you will continue to progress in the game and get better with the hero.
That doesn't discount the fact shields do not take a high level of skill to utilize. And they certainly do not take any micromanagement.
usmcjdking wrote: »usmcjdking wrote: »usmcjdking wrote: »psychotic13 wrote: »Malamar1229 wrote: »I want to address the plebs still crying about sorc shields. This is not a secret and will become common knowledge in a matter of weeks anyway so my fella sorcs need not hate on me.
Sorc shields are nerfed presently to a much greater degree than most of you realize:
1) Sustaining by means of stacking harness over hardened is not going to work anymore. Top that with the Siphoner CP passive/poisons makes spam stacking much harder.
2) CP are now front loaded as outlined in the PTS notes. This means most players will be running around with like 10% in shattering blows.
3) Hardy and Elemental Defender values were reduced to 15% with 100 points invested into them. This is more damage getting through to shields.
Obviously in a NO CP environment these points won't be as huge an impact. So it is my early prediction well probably see more sorcs in Battlegrounds/Azuras than you will in CP enabled environments. Building for sustain to support shields (since light armor offers no damage mitigation) means another nerf to damage as well.
Here's a few tags for support, @Lord_Hev @Derra @Hexys @RinaldoGandolphi @Minalan @Dracane
Thank you for addressing this to all the idiots who are making thread after thread about sorc shields, they are cluelessStrider_Roshin wrote: »We´re still going to need adjustment for harness returns.
ZOS stated that resource returns based on pools were undesireable in their design philosophy - which is exactly what harness still does.
Give harness a fixed magica return.Furthermore i think dark deal/conversion should see some kind of rework - but not simply on the numbers instead i´d suggest a mechanical change:
Convert ONLY the resource return into an over time type of mechanic - returning the resources over 6 to 10s. That way it could no longer be spammed for excessive resource gains in short amounts of time but would still be a possible heal.
Excellent suggestions @Derra
I agree with @Dracane
I personally have thought that shield stacking was too OP for quite some time, but with these recent sustain nerfs I think if you can maintain shield stacking then you should be rewarded with its effectiveness. Also keep Bastion at 25%. Investing into that passively makes you very weak when those shields are down, and therefore we shouldn't punish those that want to polarize their defenses by investing into this passive.
Good argument. Afterall, maintaining shields requires active work and micromanagement and once they are down, you are punished with greater squishiness. If you want to provide yourself the necessary sustain, you will need light armor and most likely divine traits in order to improve the atronach stone, every little bit helps. So you are definately dead meat once your health gets touched..
Shields do not take any micromanagement lol.
Of course they do O.o Maybe micromanagement is not the perfect word for it. But yes
No. Shields do not require any micro. If you were actually good at micro (your Visage video is great proof of my claim) you wouldn't say something this silly.
Micromanagement with shields does exist hence pets exist in the game, try them without the shield, the pets are then rendered useless, aka dead.
Others will use the shields reactively rather than proactively as this has a huge impact on defence and how they play.DragonBound wrote: »
snipStrider_Roshin wrote: »It´s gonna be funny anyways when people realize stamina and magica wardens offer better delayed burst than sorcs do.
Underground assault, bird, charge, puncture (procsetofyourliking here) - literally everything hits at the same time - 1 hit no stealth needed.
Magica works the same way but takes a little more work/skill to execute with heavyattack - but potentially even more deadly with fire knockback and the delay on breaking.
The Bird is truly overperforming. Compare it to force pulse and forsake. it's better in every single aspect.
Being undodgeable is ridiculous IMO. It's easy to dodge? So is frags, so is overload, so is uppercut, so is snipe, so is Dark Flare, so is the spectral bow from Grim Focus.
So what makes the Warden special?
Everything makes the Warden special. Andusmcjdking wrote: »usmcjdking wrote: »psychotic13 wrote: »Malamar1229 wrote: »I want to address the plebs still crying about sorc shields. This is not a secret and will become common knowledge in a matter of weeks anyway so my fella sorcs need not hate on me.
Sorc shields are nerfed presently to a much greater degree than most of you realize:
1) Sustaining by means of stacking harness over hardened is not going to work anymore. Top that with the Siphoner CP passive/poisons makes spam stacking much harder.
2) CP are now front loaded as outlined in the PTS notes. This means most players will be running around with like 10% in shattering blows.
3) Hardy and Elemental Defender values were reduced to 15% with 100 points invested into them. This is more damage getting through to shields.
Obviously in a NO CP environment these points won't be as huge an impact. So it is my early prediction well probably see more sorcs in Battlegrounds/Azuras than you will in CP enabled environments. Building for sustain to support shields (since light armor offers no damage mitigation) means another nerf to damage as well.
