Maybe they looked at the stats and decided that too many players are completing the content too quickly? If that's the case, then an additional reasoning behind the changes is that they're wanting to make the top end content PvE more challenging. Of course there needs to be a balance though between "more challenging" and "impossible".
I play with a LOT of casual players that were struggling BEFORE this patch. Now, they'll be forced to either quit playing the game they enjoy, or just resolve to the fact they'll never get certain content completed without paying an elitist crew for a carry. They aren't bad players, they are just older gamers who don't have the dexterity to light-weave or get consistent rotations going. I doubt they'll even get some of the vet dungeons done now that they used to be able to struggle through. Sad...
jediprime74 wrote: »I just cancelled my Morrowind preorder. I am going to wait for news from the PTS to figure out whether I want to continue playing this game after Morrowind drops.
I am not trying to be dramatic or hyperbolic, I am *very* unhappy with the changes indicated in these Patch Notes. I haven't played this game for nearly two years to be forced to focus almost exclusively on resource management, nor do I like the Care Bear approach of decreasing the gap between newer players and established endgame players.
I noted a lack of information on adjusting the endgame content to the new, post-nerf meta. These changes make it harder for tanks to tank, for healers to heal and maintain resources, and for DPS to deal damage. In other words, the crucial mechanics of vet trials. Sure, there are guilds out there that will handle these changes in stride, but they are inarguably the best players in the game. What about the rest of us? I mean, on XB1 we can't even run some of the trials (like vMoL) due to them being broken. Assuming they don't get fixed until after these changes are implemented, well...the difficulty of the content will be significantly higher relative to the characters.
I am only one person, perhaps my opinion doesn't matter. Perhaps my one preorder doesn't matter. Never fear, I am going to reach out to lots of other players with these concerns and let them make their own determination as to whether this game will be fun for them after you have reduced their coveted builds into smoking ruins.
Good flippin' job, Zeni.
knifeinthedark wrote: »Maybe they looked at the stats and decided that too many players are completing the content too quickly? If that's the case, then an additional reasoning behind the changes is that they're wanting to make the top end content PvE more challenging. Of course there needs to be a balance though between "more challenging" and "impossible".
Too quickly? .22% of console eso players have *completed* vMA and probably less vMaw. And how many less have gotten flawless?
With the exception of vMaw I have done those things and the other vet trials. Ever try Sanctum hard mode? How about Maw on hard? That stuff would not be able to be completed with these changes.
A lot of people are thinking of this the wrong way.I play with a LOT of casual players that were struggling BEFORE this patch. Now, they'll be forced to either quit playing the game they enjoy, or just resolve to the fact they'll never get certain content completed without paying an elitist crew for a carry. They aren't bad players, they are just older gamers who don't have the dexterity to light-weave or get consistent rotations going. I doubt they'll even get some of the vet dungeons done now that they used to be able to struggle through. Sad...
This guy gets it.
If the top 2% of players in the current patch could not, with the CP nodes that make a huge impact, complete the content or get 30k+ dps, or a great tank or healer, then how in the world with this nerf shotgun are people who do not practice much going to be able to even participate?
Let's not forget, most of you guys agreeing with this change seem to think the only reason people like me push those numbers is CP and gear, but then you get there on par with me and push 10-12k less, and realize it is your gameplay and skill, not gear and CP that will do it. You need that CP more than I do. And yet you still want it nerfed???
If you ever knew me, I'm the least elitist, most helpful guy you can run into. But I also acknowledge that people better than me or not as good as me merely practice less or more and are more or less well thought out in their approach than I am. I am ok with that, why can't everyone else be?
It seems ZOS wants to shoehorn the warden in and nerf the crap out of everyone else, whilst simultaneously appearing to help newer players find this game more appealing, but will really find even just the vet dungeons near impossible without CP passively helping so much. If they go through with this, I know I will not want to play.
It would probably be a better change to leave PvE alone and take CP out of PvP. That would fix the infinite resource OP builds while allowing hard PvE content to be beatable.
Celas_Dranacea wrote: »I feel like Eso's best players will still find ways to excel despite the sustain changes - welcome the challenge.
Don't particularly like the impact to my class (stamblade) but whatever... not gonna cry.
I agree that it is weird to not have touched mSorc when they are already very strong
knifeinthedark wrote: »Too quickly? .22% of console eso players have *completed* vMA and probably less vMaw. And how many less have gotten flawless?
knifeinthedark wrote: »With the exception of vMaw I have done those things and the other vet trials. Ever try Sanctum hard mode? How about Maw on hard? That stuff would not be able to be completed with these changes.
knifeinthedark wrote: »I play with a LOT of casual players that were struggling BEFORE this patch. Now, they'll be forced to either quit playing the game they enjoy, or just resolve to the fact they'll never get certain content completed without paying an elitist crew for a carry. They aren't bad players, they are just older gamers who don't have the dexterity to light-weave or get consistent rotations going. I doubt they'll even get some of the vet dungeons done now that they used to be able to struggle through. Sad...
