NightbladeMechanics wrote: »NightbladeMechanics wrote: »NightbladeMechanics wrote: »
That's just called "playing an MMO" tho. We are all nothing without good builds.
Lol no.
1) Do you not make tactical calls in group fights? Do you not use terrain, flank, bait, spread, or otherwise try to outplay your enemies, or do you just run straight at them and let your stats win alone?
2) Just as negate buffs, destro ult, and purge, rapids, and barrier nerfs narrowed the gap between your organized raids and pug zergs -- making you rage and your guild temporarily stop running groups, I will add -- heavy armor buffs, proc sets, Pirate Skeleton, Troll King, and CP stat inflation narrowed the gap between more skilled individuals and small groups and less skilled ones. I've raged plenty at that stuff.
Maybe large scalers are out of touch with the state of the game off crown?
Misrepresenting much?
Are you referring to our defense of support skills being useful to un grouped players and preserving kiting for small scale? You have a selective memory of the logical points people like Steve, Zheg and Joy argued.
Rapids/Purge nerf did more to change small scale kiting and un-grouped support than it changed groups that have enough people for support skills.
Nerfing sustain is going to hurt small-scale and soloers more than zergs and large group's yet again.
Easy mode is just going to be too zerg harder and rely on proc sets even more.
Good players will of course come up with creative ways to get around some of the new limitations.
You couldn't resist attempting to spread a snide falsehood though Kena.
VE took a break after rolling to AD and winning a hard fought campaign there. Nothing has stopped us from being successful either since returning.
The purge, barrier, and rapids nerfs affected ungrouped and large scale support only. That was the entire point of the nerfs... Organized small groups didn't even feel the changes.
Small groups don't have the luxury of using purely defensive ults like barrier, but it would still cover our group size just fine if we chose to... We lose a lot of killing power by using that, though. It's better to increase the group's survivability with buff sets like Transmutation and then use offensive ults.
We use purge only when fighting zergs or siege fire, but it still hits everyone in group too.
And we don't use dedicated healers, so the rapids nerf was easy to adapt to. We never really needed or used rapids often anyway, but one slotted on a sorc's overload bar is nice to have and still works fine.
And I think I'm talking about before your AD reroll, but I don't remember when exactly that happened in the timeline. Regardless, VE spearheaded the forum campaign against bombard and for reverting the rapids and purge nerfs for organized large scale play back when those changes went through, and then temporarily left for BDO. At least that's the narrative narrative we heard from you guys on the forums.
I still have PTSD from playing in the bombard meta. That was the worst, dumbest, least fun thing I've ever done in an MMO. Sometimes on quiet nights I can still hear the sounds of ESO combat, the endless twanging of bombard being spammed without end and without mercy. What a rotten time to roll my DK.
I clearly remember deciding to quit while being bogged down in a field outside ash, watching 50+ DC hovering around my group at bombard range, terrified to engage in close but utterly satisfied to twang at me for 15 or so minutes until we were exhausted for resources and completely unable to even move without mist form. The long retreat to the gate gave me much time for reflection. I even had an enemy group lead whisper me to apologize for what they were doing.
The moral of this sad story? I hate bow builds. And I can't watch Robin Hood without rooting for the Sherrif anymore. They ruined Errol Flynn for me! I smiled when the orcs ruined the elf army in the Hobbit. I sold my old v12 gold hundings memorial bow to a vendor.
.....and then yes, I buried my pain by playing FF14 and spearing things with a Dragoon. Fite me !
rfennell_ESO wrote: »NightbladeMechanics wrote: »NightbladeMechanics wrote: »NightbladeMechanics wrote: »
That's just called "playing an MMO" tho. We are all nothing without good builds.
Lol no.
1) Do you not make tactical calls in group fights? Do you not use terrain, flank, bait, spread, or otherwise try to outplay your enemies, or do you just run straight at them and let your stats win alone?
2) Just as negate buffs, destro ult, and purge, rapids, and barrier nerfs narrowed the gap between your organized raids and pug zergs -- making you rage and your guild temporarily stop running groups, I will add -- heavy armor buffs, proc sets, Pirate Skeleton, Troll King, and CP stat inflation narrowed the gap between more skilled individuals and small groups and less skilled ones. I've raged plenty at that stuff.
Maybe large scalers are out of touch with the state of the game off crown?
Misrepresenting much?