Here's a few tags for support, @Lord_Hev @Derra @Hexys @RinaldoGandolphi @Minalan @Dracane
Thank you for addressing this to all the idiots who are making thread after thread about sorc shields, they are cluelessStrider_Roshin wrote: »We´re still going to need adjustment for harness returns.
ZOS stated that resource returns based on pools were undesireable in their design philosophy - which is exactly what harness still does.
Give harness a fixed magica return.Furthermore i think dark deal/conversion should see some kind of rework - but not simply on the numbers instead i´d suggest a mechanical change:
Convert ONLY the resource return into an over time type of mechanic - returning the resources over 6 to 10s. That way it could no longer be spammed for excessive resource gains in short amounts of time but would still be a possible heal.
Excellent suggestions @Derra
I agree with @Dracane
I personally have thought that shield stacking was too OP for quite some time, but with these recent sustain nerfs I think if you can maintain shield stacking then you should be rewarded with its effectiveness. Also keep Bastion at 25%. Investing into that passively makes you very weak when those shields are down, and therefore we shouldn't punish those that want to polarize their defenses by investing into this passive.
Good argument. Afterall, maintaining shields requires active work and micromanagement and once they are down, you are punished with greater squishiness. If you want to provide yourself the necessary sustain, you will need light armor and most likely divine traits in order to improve the atronach stone, every little bit helps. So you are definately dead meat once your health gets touched..
Shields do not take any micromanagement lol.
Of course they do O.o Maybe micromanagement is not the perfect word for it. But yes
No. Shields do not require any micro. If you were actually good at micro (your Visage video is great proof of my claim) you wouldn't say something this silly.
Visage is a micromanagement intensive hero ! And I can do it Stop your claims.
He sure is. The way you played Visage was not very micro intensive and that's perfectly fine as you will continue to progress in the game and get better with the hero.
That doesn't discount the fact shields do not take a high level of skill to utilize. And they certainly do not take any micromanagement.
You still have yet to prove or make any case of your opinion that shields do not require micro-managing. Other then an ad hominem jab at someone in regards to a different game.
So, I suppose the res regen nerf only affects sorcs spamming shields and not classes actually using skills to bring them down, right?
Because, to put down a shield you need to use resources too.
Aye, and once out of resources and your both flailing at each other with heavy attacks, I wonder if it will be the no-impen, light-armour sorc that walks away from it.
Doubt it... that sorc will alway have the option to use overload to melt those heavy attacks and restore magicka at the same time.
Loloverload
Sorry, I've got to come here, point, and laugh at this.
usmcjdking wrote: »usmcjdking wrote: »usmcjdking wrote: »usmcjdking wrote: »psychotic13 wrote: »Malamar1229 wrote: »I want to address the plebs still crying about sorc shields. This is not a secret and will become common knowledge in a matter of weeks anyway so my fella sorcs need not hate on me.
Sorc shields are nerfed presently to a much greater degree than most of you realize:
1) Sustaining by means of stacking harness over hardened is not going to work anymore. Top that with the Siphoner CP passive/poisons makes spam stacking much harder.
2) CP are now front loaded as outlined in the PTS notes. This means most players will be running around with like 10% in shattering blows.
3) Hardy and Elemental Defender values were reduced to 15% with 100 points invested into them. This is more damage getting through to shields.
Obviously in a NO CP environment these points won't be as huge an impact. So it is my early prediction well probably see more sorcs in Battlegrounds/Azuras than you will in CP enabled environments. Building for sustain to support shields (since light armor offers no damage mitigation) means another nerf to damage as well.
Here's a few tags for support, @Lord_Hev @Derra @Hexys @RinaldoGandolphi @Minalan @Dracane
Thank you for addressing this to all the idiots who are making thread after thread about sorc shields, they are cluelessStrider_Roshin wrote: »We´re still going to need adjustment for harness returns.
ZOS stated that resource returns based on pools were undesireable in their design philosophy - which is exactly what harness still does.
Give harness a fixed magica return.Furthermore i think dark deal/conversion should see some kind of rework - but not simply on the numbers instead i´d suggest a mechanical change:
Convert ONLY the resource return into an over time type of mechanic - returning the resources over 6 to 10s. That way it could no longer be spammed for excessive resource gains in short amounts of time but would still be a possible heal.
Excellent suggestions @Derra
I agree with @Dracane
I personally have thought that shield stacking was too OP for quite some time, but with these recent sustain nerfs I think if you can maintain shield stacking then you should be rewarded with its effectiveness. Also keep Bastion at 25%. Investing into that passively makes you very weak when those shields are down, and therefore we shouldn't punish those that want to polarize their defenses by investing into this passive.
