Prince_of_all_Pugs wrote: »Makes fun of others for Zerging.
Rickter Small man
- Sieges and takes objectives
- At least 4/10 in the group runs good group builds, uses snares, AOE's, Debuffs, ulti dumps,etc but the group lead doesnt actually request or require any certain skill run. Can kill larger groups if done right but doesnt happen as often as the group lead would like - doesnt really care.
- self sufficient and can survive, does not need a zerg to get ap.
- runs no more than 4-6 people. 4-10 people
- Only really zergs when taking important keeps or defending
- usually are followed by lots of pugs when near friendly keeps. they often dont like when this happens but will occasionally offer open invites if a serious objective needs to be completed.
- Enjoys being outnumbered unless its triple their number and one must abandon all hope.
- often uses meta builds.
Prince_of_all_Pugs wrote: »Ricksters group cannot be 1vX'd by qaevir and co, in order to 1vX someone you MUST be completely SOLO. gosh i really dislike when players say something dumb like WE 1vX'd you. learn numbers pl0x
IcyDeadPeople wrote: »Prince_of_all_Pugs wrote: »
Fake 1vXer
Often uses cookie cutter youtube builds
Real 1VXer
often uses meta builds or creates new meta builds.
Real Small man
often uses meta builds or creates new meta builds.
The "meta" builds ARE the cookie cutter youtube builds.
The ones out there coming up with more interesting stuff are always testing some off the wall crazy ideas like Jack and Supermad. Sometimes it works and sometimes it fails horribly, but that is how you test them.
Op is making a huge assumption that anyone who zerg-surfs thinks of themselves as a 1vXer
Surely if these guys see themselves as zerg surfers or simply playing for the faction, then there is nothing fake about them at all.
Op is making a huge assumption that anyone who zerg-surfs thinks of themselves as a 1vXer
Surely if these guys see themselves as zerg surfers or simply playing for the faction, then there is nothing fake about them at all.
I don't even know that 1vX is really still a thing (at least on cp servers) unless you are a tank fighting a group of tanks and no one does enough DPS to kill anyone or you are fighting a group of innepts/lowbies, or maybe if you include stealth ganks.
Zerg surfing is pretty much the reality now.
The other day I had a guy chase me losing his *** because I wouldn't straight up close range 1vX his 10 man when he died rounding a corner into a blue zerg - accusing ME of zerg surfing, as if I had some sort of obligation to fight his group with *** poor odds, and when I had no idea the zerg was there... Nevermind the fact that he was doing the exact same thing, or that he was so preoccupied with trying to fight me at a disproportionate advantage he ran headlong into a zerg he, by his reaction, couldn't handle.
1vX is sort of an antiquated concept. Every attempt I have watched from the last 3-4 na tf campaigns of someone attempting 1vX has either resulted in being straight up laid out or just a stall until reinforcements arrive.
The crazy thing is that people now expect you to fight 1vX on tf, when it is strategically and statistically either obviously futile or a misnomer.
And this is something whereI like PvE better. If I attack a WB alone, and someone else joins in, nobody tries to categorize us as "small men" vs "1vx-ers" or "fake" vs "real". They simply join in on the fun, and all lives happily ever after, except for the WB, who's quite dead for a few minutes. Fortunately it seems to fervently believe in reincarnation, so no real harm done.
To categorize myself when doing nSO: I'm a fake 1vxer. Not sure why, but I like the ring of it.
To categorize myself when doing vSO/vMA: dead. Fortunately my toon also believes in reincarnation.
Prince_of_all_Pugs wrote: »Op is making a huge assumption that anyone who zerg-surfs thinks of themselves as a 1vXer
Surely if these guys see themselves as zerg surfers or simply playing for the faction, then there is nothing fake about them at all.
I don't even know that 1vX is really still a thing (at least on cp servers) unless you are a tank fighting a group of tanks and no one does enough DPS to kill anyone or you are fighting a group of innepts/lowbies, or maybe if you include stealth ganks.
Zerg surfing is pretty much the reality now.
The other day I had a guy chase me losing his *** because I wouldn't straight up close range 1vX his 10 man when he died rounding a corner into a blue zerg - accusing ME of zerg surfing, as if I had some sort of obligation to fight his group with *** poor odds, and when I had no idea the zerg was there... Nevermind the fact that he was doing the exact same thing, or that he was so preoccupied with trying to fight me at a disproportionate advantage he ran headlong into a zerg he, by his reaction, couldn't handle.