Are you referring to our defense of support skills being useful to un grouped players and preserving kiting for small scale? You have a selective memory of the logical points people like Steve, Zheg and Joy argued.
Rapids/Purge nerf did more to change small scale kiting and un-grouped support than it changed groups that have enough people for support skills.
Nerfing sustain is going to hurt small-scale and soloers more than zergs and large group's yet again.
Easy mode is just going to be too zerg harder and rely on proc sets even more.
Good players will of course come up with creative ways to get around some of the new limitations.
You couldn't resist attempting to spread a snide falsehood though Kena.
VE took a break after rolling to AD and winning a hard fought campaign there. Nothing has stopped us from being successful either since returning.
The purge, barrier, and rapids nerfs affected ungrouped and large scale support only. That was the entire point of the nerfs... Organized small groups didn't even feel the changes.
Small groups don't have the luxury of using purely defensive ults like barrier, but it would still cover our group size just fine if we chose to... We lose a lot of killing power by using that, though. It's better to increase the group's survivability with buff sets like Transmutation and then use offensive ults.
We use purge only when fighting zergs or siege fire, but it still hits everyone in group too.
And we don't use dedicated healers, so the rapids nerf was easy to adapt to. We never really needed or used rapids often anyway, but one slotted on a sorc's overload bar is nice to have and still works fine.
And I think I'm talking about before your AD reroll, but I don't remember when exactly that happened in the timeline. Regardless, VE spearheaded the forum campaign against bombard and for reverting the rapids and purge nerfs for organized large scale play back when those changes went through, and then temporarily left for BDO. At least that's the narrative narrative we heard from you guys on the forums.
I still have PTSD from playing in the bombard meta. That was the worst, dumbest, least fun thing I've ever done in an MMO. Sometimes on quiet nights I can still hear the sounds of ESO combat, the endless twanging of bombard being spammed without end and without mercy. What a rotten time to roll my DK.
I clearly remember deciding to quit while being bogged down in a field outside ash, watching 50+ DC hovering around my group at bombard range, terrified to engage in close but utterly satisfied to twang at me for 15 or so minutes until we were exhausted for resources and completely unable to even move without mist form. The long retreat to the gate gave me much time for reflection. I even had an enemy group lead whisper me to apologize for what they were doing.
The moral of this sad story? I hate bow builds. And I can't watch Robin Hood without rooting for the Sherrif anymore. They ruined Errol Flynn for me! I smiled when the orcs ruined the elf army in the Hobbit. I sold my old v12 gold hundings memorial bow to a vendor.
.....and then yes, I buried my pain by playing FF14 and spearing things with a Dragoon. Fite me !
The Bombard era only existed because of the proxy bomb group era... Fortunately they both disappeared about the same time, though Bombard made the proxy bomb ball groups start fading before proxy was even nerfed.
PvP is very different than it used to be.
"Real 1vX" is over due to a variety of changing gameplay mechanics over the course of years. I'm pretty sure 1vX completely died so to speak in One Tamriel which is why so many 1vXers conveniently disappeared or joined groups around that time (myself included).
In other words, no one really cares anymore if you 1vX or not due to the cheap means it requires to pull it off - Destro Ults, ganks, using disgustingly OP broken builds. It's also same for dueling as well, which most people don't care for anymore because the Tank+DPS+Healer builds with 1H/S are aids asf.
Actually playing the campaign is where's at now for the most part. Pushing Emp with you 8-12man group using great coordination versus zergs that severely outnumber you is the most fun I've had since One Tamriel. The hatred of the word "zerg" and "zerger" has also died down a lot from the days where 1vXing was the cool thing to do.
It's also same for dueling as well, which most people don't care for anymore because the Tank+DPS+Healer builds with 1H/S are aids asf.
because the Tank+DPS+Healer builds with 1H/S are aids asf.
Tank+DPS+Healer
PvP is very different than it used to be.
"Real 1vX" is over due to a variety of changing gameplay mechanics over the course of years. I'm pretty sure 1vX completely died so to speak in One Tamriel which is why so many 1vXers conveniently disappeared or joined groups around that time (myself included).
In other words, no one really cares anymore if you 1vX or not due to the cheap means it requires to pull it off - Destro Ults, ganks, using disgustingly OP broken builds. It's also same for dueling as well, which most people don't care for anymore because the Tank+DPS+Healer builds with 1H/S are aids asf.
