We´re still going to need adjustment for harness returns.
ZOS stated that resource returns based on pools were undesireable in their design philosophy - which is exactly what harness still does.
Give harness a fixed magica return.
Malamar1229 wrote: »I want to address the plebs still crying about sorc shields. This is not a secret and will become common knowledge in a matter of weeks anyway so my fella sorcs need not hate on me.
Sorc shields are nerfed presently to a much greater degree than most of you realize:
1) Sustaining by means of stacking harness over hardened is not going to work anymore. Top that with the Siphoner CP passive/poisons makes spam stacking much harder.
2) CP are now front loaded as outlined in the PTS notes. This means most players will be running around with like 10% in shattering blows.
3) Hardy and Elemental Defender values were reduced to 15% with 100 points invested into them. This is more damage getting through to shields.
Obviously in a NO CP environment these points won't be as huge an impact. So it is my early prediction well probably see more sorcs in Battlegrounds/Azuras than you will in CP enabled environments. Building for sustain to support shields (since light armor offers no damage mitigation) means another nerf to damage as well.
Here's a few tags for support, @Lord_Hev @Derra @Hexys @RinaldoGandolphi @Minalan @Dracane
Furthermore i think dark deal/conversion should see some kind of rework - but not simply on the numbers instead i´d suggest a mechanical change:
Convert ONLY the resource return into an over time type of mechanic - returning the resources over 6 to 10s. That way it could no longer be spammed for excessive resource gains in short amounts of time but would still be a possible heal.
We´re still going to need adjustment for harness returns.
ZOS stated that resource returns based on pools were undesireable in their design philosophy - which is exactly what harness still does.
Give harness a fixed magica return.
Furthermore i think dark deal/conversion should see some kind of rework - but not simply on the numbers instead i´d suggest a mechanical change:
Convert ONLY the resource return into an over time type of mechanic - returning the resources over 6 to 10s. That way it could no longer be spammed for excessive resource gains in short amounts of time but would still be a possible heal.
So, I suppose the res regen nerf only affects sorcs spamming shields and not classes actually using skills to bring them down, right?
Because, to put down a shield you need to use resources too.
Strider_Roshin wrote: »We´re still going to need adjustment for harness returns.
ZOS stated that resource returns based on pools were undesireable in their design philosophy - which is exactly what harness still does.
Give harness a fixed magica return.Furthermore i think dark deal/conversion should see some kind of rework - but not simply on the numbers instead i´d suggest a mechanical change:
Convert ONLY the resource return into an over time type of mechanic - returning the resources over 6 to 10s. That way it could no longer be spammed for excessive resource gains in short amounts of time but would still be a possible heal.
Excellent suggestions @Derra
I agree with @Dracane
I personally have thought that shield stacking was too OP for quite some time, but with these recent sustain nerfs I think if you can maintain shield stacking then you should be rewarded with its effectiveness. Also keep Bastion at 25%. Investing into that passively makes you very weak when those shields are down, and therefore we shouldn't punish those that want to polarize their defenses by investing into this passive.
D0ntevenL1ft wrote: »Kinda awkward when the people you tagged said different things than you
psychotic13 wrote: »Malamar1229 wrote: »I want to address the plebs still crying about sorc shields. This is not a secret and will become common knowledge in a matter of weeks anyway so my fella sorcs need not hate on me.
Sorc shields are nerfed presently to a much greater degree than most of you realize:
1) Sustaining by means of stacking harness over hardened is not going to work anymore. Top that with the Siphoner CP passive/poisons makes spam stacking much harder.
2) CP are now front loaded as outlined in the PTS notes. This means most players will be running around with like 10% in shattering blows.
3) Hardy and Elemental Defender values were reduced to 15% with 100 points invested into them. This is more damage getting through to shields.
Obviously in a NO CP environment these points won't be as huge an impact. So it is my early prediction well probably see more sorcs in Battlegrounds/Azuras than you will in CP enabled environments. Building for sustain to support shields (since light armor offers no damage mitigation) means another nerf to damage as well.
Here's a few tags for support, @Lord_Hev @Derra @Hexys @RinaldoGandolphi @Minalan @Dracane
Thank you for addressing this to all the idiots who are making thread after thread about sorc shields, they are clueless
Strider_Roshin wrote: »We´re still going to need adjustment for harness returns.
ZOS stated that resource returns based on pools were undesireable in their design philosophy - which is exactly what harness still does.
Give harness a fixed magica return.Furthermore i think dark deal/conversion should see some kind of rework - but not simply on the numbers instead i´d suggest a mechanical change:
Convert ONLY the resource return into an over time type of mechanic - returning the resources over 6 to 10s. That way it could no longer be spammed for excessive resource gains in short amounts of time but would still be a possible heal.
