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Leeching Strikes is terrible now

Strider_Roshin
Strider_Roshin
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Wearing 6 medium, 1 heavy this ability costs 2020 stamina, and now restore 397 per light/heavy attack. That means that within 20 seconds you'll need to land 5 light/heavy attacks just to almost break even. Which means you'll need to land 6 just to make this ability beneficial. This isn't worth slotting in PvE or PvP. Increased surviveability with the 1500 health? You won't survive anything with no stamina. If this move isn't addressed (magicka morph is just as terrible), this will be the end of Siphoning Strikes, and its morphs.

Suggested Changes:
1. Reduce the healing (1000 instead of 1500), and make it free
2. Keep the healing and the cost, but make it restore 1000 stamina again. This way you'll break even with 2 light attacks, and you'll profit with 3+

In PvP it's difficult enough as it is to land 4 light attacks within 20 seconds. Expecting us to land 6+ isn't realistic.

ZOS, if you want this move to be used at all; it cannot stay the way it is. It's simply not worth the cost.
  • Izaki
    Izaki
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    OMG.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • KingJ
    KingJ
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    Its terrible the one thing NB had and they ruined it.
  • Izaki
    Izaki
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    Yeah a skill that restores stamina/magicka and costs stamina/magicka is like the stupidest thing ever. I thought they had realized it with the Warden when they made the Netch free. Apparently not.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • Subversus
    Subversus
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    They already nerfed strife, I still can't fathom how they justified nerfing sustain a 2nd patch in a row... Hopefully this will change until June.
  • t3hdubzy
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    Yeah a skill that restores stamina/magicka and costs stamina/magicka is like the stupidest thing ever. I thought they had realized it with the Warden when they made the Netch free. Apparently not.

    Agree prefer they cost a different resource
  • Ragnaroek93
    Ragnaroek93
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    Wow now I understand the rage from all nightblades (german tooltip is completely misleading) xD

    But considering they nerfed everything I understand the nerf. Should remove the cost of the skill tho.
    Edited by Ragnaroek93 on April 18, 2017 11:22PM
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • ArgoCye
    ArgoCye
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    Thtat's the end of nightblade tanks

  • clocksstoppe
    clocksstoppe
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    At least they fixed cloak..
  • t3hdubzy
    t3hdubzy
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    At least they fixed cloak..

    And nerfed it indirectly
  • thankyourat
    thankyourat
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    At least they fixed cloak..

    It won't be fixed. Every update they write the same thing and every update it's still broken
  • Strider_Roshin
    Strider_Roshin
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    At least they fixed cloak..

    It won't be fixed. Every update they write the same thing and every update it's still broken

    Pretty much. I wouldn't be surprised if they just copied and pasted this from the previous PTS patch notes.
  • KingJ
    KingJ
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    At least they fixed cloak..

    It won't be fixed. Every update they write the same thing and every update it's still broken
    Hey one day they might believe they fixed it.
  • Alp
    Alp
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    Yeah a skill that restores stamina/magicka and costs stamina/magicka is like the stupidest thing ever. I thought they had realized it with the Warden when they made the Netch free. Apparently not.

    same as Relentless Focus.

    Relentless focus costs 2436 stamina to get 10% extra stamina recovery and 8% extra damage for 20 seconds.
    The wardens Bull Netch gives stamina over 25 seconds, 20% extra weapon damage over 27 seconds and has no cost.

    Once you are out of stamina you can't use skills to get it back because.. it costs more stamina to do so.. Magicka is useless to stamina nightblades, it's basically a whole bar just for cloaking and mark target.
  • Strider_Roshin
    Strider_Roshin
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    Alp wrote: »
    Yeah a skill that restores stamina/magicka and costs stamina/magicka is like the stupidest thing ever. I thought they had realized it with the Warden when they made the Netch free. Apparently not.

    same as Relentless Focus.

    Relentless focus costs 2436 stamina to get 10% extra stamina recovery and 8% extra damage for 20 seconds.
    The wardens Bull Netch gives stamina over 25 seconds, 20% extra weapon damage over 27 seconds and has no cost.