Actually playing the campaign is where's at now for the most part. Pushing Emp with you 8-12man group using great coordination versus zergs that severely outnumber you is the most fun I've had since One Tamriel. The hatred of the word "zerg" and "zerger" has also died down a lot from the days where 1vXing was the cool thing to do.
IxSTALKERxI wrote: »IcyDeadPeople wrote: »Prince_of_all_Pugs wrote: »
Fake 1vXer
Often uses cookie cutter youtube builds
Real 1VXer
often uses meta builds or creates new meta builds.
Real Small man
often uses meta builds or creates new meta builds.
The "meta" builds ARE the cookie cutter youtube builds.
The ones out there coming up with more interesting stuff are always testing some off the wall crazy ideas like Jack and Supermad. Sometimes it works and sometimes it fails horribly, but that is how you test them.
Not really... in the guild I'm in we theory craft our own group builds, none of which are on youtube and they outperform any youtube meta builds and we keep them somewhat secret. It's a contributing factor to why our groups are strong.
Honestly I just zerg surf to get a rez when I die. It's not fun going halfway across the map alone just to get ganked and bagged while you take the resource. But also I am bad so your experiences may vary.
IcyDeadPeople wrote: »IxSTALKERxI wrote: »IcyDeadPeople wrote: »Prince_of_all_Pugs wrote: »
Fake 1vXer
Often uses cookie cutter youtube builds
Real 1VXer
often uses meta builds or creates new meta builds.
Real Small man
often uses meta builds or creates new meta builds.
The "meta" builds ARE the cookie cutter youtube builds.
The ones out there coming up with more interesting stuff are always testing some off the wall crazy ideas like Jack and Supermad. Sometimes it works and sometimes it fails horribly, but that is how you test them.
Not really... in the guild I'm in we theory craft our own group builds, none of which are on youtube and they outperform any youtube meta builds and we keep them somewhat secret. It's a contributing factor to why our groups are strong.
That's the point - those who enjoy coming up with original build ideas are not blindly copying the popular meta builds, but instead spend a lot of time testing different concepts and sometimes fail, adjust, keep tweaking.
Certain builds work very well, but are extremely common - anyone who simply copies a build like this is missing out a bit on the fun of theorycrafting. Compared to PVE it seems there is more potential for interesting builds in PVP, even concepts others haven't tried yet.
IcyDeadPeople wrote: »IxSTALKERxI wrote: »IcyDeadPeople wrote: »Prince_of_all_Pugs wrote: »
Fake 1vXer
Often uses cookie cutter youtube builds
Real 1VXer
often uses meta builds or creates new meta builds.
Real Small man
often uses meta builds or creates new meta builds.
The "meta" builds ARE the cookie cutter youtube builds.
The ones out there coming up with more interesting stuff are always testing some off the wall crazy ideas like Jack and Supermad. Sometimes it works and sometimes it fails horribly, but that is how you test them.
Not really... in the guild I'm in we theory craft our own group builds, none of which are on youtube and they outperform any youtube meta builds and we keep them somewhat secret. It's a contributing factor to why our groups are strong.
That's the point - those who enjoy coming up with original build ideas are not blindly copying the popular meta builds, but instead spend a lot of time testing different concepts and sometimes fail, adjust, keep tweaking.
Certain builds work very well, but are extremely common - anyone who simply copies a build like this is missing out a bit on the fun of theorycrafting. Compared to PVE it seems there is more potential for interesting builds in PVP, even concepts others haven't tried yet.
Groups builds are much different than what would be on youtube. I generally havent put all of my healers, or DPS players builds out there. Some of them are. My support build is - Ive seen it adopted by quite a fair amount of AD players as well.
Most of the builds you see on youtube perform in their own isolated environment. Stalkers builds dont outperform 'youtube meta builds' on their own. Because those builds are meant to work on their own.
PvP is very different than it used to be.
"Real 1vX" is over due to a variety of changing gameplay mechanics over the course of years. I'm pretty sure 1vX completely died so to speak in One Tamriel which is why so many 1vXers conveniently disappeared or joined groups around that time (myself included).
In other words, no one really cares anymore if you 1vX or not due to the cheap means it requires to pull it off - Destro Ults, ganks, using disgustingly OP broken builds. It's also same for dueling as well, which most people don't care for anymore because the Tank+DPS+Healer builds with 1H/S are aids asf.
Actually playing the campaign is where's at now for the most part. Pushing Emp with you 8-12man group using great coordination versus zergs that severely outnumber you is the most fun I've had since One Tamriel. The hatred of the word "zerg" and "zerger" has also died down a lot from the days where 1vXing was the cool thing to do.
