The_Outsider wrote: »I wanted to link to Asmael's recent write up of Stamina DPS on the PTS (and live) as I think his summary of Stamina NB DPS has relevance to this thread:
https://forums.elderscrollsonline.com/en/discussion/337713/pve-stamina-dds-analysis-only-existing-classes/p1
The devs recently responded with helpful clarifying information concerning the Templar sustain nerfs, here's hoping Nightblades can get some clarification as well! The stated purpose of the Siphoning attacks change was to improve NB survivability and reduce it's sustain.
How does the change increase NB survivability vs. other class or armor options? Can the now meager resource return be considered useful? I'm at work so I don't have time atm to full suss out these thoughts, but that's the gist of it-- will revisit thread later, thank you.
NightbladeMechanics wrote: »The_Outsider wrote: »I wanted to link to Asmael's recent write up of Stamina DPS on the PTS (and live) as I think his summary of Stamina NB DPS has relevance to this thread:
https://forums.elderscrollsonline.com/en/discussion/337713/pve-stamina-dds-analysis-only-existing-classes/p1
The devs recently responded with helpful clarifying information concerning the Templar sustain nerfs, here's hoping Nightblades can get some clarification as well! The stated purpose of the Siphoning attacks change was to improve NB survivability and reduce it's sustain.
How does the change increase NB survivability vs. other class or armor options? Can the now meager resource return be considered useful? I'm at work so I don't have time atm to full suss out these thoughts, but that's the gist of it-- will revisit thread later, thank you.
My PTS play on mageblade has yielded lower survivability even in full sustain builds because I lack stamina sustain, even using my Amber Plasm and some stam regen glyphs. Leeching Strikes was insufficient for stamina sustain, and Siphoning Strikes doesn't give me much magicka sustain because the cost is too high compared to the return. The heals are noticeable, but mageblade has never lacked heals over time.
If I lose stam sustain from Siphoning Attacks, I must use tristat food for the larger stamina pool instead of Witchmother's. Losing Witchmother's regen means I have to build heavy sustain sets. I'm fine with that, but then my fights don't feel like my sustain is tied to aggression and momentum, which I really like about how mageblade works on live.
Strider_Roshin wrote: »Or if you really want to make Leeching attractive without making it better for resource management, what do you think of this idea?
Leeching Strikes: Costs 2020 stamina
Light attacks deal 1500 Oblivion damage (reduced by battle spirit), Oblivion Damage done gets returned to the player as health. Light attacks also restore 400 stamina. Heavy attacks deal 3k Oblivion Damage, and restore 800 stamina.
NightbladeMechanics wrote: »My PTS play on mageblade has yielded lower survivability even in full sustain builds because I lack stamina sustain, even using my Amber Plasm and some stam regen glyphs. Leeching Strikes was insufficient for stamina sustain, and Siphoning Strikes doesn't give me much magicka sustain because the cost is too high compared to the return. The heals are noticeable, but mageblade has never lacked heals over time.
If I lose stam sustain from Siphoning Attacks, I must use tristat food for the larger stamina pool instead of Witchmother's. Losing Witchmother's regen means I have to build heavy sustain sets. I'm fine with that, but then my fights don't feel like my sustain is tied to aggression and momentum, which I really like about how mageblade works on live.
Anybody who has consistently played a Magblade in PvP knows that this change does not improve surviability - it is very apparent without the need for testing. If the change is being made exclusively to be an all around nerf to sustain then fine, but just say it - "we decided siphoning strikes provided too much sustain and it needed a nerf" - just leave it at that. But if ZoS truly believes they are adding survivability to this skill (with the removal of stam restore and addition of health restore) then I really do have to wonder how much, if at all, any of them have played Magblade in PvP.This is a significant reduction to the Magicka and Stamina restored by these abilities, but the addition of Health restore should give Nightblades more healing to improve their survivability.
ZOS_GinaBruno wrote: »
Nightblade
- Shadow
- Shadow Barrier: Increased this passive ability’s base duration of Major Ward and Major Resolve to 3/6 seconds from 2/4 seconds.