Good argument. Afterall, maintaining shields requires active work and micromanagement and once they are down, you are punished with greater squishiness. If you want to provide yourself the necessary sustain, you will need light armor and most likely divine traits in order to improve the atronach stone, every little bit helps. So you are definately dead meat once your health gets touched..
Shields do not take any micromanagement lol.
Of course they do O.o Maybe micromanagement is not the perfect word for it. But yes
No. Shields do not require any micro. If you were actually good at micro (your Visage video is great proof of my claim) you wouldn't say something this silly.
Micromanagement with shields does exist hence pets exist in the game, try them without the shield, the pets are then rendered useless, aka dead.
Others will use the shields reactively rather than proactively as this has a huge impact on defence and how they play.DragonBound wrote: »
snipStrider_Roshin wrote: »It´s gonna be funny anyways when people realize stamina and magica wardens offer better delayed burst than sorcs do.
Underground assault, bird, charge, puncture (procsetofyourliking here) - literally everything hits at the same time - 1 hit no stealth needed.
Magica works the same way but takes a little more work/skill to execute with heavyattack - but potentially even more deadly with fire knockback and the delay on breaking.
The Bird is truly overperforming. Compare it to force pulse and forsake. it's better in every single aspect.
Being undodgeable is ridiculous IMO. It's easy to dodge? So is frags, so is overload, so is uppercut, so is snipe, so is Dark Flare, so is the spectral bow from Grim Focus.
So what makes the Warden special?
Everything makes the Warden special. Andusmcjdking wrote: »usmcjdking wrote: »psychotic13 wrote: »Malamar1229 wrote: »I want to address the plebs still crying about sorc shields. This is not a secret and will become common knowledge in a matter of weeks anyway so my fella sorcs need not hate on me.
Sorc shields are nerfed presently to a much greater degree than most of you realize:
1) Sustaining by means of stacking harness over hardened is not going to work anymore. Top that with the Siphoner CP passive/poisons makes spam stacking much harder.
2) CP are now front loaded as outlined in the PTS notes. This means most players will be running around with like 10% in shattering blows.
3) Hardy and Elemental Defender values were reduced to 15% with 100 points invested into them. This is more damage getting through to shields.
Obviously in a NO CP environment these points won't be as huge an impact. So it is my early prediction well probably see more sorcs in Battlegrounds/Azuras than you will in CP enabled environments. Building for sustain to support shields (since light armor offers no damage mitigation) means another nerf to damage as well.
Here's a few tags for support, @Lord_Hev @Derra @Hexys @RinaldoGandolphi @Minalan @Dracane
Thank you for addressing this to all the idiots who are making thread after thread about sorc shields, they are cluelessStrider_Roshin wrote: »We´re still going to need adjustment for harness returns.
ZOS stated that resource returns based on pools were undesireable in their design philosophy - which is exactly what harness still does.
Give harness a fixed magica return.Furthermore i think dark deal/conversion should see some kind of rework - but not simply on the numbers instead i´d suggest a mechanical change:
Convert ONLY the resource return into an over time type of mechanic - returning the resources over 6 to 10s. That way it could no longer be spammed for excessive resource gains in short amounts of time but would still be a possible heal.
Excellent suggestions @Derra
I agree with @Dracane
I personally have thought that shield stacking was too OP for quite some time, but with these recent sustain nerfs I think if you can maintain shield stacking then you should be rewarded with its effectiveness. Also keep Bastion at 25%. Investing into that passively makes you very weak when those shields are down, and therefore we shouldn't punish those that want to polarize their defenses by investing into this passive.
Good argument. Afterall, maintaining shields requires active work and micromanagement and once they are down, you are punished with greater squishiness. If you want to provide yourself the necessary sustain, you will need light armor and most likely divine traits in order to improve the atronach stone, every little bit helps. So you are definately dead meat once your health gets touched..
Shields do not take any micromanagement lol.
Of course they do O.o Maybe micromanagement is not the perfect word for it. But yes
No. Shields do not require any micro. If you were actually good at micro (your Visage video is great proof of my claim) you wouldn't say something this silly.
Visage is a micromanagement intensive hero ! And I can do it Stop your claims.
He sure is. The way you played Visage was not very micro intensive and that's perfectly fine as you will continue to progress in the game and get better with the hero.
That doesn't discount the fact shields do not take a high level of skill to utilize. And they certainly do not take any micromanagement.
You still have yet to prove or make any case of your opinion that shields do not require micro-managing. Other then an ad hominem jab at someone in regards to a different game.
Peak effectiveness of shields (discounting healing ward) can be reached by 2 buttons in sequential orders every 6 seconds.
Peak efficiency of shields can be reached by no more than 1 APS.
These are not qualitities associated wth micro-management