This guy gets it.
If the top 2% of players in the current patch could not, with the CP nodes that make a huge impact, complete the content or get 30k+ dps, or a great tank or healer, then how in the world with this nerf shotgun are people who do not practice much going to be able to even participate?
They aren't bad players, they are just older gamers who don't have the dexterity to light-weave or get consistent rotations going.
knifeinthedark wrote: »But I also acknowledge that people better than me or not as good as me merely practice less or more and are more or less well thought out in their approach than I am. I am ok with that, why can't everyone else be?
knifeinthedark wrote: »It would probably be a better change to leave PvE alone and take CP out of PvP. That would fix the infinite resource OP builds while allowing hard PvE content to be beatable.
MyKillv2.0 wrote: »I heard Deltia say this yesterday and have since heard it repeated time and time again...I need clarification.
How does the Warden have 100% uptime on Major Mending? I only saw a passive that read that "healing a player with a skill from that skill tree would grant major mending for 6 seconds".
How is that up all the time? Your telling me that you are going to keep your players at around 50%health all the time to trigger this?
To start, I want to say that I have been playing this game since launch and have never once felt the need to comment on the forums though I visit and read through them frequently. But that changed today as I just finished reading the patch notes for this update.
Each patch there seems to be slightly controversial changes that has a mixed review from players depending on who you speak to, but this entire list of changes is hands down the most insanely ridiculous concept I've seen ZOS put forth since launch. It is apparent that there are 2 main focus' with this update..
1) Nerfing the *** out of sustain across the board. My condolences go out to the DK and Stamplar players out there.. Battle Roar and Repentance nerfs were not only unwanted across the board but also 100% unnecessary and it breaks my heart but does not surprise me to see ZOS make these changes.. because they never listen to the players anyways.
Removing cost reduction from CP tree.. just what everyone wanted.. nerfing reduction from light/medium.. perfect.. helping hand, battle roar, and major mending get nerfed into the ground... yes that's exactly what the community has been asking for, because dk's should never be competitive, ever.. and Stamplar sustain has been perfect and inline with all other classes, most definitely. I hope you're picking up on my sarcasm....
2) ZOS is obviously doing this to make bank off the Warden class. Making all the classes obsolete to force you into buying the expansion to play the Warden so you can be relevant.
Example:
"With a similar goal to reducing uptime on Major Mending as noted with the Igneous Shield change, Templars having 100% uptime on Major Mending by just standing within their areas of protection is stronger than we’d like and is one of the reasons they are the most desirable healer in endgame situations. We’ve changed the bonus to Minor Mending instead, but have increased the bonus from the Mending passive to compensate slightly."
But, you give Major Mending to the Warden in which they can keep up 100% of the time... if you're really gonna try to dig money out of your player base, at least try to hide it a little and not make it so damn obvious.
Overall, I'm extremely disappointed to say the least. Not only with the changes proposed, but with ZOS in general for their greed and arrogance while ignoring the community in the manner they have for the last 3 years.
To start, I want to say that I have been playing this game since launch and have never once felt the need to comment on the forums though I visit and read through them frequently. But that changed today as I just finished reading the patch notes for this update.
Each patch there seems to be slightly controversial changes that has a mixed review from players depending on who you speak to, but this entire list of changes is hands down the most insanely ridiculous concept I've seen ZOS put forth since launch. It is apparent that there are 2 main focus' with this update..
1) Nerfing the *** out of sustain across the board. My condolences go out to the DK and Stamplar players out there.. Battle Roar and Repentance nerfs were not only unwanted across the board but also 100% unnecessary and it breaks my heart but does not surprise me to see ZOS make these changes.. because they never listen to the players anyways.
Removing cost reduction from CP tree.. just what everyone wanted.. nerfing reduction from light/medium.. perfect.. helping hand, battle roar, and major mending get nerfed into the ground... yes that's exactly what the community has been asking for, because dk's should never be competitive, ever.. and Stamplar sustain has been perfect and inline with all other classes, most definitely. I hope you're picking up on my sarcasm....
2) ZOS is obviously doing this to make bank off the Warden class. Making all the classes obsolete to force you into buying the expansion to play the Warden so you can be relevant.
