redspecter23 wrote: »A year ago, I would have easily said no. However this content has been out a long time. Just let it be farmed easily now. Early players have had the advantage of VMA weapons for quite some time now. Just get the BiS weapons into the hands of the players that are freaking sick of the RNG lottery.
DocFrost72 wrote: »DocFrost72 wrote: ».
What even is skillful play in this game defined by?
Not sure myself, sadly because that was the release model now there is so much ego behind some of (not all) desire for change.Gilliamtherogue wrote: »Don't understand why they didn't follow the DSA model where normal drops blue c150 version of the item. That adds a layer of prorgression and gives players an idea of the power the weapon adds to a build, so they can find out if they want to grind possibly 100+ hours for it.
This isn't a sustainable system though, what happens if and when the meta changes and because of trait updates, ZOS would need to constantly change the loot tables.My Suggestion for the whole End-Game loot System:
Normal Trials: no sharpened and precise
Veteran Trials only sharpened and precise and 1-2 other traits like nirnhoned and defending
what about that ? ;-)
For me the thread was made pre-completion (I have beaten it now, and have done three completions since Saturday morning) and it's because I would like to partake in group content or PvP with the best there is to offer, have the time to invest in grinding but suffer with very bad reflexes.If it's going to be done, it should be no more than a 5% drop chance for any weapon/trait combination in the table.
I'm interested to know, from the people who haven't got what they're after:
Why do you guys want them so bad?
What do you feel like you're missing right now?
That's very constructive of you.No, git gud. It's a l2p issue.
25% was kind of a rough throw it out there figure to get a debate going.UppGRAYxDD wrote: »Yes, but not 25%....maybe at the same rate of burning spell weave sharp swords or inferno staffs, so 1-1000
No, normal Maelstrom is extremely easy. I've seen people beat it on like level 11 characters who were just doing it to level up. Giving BiS weapons for such an easy thing to do, even if it is only a 25% chance, is ridiculous.
What's the clear time for nMSA? I've heard 1 hour is about normal for very good vMSA players, so ideally you'd want to be in a place where a player has to complete x number of normal version to each veteran version.
I see why you'd ask for this. It's not an unreasonable thing to ask either.
Personally I feel that Maelstrom and Master weapons (along with future skill-altering weapons) should only be earned through completing really tough content as a reward.
Getting these weapons from normal mode would feel lame..... plus imagine a CP162 Tyro linking his Maelstrom Inferno Staff in sharpened -_-
Why, they can link you their divines everything else. Also Why does CP162 or PvP rant change this? Are you saying only CP600 players with AR30 are able to complete content?IzakiBrotherSs wrote: »I see why you'd ask for this. It's not an unreasonable thing to ask either.
Personally I feel that Maelstrom and Master weapons (along with future skill-altering weapons) should only be earned through completing really tough content as a reward.
Getting these weapons from normal mode would feel lame..... plus imagine a CP162 Tyro linking his Maelstrom Inferno Staff in sharpened -_-
Omg I'd snap my ESO disk if that happened lol
Why wouldn't you feel accomplished for beating vMSA if nMSA dropped weapons at a very low %?Chiefpoppasquat wrote: »I voted no and yet to complete working on it with stam dk and mag sorc but i want to feel like i accomplished something when i do and i will