    Once you are out of stamina you can't use skills to get it back because.. it costs more stamina to do so.. Magicka is useless to stamina nightblades, it's basically a whole bar just for cloaking and mark target.

    The warden's Betty costs nothing and restores stamina without any requirements such as landing light/heavy attacks. The warden also has +12% for all resources (similar to refreshing shadows), and finally healing with a green balance ability restores magicka or stamina; depending on which on is lower. Did I mention that the Warden ability Lotus Flower heals you each time you land a light or heavy attack; while at the same time granting you the major crit passive?

    In reference to Relentless Focus; what really makes this ability shine is the +8% damage, and the Spectral Bow. It is not used for its resource management. Siphoning Strikes on the hand is used for resource management; and with the current changes it makes your resource management worse; which makes it a failure.
  • Alp
    Alp
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    Alp wrote: »
    Yeah a skill that restores stamina/magicka and costs stamina/magicka is like the stupidest thing ever. I thought they had realized it with the Warden when they made the Netch free. Apparently not.

    same as Relentless Focus.

    Relentless focus costs 2436 stamina to get 10% extra stamina recovery and 8% extra damage for 20 seconds.
    The wardens Bull Netch gives stamina over 25 seconds, 20% extra weapon damage over 27 seconds and has no cost.

    Once you are out of stamina you can't use skills to get it back because.. it costs more stamina to do so.. Magicka is useless to stamina nightblades, it's basically a whole bar just for cloaking and mark target.

    The warden's Betty costs nothing and restores stamina without any requirements such as landing light/heavy attacks. The warden also has +12% for all resources (similar to refreshing shadows), and finally healing with a green balance ability restores magicka or stamina; depending on which on is lower. Did I mention that the Warden ability Lotus Flower heals you each time you land a light or heavy attack; while at the same time granting you the major crit passive?

    In reference to Relentless Focus; what really makes this ability shine is the +8% damage, and the Spectral Bow. It is not used for its resource management. Siphoning Strikes on the hand is used for resource management; and with the current changes it makes your resource management worse; which makes it a failure.

    Back when Relentless focus used magicka I would often use it just to get the extra bit of stamina though.
  • Strider_Roshin
    Strider_Roshin
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    Alp wrote: »
    Alp wrote: »
    Yeah a skill that restores stamina/magicka and costs stamina/magicka is like the stupidest thing ever. I thought they had realized it with the Warden when they made the Netch free. Apparently not.

    same as Relentless Focus.

    Relentless focus costs 2436 stamina to get 10% extra stamina recovery and 8% extra damage for 20 seconds.
    The wardens Bull Netch gives stamina over 25 seconds, 20% extra weapon damage over 27 seconds and has no cost.

    Once you are out of stamina you can't use skills to get it back because.. it costs more stamina to do so.. Magicka is useless to stamina nightblades, it's basically a whole bar just for cloaking and mark target.

    The warden's Betty costs nothing and restores stamina without any requirements such as landing light/heavy attacks. The warden also has +12% for all resources (similar to refreshing shadows), and finally healing with a green balance ability restores magicka or stamina; depending on which on is lower. Did I mention that the Warden ability Lotus Flower heals you each time you land a light or heavy attack; while at the same time granting you the major crit passive?

    In reference to Relentless Focus; what really makes this ability shine is the +8% damage, and the Spectral Bow. It is not used for its resource management. Siphoning Strikes on the hand is used for resource management; and with the current changes it makes your resource management worse; which makes it a failure.

    Back when Relentless focus used magicka I would often use it just to get the extra bit of stamina though.

    I used it for the 8% but to each their own. The extra 10% is a nice perk; I'm not trying to downplay it. I'm merely just drawing attention to the purpose of the move. For instance the purpose of Mass Hysteria is to CC your opponent(s); most importantly while blocking. I'm not using it for the purpose of Snaring them.