1vX is sort of an antiquated concept. Every attempt I have watched from the last 3-4 na tf campaigns of someone attempting 1vX has either resulted in being straight up laid out or just a stall until reinforcements arrive.
The crazy thing is that people now expect you to fight 1vX on tf, when it is strategically and statistically either obviously futile or a misnomer.
that guy was CLEARLY a fake 1vXer.
Fake 1vXer
plays solo but they mainly fight near friendly zergs
. Looks no different from other players that are in the zerg
Always faction zerging, using single target ults on players already getting zerged to get the KB
Never places siege, waits for others to siege. often stays in stealth in a live siege line
often have high burst/ high damage builds, doesnt not need much sustain because of the zerg safety net.
always has Pug support.
also cares about AP, but will complain if the map is an off faction color or lack of an organized siege offensive.
will log on another factions if their is not a zerg to sustain them.
Makes fun of others for Zerging.
Never places camps.
Often uses cookie cutter youtube builds
Real 1vX
Mostly fights by themselves in open fields or near resources
Rarely if ever, do they faction Zerg.
Have strong solo builds
often fights outnumbered
generally cares about good fights and AP hunts
only place down siege when they have to.
often uses meta builds or creates new meta builds.
NightbladeMechanics wrote: »NightbladeMechanics wrote: »
That's just called "playing an MMO" tho. We are all nothing without good builds.
Lol no.
1) Do you not make tactical calls in group fights? Do you not use terrain, flank, bait, spread, or otherwise try to outplay your enemies, or do you just run straight at them and let your stats win alone?
2) Just as negate buffs, destro ult, and purge, rapids, and barrier nerfs narrowed the gap between your organized raids and pug zergs -- making you rage and your guild temporarily stop running groups, I will add -- heavy armor buffs, proc sets, Pirate Skeleton, Troll King, and CP stat inflation narrowed the gap between more skilled individuals and small groups and less skilled ones. I've raged plenty at that stuff.
Maybe large scalers are out of touch with the state of the game off crown?
NightbladeMechanics wrote: »NightbladeMechanics wrote: »
That's just called "playing an MMO" tho. We are all nothing without good builds.
Lol no.
1) Do you not make tactical calls in group fights? Do you not use terrain, flank, bait, spread, or otherwise try to outplay your enemies, or do you just run straight at them and let your stats win alone?
2) Just as negate buffs, destro ult, and purge, rapids, and barrier nerfs narrowed the gap between your organized raids and pug zergs -- making you rage and your guild temporarily stop running groups, I will add -- heavy armor buffs, proc sets, Pirate Skeleton, Troll King, and CP stat inflation narrowed the gap between more skilled individuals and small groups and less skilled ones. I've raged plenty at that stuff.
Maybe large scalers are out of touch with the state of the game off crown?
Misrepresenting much?
Are you referring to our defense of support skills being useful to un grouped players and preserving kiting for small scale? You have a selective memory of the logical points people like Steve, Zheg and Joy argued.
Rapids/Purge nerf did more to change small scale kiting and un-grouped support than it changed groups that have enough people for support skills.
Nerfing sustain is going to hurt small-scale and soloers more than zergs and large group's yet again.
Easy mode is just going to be too zerg harder and rely on proc sets even more.
Good players will of course come up with creative ways to get around some of the new limitations.
You couldn't resist attempting to spread a snide falsehood though Kena.
VE took a break after rolling to AD and winning a hard fought campaign there. Nothing has stopped us from being successful either since returning.
Prince_of_all_Pugs wrote: »And this is something whereI like PvE better. If I attack a WB alone, and someone else joins in, nobody tries to categorize us as "small men" vs "1vx-ers" or "fake" vs "real". They simply join in on the fun, and all lives happily ever after, except for the WB, who's quite dead for a few minutes. Fortunately it seems to fervently believe in reincarnation, so no real harm done.
To categorize myself when doing nSO: I'm a fake 1vxer. Not sure why, but I like the ring of it.
To categorize myself when doing vSO/vMA: dead. Fortunately my toon also believes in reincarnation.
lol pve 1vXer. that'd rich.