Excellent suggestions @Derra
I agree with @Dracane
I personally have thought that shield stacking was too OP for quite some time, but with these recent sustain nerfs I think if you can maintain shield stacking then you should be rewarded with its effectiveness. Also keep Bastion at 25%. Investing into that passively makes you very weak when those shields are down, and therefore we shouldn't punish those that want to polarize their defenses by investing into this passive.
Good argument. Afterall, maintaining shields requires active work and micromanagement and once they are down, you are punished with greater squishiness. If you want to provide yourself the necessary sustain, you will need light armor and most likely divine traits in order to improve the atronach stone, every little bit helps. So you are definately dead meat once your health gets touched..
D0ntevenL1ft wrote: »Kinda awkward when the people you tagged said different things than you
usmcjdking wrote: »psychotic13 wrote: »Malamar1229 wrote: »I want to address the plebs still crying about sorc shields. This is not a secret and will become common knowledge in a matter of weeks anyway so my fella sorcs need not hate on me.
Sorc shields are nerfed presently to a much greater degree than most of you realize:
1) Sustaining by means of stacking harness over hardened is not going to work anymore. Top that with the Siphoner CP passive/poisons makes spam stacking much harder.
2) CP are now front loaded as outlined in the PTS notes. This means most players will be running around with like 10% in shattering blows.
3) Hardy and Elemental Defender values were reduced to 15% with 100 points invested into them. This is more damage getting through to shields.
Obviously in a NO CP environment these points won't be as huge an impact. So it is my early prediction well probably see more sorcs in Battlegrounds/Azuras than you will in CP enabled environments. Building for sustain to support shields (since light armor offers no damage mitigation) means another nerf to damage as well.
Here's a few tags for support, @Lord_Hev @Derra @Hexys @RinaldoGandolphi @Minalan @Dracane
Thank you for addressing this to all the idiots who are making thread after thread about sorc shields, they are cluelessStrider_Roshin wrote: »We´re still going to need adjustment for harness returns.
ZOS stated that resource returns based on pools were undesireable in their design philosophy - which is exactly what harness still does.
Give harness a fixed magica return.Furthermore i think dark deal/conversion should see some kind of rework - but not simply on the numbers instead i´d suggest a mechanical change:
Convert ONLY the resource return into an over time type of mechanic - returning the resources over 6 to 10s. That way it could no longer be spammed for excessive resource gains in short amounts of time but would still be a possible heal.
Excellent suggestions @Derra
I agree with @Dracane
I personally have thought that shield stacking was too OP for quite some time, but with these recent sustain nerfs I think if you can maintain shield stacking then you should be rewarded with its effectiveness. Also keep Bastion at 25%. Investing into that passively makes you very weak when those shields are down, and therefore we shouldn't punish those that want to polarize their defenses by investing into this passive.
Good argument. Afterall, maintaining shields requires active work and micromanagement and once they are down, you are punished with greater squishiness. If you want to provide yourself the necessary sustain, you will need light armor and most likely divine traits in order to improve the atronach stone, every little bit helps. So you are definately dead meat once your health gets touched..
Shields do not take any micromanagement lol.
usmcjdking wrote: »psychotic13 wrote: »Malamar1229 wrote: »I want to address the plebs still crying about sorc shields. This is not a secret and will become common knowledge in a matter of weeks anyway so my fella sorcs need not hate on me.
Sorc shields are nerfed presently to a much greater degree than most of you realize:
1) Sustaining by means of stacking harness over hardened is not going to work anymore. Top that with the Siphoner CP passive/poisons makes spam stacking much harder.
2) CP are now front loaded as outlined in the PTS notes. This means most players will be running around with like 10% in shattering blows.
3) Hardy and Elemental Defender values were reduced to 15% with 100 points invested into them. This is more damage getting through to shields.
Obviously in a NO CP environment these points won't be as huge an impact. So it is my early prediction well probably see more sorcs in Battlegrounds/Azuras than you will in CP enabled environments. Building for sustain to support shields (since light armor offers no damage mitigation) means another nerf to damage as well.
Here's a few tags for support, @Lord_Hev @Derra @Hexys @RinaldoGandolphi @Minalan @Dracane
Thank you for addressing this to all the idiots who are making thread after thread about sorc shields, they are cluelessStrider_Roshin wrote: »We´re still going to need adjustment for harness returns.
ZOS stated that resource returns based on pools were undesireable in their design philosophy - which is exactly what harness still does.