    I use Siphoning Strikes for the purpose of improving my resource management, and in its current state it is failing to achieve that purpose.
  • Izaki
    Izaki
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    Yeah. It totally fails to achieve that purpose. I mean they really have to do something about this. 350 stamina per light or heavy attack is borderline ridiculous. Losing DPS for these amounts of resource regeneration and healing is just not worth it. Its not like 1500 health per light attack is a life saver or anything considering that it doesn't apply in AoE situations. 350 stamina?! Like really? At this point the skill has to be free to warrant its use, which still makes it arguably worse than the Netch, which also grants a strong buff and a cleanse for roughly the same level of regen. If the amount restored was 700 I'd take it. But as it is now, this skill isn't worth slotting in the slightest.

    Also why did they take off the chance to restore resources on ability use? Its not like it was a game changer, it was just a nice addition to the ability.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • Izaki
    Izaki
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    Better tag ZOS to let them know, no? They probably won't see it otherwise... This is one of the few constructive threads out there, it would be a shame for them to miss it.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • Alp
    Alp
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    All these changes are getting me worried about if I can ever use my main character properly for anything other than RP. I only just barely made it to stage 3 of veteran maelstrom arena as it is.

    I guess it depends on if the difficulty of that will change as well to match the changes.
  • Anti_Virus
    Anti_Virus
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    Wait I thought you liked the patch lol.
    Edited by Anti_Virus on April 19, 2017 1:31AM
    Power Wealth And Influence.
  • Some_Guy
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    KingJ wrote: »
    Its terrible the one thing NB had and they ruined it.

    The one thing... my favorite thing about my sorcerer is going into a group of players and hitting the CC that sends them all running away. And my DK? When things get tough, I just use that ability that makes me invisible for a couple seconds, and just stealth away. And when I feel like playing my Templar, I like to do that thing where I send out a shade, run away as people chase me, reactive the ability to make me teleport back to where I left the shade, and watch as groups of people look like idiots while they look for me! I actually haven't used this ability, or either morph, in a very long time... so I guess I'll just continue not using it.

    Honestly, I dislike 99 out of the 100 changes (obviously not the exact number) made in this patch (I just care less about this one than most of the others). I do like the symbol for the Warden though, so that's a thing...
    We Wipe On Trash
    Vivian Naiviv CP Altmer Sorcerer
    Shivnado the Potato CP Redguard Sorcerer
    Cüddle Mönster CP Argonian Sorcerer
    Ebonheart Pact Spy CP Dunmer Dragonknight
    Delilah Blackheart CP Redguard Dragonknight
    My Best Friend CP Argonian Dragonknight
    Sensual Heals CP Dunmer Templar
    Daggerfall Covenant Spy CP Redguard Templar
    Föcùs-Thê-Hælèr CP Argonian Templar
    Goes-the-Wrong-Way CP Dunmer Nightblade
    Anu'Thir Phuh'Kinspy CP Redguard Nightblade
    Works-in-Sweatshop CP Argonian Nightblade
    Anu'thir Phuh'kin Bearpun CP Altmer Warden
    Bubble Crumbles CP Redguard Warden
    A'driån Kin'hör CP Argonian Warden
    Clearly, your egg was left in the shade too long.
  • F7sus4
    F7sus4
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    I did a skeleton test with magNB "classical" rotation both including and excluding the use of Siphoning Attacks. With the whole nerf-hammer applied to current sustain, the build was able to maintain resources for ca. 55 seconds without SA and ca. 70 seconds with SA.

    The initial cost of the ability is basically eating up to 30% of Magicka you'd get as a benefit from SA rendering it obsolete as a resource managing skill. It definitely feels like off-healing ability now.

    When compared to Warden's Netch it's way underperforming. 1) SA cost renders the amount of resources returned negligible. 2) Netch does not have a cost at all. 3) Netch also provides damage buff (allowing you to use regular potions). 4) Netch even lasts longer.
  • Strider_Roshin
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    Anti_Virus wrote: »
    Wait I thought you liked the patch lol.

