I think that Leeching Srikes should not be changed to cost stamina. Now Siphoning Attacks is the only magicka skill that worths to be sloted in your bar for PVE as stamblade. Magicka builds have profit from stamina blocking and rolling, let stamina builds get some utility from magicka.
I think that Leeching Srikes should not be changed to cost stamina. Now Siphoning Attacks is the only magicka skill that worths to be sloted in your bar for PVE as stamblade. Magicka builds have profit from stamina blocking and rolling, let stamina builds get some utility from magicka.
I agree.
Relentless focus costs 2436 stamina to get 10% extra stamina recovery and 8% extra damage for 20 seconds.
The wardens Bull Netch gives stamina over 25 seconds, 20% extra weapon damage over 27 seconds and has no cost.
It feels kinda off.
I think that Leeching Srikes should not be changed to cost stamina. Now Siphoning Attacks is the only magicka skill that worths to be sloted in your bar for PVE as stamblade. Magicka builds have profit from stamina blocking and rolling, let stamina builds get some utility from magicka.
I agree.
Relentless focus costs 2436 stamina to get 10% extra stamina recovery and 8% extra damage for 20 seconds.
The wardens Bull Netch gives stamina over 25 seconds, 20% extra weapon damage over 27 seconds and has no cost.
It feels kinda off.
I think that Leeching Srikes should not be changed to cost stamina. Now Siphoning Attacks is the only magicka skill that worths to be sloted in your bar for PVE as stamblade. Magicka builds have profit from stamina blocking and rolling, let stamina builds get some utility from magicka.
I agree.
Relentless focus costs 2436 stamina to get 10% extra stamina recovery and 8% extra damage for 20 seconds.
The wardens Bull Netch gives stamina over 25 seconds, 20% extra weapon damage over 27 seconds and has no cost.
It feels kinda off.
Thats because nightblade class is f2p, but warden class costs money, if the class that cost money wasnt better then the free one, ZOS would make no money, mhm.
Seiryn_Aerith wrote: »Has anyone looked at it on PTS yet? The patch notes don't look that bad, but i have the stange feeling the numbers are just gonna be underwhelming. ZoS first point was to kill off endless sustain, what was mNB forte. I wouldn't be surprised about them applying that rule there aswell. I also can imagine they kept the health return on siphoning attacks low, because most mNB use funnel or other HoTs and didn't want to give it to strong recovery on the health aspect. All in all, I have mixed feelings.
arkansas_ESO wrote: »Seiryn_Aerith wrote: »Has anyone looked at it on PTS yet? The patch notes don't look that bad, but i have the stange feeling the numbers are just gonna be underwhelming. ZoS first point was to kill off endless sustain, what was mNB forte. I wouldn't be surprised about them applying that rule there aswell. I also can imagine they kept the health return on siphoning attacks low, because most mNB use funnel or other HoTs and didn't want to give it to strong recovery on the health aspect. All in all, I have mixed feelings.
It's currently a 64% nerf in resources returned per light attack, along with a duration increase and a cost increase. It also doesn't restore both magicka and stamina anymore, which is huge for survivability for both stam and magic NB. The heal's value is 1.5k (less than Critical Surge), halved in PVP, and cannot crit.
arkansas_ESO wrote: »Seiryn_Aerith wrote: »Has anyone looked at it on PTS yet? The patch notes don't look that bad, but i have the stange feeling the numbers are just gonna be underwhelming. ZoS first point was to kill off endless sustain, what was mNB forte. I wouldn't be surprised about them applying that rule there aswell. I also can imagine they kept the health return on siphoning attacks low, because most mNB use funnel or other HoTs and didn't want to give it to strong recovery on the health aspect. All in all, I have mixed feelings.
It's currently a 64% nerf in resources returned per light attack, along with a duration increase and a cost increase. It also doesn't restore both magicka and stamina anymore, which is huge for survivability for both stam and magic NB. The heal's value is 1.5k (less than Critical Surge), halved in PVP, and cannot crit.
Did you tested it on lit/healing staff heavy?
Does return res at the end of the atrack or at each tick?
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Lightspeedflashb14_ESO wrote: »@aeowulf you get resources back every time you recast it, linearly with the time you let it go for, so at 5 seconds to get 1k Stam/mag back, 10 you get 2k Stam/mag and so on. How is that not "real resource return"? I mean it is obviously not the 1k Stam and mag every light attack it once was but it is still pretty good and the heal is nothing to sneeze at either, with proper weaving it is upwards if 2.5k heals a sec, more then enough for most content and on a NB you will be needing to light atacking as much as you can anyway, see grim focus.