PvP is very different than it used to be.
"Real 1vX" is over due to a variety of changing gameplay mechanics over the course of years. I'm pretty sure 1vX completely died so to speak in One Tamriel which is why so many 1vXers conveniently disappeared or joined groups around that time (myself included).
In other words, no one really cares anymore if you 1vX or not due to the cheap means it requires to pull it off - Destro Ults, ganks, using disgustingly OP broken builds. It's also same for dueling as well, which most people don't care for anymore because the Tank+DPS+Healer builds with 1H/S are aids asf.
Actually playing the campaign is where's at now for the most part. Pushing Emp with you 8-12man group using great coordination versus zergs that severely outnumber you is the most fun I've had since One Tamriel. The hatred of the word "zerg" and "zerger" has also died down a lot from the days where 1vXing was the cool thing to do.
Honestly I just zerg surf to get a rez when I die. It's not fun going halfway across the map alone just to get ganked and bagged while you take the resource. But also I am bad so your experiences may vary.
NightbladeMechanics wrote: »NightbladeMechanics wrote: »NightbladeMechanics wrote: »
That's just called "playing an MMO" tho. We are all nothing without good builds.
Lol no.
1) Do you not make tactical calls in group fights? Do you not use terrain, flank, bait, spread, or otherwise try to outplay your enemies, or do you just run straight at them and let your stats win alone?
2) Just as negate buffs, destro ult, and purge, rapids, and barrier nerfs narrowed the gap between your organized raids and pug zergs -- making you rage and your guild temporarily stop running groups, I will add -- heavy armor buffs, proc sets, Pirate Skeleton, Troll King, and CP stat inflation narrowed the gap between more skilled individuals and small groups and less skilled ones. I've raged plenty at that stuff.
Maybe large scalers are out of touch with the state of the game off crown?
Misrepresenting much?
Are you referring to our defense of support skills being useful to un grouped players and preserving kiting for small scale? You have a selective memory of the logical points people like Steve, Zheg and Joy argued.
Rapids/Purge nerf did more to change small scale kiting and un-grouped support than it changed groups that have enough people for support skills.
Nerfing sustain is going to hurt small-scale and soloers more than zergs and large group's yet again.
Easy mode is just going to be too zerg harder and rely on proc sets even more.
Good players will of course come up with creative ways to get around some of the new limitations.
You couldn't resist attempting to spread a snide falsehood though Kena.
VE took a break after rolling to AD and winning a hard fought campaign there. Nothing has stopped us from being successful either since returning.
The purge, barrier, and rapids nerfs affected ungrouped and large scale support only. That was the entire point of the nerfs... Organized small groups didn't even feel the changes.
Small groups don't have the luxury of using purely defensive ults like barrier, but it would still cover our group size just fine if we chose to... We lose a lot of killing power by using that, though. It's better to increase the group's survivability with buff sets like Transmutation and then use offensive ults.
We use purge only when fighting zergs or siege fire, but it still hits everyone in group too.
And we don't use dedicated healers, so the rapids nerf was easy to adapt to. We never really needed or used rapids often anyway, but one slotted on a sorc's overload bar is nice to have and still works fine.
And I think I'm talking about before your AD reroll, but I don't remember when exactly that happened in the timeline. Regardless, VE spearheaded the forum campaign against bombard and for reverting the rapids and purge nerfs for organized large scale play back when those changes went through, and then temporarily left for BDO. At least that's the narrative narrative we heard from you guys on the forums.
I still have PTSD from playing in the bombard meta. That was the worst, dumbest, least fun thing I've ever done in an MMO. Sometimes on quiet nights I can still hear the sounds of ESO combat, the endless twanging of bombard being spammed without end and without mercy. What a rotten time to roll my DK.
I clearly remember deciding to quit while being bogged down in a field outside ash, watching 50+ DC hovering around my group at bombard range, terrified to engage in close but utterly satisfied to twang at me for 15 or so minutes until we were exhausted for resources and completely unable to even move without mist form. The long retreat to the gate gave me much time for reflection. I even had an enemy group lead whisper me to apologize for what they were doing.
The moral of this sad story? I hate bow builds. And I can't watch Robin Hood without rooting for the Sherrif anymore. They ruined Errol Flynn for me! I smiled when the orcs ruined the elf army in the Hobbit. I sold my old v12 gold hundings memorial bow to a vendor.