    I do, I like it a lot. I just feel like this messed up this move.

    You see this move was only good for resource management, and now it's actually harmful for your resource management.

    They said they increased our survivability with it, but it's 1500 per light attack; which in PvP would equate to around 3k of healing every 20 seconds.

    No joke, I would gain more healing by Slotting Swallow Soul, and increase my healing received passively by 11% than I would by using Leeching Strike.
    Edited by Strider_Roshin on April 19, 2017 1:57AM
  • Anti_Virus
    Anti_Virus
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    Anti_Virus wrote: »
    Wait I thought you liked the patch lol.

    I do, I like it a lot. I just feel like this messed up this move.

    You see this move was only good for resource management, and now it's actually harmful for your resource management.

    They said they increased our survivability with it, but it's 1500 per light attack; which in PvP would equate to around 3k of healing every 20 seconds.

    No joke, I would gain more healing by Slotting Swallow Soul, and increase my healing received passively by 11% than I would by using Leeching Strike.

    Well so far this patch might actually make me quit my setup has been destroyed, stam DK sustain is getting completely gutted and my race (redguard) is receiving its 4th nerf now.

    Still no sDK improvements, no additional stam morphs I'm still forced to wear proc sets to deal damage and use *** weapon skills.
    Power Wealth And Influence.
  • thankyourat
    thankyourat
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    Anti_Virus wrote: »
    Wait I thought you liked the patch lol.

    I do, I like it a lot. I just feel like this messed up this move.

    You see this move was only good for resource management, and now it's actually harmful for your resource management.

    They said they increased our survivability with it, but it's 1500 per light attack; which in PvP would equate to around 3k of healing every 20 seconds.

    No joke, I would gain more healing by Slotting Swallow Soul, and increase my healing received passively by 11% than I would by using Leeching Strike.

    Is the 1500 the heal after battle spirit or it's that the value for pve?
  • Xvorg
    Xvorg
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    https://forums.elderscrollsonline.com/en/discussion/334054/argument-for-removing-the-20-damage-reduction-component-from-leeching-strikes

    I told you guys... Leeching was was good, despite the spell and wpn dmg reduction...

    At least it was free res on basic attacks and with a lit staff you could overcome the spell dmg reduction...

    But you wanted your precious spell and weapon dmg, you gave ZoS IDEAS... and what have they done?
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • thankyourat
    thankyourat
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    KingJ wrote: »
    At least they fixed cloak..

    It won't be fixed. Every update they write the same thing and every update it's still broken
    Hey one day they might believe they fixed it.

    I've given up hope
  • arkansas_ESO
    arkansas_ESO
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    Anti_Virus wrote: »
    Wait I thought you liked the patch lol.

    I do, I like it a lot. I just feel like this messed up this move.

    You see this move was only good for resource management, and now it's actually harmful for your resource management.

    They said they increased our survivability with it, but it's 1500 per light attack; which in PvP would equate to around 3k of healing every 20 seconds.

    No joke, I would gain more healing by Slotting Swallow Soul, and increase my healing received passively by 11% than I would by using Leeching Strike.

    Is the 1500 the heal after battle spirit or it's that the value for pve?

    That's the tooltip value, so it'll be halved in PVP. The heal also can't crit.


    Grand Overlord 25/8/17
  • Strider_Roshin
    Strider_Roshin
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    Anti_Virus wrote: »
    Wait I thought you liked the patch lol.

    I do, I like it a lot. I just feel like this messed up this move.

    You see this move was only good for resource management, and now it's actually harmful for your resource management.

    They said they increased our survivability with it, but it's 1500 per light attack; which in PvP would equate to around 3k of healing every 20 seconds.

    No joke, I would gain more healing by Slotting Swallow Soul, and increase my healing received passively by 11% than I would by using Leeching Strike.

    Is the 1500 the heal after battle spirit or it's that the value for pve?

    That's for PvE. I've already tested it in dueling, and it is cut in half by battle spirit, it is reduced by Defile, and it does not crit. It's incredibly underwhelming.
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