Prince_of_all_Pugs wrote: »NightbladeMechanics wrote: »NightbladeMechanics wrote: »
That's just called "playing an MMO" tho. We are all nothing without good builds.
Lol no.
1) Do you not make tactical calls in group fights? Do you not use terrain, flank, bait, spread, or otherwise try to outplay your enemies, or do you just run straight at them and let your stats win alone?
2) Just as negate buffs, destro ult, and purge, rapids, and barrier nerfs narrowed the gap between your organized raids and pug zergs -- making you rage and your guild temporarily stop running groups, I will add -- heavy armor buffs, proc sets, Pirate Skeleton, Troll King, and CP stat inflation narrowed the gap between more skilled individuals and small groups and less skilled ones. I've raged plenty at that stuff.
Maybe large scalers are out of touch with the state of the game off crown?
Misrepresenting much?
Are you referring to our defense of support skills being useful to un grouped players and preserving kiting for small scale? You have a selective memory of the logical points people like Steve, Zheg and Joy argued.
Rapids/Purge nerf did more to change small scale kiting and un-grouped support than it changed groups that have enough people for support skills.
Nerfing sustain is going to hurt small-scale and soloers more than zergs and large group's yet again.
Easy mode is just going to be too zerg harder and rely on proc sets even more.
Good players will of course come up with creative ways to get around some of the new limitations.
You couldn't resist attempting to spread a snide falsehood though Kena.
VE took a break after rolling to AD and winning a hard fought campaign there. Nothing has stopped us from being successful either since returning.
listen small manning and 1vXing dont apply to VE, VE is a real large pvp group, that really helps a faction with a campaign. the point of this post was to tell everyone that there are ALOT of fake 1vXers and small mans that just zerg surf. IMO fake 1vXers should just join the groups they surf instead of just being parasites.
IxSTALKERxI wrote: »Not really... in the guild I'm in we theory craft our own group builds, none of which are on youtube and they outperform any youtube meta builds and we keep them somewhat secret. It's a contributing factor to why our groups are strong.
NightbladeMechanics wrote: »NightbladeMechanics wrote: »
That's just called "playing an MMO" tho. We are all nothing without good builds.
Lol no.
1) Do you not make tactical calls in group fights? Do you not use terrain, flank, bait, spread, or otherwise try to outplay your enemies, or do you just run straight at them and let your stats win alone?
2) Just as negate buffs, destro ult, and purge, rapids, and barrier nerfs narrowed the gap between your organized raids and pug zergs -- making you rage and your guild temporarily stop running groups, I will add -- heavy armor buffs, proc sets, Pirate Skeleton, Troll King, and CP stat inflation narrowed the gap between more skilled individuals and small groups and less skilled ones. I've raged plenty at that stuff.
Maybe large scalers are out of touch with the state of the game off crown?
Misrepresenting much?
Are you referring to our defense of support skills being useful to un grouped players and preserving kiting for small scale? You have a selective memory of the logical points people like Steve, Zheg and Joy argued.
Rapids/Purge nerf did more to change small scale kiting and un-grouped support than it changed groups that have enough people for support skills.
Nerfing sustain is going to hurt small-scale and soloers more than zergs and large group's yet again.
Easy mode is just going to be too zerg harder and rely on proc sets even more.
Good players will of course come up with creative ways to get around some of the new limitations.
You couldn't resist attempting to spread a snide falsehood though Kena.
VE took a break after rolling to AD and winning a hard fought campaign there. Nothing has stopped us from being successful either since returning.
NightbladeMechanics wrote: »NightbladeMechanics wrote: »NightbladeMechanics wrote: »
That's just called "playing an MMO" tho. We are all nothing without good builds.
Lol no.
1) Do you not make tactical calls in group fights? Do you not use terrain, flank, bait, spread, or otherwise try to outplay your enemies, or do you just run straight at them and let your stats win alone?
2) Just as negate buffs, destro ult, and purge, rapids, and barrier nerfs narrowed the gap between your organized raids and pug zergs -- making you rage and your guild temporarily stop running groups, I will add -- heavy armor buffs, proc sets, Pirate Skeleton, Troll King, and CP stat inflation narrowed the gap between more skilled individuals and small groups and less skilled ones. I've raged plenty at that stuff.