Developer Comments:Increasing the duration of this passive’s bonuses will improve the overall survivability of Nightblades. Heavy Armor, tank-focused Nightblades in particular should have a much smoother time maintaining nearly consistent uptime on these buffs with a combinations of abilities such as Refreshing Path or Summon Shades.
- Siphoning
- Siphoning Strikes: Fixed an issue where the heal from this ability and its morphs could not critically strike.
arkansas_ESO wrote: »ZOS_GinaBruno wrote: »
Nightblade
- Shadow
- Shadow Barrier: Increased this passive ability’s base duration of Major Ward and Major Resolve to 3/6 seconds from 2/4 seconds.
Developer Comments:Increasing the duration of this passive’s bonuses will improve the overall survivability of Nightblades. Heavy Armor, tank-focused Nightblades in particular should have a much smoother time maintaining nearly consistent uptime on these buffs with a combinations of abilities such as Refreshing Path or Summon Shades.
- Siphoning
- Siphoning Strikes: Fixed an issue where the heal from this ability and its morphs could not critically strike.
From the latest incremental's patch notes.
/AgreeStrider_Roshin wrote: »The Shadow Barrier change is nice though. They need to give Minor Protection from Dark Cloak the same treatment IMO
I think leeching would work in it's current form if it was activated when hit but had an ICD of 1 seconds. That way there is a chance it will actually perform in a way that is likely to net stamina gains. It would also make NB more tanky. I would also like to see siphoning give both resources if it's tied to a light attack, baring in mind that that is an action and performing that takes you away from performing any other action, casting, blocking or dodging.
Currently it's looking like this:
a) 2295 stamina for up to 20 x +356 stamina (+ a load of health) on a light/heavy attack
b) 2700 magicka for up to 20 x +356 magicka (+ a load of health) on a light/heavy attack
you can see the obvious stamina/magicka weighting has not been applied to the amount returned either.
comparing to Sorc & DK:
sorcs :
get a skill that trades either
a)3240 magicka for 4696 stamina (+over 8k health) or
b)2431 stamina for 4696 magicka (+over 8k health)
dk:
they just get 46 of everything per point in ultimate
and as a passive 990 stamina every time an earthen heart ability is cast.
assuming a skill cast or light attack take roughly 1 second, it that means that:
a NB can currently restore up to 356 stamina or magicka per second
a DK can restore up to 990 stamina per second + 46 per point in ultimate generated
a sorc can restore up to 4696 magicka or stamina per second (although I understand this has an additional delay of 0.2 seconds now?)
it's weighted heavily in the direction of sorcs.
looking at those numbers i'm not even sure we were the masters of sustain prior to the patch...
Templars I don't know so well, I avoid them as my partner plays one and she hates me theorycrafting her toon...
IzakiBrotherSs wrote: »
There are differences though...
Siphoning CAN restore 356 mag or stam per second for 20 seconds (1 cast for 20 seconds)
Dark Deal restores 4696 mag or stam per cast per second that is also interruptable.
DKs restore 990 stam per second but that's a passive, meaning that they also gaing whatever other effect of the ability (major mending from igneous, disorient from fossilize, massive snare and AoE from ash cloud, major damage buffs from molten). Same thing for Battle Roar, they are all secondary effects.
These skills aren't really comparable at all... They don't have the same basic functionalities, they don't restore resources the same way, one is a passive buff and another is an active skill that has lots of counterplay.
IzakiBrotherSs wrote: »
There are differences though...
Siphoning restore 356 mag or stam per second for 20 seconds (1 cast for 20 seconds)
Dark Deal restores 4696 mag or stam per cast per second that is also interruptable.
DKs restore 990 stam per second but that's a passive, meaning that they also gaing whatever other effect of the ability (major mending from igneous, disorient from fossilize, massive snare and AoE from ash cloud, major damage buffs from molten). Same thing for Battle Roar, they are all secondary effects.
These skills aren't really comparable at all... They don't have the same basic functionalities, they don't restore resources the same way, one is a passive buff and another is an active skill that has lots of counterplay.
IzakiBrotherSs wrote: »
There are differences though...
Siphoning restore 356 mag or stam per second for 20 seconds (1 cast for 20 seconds)
Dark Deal restores 4696 mag or stam per cast per second that is also interruptable.