.....and then yes, I buried my pain by playing FF14 and spearing things with a Dragoon. Fite me !
Prince_of_all_Pugs wrote: »I felt bad yesterday on azuras star, yesterday we had over 40 plus pugs surfing my group. I knew almost all of them were either fake small mans or fake 1vXers because of the lack of siege. I then placed a Ram on both front doors and yelled 'USE THE RAM". i did this even though the AD had atleast 10 oil pots pouring on the ram. All the pugs and templars not running a purge died to the oil. I placed a camp not to arouse suspicion. finnally when the front inner door was open i called "3....2'....1 CHARGE! i charged with the all the Pugs then and all of the zerg surfing pugs died in matter of seconds. so to the readers of this post i have a question, Was i wrong for doing this or were the PuGs wrong for just zerg surfing and not placing down siege? please tell me how yall feel.
Prince_of_all_Pugs wrote: »I would quickly like to explain the main differences between Real and fake 1vXer's and small man's.
Fake 1vXer
plays solo but they mainly fight near friendly zergs
. Looks no different from other players that are in the zerg
Always faction zerging, using single target ults on players already getting zerged to get the KB
Never places siege, waits for others to siege. often stays in stealth in a live siege line
often have high burst/ high damage builds, doesnt not need much sustain because of the zerg safety net.
always has Pug support.
also cares about AP, but will complain if the map is an off faction color or lack of an organized siege offensive.
will log on another factions if their is not a zerg to sustain them.
Makes fun of others for Zerging.
Never places camps.
Often uses cookie cutter youtube builds
Real 1VXer
Mostly fights by themselves in open fields or near resources
Rarely if ever, do they faction Zerg.
Have strong solo builds
often fights outnumbered
generally cares about good fights and AP hunts
only place down siege when they have to.
often uses meta builds or creates new meta builds.
Fake small man
plays with 4-8 others but only really plays in faction zergs.
cant really tell them apart from the Zerg unless you know them.
Does not siege and cannot take a keep by themselves, waits for others to siege.
Zergs with other small mans.
Will zerg guilds with faction and claim credit for wiping them
will run Healing springs for getting ap when healing the zergs
Mostly fake 1vXers.
will never admit to zerging.
Real Small man
Sieges and takes objectives
Runs good group builds, uses snares, AOE's, Debuffs, ulti dumps,etc and can kill larger groups if done right.
self sufficient and can survive, does not need a zerg to get ap.
runs no more than 4-6 people.
Only really zergs when taking important keeps or defending
usually are followed by lots of pugs when near friendly keeps. they often dont like when this happens.
Enjoys being outnumbered.
often uses meta builds or creates new meta builds.
Please tell me if you feel this is an accurate rep. of cyrodiil groups and player behavior. thank you!
Prince_of_all_Pugs wrote: »I felt bad yesterday on azuras star, yesterday we had over 40 plus pugs surfing my group. I knew almost all of them were either fake small mans or fake 1vXers because of the lack of siege. I then placed a Ram on both front doors and yelled 'USE THE RAM". i did this even though the AD had atleast 10 oil pots pouring on the ram. All the pugs and templars not running a purge died to the oil. I placed a camp not to arouse suspicion. finnally when the front inner door was open i called "3....2'....1 CHARGE! i charged with the all the Pugs then and all of the zerg surfing pugs died in matter of seconds. so to the readers of this post i have a question, Was i wrong for doing this or were the PuGs wrong for just zerg surfing and not placing down siege? please tell me how yall feel.
I dont even understand what you are saying here. How can they be 1vXing as a group. Playing ungrouped is not 1vXing. I think YOU are confusing this concept, not the pugs. In reality, its just knowing how to fight in a keep ungrouped. The pugs took a risk on a push and it didnt pay off, but fundamentally they did the right thing. Now they know "if i charge the oils i die."
Real 1vX has not really been a thing for a long time. Real 1vX involved using strategy to dismantle a group because every player had fundamental vulnerabilities and the capacity to maneuver tactically in a meaningful way.
Now it is largely reduced to surprise attacks and bombs, which are minimally effective against any player with even a bit of experience (on cp servers anyway), and is pretty much just tanking until you die and dropping any squishy players you can along the way. Not really 1vX, thats just playing the numbers. The concept shifted to just beating up on players who didnt conform to a median meta, which was never what it was originally about. It was about playing to greatness through intelligent play.