Maybe large scalers are out of touch with the state of the game off crown?
Misrepresenting much?
Are you referring to our defense of support skills being useful to un grouped players and preserving kiting for small scale? You have a selective memory of the logical points people like Steve, Zheg and Joy argued.
Rapids/Purge nerf did more to change small scale kiting and un-grouped support than it changed groups that have enough people for support skills.
Nerfing sustain is going to hurt small-scale and soloers more than zergs and large group's yet again.
Easy mode is just going to be too zerg harder and rely on proc sets even more.
Good players will of course come up with creative ways to get around some of the new limitations.
You couldn't resist attempting to spread a snide falsehood though Kena.
VE took a break after rolling to AD and winning a hard fought campaign there. Nothing has stopped us from being successful either since returning.
The purge, barrier, and rapids nerfs affected ungrouped and large scale support only. That was the entire point of the nerfs... Organized small groups didn't even feel the changes.
Small groups don't have the luxury of using purely defensive ults like barrier, but it would still cover our group size just fine if we chose to... We lose a lot of killing power by using that, though. It's better to increase the group's survivability with buff sets like Transmutation and then use offensive ults.
We use purge only when fighting zergs or siege fire, but it still hits everyone in group too.
And we don't use dedicated healers, so the rapids nerf was easy to adapt to. We never really needed or used rapids often anyway, but one slotted on a sorc's overload bar is nice to have and still works fine.
And I think I'm talking about before your AD reroll, but I don't remember when exactly that happened in the timeline. Regardless, VE spearheaded the forum campaign against bombard and for reverting the rapids and purge nerfs for organized large scale play back when those changes went through, and then temporarily left for BDO. At least that's the narrative narrative we heard from you guys on the forums.
NightbladeMechanics wrote: »NightbladeMechanics wrote: »NightbladeMechanics wrote: »
That's just called "playing an MMO" tho. We are all nothing without good builds.
Lol no.
1) Do you not make tactical calls in group fights? Do you not use terrain, flank, bait, spread, or otherwise try to outplay your enemies, or do you just run straight at them and let your stats win alone?
2) Just as negate buffs, destro ult, and purge, rapids, and barrier nerfs narrowed the gap between your organized raids and pug zergs -- making you rage and your guild temporarily stop running groups, I will add -- heavy armor buffs, proc sets, Pirate Skeleton, Troll King, and CP stat inflation narrowed the gap between more skilled individuals and small groups and less skilled ones. I've raged plenty at that stuff.
Maybe large scalers are out of touch with the state of the game off crown?
Misrepresenting much?
Are you referring to our defense of support skills being useful to un grouped players and preserving kiting for small scale? You have a selective memory of the logical points people like Steve, Zheg and Joy argued.
Rapids/Purge nerf did more to change small scale kiting and un-grouped support than it changed groups that have enough people for support skills.
Nerfing sustain is going to hurt small-scale and soloers more than zergs and large group's yet again.
Easy mode is just going to be too zerg harder and rely on proc sets even more.
Good players will of course come up with creative ways to get around some of the new limitations.
You couldn't resist attempting to spread a snide falsehood though Kena.
VE took a break after rolling to AD and winning a hard fought campaign there. Nothing has stopped us from being successful either since returning.
The purge, barrier, and rapids nerfs affected ungrouped and large scale support only. That was the entire point of the nerfs... Organized small groups didn't even feel the changes.
Small groups don't have the luxury of using purely defensive ults like barrier, but it would still cover our group size just fine if we chose to... We lose a lot of killing power by using that, though. It's better to increase the group's survivability with buff sets like Transmutation and then use offensive ults.
We use purge only when fighting zergs or siege fire, but it still hits everyone in group too.
And we don't use dedicated healers, so the rapids nerf was easy to adapt to. We never really needed or used rapids often anyway, but one slotted on a sorc's overload bar is nice to have and still works fine.
And I think I'm talking about before your AD reroll, but I don't remember when exactly that happened in the timeline. Regardless, VE spearheaded the forum campaign against bombard and for reverting the rapids and purge nerfs for organized large scale play back when those changes went through, and then temporarily left for BDO. At least that's the narrative narrative we heard from you guys on the forums.