Give harness a fixed magica return.Furthermore i think dark deal/conversion should see some kind of rework - but not simply on the numbers instead i´d suggest a mechanical change:
Convert ONLY the resource return into an over time type of mechanic - returning the resources over 6 to 10s. That way it could no longer be spammed for excessive resource gains in short amounts of time but would still be a possible heal.
Excellent suggestions @Derra
I agree with @Dracane
I personally have thought that shield stacking was too OP for quite some time, but with these recent sustain nerfs I think if you can maintain shield stacking then you should be rewarded with its effectiveness. Also keep Bastion at 25%. Investing into that passively makes you very weak when those shields are down, and therefore we shouldn't punish those that want to polarize their defenses by investing into this passive.
Good argument. Afterall, maintaining shields requires active work and micromanagement and once they are down, you are punished with greater squishiness. If you want to provide yourself the necessary sustain, you will need light armor and most likely divine traits in order to improve the atronach stone, every little bit helps. So you are definately dead meat once your health gets touched..
Shields do not take any micromanagement lol.
usmcjdking wrote: »psychotic13 wrote: »Malamar1229 wrote: »I want to address the plebs still crying about sorc shields. This is not a secret and will become common knowledge in a matter of weeks anyway so my fella sorcs need not hate on me.
Sorc shields are nerfed presently to a much greater degree than most of you realize:
1) Sustaining by means of stacking harness over hardened is not going to work anymore. Top that with the Siphoner CP passive/poisons makes spam stacking much harder.
2) CP are now front loaded as outlined in the PTS notes. This means most players will be running around with like 10% in shattering blows.
3) Hardy and Elemental Defender values were reduced to 15% with 100 points invested into them. This is more damage getting through to shields.
Obviously in a NO CP environment these points won't be as huge an impact. So it is my early prediction well probably see more sorcs in Battlegrounds/Azuras than you will in CP enabled environments. Building for sustain to support shields (since light armor offers no damage mitigation) means another nerf to damage as well.
Here's a few tags for support, @Lord_Hev @Derra @Hexys @RinaldoGandolphi @Minalan @Dracane
Thank you for addressing this to all the idiots who are making thread after thread about sorc shields, they are cluelessStrider_Roshin wrote: »We´re still going to need adjustment for harness returns.
ZOS stated that resource returns based on pools were undesireable in their design philosophy - which is exactly what harness still does.
Give harness a fixed magica return.Furthermore i think dark deal/conversion should see some kind of rework - but not simply on the numbers instead i´d suggest a mechanical change:
Convert ONLY the resource return into an over time type of mechanic - returning the resources over 6 to 10s. That way it could no longer be spammed for excessive resource gains in short amounts of time but would still be a possible heal.
Excellent suggestions @Derra
I agree with @Dracane
I personally have thought that shield stacking was too OP for quite some time, but with these recent sustain nerfs I think if you can maintain shield stacking then you should be rewarded with its effectiveness. Also keep Bastion at 25%. Investing into that passively makes you very weak when those shields are down, and therefore we shouldn't punish those that want to polarize their defenses by investing into this passive.
Good argument. Afterall, maintaining shields requires active work and micromanagement and once they are down, you are punished with greater squishiness. If you want to provide yourself the necessary sustain, you will need light armor and most likely divine traits in order to improve the atronach stone, every little bit helps. So you are definately dead meat once your health gets touched..
Shields do not take any micromanagement lol.
D0ntevenL1ft wrote: »Kinda awkward when the people you tagged said different things than you
It´s gonna be funny anyways when people realize stamina and magica wardens offer better delayed burst than sorcs do.
Underground assault, bird, charge, puncture (procsetofyourliking here) - literally everything hits at the same time - 1 hit no stealth needed.
Magica works the same way but takes a little more work/skill to execute with heavyattack - but potentially even more deadly with fire knockback and the delay on breaking.
It´s gonna be funny anyways when people realize stamina and magica wardens offer better delayed burst than sorcs do.
Underground assault, bird, charge, puncture (procsetofyourliking here) - literally everything hits at the same time - 1 hit no stealth needed.
Magica works the same way but takes a little more work/skill to execute with heavyattack - but potentially even more deadly with fire knockback and the delay on breaking.
It´s gonna be funny anyways when people realize stamina and magica wardens offer better delayed burst than sorcs do.
Underground assault, bird, charge, puncture (procsetofyourliking here) - literally everything hits at the same time - 1 hit no stealth needed.
Magica works the same way but takes a little more work/skill to execute with heavyattack - but potentially even more deadly with fire knockback and the delay on breaking.
The Bird is truly overperforming. Compare it to force pulse and forsake. it's better in every single aspect.