Example:
"With a similar goal to reducing uptime on Major Mending as noted with the Igneous Shield change, Templars having 100% uptime on Major Mending by just standing within their areas of protection is stronger than we’d like and is one of the reasons they are the most desirable healer in endgame situations. We’ve changed the bonus to Minor Mending instead, but have increased the bonus from the Mending passive to compensate slightly."
But, you give Major Mending to the Warden in which they can keep up 100% of the time... if you're really gonna try to dig money out of your player base, at least try to hide it a little and not make it so damn obvious.
Overall, I'm extremely disappointed to say the least. Not only with the changes proposed, but with ZOS in general for their greed and arrogance while ignoring the community in the manner they have for the last 3 years.
jediprime74 wrote: »I just cancelled my Morrowind preorder. I am going to wait for news from the PTS to figure out whether I want to continue playing this game after Morrowind drops.
I am not trying to be dramatic or hyperbolic, I am *very* unhappy with the changes indicated in these Patch Notes. I haven't played this game for nearly two years to be forced to focus almost exclusively on resource management, nor do I like the Care Bear approach of decreasing the gap between newer players and established endgame players.
I noted a lack of information on adjusting the endgame content to the new, post-nerf meta. These changes make it harder for tanks to tank, for healers to heal and maintain resources, and for DPS to deal damage. In other words, the crucial mechanics of vet trials. Sure, there are guilds out there that will handle these changes in stride, but they are inarguably the best players in the game. What about the rest of us? I mean, on XB1 we can't even run some of the trials (like vMoL) due to them being broken. Assuming they don't get fixed until after these changes are implemented, well...the difficulty of the content will be significantly higher relative to the characters.
I am only one person, perhaps my opinion doesn't matter. Perhaps my one preorder doesn't matter. Never fear, I am going to reach out to lots of other players with these concerns and let them make their own determination as to whether this game will be fun for them after you have reduced their coveted builds into smoking ruins.
Good flippin' job, Zeni.
masterbroodub17_ESO wrote: »This. People QQ'ing about their time investment. If you only play the game to feel your epeen grow via champ points then that's on you.
masterbroodub17_ESO wrote: »This. People QQ'ing about their time investment. If you only play the game to feel your epeen grow via champ points then that's on you.
The entire reason to play an MMORPG is to feel a sense of growth and strength. Nobody grinds vMA 200 times because it's just that fun! RPGs have always separated themselves from other games with a very noticeable increase to your strength over time. With an MMO, it takes even LONGER to see those results. So for ZOS to turn around and basically diminish veteran's efforts to appease newbies and perpetuate this participation trophy culture deviates from what an MMO ought to be.
If people want to jump into a game and be on equal footing as everyone else, go play COD. If you want to grow and feel your character get stronger, find a different game... because everything's scaled to max level anyway, and you'll feel exactly the same after years as you did in your first weeks of playing. SMH.
masterbroodub17_ESO wrote: »You'd rather have *** levels of power creep like other mmos where content gets trivialized to the point of nobody ever doing it and it not being relevant?
That is the WHOLE upside to this game. Everything stays relevant, nothing is ever pointless. Go play WoW if you want to one-shot entire dungeons in 5 minutes.
masterbroodub17_ESO wrote: »You'd rather have *** levels of power creep like other mmos where content gets trivialized to the point of nobody ever doing it and it not being relevant?
That is the WHOLE upside to this game. Everything stays relevant, nothing is ever pointless. Go play WoW if you want to one-shot entire dungeons in 5 minutes.
The only "relevant" content is Trials or PVP. Everything else is just a grind to get gear to grind harder content to get gear to be on the leaderboards. It's a shame that ZOS feels they have to pander to people like you who 'd rather be spoon fed instead of earning a top tier build. Like, who cries about that? "OMG, I bought this MMO last month that's been out for 3 years and I can't catch up. It's no fun. There's ZONES I can't explore because they're meant for higher level players, and content I can't do as well that was released for people who hit end-game. Rather than working to be able to do it, I sure wish they'd make me strong enough to go do everything right off the bat."
If you wanna feel powerful without putting in any work, stay on the PTS... or go to an FPS.
EDIT: Also, far from Stockholm Syndrome. I got a refund for Morrowind and my 180 days of Plus and will use that to find a few new games to play. Hopefully companies with a mission to inspire growth and won't dole out band-aids and participation trophies to spare all your feels.
masterbroodub17_ESO wrote: »
It's a shake-up to the meta, so what? Now wardens will have access to a healing buff that Templars don't, so what? Wardens might end up being the new meta healer, so what? Metas change with the patch cycle, why is this any different?
Cubagaming wrote: »How about you listen to the members that have been playing the game non-stop.
masterbroodub17_ESO wrote: »You should have been gone after One Tamriel if that's your line of reasoning. So....at least SOME form of Stockholm