As for worse resourse management, repentance is so much worse, you only can repentance a body once and only one player can do it, so if there are 2 stamplars, one of them will always be out of luck and they will alwbe fighting over body's, that is the worst resourse skill, it actually makes having more then one of the same class in the group a bad thing.
you are aware it costs to cast right?Lightspeedflashb14_ESO wrote: »@aeowulf you get resources back every time you recast it, linearly with the time you let it go for, so at 5 seconds to get 1k Stam/mag back, 10 you get 2k Stam/mag and so on. How is that not "real resource return"? I mean it is obviously not the 1k Stam and mag every light attack it once was but it is still pretty good and the heal is nothing to sneeze at either, with proper weaving it is upwards if 2.5k heals a sec, more then enough for most content and on a NB you will be needing to light atacking as much as you can anyway, see grim focus.
As for worse resourse management, repentance is so much worse, you only can repentance a body once and only one player can do it, so if there are 2 stamplars, one of them will always be out of luck and they will alwbe fighting over body's, that is the worst resourse skill, it actually makes having more then one of the same class in the group a bad thing.
At around 5 seconds you break even due to the cost of casting it in the first place. It starts to increase after that. So you see zero resource return until about the 5 second mark. As an NB tank I do not want to be light attacking as much as possible and do not have grim focus slotted. I want to be keeping the group alive, by protecting it from the mobs. The heal portion means dropping block (OK fine) but the increased damaged taken often out weights the heal from the skill. It is not "pretty good"
In fact lets compare it to the netch, 150 ish per second, no cast cost, no light attack requirement. Don't even get me started on comparing it to DK or Sorc resource returns.
Lets do! Without any cost reduction, Leeching strikes costs 920 stamina and restores 4270 stamina after 20s. That is 3350 stamina every 20sec, making it 167/s gain. So even without light attacks, it is already better at stamina return that Netch. Obv, the netch has some own advantages (can cast it without any resources and gain them over the duration not at the end).
You may look at these advantages as some sort of preference over what leeching has, but saying leeching is worst sustain skill in the game, when it is literally the best sustain sustain skill in the game if you light attack regularly and still pretty good if you dont, is just wrong.
Lets do! Without any cost reduction, Leeching strikes costs 920 stamina and restores 4270 stamina after 20s. That is 3350 stamina every 20sec, making it 167/s gain. So even without light attacks, it is already better at stamina return that Netch. Obv, the netch has some own advantages (can cast it without any resources and gain them over the duration not at the end).
You may look at these advantages as some sort of preference over what leeching has, but saying leeching is worst sustain skill in the game, when it is literally the best sustain sustain skill in the game if you light attack regularly and still pretty good if you dont, is just wrong.
Paper maths, you might about perfect that on a target dummy if you are lucky but the real world does not work like that.
If you get Leeching misstimed by ONE second either way, it's efficeincy drops to around 156-159/s gain depending on which way you misstime it. Miss time it by more and it gets even worse. Tanks do not have the luxury of perfected rotations, we have to react to mobs. A stamblade will also never get it bang on either, they need to dodge out of the way of red stuff too. You also have to predict you will need it 20 seconds in advance, there's a good chance that's not even going to be the same fight you are on.
Netch is 4029/25 secs = 161/s no more no less, doesn't matter if you refresh early or late.
Saying it's the worst may of been a bit harsh, I will retract that generalisation. I should of been more specific wrt use. Generally speaking Repentence is worse & Stamblades might find leeching useful as it fits in nicely with their rotation, I do slot it for vMA. But for the block style tanks that are currently the go to requirement for groups, Leeching is useless, and in fact will be a detriment for the first 5 secs.
Those are hardly good arguments against it. Recasting something too late always costs efficiency. Recasting something too early too. You are only making excuses that some ability on tanking designed class is slightly better for your tanking needs on not tanking designed class. Slightly being the important part. Because it literally matters only if you somehow feel need to recast leeching many seconds earlier.
That stamablade part is stupid, but even if you feel need to spend dodge rolling half of the 20s cast, it will be superior. And not knowing you will need resources 20s before is supposed to mean what? You always need resources. There is absolutely no reason not to have leeching constantly on.
You keep throwing words like useless or worst or smth, but in the end Leeching strikes is just slightly worse than Netch if you struggle recasting it on time and never do any light attack and play block tank. Sounds to me the ability is pretty OP if you do everything against utilizing its full potential and it is still nearly as good as Warden resource ability on its full potential on any build.