DKs restore 990 stam per second but that's a passive, meaning that they also gaing whatever other effect of the ability (major mending from igneous, disorient from fossilize, massive snare and AoE from ash cloud, major damage buffs from molten). Same thing for Battle Roar, they are all secondary effects.
These skills aren't really comparable at all... They don't have the same basic functionalities, they don't restore resources the same way, one is a passive buff and another is an active skill that has lots of counterplay.
It's difficult to compare yes and siphoning attacks is an active skill which requires something actively done to make it 'tick' & any active skills should be more powerful than any passive. however it does highlight how much better the sorc skill is.
i'd still like a tanky version where resources are restored upon being hit though...
IzakiBrotherSs wrote: »
Except that Siphoning Attacks doesn't oblige you to stop DPS, thus it doesn't stop your momentum in PvP, and it doesn't ruin your parse in PvE. There's a world of difference between the two skills, and Siphoning is the better one for sure. Dark Deals isn't nearly as amazing as everyone seems to think. You have to wear heavy to make it work, you have to constantly drop pressure/combat to regain resources. I already had to Dark Deal a lot with 800 recovery, and by a lot I mean, A LOT. Literally after every burst attempt, I'd have to stop whatever I'm doing and Dark Deal, so that my resources stay full (because if you Dark Deal too late you're dead). This patch with the cost reduction, I doubt that Dark Deal spam will be sustainable with 50% less magicka regen from Constitution and you will need to spam Dark Deal more due to the removal of cost reduction.
IzakiBrotherSs wrote: »
Except that Siphoning Attacks doesn't oblige you to stop DPS, thus it doesn't stop your momentum in PvP, and it doesn't ruin your parse in PvE. There's a world of difference between the two skills, and Siphoning is the better one for sure. Dark Deals isn't nearly as amazing as everyone seems to think. You have to wear heavy to make it work, you have to constantly drop pressure/combat to regain resources. I already had to Dark Deal a lot with 800 recovery, and by a lot I mean, A LOT. Literally after every burst attempt, I'd have to stop whatever I'm doing and Dark Deal, so that my resources stay full (because if you Dark Deal too late you're dead). This patch with the cost reduction, I doubt that Dark Deal spam will be sustainable with 50% less magicka regen from Constitution and you will need to spam Dark Deal more due to the removal of cost reduction.
Hahahaha "Dark Deal isn't that amazing" followed by "can you believe I had to Dark Deal so much with a WHOPPING 800 recovery!" You got to be flipping kidding me. You sustained with 800 recovery, that is practically the minimum you can have and you sustained with Dark Deal alone. There is a reason you'll see most magblades advocate using Witchmothers Potent Brew: because siphoning attacks can't sustain us with 800 freaking recovery, we need quite a bit more.
I main a magblade and the other class I play the most by far in both PvP and PvE is my stam sorc. Dark Deal is easily the most OP sustain skill in the game. I just slap on 5 piece black rose and sustain totally fine with 650 recovery and Dark Deal. Judging by your above comment "Siphoning attacks restores X magicka per second" I'm guessing you have never even seriously tried out a magblade in PvP because that statement is extremely flawed. I suggest you try it out with 800 magicka recovery and see if you can sustain.
But next patch, Siphoning Attacks will barely be worth slotting (many are advocating for Ele Drain over Siphoning Attacks) while Dark Deal is not even being touched. The CP changes will effect all of us but stam sorcs get to keep their amazing sustain skill while magblades essentially lose theirs. So when you say you'll have to *gasp* "spam Dark Deal more" it makes my eyes roll. Because, as you said, all you'll have to do is just spam your OP sustain skill more while us magblades are just SOL with our magicka AND stamina sustain - if we run out of either one of the two resources we just die, we don't get to "spam Dark Deal more." Or maybe you'll have to actually run more than 800 recovery now - the horror!!! It is honestly ludicrous to argue that magblades will have better sustain next patch that stam sorcs.
kendellking_chaosb14_ESO wrote: »Let me say what no ones is willing to say the resource management with this skill was taken away and replaced with a subpar health that gives next to nothing back.